Implementing Communicative Games Conducting Pronunciation Drills

because materials explained by the researcher were already written in the handouts. Unfortunately, most students forgot to bring their handouts to the class for the next meeting, even they lost theirs. Students who brought handouts with them had to share theirs with their tablemates. It disturbed teaching and learning processes.

f. Displaying Pictures and Videos

Pictures and videos successfully attracted students’ attention. They made teaching and learning processes more interesting and enjoyable. Students felt more excited when pictures and videos were shown. Pictures and videos made materials more understandable. Students’ ideas were generated easily too.

4. Results of the Implementation of Cycle 1

The result of the implementation of cycle 1 can be seen in the following table. The results are summarized. Table 6: The Results of Cycle 1 Planning Implementation Results Implementing Communicative Games  Survey game  Role play: A ‘Lifeboat Debate’ game  Students got more chances to speak English.  Students spoke up more confidently.  Students enjoyed playing the games and looked excited and interested. Conducting Pronunciation Drills  The researcher pronounced difficult words and students  Students produced less mispronounced words. repeated after her for some times until they pronounced the words correctly. Conducting Vocabulary Practices  The students found out difficult and unfamiliar words in dialogs, then found out the meaning based on the context.  Students noted down new vocabularies they learned in each meeting on their note books.  Students’ vocabularies increased. Using Classroom English  The researcher used English to greet students, explained materials, asked and answer questions, and gave feedbacks or comments.  Students got used to hear and use English in the classroom.  Students could ask and respond to the researcher using English.  Students’ vocabulary, phrases, and expression collections increased. Giving Handouts  The researcher gave handouts to students for every topic.  Students learned materials more easily, because the materials in handouts were briefer and clearer. Displaying Pictures and Videos  The researcher showed pictures and videos to stimulate students’ ideas, understand materials easily, and attract their attention.  Students looked more enthusiastic to learn materials when pictures and videos were shown.  Students could understand materials easily. The reflection of the implementation of cycle 1 showed that the actions were implementation successfully, although problems were still found. The actions would be planned and implemented in cycle 2.

C. Report of Cycle 2

The actions were successfully implemented, although there were several problems found during the implementation. Classroom management needed to be improved, since some students especially those who were trouble makers could not be handled. There were still many students that did not get enough attention from the researcher. Students were still shy and felt afraid when they were asked to come forward to do a task, or asked to answer questions, or asked questions to the researcher. They needed something that encouraged them to do so. Therefore, new actions had been planned. They were improving classroom management and giving rewards. These new actions were hoped to result more successful implementation in cycle 2. For clearer explanation, the following is the report of cycle 2.

1. Planning

a. Designing a Course Grid and Making Lesson Plans

1 Designing a Course Grid After the problems were formulated, the plans to be implemented were designed. To design a course grid, the researcher referred to the school syllabus and the school syllabus was made based on Kurikulum Tingkat Satuan Pendidikan KTSP. Table 7: The Standard of Competency and the Basic Competencies Used as the Orientation of the Course Grid Making for Cycle 2 Standar Kompetensi Kompetensi Dasar Berbicara 9. Mengungkapkan makna dalam 9. 2 Mengungkapkan makna dalam

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