Extensibility What to Look for in an Editor
2.2.2 Basic Emacs Concepts
Emacs uses several keyboard keys to enter commands into the application. The primary one is the Meta key. The Meta key is signified by M-. The Meta key is generally the ALT key on the keyboard, although it may be the ESC key in certain circumstances. If the ALT key does not work, try the ESC key. What works will depend on if you are logged in locally, accessing the console directly or using X-Windows. The ALT key is used in the same manner as the CTRL key. When using the ESC key, press and release the ESC key and then press the next indicated key. In all cases, typing U may be used in place of the Meta key. Just type and release U and then type the rest of the key sequence as you would for the ESC key. Entering text into the buffer is accomplished in the default mode simply by typing on the keyboard. To abort a command that’s currently running or asking for input, type G. This will return you to the current buffer. Simple commands can be repeated by prefacing them with the key sequence ESC . By pressing the escape key and typing any number, the next command that is issued will be repeated that number of times. For example, typing ESC 75= is the same as pressing the equal key 75 times. To exit Emacs, use the command sequence XC. Moving around In additional to the basic functionality provided by the arrow keys on the keyboard, the key combinations shown in Table 2-1 may be used to move the pointer one character at a time in a given direction. 1. The caret symbol denotes a control character. To enter the key combination H-t, press and hold the CTRL key, and then press the ‘H’ key. Release both keys and then press the ‘t’ key. Table 2-1 Simple Movement Commands. Arrow Key Alternate Combination Left Arrow F Right Arrow B Up Arrow P Down Arrow N Emacs 21 Movement can also be accomplished a word or a page at a time. This is accomplished by referring to Table 2-2. Deleting Just as there are several ways to move around in the buffer, there are several ways to quickly delete unwanted information. The BACKSPACE key or H can be used to delete the character before the pointer. By using D you can delete the character at the pointer. In addition, there are ways to delete words, lines and portions of lines. There are also methods for blocking text and deleting entire sections of the buffer. For more information on working with blocks of text, see Cutting and Pasting below. Table 2-3 shows the various commands used to perform these functions. Table 2-2 Movement Commands Action Command M-b Word Left M-f Word Right A Beginning of Line E End of Line M-c or Page-Up Page Up V or Page-Down Page Down M- Beginning of Buffer M- End of Buffer Table 2-3 Movement Commands Action Command BACKSPACE or H Delete character to the left D Delete character to the right M-DEL Delete word to the left M-d Delete from pointer to end of current word AK Delete current line excluding the EOL character K Delete from pointer to end of line X u Undo previous command – may be used multiple timesParts
» the linux development platform 2003
» Requirement Gathering Life Cycle of a Software Development Project
» Writing Functional Specifications Life Cycle of a Software Development Project
» Creating Architecture and Design Documents
» Implementation and Coding Life Cycle of a Software Development Project
» Testing Life Cycle of a Software Development Project
» Technical documentation developed during the development process. This includes
» Technical documentation prepared for technical support staff. This includes technical
» End-user manuals and guides. This is the documentation for the end user to assist the
» Software Releases Support and New Features
» Hardware Platform Components of a Development System
» Operating System Components of a Development System
» Editors Components of a Development System
» Compilers and Assemblers Components of a Development System
» Debuggers Components of a Development System
» Version Control Systems Components of a Development System
» Selection Criteria for Hardware Platform Selection Criteria for Software Development Tools
» Creating Deadlines Managing Development Process
» Managing the Development Team
» Resolving Dependencies Managing Development Process
» Libraries Linux Development Platform Specifications LDPS and Linux
» Open Source Developers Network at http:www.osdn.org
» Extensibility What to Look for in an Editor
» References and Resources the linux development platform 2003
» Target machine. This is the machine for which the newly built compiler will generate
» Post-Installation Tasks Installing GNU Compiler
» Compiling to Intermediate Levels
» Compilation with Debug Support
» Compilation with Optimization Compiling a Program
» Compiling Source Code for Other Languages
» Linking a program Assembling a Program
» Creating Libraries the linux development platform 2003
» Standard Libraries the linux development platform 2003
» Compiling Fortran Programs the linux development platform 2003
» Smalltalk Oberon Other Compilers
» The target 2. Dependencies Basic Terminology
» The explicit rules 2. The implicit rules
» Input Files Introduction to GNU make
» Typical Contents of a Makefile
» Running make Introduction to GNU make
» Shell to Execute Commands Include Files
» The ftp server The The dnsresolver
» FTPOBJS OBJS Another Example of Makefile
» Explicit Rules The make Rules
» Implicit Rules The make Rules
» Defining Variables Types of Variables
» Pre-Defined Variables Automatic Variables
» Makefile in The Top Directory
» Makefile in common-dir Directory
» Makefile in the ftp-dir Directory
» Makefile in the tftp-dir Directory Makefile in the dns-dir Directory
» Building Everything Working with Multiple Makefiles and Directories
» The ifdef Directive Control Structures and Directives
» The ifndef Directive Control Structures and Directives
» Compilation Getting the Latest Version and Installation
» Most Commonly Used gdb Commands
» Passing Command Line Arguments to the Program Being Debugged
» The step and finish Commands
» Introduction to GDB Working with the Stack
» Displaying Program Variables Displaying Variables
» Automatic Displaying Variables with Each Command
» Displaying Environment Variables Displaying Variables
» Modifying Variables Displaying Variables
» Disabling Break Points Enabling Break Points
» Debugging Optimized Code the linux development platform 2003
» Debugging Running Processes the linux development platform 2003
» The kdbg Debugger Other Open Source Debuggers
» The ddd Debugger Other Open Source Debuggers
» The xxgdb Debugger Other Open Source Debuggers
» CVS Policies the linux development platform 2003
» Project Management and Communication
» Remote Repositories Checking out a Project
» Finding the Status of a Project
» Finding Differences Using the CVS Client
» Resolving Conflicts Using the CVS Client
» Checking the Project Back In Adding Files to a Project
» Removing Files from a Project
» Tags and Releases Using the CVS Client
» System Requirements Introduction to jCVS
» Installation Instructions Introduction to jCVS
» Using jCVS Introduction to jCVS
» Installing pcl-cvs Using Emacs with CVS
» Using pcl-cvs Using Emacs with CVS
» Have a shell account on the CVS server. 2. Create a publicprivate key pair on the client.
» Selecting Coding Styles Using indent Utility
» Formatting Braces Using indent Utility
» Formatting Declarations Using indent Utility
» Breaking Long Lines Using indent Utility
» Summary of Options Using indent Utility
» Using sed Utility Using cscope and cbrowser
» Generating C Function Prototypes from C Source Code Using cproto
» Using ltrace and strace Utilities
» Value 2. Type Name Using the nm Utility
» Using the ranlib Utility Using the strip Utility
» Using the strings Utility Using the addr2line Utility
» Host Machine Introduction to the Cross-Platform Development Process
» Target Machine Introduction to the Cross-Platform Development Process
» Cross Platform Development Cycle
» Embedded Systems and Moving Parts
» Embedded Systems and Power Consumption
» Embedded Operating Systems What are Embedded Systems?
» Knowledge of Target System Hardware
» Software Emulators Cross Compilations
» Using gdbserver with GNU Debugger
» Attaching to a Running Process Using gdbserver
» Arcom SBC-GX1 Board Hardware Used for Cross-Platform and Embedded Systems
» Artesyn PMPPC Mezzanine Card
» References the linux development platform 2003
» Java Compiler Java Virtual Machine
» Kaffe the linux development platform 2003
» The Jboss Java Development System
» Getting and Installing Java SDK from Sun Creating jar Files
» Creating Source Code File Compiling Java Code
» Running Java Applications Building Java Applications
» Using gcj to Build Java Applications
» Building Applets the linux development platform 2003
» Testing Applets with Netscape
» Jikes for Java the linux development platform 2003
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