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1. Planning
The researcher found the problems encountered by the students of X Accountancy 2 academic year 2012 2013 when the researcher did Program
Pengalaman Lapangan PPL Field Experience Program in SMK Putra Tama
Bantul. The problems occurred when the researcher taught writing to the students.
After analyzing students’ written texts, the researcher found that they had
difficulties in composing short functional English texts. However, the researcher ensured the problem by conducting a preliminary study. The researcher conducted
a preliminary study twice on February 15
th
, 2013 and February 22
nd
, 2013. The topics were writing an informal memo and an informal invitation letter. The
teacher explained those texts and asked the students to compose those texts. Then, the students were asked to submit their writen texts. Their written texts showed
that they had difficulties in composing an informal memo and an informal invitation letter. Moreover, the questionnaire showed that the students had
difficulties in applying the elements, knowing the meanings of new vocabularies, organizing ideas and applying tenses used in an informal memo and an informal
invitation letters. Having known the problem, the researcher planned to design an action that would be implemented in class X Accountancy 2.
2. Action
In action step, the researcher implemented games that would solve the problems encountered by the students. There were three games in this step,
namely jumbled sentences, jumbled words and flash pictures. The game in the
26 first meeting of each cycle was jumbled sentences. Jumbled words and flash
pictures were implemented in the second meeting of each cycle.
3. Observation
The researcher conducted observation at the same time of games implementation. The researcher were helped by two co- observers to observe the
researc
her’s and the students’ activities during the implementation of games. The
people who helped the researcher were the English teacher of class X Accountancy 2 and two students of the English Education Study Program Sanata
Dharma University.
4. Reflection