Native and Cross Compilers
8.2.4 Software Applications for Embedded Systems
Embedded applications are tightly integrated with each other and often with the operating system as well. In many cases you will find only one big file that is loaded by the system at the time you power it up that contains all of the operating and applications data. Since resources are sparse on embedded systems, applications are usually highly optimized to take the least amount of memory and storage space. Embedded systems programmers don’t have the luxury of even one extra line of code. In addition, embedded software needs to be solid because there is nobody to restart a crashed application. Watchdog timers are used to recover from any system lock.8.3 How Development Systems Differ for Embedded Systems
Development for embedded systems is different from common practices in many ways. For new developers in the embedded systems world, there is a learning curve to understand which con- ventional practices are no longer valid in this new environment. To be an embedded systems developer, you need to know many things about the hardware on which your software will be executed. Often embedded systems are connected to some sort of control system wheel rotation in an automobile anti-lock braking system, for example and the developer also needs knowl- edge of that system as well. If the CPU andor the operating system are different on the target embedded platform, you have to do cross-platform development which has its own issues. There are different testing techniques as well because in most of the embedded systems you don’t have a monitor screen where you can display error messages or test results. All of these issues make embedded systems development much more complicated than writing a program on a UNIX machine and then executing it. This section provides information on some of these issues but should not be considered comprehensive. This is just a starting point to give you an idea that you should expect new chal- lenges when you start embedded systems programming.8.3.1 Knowledge of Target System Hardware
The embedded system is usually different from the system on which you develop software the host machine. For example, usually the target computer has many input and output lines, different interrupts and probably a different type of CPU. It may also have memory constraints because these systems usually have a low amount of RAM and no virtual memory because of the absence of secondary storage media. To develop software for the target, you need to know all of these things. As mentioned earlier, most of the embedded systems are connected to some other sort of hardware. The main job of these systems is to control the connected hardware or systems using some policy. As an embedded system programmer, if you don’t have knowledge of these addi- tional system or hardware, you will not be able to program the embedded system well. Usually embedded systems have some sort of digital and analog IO connected to this external hardware where you have to exchange data.Parts
» the linux development platform 2003
» Requirement Gathering Life Cycle of a Software Development Project
» Writing Functional Specifications Life Cycle of a Software Development Project
» Creating Architecture and Design Documents
» Implementation and Coding Life Cycle of a Software Development Project
» Testing Life Cycle of a Software Development Project
» Technical documentation developed during the development process. This includes
» Technical documentation prepared for technical support staff. This includes technical
» End-user manuals and guides. This is the documentation for the end user to assist the
» Software Releases Support and New Features
» Hardware Platform Components of a Development System
» Operating System Components of a Development System
» Editors Components of a Development System
» Compilers and Assemblers Components of a Development System
» Debuggers Components of a Development System
» Version Control Systems Components of a Development System
» Selection Criteria for Hardware Platform Selection Criteria for Software Development Tools
» Creating Deadlines Managing Development Process
» Managing the Development Team
» Resolving Dependencies Managing Development Process
» Libraries Linux Development Platform Specifications LDPS and Linux
» Open Source Developers Network at http:www.osdn.org
» Extensibility What to Look for in an Editor
» References and Resources the linux development platform 2003
» Target machine. This is the machine for which the newly built compiler will generate
» Post-Installation Tasks Installing GNU Compiler
» Compiling to Intermediate Levels
» Compilation with Debug Support
» Compilation with Optimization Compiling a Program
» Compiling Source Code for Other Languages
» Linking a program Assembling a Program
» Creating Libraries the linux development platform 2003
» Standard Libraries the linux development platform 2003
» Compiling Fortran Programs the linux development platform 2003
» Smalltalk Oberon Other Compilers
» The target 2. Dependencies Basic Terminology
» The explicit rules 2. The implicit rules
» Input Files Introduction to GNU make
» Typical Contents of a Makefile
» Running make Introduction to GNU make
» Shell to Execute Commands Include Files
» The ftp server The The dnsresolver
» FTPOBJS OBJS Another Example of Makefile
» Explicit Rules The make Rules
» Implicit Rules The make Rules
» Defining Variables Types of Variables
» Pre-Defined Variables Automatic Variables
» Makefile in The Top Directory
» Makefile in common-dir Directory
» Makefile in the ftp-dir Directory
» Makefile in the tftp-dir Directory Makefile in the dns-dir Directory
» Building Everything Working with Multiple Makefiles and Directories
» The ifdef Directive Control Structures and Directives
» The ifndef Directive Control Structures and Directives
» Compilation Getting the Latest Version and Installation
» Most Commonly Used gdb Commands
» Passing Command Line Arguments to the Program Being Debugged
» The step and finish Commands
» Introduction to GDB Working with the Stack
» Displaying Program Variables Displaying Variables
» Automatic Displaying Variables with Each Command
» Displaying Environment Variables Displaying Variables
» Modifying Variables Displaying Variables
» Disabling Break Points Enabling Break Points
» Debugging Optimized Code the linux development platform 2003
» Debugging Running Processes the linux development platform 2003
» The kdbg Debugger Other Open Source Debuggers
» The ddd Debugger Other Open Source Debuggers
» The xxgdb Debugger Other Open Source Debuggers
» CVS Policies the linux development platform 2003
» Project Management and Communication
» Remote Repositories Checking out a Project
» Finding the Status of a Project
» Finding Differences Using the CVS Client
» Resolving Conflicts Using the CVS Client
» Checking the Project Back In Adding Files to a Project
» Removing Files from a Project
» Tags and Releases Using the CVS Client
» System Requirements Introduction to jCVS
» Installation Instructions Introduction to jCVS
» Using jCVS Introduction to jCVS
» Installing pcl-cvs Using Emacs with CVS
» Using pcl-cvs Using Emacs with CVS
» Have a shell account on the CVS server. 2. Create a publicprivate key pair on the client.
» Selecting Coding Styles Using indent Utility
» Formatting Braces Using indent Utility
» Formatting Declarations Using indent Utility
» Breaking Long Lines Using indent Utility
» Summary of Options Using indent Utility
» Using sed Utility Using cscope and cbrowser
» Generating C Function Prototypes from C Source Code Using cproto
» Using ltrace and strace Utilities
» Value 2. Type Name Using the nm Utility
» Using the ranlib Utility Using the strip Utility
» Using the strings Utility Using the addr2line Utility
» Host Machine Introduction to the Cross-Platform Development Process
» Target Machine Introduction to the Cross-Platform Development Process
» Cross Platform Development Cycle
» Embedded Systems and Moving Parts
» Embedded Systems and Power Consumption
» Embedded Operating Systems What are Embedded Systems?
» Knowledge of Target System Hardware
» Software Emulators Cross Compilations
» Using gdbserver with GNU Debugger
» Attaching to a Running Process Using gdbserver
» Arcom SBC-GX1 Board Hardware Used for Cross-Platform and Embedded Systems
» Artesyn PMPPC Mezzanine Card
» References the linux development platform 2003
» Java Compiler Java Virtual Machine
» Kaffe the linux development platform 2003
» The Jboss Java Development System
» Getting and Installing Java SDK from Sun Creating jar Files
» Creating Source Code File Compiling Java Code
» Running Java Applications Building Java Applications
» Using gcj to Build Java Applications
» Building Applets the linux development platform 2003
» Testing Applets with Netscape
» Jikes for Java the linux development platform 2003
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