PERANCANGAN MULTIMEDIA INTERAKTIF “LELAGON BOCAH” SEBAGAI MEDIA PELESTARIAN DAN PEMBELAJARAN LAGU DOLANAN UNTUK ANAK USIA 6-12 TAHUN YOELIZHA CAROLINE 09.13.0074

  

PERANCANGAN MULTIMEDIA INTERAKTIF “LELAGON BOCAH”

SEBAGAI MEDIA PELESTARIAN DAN PEMBELAJARAN LAGU DOLANAN

UNTUK ANAK USIA 6-12 TAHUN

YOELIZHA CAROLINE

  

09.13.0074

PROGRAM STUDI

DESAIN KOMUNIKASI VISUAL

FAKULTAS ARSITEKTUR DAN DESAIN

UNVERSITAS KATOLIK SOEGIJAPRANATA

SEMARANG 2013 Nama: Yoelizha Caroline NIM: 09.13.0074

  Program Studi: Desain Komunikasi Visual Fakultas: Arsitektur dan Desain

  Universitas: Universitas Katolik Soegijapranata Judul Proyek Akhir:

  PERANCANGAN MULTIMEDIA INTERAKTIF “LELAGON BOCAH” SEBAGAI MEDIA PELESTARIAN DAN PEMBELAJARAN LAGU DOLANAN UNTUK ANAK USIA 6-12 TAHUN

  Menyatakan bahwa proyek akhir ini adalah hasil karya saya sendiri serta telah mengikuti peraturan akademik dalam melakukan kutipan. Apabila di kemudian hari ditemukan adanya bukti plagiasi, manipulasi, dan/atau pemalsuan data maupun bentuk-bentuk kecurangan yang lain, saya bersedia menerima sanksi dari Program Studi Desain Komunikasi Visual, Universitas Katolik Soegijapranata Semarang. Demi kepentingan akademis, maka saya bersedia dan menyetujui bentuk publikasi dari karya ilmiah ini.

  Semarang, Juli 2013 Yoelizha Caroline

  

HALAMAN PENGESAHAN

  Judul: PERANCANGAN MULTIMEDIA INTERAKTIF “LELAGON BOCAH”

  SEBAGAI MEDIA PELESTARIAN DAN PEMBELAJARAN LAGU DOLANAN UNTUK ANAK USIA 6-12 TAHUN Nama: Yoelizha Caroline

  NIM: 09.13.0074 Program Studi: Desain Komunikasi Visual

  Fakultas: Arsitektur dan Desain Universitas: Universitas Katolik Soegijapranata

  Semarang, Juli 2013 Mengesahkan

  Dekan Fakultas Arsitektur dan Desain Kaprogdi Desain Komunikasi Visual Koordinator Proyek Akhir DKV Ir. Tri Hesti Mulyani, M.T. Ir. Robert Rianto Widjaja, MT.,IAI. Ir. Robert Rianto Widjaja, MT.,IAI.

  NPP. 058.1.1989.048 NPP. 058.1.1993.142 NPP. 058.1.1993.142

  

HALAMAN PENGESAHAN

  Judul: PERANCANGAN MULTIMEDIA INTERAKTIF “LELAGON BOCAH”

  SEBAGAI MEDIA PELESTARIAN DAN PEMBELAJARAN LAGU DOLANAN UNTUK ANAK USIA 6-12 TAHUN Nama: Yoelizha Caroline

  NIM: 09.13.0074 Program Studi: Desain Komunikasi Visual

  Fakultas: Arsitektur dan Desain Universitas: Universitas Katolik Soegijapranata

  Semarang, Juli 2013 Menyetujui

  Pembimbing Ir. Supriyono, MT.

  NPP. 058.1.1987.021 Penguji I

  Penguji II Penguji III Ir. Robert Rianto Widjaja, MT. Ir. Supriyono, MT. Ir. Ign. Dono Sayoso, MSR.

  NPP. 058.1.1993.142 NPP. 058.1.1987.021 NPP. 058.1.1986.013

  

ABSTRAK

  Lagu dolanan anak merupakan lagu daerah yang mengandung nilai-nilai luhur, ajaran moral serta budi pekerti yang dinyanyikan dengan bahasa yang ringan sehingga memiliki potensi yang besar dalam mendidik dan menumbuhkan rasa cinta tanah air dalam diri anak. Namun, dewasa ini, semakin banyak anak yang tidak lagi mengenali lagu dolanan karena konsumsi mereka akan jenis musik dan permainan telah bergeser ke arah teknologi dan budaya-budaya populer. Jika situasi ini terus dibiarkan tanpa upaya untuk mengubahnya, maka dapat berdampak pada pembentukan karakter anak di masa mendatang yang tidak mengindahkan moral dan budaya daerah serta lunturnya rasa bangga anak kepada kesenian luhur daerahnya.

  Perancangan ini merupakan wujud kepedulian untuk melestarikan dan mengajarkan kembali nilai-nilai luhur yang terkandung dalam lagu dolanan kepada anak-anak jaman sekarang dengan pendekatan teknologi, yaitu melalui multimedia interaktif. Multimedia interaktif edukatif ini tidak hanya menampilkan lagu dolanan beserta maknanya saja, tetapi juga disertai alur cerita sederhana yang mengajak anak untuk ikut berpartisipasi dan bermain-main melalui perintah interaktif sehingga menciptakan suatu pengalaman menarik bagi anak-anak.

  Kata kunci: lagu daerah, multimedia interaktif edukatif, desain antar muka ‘Lagu dolanan anak’ is a folk song that contains noble values, morals and manners teaching

  which is sung with a lightweight language that has great potential to educate and foster a sense of patriotism in children. However, kids nowadays are no longer recognize ‘lagu dolanan’ because their current consumption of music and game has shifted towards technology and popular cultures. If this situation persists without any attempt to change it, this could have an impact on the children’s character formation in the future that’s no longer heed the local moral as well as the erosion of their sense of pride to their local arts heritage.

  This project is a form of awareness to preserve and teach the noble values in ‘lagu dolanan’ to the nowadays-children through technology approach, which is interactive multimedia. This educational interactive multimedia is not only performing the songs and their meaning, but also featured with simple storyline that invites children to participate and play around with interactive commands that will create an exciting experience to them. Keywords: folk song, educational interactive multimedia, user interface design

  Halaman Judul ................................................................................................................................ i Halaman Pernyataan Orisinalitas .................................................................................................. ii Halaman Pengesahan ..................................................................................................................... iii Halaman Kata Pengantar .............................................................................................................. v Abstrak .......................................................................................................................................... vi Daftar Isi ........................................................................................................................................ vii Daftar Tabel ................................................................................................................................... x Daftar Gambar/Grafik ................................................................................................................... xi BAB I Pendahuluan ............................................................................................................

  11 II.2.6. Teori Komunikasi ...................................................................................................

  9 II.1. Kerangka Berpikir ..............................................................................................................

  9 II.2. Landasan Teori ...................................................................................................................

  9 II.2.1. Teori Kebudayaan ...................................................................................................

  9 II.2.2. Teori Media Pelestarian dan Pembelajaran ...........................................................

  10 II.2.2.1. Teori Media Pelestarian ............................................................................

  10 II.2.2.2. Teori Media Pembelajaran ........................................................................

  10 II.2.3. Teori Perkembangan Kognitif Anak .......................................................................

  10 II.2.4. Teori Multimedia Interaktif ...................................................................................

  11 II.2.5. Teori User Experience Design dan User Interface Design ....................................

  12 II.2.6.1. Teori Branding .........................................................................................

  8 I.8. Sistematika Penulisan .........................................................................................................

  13 II.2.6.2. Teori Komunikasi Pemasaran ...................................................................

  13 II.2.7. Teori Elemen Komunikasi Visual yang Digunakan ...............................................

  13 II.2.7.1. Teori Logo ................................................................................................

  13 II.2.7.2. Teori Warna ..............................................................................................

  14 II.2.7.3. Teori Tipografi .........................................................................................

  14 II.2.7.4. Teori Semiotika ........................................................................................

  15 II.2.7.1. Ilustrasi .....................................................................................................

  15 II.3. Kajian Pustaka ....................................................................................................................

  16 II.3.1. Kajian Pemaknaan Lagu-Lagu Dolanan .................................................................

  16 II.3.2. Kajian tentang Eksistensi dan Upaya Pelestarian Lagu Dolanan di Era Globalisasi ..............................................................................................................

  8 BAB II Tinjauan Umum ......................................................................................................

  7 I.7.4. Kajian Kualitatif dan Kuantitatif (Mixed Method) .................................................

  1 I.1. Latar Belakang Masalah ....................................................................................................

  7 I.3.1. Lingkup Teknis .......................................................................................................

  1 I.1.1. Pengertian dan Sejarah Lagu Dolanan ....................................................................

  1 I.1.2. Kondisi Lagu Dolanan pada Saat Ini ......................................................................

  2 I.1.2.1. Karakteristik, Orientasi, Pengetahuan, dan Minat Anak terhadap Lagu Dolanan .....................................................................................................

  2 I.1.2.2. Wujud Upaya Pelestarian Lagu Dolanan .................................................

  4 I.1.3. Harapan untuk Wujud Pelestarian dan Pembelajaran Lagu Dolanan .....................

  6 I.2. Identifikasi Masalah ...........................................................................................................

  6 I.2.1. Identifikasi Masalah Fisik ......................................................................................

  6 I.2.2. Identifikasi Masalah Non-Fisik ..............................................................................

  6 I.3. Pembatasan Masalah ..........................................................................................................

  7 I.3.2. Lingkup Wilayah ....................................................................................................

  7 I.7.3. Studi Pustaka ..........................................................................................................

  7 I.3.3. Lingkup Usia ..........................................................................................................

  7 I.4. Perumusan Masalah ...........................................................................................................

  7 I.5. Tujuan Penelitian ................................................................................................................

  7 I.6. Manfaat Penelitian ..............................................................................................................

  7 I.6.1. Manfaat Bagi Mahasiswa .......................................................................................

  7 I.6.2. Manfaat Bagi Anak-Anak .......................................................................................

  7 I.6.3. Manfaat Bagi Masyarakat .......................................................................................

  7 I.7. Metode Penelitian ...............................................................................................................

  7 I.7.1. Survei ......................................................................................................................

  7 I.7.2. Wawancara .............................................................................................................

  16

  Perkembangan Kognitif Anak ................................................................................

  39 IV.3.1. Logo ........................................................................................................................

  34 IV.2.1.2. Isi Produk Desain....................................................................................

  35 IV.2.1.3. Skenario Produk Desain .........................................................................

  35 IV.2.2. Gaya Bahasa ...........................................................................................................

  35 IV.2.3. Tokoh yang Ditampilkan .......................................................................................

  35 IV.2.3.1. Tokoh Utama .......................................................................................

  35 IV.2.3.2. Tokoh Pendukung ..................................................................................

  36 IV.2.4. Alur Cerita ..............................................................................................................

  37 IV.2.3.3. Alur Cerita Pembuka ..............................................................................

  37 IV.2.3.4. Alur Cerita Lagu Dolanan ......................................................................

  37 IV.2.5. Penerapan Logo sebagai Brand Identity .................................................................

  38 IV.2.6. Media-Media dalam Strategi Pemasaran ................................................................

  38 IV.3. Visualisasi Desain ...............................................................................................................

  39 IV.3.2. Ilustrasi ....................................................................................................................

  34 IV.2.1. Identifikasi ..............................................................................................................

  41 IV.3.2.1. Suasana Latar Belakang (Background Mood) ........................................

  41 IV.3.2.2. Tokoh/Karakter ......................................................................................

  42 IV.3.2.3. Ikon Navigasi .........................................................................................

  45 IV.3.3. Tampilan Produk Desain ........................................................................................

  45 IV.3.3.1. Tampilan Bagian Awal ...........................................................................

  45 IV.3.3.2. Tampilan Bagian Inti ..............................................................................

  46 IV.3.3.3. Tampilan Bagian Tambahan ..................................................................

  50 IV.3.4. Skenario Interaktif ..................................................................................................

  52 IV.3.4.1. Skenario Interaktif Tombol Navigasi .....................................................

  52 IV.3.4.2. Skenario Interaktif pada Lagu Dolanan .................................................

  53 IV.3.5. Media Pemasaran ....................................................................................................

  55 IV.3.5.1. Tahap Awareness ....................................................................................

  55

  34 IV.2.1.1. Nama Produk Desain ..............................................................................

  34 IV.2. Konsep Verbal ....................................................................................................................

  17 II.4. Studi Komparasi .................................................................................................................

  23 III.2.1.3. Psikografis dan Kebiasaan ........................................................................

  18 II.4.1. Aplikasi Ipad Interactive E-Book Timun Mas ........................................................

  18 II.4.2. Aplikasi Ipad Interactive Song-Book Little Red Wagon ........................................

  18 II.4.3. Aplikasi Ipad Interactive Book Kolobok ................................................................

  18 BAB III Strategi Komunikasi ...............................................................................................

  19 III.1. Analisis ..............................................................................................................................

  19 III.1.1. Potensi yang Dimiliki Lagu Dolanan untuk Anak-Anak sebagai Generasi Penerus Bangsa .......................................................................................................

  19 III.1.2. Pemilihan Lagu Dolanan yang Akan Digunakan berdasarkan Kajian Pemaknaan dan Analisis Fungsi .................................................................................................

  19 III.1.3. Multimedia Interaktif sebagai Media Pelestarian dan Pembelajaran Lagu Dolanan ...................................................................................................................

  23 III.2. Sasaran Khalayak (Target Audiens) ..................................................................................

  23 III.2.1. Sasaran Khalayak Primer ........................................................................................

  23 III.2.1.1. Geografis ..................................................................................................

  23 III.2.1.2. Demografis ...............................................................................................

  23 III.2.2. Sasaran Khalayak Sekunder ....................................................................................

  34 IV.1.3.3. Gaya Ilustrasi untuk Ikon-Ikon Navigasi ...............................................

  24 III.3. Strategi Komunikasi ..........................................................................................................

  24 III.3.1.

  24 III.3.1.1. Penentuan Unique Selling Point (USP) ....................................................

  24 III.3.1.2. Penentuan Positioning ..............................................................................

  25 III.3.2. Strategi Komunikasi Pemasaran .............................................................................

  25 III.3.3. Strategi Perancangan Komunikasi Visual ...............................................................

  27 III.3.4. Tatakala ...................................................................................................................

  27 III.3.5. Rancangan Anggaran Biaya ....................................................................................

  28 BAB IV Strategi Kreatif ........................................................................................................

  29 IV.1. Konsep Visual .....................................................................................................................

  29 IV.1.1. Warna ......................................................................................................................

  29 IV.1.3.1. Gaya Ilustrasi untuk Suasana Latar Belakang (Background Mood) .....

  31 IV.1.3.2. Gaya Ilustrasi untuk Tokoh/Karakter .....................................................

Branding ...............................................................................................................

  BAB V Kesimpulan dan Saran ............................................................................................

  65 V.1. Kesimpulan ........................................................................................................................

  65 V.2. Saran ...................................................................................................................................

  65 Daftar Pustaka ................................................................................................................................

  66 Lampiran .........................................................................................................................................

  67 Daftar Istilah ...................................................................................................................................

  74

  Tabel III.1 Lagu dolanan berdasarkan kajian makna dan analisis fungsi ...............................

  19 Tabel III.2 Lagu dolanan yang dipilih beserta argumentasinya .............................................

  20 Tabel III.3 Analisis budi pekerti dan nilai luhur dari lagu dolanan yang dipilih ...................

  20 Tabel III.4 Analisis SWOT perancangan multimedia interaktif lagu dolanan .......................

  23 Tabel III.5 Strategi komunikasi pemasaran ............................................................................

  25 Tabel III.6 Analisa strategi komunikasi visual sesuai karakter dan psikologi sasaran khalayak ................................................................................................................

  27 Tabel III.7 Tatakala “Lelagon Bocah” ...................................................................................

  28 Tabel III.8 Rancangan anggaran biaya “Lelagon Bocah” .....................................................

  28 Tabel IV.1 Media Pemasaran “Lelagon Bocah” ....................................................................

  38

  DAFTAR GAMBAR Gambar I.1 Permainan tradisional Jamuran yang diiringi dengan lagu dolanan .....................

  42 Gambar IV.31 Suasana latar belakang Jaranan ............................................................................

  36 Gambar IV.19 Logo “Lelagon Bocah” .........................................................................................

  39 Gambar IV.20 Nilai Visual logo “Lelagon Bocah” ....................................................................

  39 Gambar IV.21 Warna logo “Lelagon Bocah” .............................................................................

  39 Gambar IV.22 Typeface logo “Lelagon Bocah” .........................................................................

  40 Gambar IV.23 Konfigurasi logo “Lelagon Bocah” dalam berbagai warna latar ..........................

  40 Gambar IV.24 Minimum clear area logo “Lelagon Bocah” ..........................................................

  40 Gambar IV.25 Grid logo “Lelagon Bocah” ...................................................................................

  40 Gambar IV.26 Suasana latar belakang Padhang Bulan ................................................................

  41 Gambar IV.27 Suasana latar belakang Lir-Ilir .............................................................................

  41 Gambar IV.28 Suasana latar belakang Suwe Ora Jamu ...............................................................

  41 Gambar IV.29 Suasana latar belakang Gundhul Pacul .................................................................

  41 Gambar IV.30 Suasana latar belakang Menthog-Menthog ..........................................................

  42 Gambar IV.32 Suasana latar belakang Dhondhong Apa Salak ....................................................

  34 Gambar IV.17 Bentuk ikon navigasi yang umum digunakan ......................................................

  42 Gambar IV.33 Tokoh/Karakter “Lelagon Bocah” ........................................................................

  42 Gambar IV.34 Jindra ....................................................................................................................

  43 Gambar IV.35 Gandara .................................................................................................................

  43 Gambar IV.36 Corak batik pada baju Gandara ............................................................................

  43 Gambar IV.37 Muni .....................................................................................................................

  43 Gambar IV.38 Corak batik pada jarik Muni .................................................................................

  43 Gambar IV.39 Asmiani .................................................................................................................

  44 Gambar IV.40 Corak batik pada jarik Asmiani ............................................................................

  44 Gambar IV.41 Rani .......................................................................................................................

  44 Gambar IV.42 Corak batik pada jarik Rani ..................................................................................

  44 Gambar IV.43 Swara ....................................................................................................................

  44 Gambar IV.44 Corak batik pada baju Swara ................................................................................

  34 Gambar IV.18 Burung Jalak Putih ...............................................................................................

  34 Gambar IV.16 Corak batik Jawa Tengah .....................................................................................

  1 Gambar I.2 Anak-anak sekarang lebih menyukai hiburan elektronik .....................................

  24 Gambar IV.1 Warna-warna nuansa Jawa Tengah ......................................................................

  2 Gambar I.3 Buku-buku yang mengulas lagu dolanan .............................................................

  4 Gambar I.4 VCD lagu campursari dolanan .............................................................................

  5 Gambar I.5 Streaming video lagu dolanan di YouTube ..........................................................

  5 Gambar I.6 Lukisan dalam Pameran Ilir-ilir Ilustrasi Lagu Dolanan Anak ............................

  5 Gambar I.7 Foto dalam Pameran Ilir-ilir Ilustrasi Lagu Dolanan Anak ..................................

  5 Gambar II.1 Kerangka berpikir .................................................................................................

  9 Gambar II.2 Diagram User Experience (UX) ...........................................................................

  12 Gambar II.3 Aplikasi Ipad Timun Mas .....................................................................................

  18 Gambar II.4 Aplikasi Ipad Little Red Wagon ...........................................................................

  18 Gambar II.5 Aplikasi Ipad Kolobok .........................................................................................

  18 Gambar III.1 Potensi yang dimiliki lagu dolanan untuk generasi penerus bangsa ....................

  19 Gambar III.2 Anak-anak yang berpendidikan dan mengenal teknologi ....................................

  29 Gambar IV.2 Palet warna yang digunakan dalam perancangan .................................................

  33 Gambar IV.15 Gaya berpakaian tradisional anak-anak Jawa tengah ...........................................

  30 Gambar IV.3 Huruf Jawa ............................................................................................................

  30 Gambar IV.4 Typeface BauderieScriptSSi .................................................................................

  31 Gambar IV.5 Typeface FSAlbert ................................................................................................

  31 Gambar IV.6 Suasana pedesaan di Jawa Tengah .......................................................................

  32 Gambar IV.7 Bulan Purnama .....................................................................................................

  32 Gambar IV.8 Anak Gembala ......................................................................................................

  32 Gambar IV.9 Pohon Belimbing ..................................................................................................

  32 Gambar IV.10 Jamu Tradisional ..................................................................................................

  32 Gambar IV.11 Anak suku Jawa yang gundul ...............................................................................

  33 Gambar IV.12 Menthog ................................................................................................................

  33 Gambar IV.13 Kuda Lumping ......................................................................................................

  33 Gambar IV.14 Buah salak, duku. dan kendondong ......................................................................

  45

  Gambar IV.45 Ikon Navigasi “Lelagon Bocah”............................................................................

  61 Gambar IV.91 Pop display “Lelagon Bocah”...............................................................................

  55 Gambar IV.79 Poster “Lelagon Bocah” .......................................................................................

  55 Gambar IV.80 Brosur “Lelagon Bocah” ......................................................................................

  56 Gambar IV.81 Iklan “Lelagon Bocah” pada Media Cetak ...........................................................

  56 Gambar IV.82 Sticker “Lelagon Bocah” ......................................................................................

  57 Gambar IV.83 Pembatas Buku “Lelagon Bocah” ........................................................................

  57 Gambar IV.84 Pin “Lelagon Bocah” ............................................................................................

  58 Gambar IV.85 Flash banner ukuran 468px x 60px ......................................................................

  58 Gambar IV.86 Flash banner ukuran 300px x 250px ....................................................................

  59 Gambar IV.87 Peletakan flash banner sebagai iklan pada website ..............................................

  59 Gambar IV.88 Iklan Facebook “Lelagon Bocah” ........................................................................

  60 Gambar IV.89 Wacana online “Lelagon Bocah” .........................................................................

  60 Gambar IV.90 Video trailer “Lelagon Bocah”.............................................................................

  61 Gambar IV.92 Kaos sales “Lelagon Bocah” ................................................................................

  54 Gambar IV.77 Skenario interaktif Jaranan ...................................................................................

  62 Gambar IV.93 Buku catatan (notes) “Lelagon Bocah” ................................................................

  62 Gambar IV.94 Pensil “Lelagon Bocah”........................................................................................

  62 Gambar IV.95 Pena “Lelagon Bocah” .........................................................................................

  62 Gambar IV.96 Penghapus “Lelagon Bocah”.................................................................................

  62 Gambar IV.97 Penggaris “Lelagon Bocah”..................................................................................

  63 Gambar IV.98 Rautan “Lelagon Bocah”.......................................................................................

  63 Gambar IV.99 Correction pen “Lelagon Bocah”..........................................................................

  63 Gambar IV.100 Tempat pensil “Lelagon Bocah”...........................................................................

  63 Gambar IV.101 Buku Mewarnai “Lelagon Bocah”........................................................................

  63 Gambar IV.102 Puzzle “Lelagon Bocah”........................................................................................

  64 Gambar IV.103 Celengan “Lelagon Bocah”...................................................................................

  64 Gambar IV.104 Facebook “Lelagon Bocah”...................................................................................

  64 Gambar IV.105Twitter “Lelagon Bocah”.......................................................................................

  54 Gambar IV.78 Skenario interaktif Dhondhong Apa Salak ...........................................................

  54 Gambar IV.76 Skenario interaktif Menthog-Menthog .................................................................

  45 Gambar IV.46 Tampilan pre-loading ...........................................................................................

  49 Gambar IV.60 Tampilan makna dan partitur Menthog-Menthog ................................................

  45 Gambar IV.47 Tampilan selamat datang ......................................................................................

  46 Gambar IV.48 Tampilan prolog ...................................................................................................

  46 Gambar IV.49 Tampilan pengenalan karakter .............................................................................

  46 Gambar IV.50 Tampilan pilihan lagu ..........................................................................................

  46 Gambar IV.51 Tampilan Padhang Bulan .....................................................................................

  47 Gambar IV.52 Tampilan makna dan partitur Padhang Bulan ......................................................

  47 Gambar IV.53 Tampilan Lir Ilir ...................................................................................................

  47 Gambar IV.54 Tampilan makna dan partitur Lir Ilir ....................................................................

  47 Gambar IV.55 Tampilan Suwe Ora Jamu ....................................................................................

  48 Gambar IV.56 Tampilan makna dan partitur Suwe Ora Jamu .....................................................

  48 Gambar IV.57 Gundhul Pacul ......................................................................................................

  48 Gambar IV.58 Tampilan makna dan Gundhul Pacul ...................................................................

  48 Gambar IV.59 Tampilan Menthog-Menthog ................................................................................

  49 Gambar IV.61 Tampilan Jaranan ..................................................................................................

  53 Gambar IV.75 Skenario interaktif Gundhul Pacul .......................................................................

  49 Gambar IV.62 Tampilan makna dan partitur Jaranan ..................................................................

  49 Gambar IV.63 Tampilan Dhondhong Apa Salak .........................................................................

  50 Gambar IV.64 Tampilan makna dan partitur Dhondhong Apa Salak ..........................................

  50 Gambar IV.65 Tampilan informasi dan penjelasan “Lelagon Bocah” .........................................

  50 Gambar IV.66 Tampilan informasi mengenai lagu dolanan ........................................................

  50 Gambar IV.67 Tampilan halaman untuk mengunduh “Lelagon Bocah” dalam bentuk pdf/swf .

  51 Gambar IV.68 Tampilan “Lelagon Bocah” dalam format pdf/swf ..............................................

  51 Gambar IV.69 Tampilan halaman pilihan mewarnai ...................................................................

  52 Gambar IV.70 Pilihan gambar untuk mewarnai ...........................................................................

  52 Gambar IV.71 Skenario interaktif “Lelagon Bocah” ...................................................................

  52 Gambar IV.72 Skenario interaktif Padhang Bulan .......................................................................

  53 Gambar IV.73 Skenario interaktif Lir-Ilir ....................................................................................

  53 Gambar IV.74 Skenario interaktif Suwe Ora Jamu ......................................................................

  64

  DAFTAR GRAFIK Grafik I.1 Jenis permainan yang disukai anak ......................................................................

  2 Grafik I.2 Kebiasaan cara bermain yang disukai anak ..........................................................

  2 Grafik I.3 Jenis lagu yang disukai anak ................................................................................

  3 Grafik I.4 Konsumsi hiburan anak-anak sehari-hari .............................................................

  3 Grafik I.5 Pengetahuan anak terhadap lagu dolanan .............................................................

  3 Grafik I.6 Sumber anak mengetahui lagu dolanan ................................................................

  4 Grafik I.7 Pendapat orang tua tentang pengenalan lagu dolanan kepada anak .....................

  6 Grafik I.8 Jenis media pembelajaran yang disukai anak .......................................................

  6 Grafik I.9 Media pelestarian yang efektif menurut orang tua ...............................................

  6