Who, where and what?

identified job, e.g. a doctor. Then ask the students to identify the job being shown in the pictures. After they finish identified the job, the teacher ask another question to the students like, “Where does heshe work?” hospital for the doctor, school for the teacher. Also ask other question that related with the picture and the job being identified, for instance, “What does heshe use?” stethoscope, injection, bandage, etc. for the doctor, marker, dictionary, etc. for the teacher. Teach any word that related from the key vocabulary to students by mimicking or showing the pictures 2 Main activity This stage requires the teacher to divide students into pairs and each pair are ask to draw three columns with the headings Who, Where, and What. Next step, the teacher gives each pair an envelope containing a set of profession cards. Then ask students to sort the pictures into ten set of three: Who the worker; Where where they work; What What they use. When the pairs have sorted all the cards into set of three, ask them to write the words down in the columns based on the profession, the workplace and the tools that help them in work. The teacher just monitors the students on their work and gives a help if it is necessary. When all the pairs have finished doing their work, the teacher should give pairs a score for each picture correctly named and categorized. Then choose one student from a pairs to come forward the class and pick a job card from the envelope while the rest of the class should guess the job by asking what are heshe use for works and where heshe goes to work. 3 Variation This may also be used as a follow-up after doing the main activity or can be done in the next meeting. In this step the students will choose one of their friends as a volunteer to start the game. After that, the students will have a job card attach on their back and they need to guess what the job is written on their back. The student can ask three yesno questions to the rest of their friends about the things they need for work, the work place and their responsibility. Each student who can guess the job correctly will receive three points, the pairs with the highest score will win the game. 4 Follow-up For follow-up activity, the teacher places an envelope of pictures in front of the classroom. Then students take turns to pick a picture from the envelope and the rest of the class have to identify what they have chosen by asking yesno questions, e.g. “Is it a job? Do you work outdoors? Do you use computer?”, etc. 5 Homework For the assignment, the teacher asks the students to write a paragraph about their family or friends describing what jobs they do and where they work, e.g. “My mother is a dentist. She works in a dental surgery in the town center. My father is an engineer. He wor ks in a factory”. Write sentences using all the word illustrated on the sheet and add one more item which each person might use in their job, e.g. “A nurse works in a hospital. She uses a thermometer and a watch”.

b. Guesss my job

The aim of this game is to practice the language of jobs and their characteristics. Time allocation for doing this game is 45-60 minutes. In doing this game teacher could use the previous cards of profession and adding some other jobs to the previous cards set. 1 Warm-up As a warm up activity, the teacher tells the class that they have a secret second job which the students have to guess by asking yesno questions to the teacher. Choose one of the jobs from the profession cards. Then brainstorm the kind of question the students might ask, e.g. “Do you work outdoors? Is it a dangerous job?” Next students try to guess the job by asking yesno questions. Put a mark on the board for each question that have been answer. When the students have guessed the job, count up the marks on the board. These are the total point. 2 Main activity In this stage the students are divided into pairs. After that place the envelope of cards in front of the classroom. Ask a student from each pair to come and pick a card from the envelope and memorize what is on it. If they are unsure about the job chosen, they may check with the teacher or a dictionary but the teacher should make sure that other students do not see or hear what the job is. When the students get their card, the other students who have not get the card then ask yesno questions to determine what kind of job is written on their friend’s card. Tell the student who get the job card to keep a note from the number of question asked by their friends. They win one point for each question asked. While the person who eventually guessed the jobs gets three points and is next to pick a card. But if the next student guesses further jobs correctly, that student gets three points again and nominates a different student to choose the next card. Continue this games for an appropriate time or until all the cards have been used. 3 Variation This may also be used as a follow-up after doing the main activity or can be done in the next meeting. Give each pair a job card and a piece of sticky tape. Tell them to stick their card on another student’s back and make sure that the student does not know what the card is. Students then move around the classroom asking each other five yesno questions in order to discover their job. The student they ask the question to looks at the card on their back and give the appropriate answer. The game continues until all the students have identified their jobs. 4 Follow-up As a follow-up activity, the teacher gives each student a copy of the cards. Ask them to mark five jobs they would most like to do with a tick and the five jobs they would least like to do across. Then compare what they have marked with other

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