S IND 0902529 Bibliography
REFERENCES
Alyousef, H. S. (2006). Teaching Reading Comprehension to ESL/EFL Learners.
Journal of Language and Learning Volume 5 Number 1 2006. Available from
http://scholar.google.com/scholar_url?hl=en&q=http://aces.ir/attachments/61d
1291287385-teaching-reading comprehension.pdf
Anderson, C. (2004). An update on the effects of playing violent video games. Journal
of Adolescence, 27(1), 113-122. [8 dec]
Bensley, L. & Van Eenwyk, J. (2001). Video games and real- life aggression: Review
of the literature. Journa l of Adolescent Health, 29(4), 244-257. Available from
http://ocw.metu.edu.tr/pluginfile.php/2359/mod_resource/content/1/Optional_
BensleyEenwyk_LitReview.pdf [December 8th , 2013]
Byrnes, H. (1998). Reading in the beginning and intermediate college foreign
language cla ss. Modules for the professional preparation of teaching assistants
in foreign languages (Grace Stovall Burkart, ed.; Washington, DC: Center for
Applied
Linguistics,
1998)
available
from
http://www.nclrc.org/essentials/reading/reindex.htm
Cameron, L. (2001) . Teaching English to Young Lea rners. Cambridge. Cambridge
University Press.
Day, R. R., & Park, J. (2005). Developing reading comprehension questions. Reading
in a Foreign Language, 17(1), 60-73.
Dempsey, J.V., Rasmussen, K., & Lucassen, B. (1996). Instructional gaming:
Implications for In- structional Technology. Proceedings of the Annual Meeting
of the Association for Educational Com- munications and Technology,
Nashville, TN.
Praditya Putra, 2014
The Correlation Of Playing Role-Playing Games And Students’ Reading Comprehension Of
Narrative Text
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
Fisher, S. (1994). Identifying video game addiction in children and adolescents.
Addictive Behaviors, 19(5), 545-553.
Fritts,
J.
(2013).
Computer
and
Video
Game
Genres.
Available
from
http://cs.slu.edu/~fritts/csci142/schedule/csci142_game_genres.pdf
Gee, J. P. (2003). What videogames have to teach us about learning and literacy. New
York: Palgrave Macmillan
Gentile, D. A. (2009). Pathological video game use among youth 8 to 18: A national
study. Psychological Science, 20, 594–602.
Gentile, D. A. (2011). The Multiple Dimensions of Video Game Effects . Iowa State
University.
Available
from
http://www.charleston.k12.il.us/cms/teachers/teamred/langarts/mod3vgv.pdf
Granic, I., Lobel, A, and Engels, R. (2013). The Benefits of Playing Video Games.
Radboud
University
Nijmegen.
Available
from
http://www.apa.org/pubs/journals/releases/amp-a0034857.pdf
Gray, W. S. (1960). The Major Aspects of Reading . Chicago: Chicago University
Press.
Harmer, J. (2007). The Practice of English Language Teaching . Britain. Pearson
Longman.
Praditya Putra, 2014
The Correlation Of Playing Role-Playing Games And Students’ Reading Comprehension Of
Narrative Text
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
Hitchens, M. and Drachen, A., 2009. The Many Faces of Role-Playing Games.
International Journal of Role-Playing, [e-journal] 1 (1), pp. 3-21. Available at:
http://marinkacopier.nl/ijrp/wpcontent/uploads/2009/01/hitchens_drachen_the_
many_faces_of_rpgs.pdf
Ip, B., Jacobs, G. & Watkins, A. (2008). Gaming frequency and academic
performance. Australa sian Journal of Educational Technology, 24(4), 355373. Available from http://www.ascilite.org.au/ajet/ajet24/ip.html
Johnson, D, Jones, C, Scholes, L & Carras, M (2013). Videogames and Wellbeing,
Young and Well Cooperative Research Centre . Melbourne.
Kirsh, S. (2003). The effects of violent video games on adolescents: The overlooked
influence of development. Aggression and Violent Behavior, 8, 377-389.
Klingner, Janette, K., Sharon, V., and Alison, B. (2007). Teaching Reading
Comprehension to Students with Learning Difficulties. New York. The
Guilford Press.
Mackay, D. (2001). “The Fantasy Role-Playing Game: A New Performing Art” .
McFarland.
McGinnis, Dorothy J. Smith, Dorothy E. (1982). Analyzing and Treating Reading
Problems. New York: McMillan Publishing Co. Inc
Mikulecky, B. (2008). Teaching Reading in a Second Language. Available from
http://www.longmanhomeusa.com/content/FINAL-LO%20RES-Mikulecky
Reading%20Monograph%20.pdf
Mitchell, A., & Smith, C. (2004). The use of computer and video games for learning:
A
review
of
the
literature.
Available
from
http://www.coulthard.com/library/Files/mitchell%5F2004%5Ftheuseofgames for
learning%2Epdf
Praditya Putra, 2014
The Correlation Of Playing Role-Playing Games And Students’ Reading Comprehension Of
Narrative Text
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
Prensky, M. Digital Natives, Digital Immigrants . On the Horizon (MCB University
Press, Vol. 9 No. 5, October 2001).
Prot, S., Mcdonald, K. A., Anderson, C. A. and Gentile, D. A. (2012). Video Game:
Good,
Bad,
or
other.
Available
from
http://www.psychology.iasate.edu/faculty/caa/abstract [December 8 th , 2013]
Randel, J.M., Morris, B., Wetzel, C., & Whitehill, B. (1992). The effectiveness of
games for edu- cational purposes: A review of recent research . Simulation &
Gaming, 23(3), 261.
Ruddell, R. B., Ruddell, M. R., & Singer, H. (1994). Theoretical Models and
Processes of Reading . Newark, DE: International Reading Association.
Salguero, T., and Moran, B. (2002). Measur ing problem video game playing in
adolescents. Addiction, 97, 1601–1606.
Shapiro, J, (2013). New Resea rch Emphasizes Gaming's Positive Impact on
Psychologica l
Development.
Available
from
http://www.forbes.com/sites/jordanshapiro/2013/01/29/new-researchemphasizes-gamings-positive- impact-on-psychological-development.
Solomon, N., Hood, S., and Burns, A. (1996). Focus on Reading; New Edition.
Sydney: National Centre for English Language Teaching and Research.
Steinkuehler, C., Compton-Lilly, C. and King, E. (2010). Reading in the Context of
Online
Games.
University
of
Wisconsin-Madison.
Available
from
http://website.education.wisc.edu/steinkuehler/blog/papers/Steinkuehler2010I
CLS.pdf
Praditya Putra, 2014
The Correlation Of Playing Role-Playing Games And Students’ Reading Comprehension Of
Narrative Text
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
Tinker, Miles Albert & McCullough, Constance Mary, 1912-, (joint author.) (1975).
Teaching elementary reading (4th ed). Prentice-Hall, Englewood Cliffs, N.J
Praditya Putra, 2014
The Correlation Of Playing Role-Playing Games And Students’ Reading Comprehension Of
Narrative Text
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
Alyousef, H. S. (2006). Teaching Reading Comprehension to ESL/EFL Learners.
Journal of Language and Learning Volume 5 Number 1 2006. Available from
http://scholar.google.com/scholar_url?hl=en&q=http://aces.ir/attachments/61d
1291287385-teaching-reading comprehension.pdf
Anderson, C. (2004). An update on the effects of playing violent video games. Journal
of Adolescence, 27(1), 113-122. [8 dec]
Bensley, L. & Van Eenwyk, J. (2001). Video games and real- life aggression: Review
of the literature. Journa l of Adolescent Health, 29(4), 244-257. Available from
http://ocw.metu.edu.tr/pluginfile.php/2359/mod_resource/content/1/Optional_
BensleyEenwyk_LitReview.pdf [December 8th , 2013]
Byrnes, H. (1998). Reading in the beginning and intermediate college foreign
language cla ss. Modules for the professional preparation of teaching assistants
in foreign languages (Grace Stovall Burkart, ed.; Washington, DC: Center for
Applied
Linguistics,
1998)
available
from
http://www.nclrc.org/essentials/reading/reindex.htm
Cameron, L. (2001) . Teaching English to Young Lea rners. Cambridge. Cambridge
University Press.
Day, R. R., & Park, J. (2005). Developing reading comprehension questions. Reading
in a Foreign Language, 17(1), 60-73.
Dempsey, J.V., Rasmussen, K., & Lucassen, B. (1996). Instructional gaming:
Implications for In- structional Technology. Proceedings of the Annual Meeting
of the Association for Educational Com- munications and Technology,
Nashville, TN.
Praditya Putra, 2014
The Correlation Of Playing Role-Playing Games And Students’ Reading Comprehension Of
Narrative Text
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
Fisher, S. (1994). Identifying video game addiction in children and adolescents.
Addictive Behaviors, 19(5), 545-553.
Fritts,
J.
(2013).
Computer
and
Video
Game
Genres.
Available
from
http://cs.slu.edu/~fritts/csci142/schedule/csci142_game_genres.pdf
Gee, J. P. (2003). What videogames have to teach us about learning and literacy. New
York: Palgrave Macmillan
Gentile, D. A. (2009). Pathological video game use among youth 8 to 18: A national
study. Psychological Science, 20, 594–602.
Gentile, D. A. (2011). The Multiple Dimensions of Video Game Effects . Iowa State
University.
Available
from
http://www.charleston.k12.il.us/cms/teachers/teamred/langarts/mod3vgv.pdf
Granic, I., Lobel, A, and Engels, R. (2013). The Benefits of Playing Video Games.
Radboud
University
Nijmegen.
Available
from
http://www.apa.org/pubs/journals/releases/amp-a0034857.pdf
Gray, W. S. (1960). The Major Aspects of Reading . Chicago: Chicago University
Press.
Harmer, J. (2007). The Practice of English Language Teaching . Britain. Pearson
Longman.
Praditya Putra, 2014
The Correlation Of Playing Role-Playing Games And Students’ Reading Comprehension Of
Narrative Text
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
Hitchens, M. and Drachen, A., 2009. The Many Faces of Role-Playing Games.
International Journal of Role-Playing, [e-journal] 1 (1), pp. 3-21. Available at:
http://marinkacopier.nl/ijrp/wpcontent/uploads/2009/01/hitchens_drachen_the_
many_faces_of_rpgs.pdf
Ip, B., Jacobs, G. & Watkins, A. (2008). Gaming frequency and academic
performance. Australa sian Journal of Educational Technology, 24(4), 355373. Available from http://www.ascilite.org.au/ajet/ajet24/ip.html
Johnson, D, Jones, C, Scholes, L & Carras, M (2013). Videogames and Wellbeing,
Young and Well Cooperative Research Centre . Melbourne.
Kirsh, S. (2003). The effects of violent video games on adolescents: The overlooked
influence of development. Aggression and Violent Behavior, 8, 377-389.
Klingner, Janette, K., Sharon, V., and Alison, B. (2007). Teaching Reading
Comprehension to Students with Learning Difficulties. New York. The
Guilford Press.
Mackay, D. (2001). “The Fantasy Role-Playing Game: A New Performing Art” .
McFarland.
McGinnis, Dorothy J. Smith, Dorothy E. (1982). Analyzing and Treating Reading
Problems. New York: McMillan Publishing Co. Inc
Mikulecky, B. (2008). Teaching Reading in a Second Language. Available from
http://www.longmanhomeusa.com/content/FINAL-LO%20RES-Mikulecky
Reading%20Monograph%20.pdf
Mitchell, A., & Smith, C. (2004). The use of computer and video games for learning:
A
review
of
the
literature.
Available
from
http://www.coulthard.com/library/Files/mitchell%5F2004%5Ftheuseofgames for
learning%2Epdf
Praditya Putra, 2014
The Correlation Of Playing Role-Playing Games And Students’ Reading Comprehension Of
Narrative Text
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
Prensky, M. Digital Natives, Digital Immigrants . On the Horizon (MCB University
Press, Vol. 9 No. 5, October 2001).
Prot, S., Mcdonald, K. A., Anderson, C. A. and Gentile, D. A. (2012). Video Game:
Good,
Bad,
or
other.
Available
from
http://www.psychology.iasate.edu/faculty/caa/abstract [December 8 th , 2013]
Randel, J.M., Morris, B., Wetzel, C., & Whitehill, B. (1992). The effectiveness of
games for edu- cational purposes: A review of recent research . Simulation &
Gaming, 23(3), 261.
Ruddell, R. B., Ruddell, M. R., & Singer, H. (1994). Theoretical Models and
Processes of Reading . Newark, DE: International Reading Association.
Salguero, T., and Moran, B. (2002). Measur ing problem video game playing in
adolescents. Addiction, 97, 1601–1606.
Shapiro, J, (2013). New Resea rch Emphasizes Gaming's Positive Impact on
Psychologica l
Development.
Available
from
http://www.forbes.com/sites/jordanshapiro/2013/01/29/new-researchemphasizes-gamings-positive- impact-on-psychological-development.
Solomon, N., Hood, S., and Burns, A. (1996). Focus on Reading; New Edition.
Sydney: National Centre for English Language Teaching and Research.
Steinkuehler, C., Compton-Lilly, C. and King, E. (2010). Reading in the Context of
Online
Games.
University
of
Wisconsin-Madison.
Available
from
http://website.education.wisc.edu/steinkuehler/blog/papers/Steinkuehler2010I
CLS.pdf
Praditya Putra, 2014
The Correlation Of Playing Role-Playing Games And Students’ Reading Comprehension Of
Narrative Text
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
Tinker, Miles Albert & McCullough, Constance Mary, 1912-, (joint author.) (1975).
Teaching elementary reading (4th ed). Prentice-Hall, Englewood Cliffs, N.J
Praditya Putra, 2014
The Correlation Of Playing Role-Playing Games And Students’ Reading Comprehension Of
Narrative Text
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu