S IND 0902529 Table of Content

TABLE OF CONTENTS
STATEMENT OF AUTHORIZATION…………………………………………… i
PREFACE………………………………………………………………………….. ii
ACKNOWLEDGEMENT…………………………………………………………. iii
ABSTRACT……………………………………………………………………....... iv
TABLE OF CONTENTS…………………………………………………………...v
LIST OF TABLES…………………………………………………………............. viii
LIST OF FIGURES………………………………………………………………... ix
CHAPTER 1 INTRODUCTION…………………………………………………... 1
1.1

Background…................................................................................................ 1

1.2

Statement of the Problem…………………………………………............... 2

1.3

Aims of the Study……………………………………………...................... 3


1.4

Significance of the Study…………………………………………………... 3

1.5

Research Methodology…………………………………………………….. 3

1.6

Clarification of Related Terms……………………………………………... 4

1.7

Organization of The Study…………………………………………………. 5

CHAPTER II THEORETICAL FOUNDATION………………………………….. 6
2.1

Reading…………………………………………………………………….. 6


2.1.1

Definition of Reading……………………………………………………… 6

2.1.2

Reading Comprehension…………………………………………………… 7

2.1.3

Types of Reading…………………………………………………………... 8

2.1.4

Good Readers’ Characteristics……………………………………………... 9

2.2

Video Games……………………………………………………………….. 10


2.2.1

Playing Video Games……………………………………………………… 10

Praditya Putra, 2014
The Correlation Of Playing Role-Playing Games And Students’ Reading Comprehension Of
Narrative Text
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

2.2.2

The Effects of Playing Video Games………………………………………. 10

2.2.3

Types of Video Games……………………………………………………... 13

2.3


Role-Playing Games……………………………………………………….. 13

2.3.1

Definition of Role-Playing Games…………………………………………. 14

2.4

Narrative Text……………………………………………………………… 16

2.4.1

Generic Structure…………………………………………………………... 16

2.4.2

Narrative in Role-Playing Games………………………………………….. 18

2.5


Related Research…………………………………………………………… 21

2.6

Concluding Remark………………………………………………………... 22

CHAPTER III RESEARCH METHODOLOGY………………………………….. 23
3.1

Research Design……………………………………………………………. 23

3.2

Population and Sample…………………………………………………….. 24

3.2.1

Population………………………………………………………………….. 24

3.2.2


Sample……………………………………………………………………… 24

3.3

Research Hypotheses………………………………………………………. 25

3.4

Data Collection…………………………………………………………….. 25

3.4.1

Research Instruments………………………………………………………. 25

3.4.2

Research Procedures……………………………………………………….. 27

3.4.3


Trying Out Research Instruments………………………………………….. 28

3.4.3.1 Instrument 1………………………………………………………………... 28
3.4.3..1.1

Validity and Reliability…………………………………………….. 28

3.4.3.2 Instrument 2………………………………………………………………... 29
3.4.3.2.1

Validity…………………………………………………………….. 29

3.4.3.2.2

Reliability…………………………………………………………... 30

3.4.3.2.3

Difficulty Index……………………………………………………. 32

Vi

Praditya Putra, 2014
The Correlation Of Playing Role-Playing Games And Students’ Reading Comprehension Of
Narrative Text
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

3.4.3.2.4
3.5

Discrimination Power Index……………………………………….. 33

Data Analysis………………………………………………………………. 34

CHAPTER IV FINDINGS AND DISCUSSION………………………………….. 37
4.1

The Result of Instrument Try-Out…………………………………………. 37

4.1.1


Test of Validity…………………………………………………………….. 37

4.1.2

Test of Reliability………………………………………………………….. 38

4.1.3

Test of Difficulty Index……………………………………………………. 39

4.1.4

Test of Discrimination Power Index……………………………………….. 39

4.2

The Result of The Research………………………………………………... 40

4.2.1


Frequency in Playing Role-Playing Games………………………………... 40

4.2.2

Reading Comprehension Test of Narrative Text…………………………... 44

4.2.3

Correlation Coefficient…………………………………………………….. 45

4.3

Discussion………………………………………………………………….. 48

4.3.1

Data from Questionnaire………………………………................................ 48

4.3.2


Data from Achievement Test…………………………................................. 49

CHAPTER V CONCLUSIONS AND SUGGESTIONS………………………….. 51
5.1

Conclusions………………………………………………………………… 51

5.2

Suggestions………………………………………………………………… 52

REFERENCES………………………………………………………………………
APPENDIXES……………………………………………………………………….

Vii
Praditya Putra, 2014
The Correlation Of Playing Role-Playing Games And Students’ Reading Comprehension Of
Narrative Text
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu