S IND 0902529 Bibliography

REFERENCES
Alyousef, H. S. (2006). Teaching Reading Comprehension to ESL/EFL Learners.
Journal of Language and Learning Volume 5 Number 1 2006. Available from
http://scholar.google.com/scholar_url?hl=en&q=http://aces.ir/attachments/61d
1291287385-teaching-reading comprehension.pdf

Anderson, C. (2004). An update on the effects of playing violent video games. Journal
of Adolescence, 27(1), 113-122. [8 dec]

Bensley, L. & Van Eenwyk, J. (2001). Video games and real- life aggression: Review
of the literature. Journa l of Adolescent Health, 29(4), 244-257. Available from
http://ocw.metu.edu.tr/pluginfile.php/2359/mod_resource/content/1/Optional_
BensleyEenwyk_LitReview.pdf [December 8th , 2013]

Byrnes, H. (1998). Reading in the beginning and intermediate college foreign
language cla ss. Modules for the professional preparation of teaching assistants

in foreign languages (Grace Stovall Burkart, ed.; Washington, DC: Center for
Applied

Linguistics,


1998)

available

from

http://www.nclrc.org/essentials/reading/reindex.htm

Cameron, L. (2001) . Teaching English to Young Lea rners. Cambridge. Cambridge
University Press.

Day, R. R., & Park, J. (2005). Developing reading comprehension questions. Reading
in a Foreign Language, 17(1), 60-73.

Dempsey, J.V., Rasmussen, K., & Lucassen, B. (1996). Instructional gaming:
Implications for In- structional Technology. Proceedings of the Annual Meeting

of the Association for Educational Com- munications and Technology,
Nashville, TN.


Praditya Putra, 2014
The Correlation Of Playing Role-Playing Games And Students’ Reading Comprehension Of
Narrative Text
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

Fisher, S. (1994). Identifying video game addiction in children and adolescents.
Addictive Behaviors, 19(5), 545-553.

Fritts,

J.

(2013).

Computer

and

Video


Game

Genres.

Available

from

http://cs.slu.edu/~fritts/csci142/schedule/csci142_game_genres.pdf

Gee, J. P. (2003). What videogames have to teach us about learning and literacy. New
York: Palgrave Macmillan

Gentile, D. A. (2009). Pathological video game use among youth 8 to 18: A national
study. Psychological Science, 20, 594–602.

Gentile, D. A. (2011). The Multiple Dimensions of Video Game Effects . Iowa State
University.


Available

from

http://www.charleston.k12.il.us/cms/teachers/teamred/langarts/mod3vgv.pdf

Granic, I., Lobel, A, and Engels, R. (2013). The Benefits of Playing Video Games.
Radboud

University

Nijmegen.

Available

from

http://www.apa.org/pubs/journals/releases/amp-a0034857.pdf

Gray, W. S. (1960). The Major Aspects of Reading . Chicago: Chicago University

Press.

Harmer, J. (2007). The Practice of English Language Teaching . Britain. Pearson
Longman.

Praditya Putra, 2014
The Correlation Of Playing Role-Playing Games And Students’ Reading Comprehension Of
Narrative Text
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

Hitchens, M. and Drachen, A., 2009. The Many Faces of Role-Playing Games.
International Journal of Role-Playing, [e-journal] 1 (1), pp. 3-21. Available at:
http://marinkacopier.nl/ijrp/wpcontent/uploads/2009/01/hitchens_drachen_the_
many_faces_of_rpgs.pdf
Ip, B., Jacobs, G. & Watkins, A. (2008). Gaming frequency and academic
performance. Australa sian Journal of Educational Technology, 24(4), 355373. Available from http://www.ascilite.org.au/ajet/ajet24/ip.html

Johnson, D, Jones, C, Scholes, L & Carras, M (2013). Videogames and Wellbeing,
Young and Well Cooperative Research Centre . Melbourne.


Kirsh, S. (2003). The effects of violent video games on adolescents: The overlooked
influence of development. Aggression and Violent Behavior, 8, 377-389.

Klingner, Janette, K., Sharon, V., and Alison, B. (2007). Teaching Reading
Comprehension to Students with Learning Difficulties. New York. The

Guilford Press.
Mackay, D. (2001). “The Fantasy Role-Playing Game: A New Performing Art” .
McFarland.

McGinnis, Dorothy J. Smith, Dorothy E. (1982). Analyzing and Treating Reading
Problems. New York: McMillan Publishing Co. Inc

Mikulecky, B. (2008). Teaching Reading in a Second Language. Available from
http://www.longmanhomeusa.com/content/FINAL-LO%20RES-Mikulecky
Reading%20Monograph%20.pdf

Mitchell, A., & Smith, C. (2004). The use of computer and video games for learning:
A


review

of

the

literature.

Available

from

http://www.coulthard.com/library/Files/mitchell%5F2004%5Ftheuseofgames for
learning%2Epdf
Praditya Putra, 2014
The Correlation Of Playing Role-Playing Games And Students’ Reading Comprehension Of
Narrative Text
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

Prensky, M. Digital Natives, Digital Immigrants . On the Horizon (MCB University

Press, Vol. 9 No. 5, October 2001).

Prot, S., Mcdonald, K. A., Anderson, C. A. and Gentile, D. A. (2012). Video Game:
Good,

Bad,

or

other.

Available

from

http://www.psychology.iasate.edu/faculty/caa/abstract [December 8 th , 2013]

Randel, J.M., Morris, B., Wetzel, C., & Whitehill, B. (1992). The effectiveness of
games for edu- cational purposes: A review of recent research . Simulation &


Gaming, 23(3), 261.

Ruddell, R. B., Ruddell, M. R., & Singer, H. (1994). Theoretical Models and
Processes of Reading . Newark, DE: International Reading Association.

Salguero, T., and Moran, B. (2002). Measur ing problem video game playing in
adolescents. Addiction, 97, 1601–1606.

Shapiro, J, (2013). New Resea rch Emphasizes Gaming's Positive Impact on
Psychologica l

Development.

Available

from

http://www.forbes.com/sites/jordanshapiro/2013/01/29/new-researchemphasizes-gamings-positive- impact-on-psychological-development.

Solomon, N., Hood, S., and Burns, A. (1996). Focus on Reading; New Edition.

Sydney: National Centre for English Language Teaching and Research.

Steinkuehler, C., Compton-Lilly, C. and King, E. (2010). Reading in the Context of
Online

Games.

University

of

Wisconsin-Madison.

Available

from

http://website.education.wisc.edu/steinkuehler/blog/papers/Steinkuehler2010I
CLS.pdf
Praditya Putra, 2014

The Correlation Of Playing Role-Playing Games And Students’ Reading Comprehension Of
Narrative Text
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

Tinker, Miles Albert & McCullough, Constance Mary, 1912-, (joint author.) (1975).
Teaching elementary reading (4th ed). Prentice-Hall, Englewood Cliffs, N.J

Praditya Putra, 2014
The Correlation Of Playing Role-Playing Games And Students’ Reading Comprehension Of
Narrative Text
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu