So, all games must fulfil the four conditions. There must be a goal, rules that provide the framework of the game, rules that restrict what people can do in order to
provide challenge from both thinking and physical perspectives, and players who are in accord when they play game.
c. Benefits of Games
Conducting games in classroom activities has many advantages. Students do not only play, but they also learn the target language in joyful way. Therefore,
conducting games in classroom activities is highly recommended. Below are seven advantages of games for the teaching and learning process of language which
Brewster and Ellis 2004: 173-174 list: 1
They encourage memorization of chunks of language that can be slotted into various contexts.
2 Chunking of language provides useful pronunciation practice as long as a good
model has been provided. 3
The language needed for the games may be used as part on an activity where the focus is on getting something done, rather than practicing language for its own
sake. 4
Language may be practiced together with a wider educational or conceptual goal, e.g. using reading games to reinforce vocabulary as well as the concept of
classifying, and learning more about the topic. 5
The language of the game may encourage more creative use of language use in addition to simple repetition.
6 The pupils may be involved in informal language analysis and noticing of
language items or rules through problem-solving and puzzles. 7
Games help to make learning more memorable and acceptable by using as many as approaches as possible, such as mime and movement, use of colour and
patterns, or personalization. The advantages of games listed above show that games are suggested to be
applied in the classroom to help learners learn the target language better. One of which is to use the target language to convey the communication in the games. The
use of the target language here is as the communication tool to get something done, rather than practicing for its own sake.
5. Communicative Games
a. Definition of Communicative Games
It is difficult to find a precise definition of communicative games, thus the researcher wrote some definitions of similar terms stated by authors.
Communicative activities include any activities that encourage and require a learner to speak with and listen to other learners, as well as with people in the
program and community. Communicative activities have real purposes: to find information, break down barriers, talk about self, and learn about the culture. Even
when a lesson is focused on developing reading or writing skills, communicative activities should be integrated into the lesson. Furthermore, research on second
language acquisition SLA suggests that more learning takes place when students are