S JRM 1206269 Table of Content
vi
DAFTAR ISI
LEMBAR PENGESAHAN
LEMBAR PERNYATAAN
ABSTRAKSI...................................................................................................................i
ABSTRAKT .................................................................................................................. ii
KATA PENGANTAR ................................................................................................. iii
UCAPAN TERIMA KASIH .......................................................................................iv
DAFTAR ISI .................................................................................................................vi
DAFTAR TABEL ........................................................................................................ix
DAFTAR LAMPIRAN ................................................................................................ x
BAB I PENDAHULUAN
A. Latar Belakang Penelitian ....................................................................................... 1
B. Rumusan Masalah Penelitian ................................................................................. . 3
C. Tujuan Penelitian .............................................................................................. ......3
D. Manfaat Penelitian ................................................................................................... 3
E. Struktur Organisasi Skripsi ..................................................................................... 4
BAB II LANDASAN TEORETIS
A. Permainan Dalam Pembelajaran
1.
Pengertian Permainan .............................................................................................. 6
2.
Fungsi Permainan dalam Pembelajaran ................................................................... 8
3.
Jenis-jenis Permainan dalam Pembelajaran Kalimat Tanya W-Frage ..................... 9
B. Permainan Wer Braucht Was
1) Jenis-jenis Permainan Wer Braucht Was.........................................................12
2) Langkah-langkah Permainan Wer Braucht Was..............................................13
C. Kalimat Tanya
1.
Pengertian Kalimat Tanya ...................................................................................... 15
2.
Jenis-jenis Kalimat Tanya ...................................................................................... 15
Shany Pebrianti, 2016
Penerapan Permainan Wer Braucht Was dalam Pembelajaran Menyusun Kalimat Tanya. Bandung
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vii
3.
Pengertian Kalimat Tanya W-Frage ...................................................................... 17
4.
Pembelajaran W-Frage di SMA............................................................................. 18
D. Kerangka Berpikir ................................................................................................. 19
E.
Hipotesis .............................................................................................................. 20
BAB III METODOLOGI PENELITIAN
A. Desain Penelitian ................................................................................................... 21
B. Partisipan ............................................................................................................... 21
C. Waktu dan Tempat penelitian ................................................................................ 21
D. Populasi dan Sampel .............................................................................................. 22
E.
Instrumen Penelitian .............................................................................................. 22
F.
Prosedur Penelitian ................................................................................................ 22
G. Analisis Data.......................................................................................................... 23
BAB IV ANALISIS DATA DAN HASIL PENELITIAN
A. Deskripsi Data ........................................................................................................ 24
1.
2.
Kemampuan siswa dalam pembelajaran menyusun kalimat tanya berbentuk WFrage sebelum penerapan permainan Wer braucht was ........................................ 24
Kemampuan siswa dalam pembelajaran menyusun kalimat tanya berbentuk WFrage setelah penerapan permainan Wer braucht was .......................................... 24
B. Uji Persyaratan Analisis ......................................................................................... 24
1.
Uji Normalitas Data ............................................................................................... 25
2.
Uji Homogenitas Varians Data Pretest dan Postest .............................................. 25
3.
Uji Signifikansi Perbedaan Rata-Rata Data Pretest dan Postest .......................... 25
4.
Pengujian Hipotesis ............................................................................................... 26
C. Deskripsi Pelaksanaan Pembelajaran ..................................................................... 26
1.
Perlakuan pertama .................................................................................................. 26
2.
Perlakuan kedua ..................................................................................................... 28
3.
Perlakuan ketiga ..................................................................................................... 29
D. Pembahasan Hasil Penelitian ................................................................................ 30
Shany Pebrianti, 2016
Penerapan Permainan Wer Braucht Was dalam Pembelajaran Menyusun Kalimat Tanya. Bandung
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
viii
BAB V SIMPULAN DAN SARAN
A. Simpulan ................................................................................................................ 32
B. Saran ...................................................................................................................... 32
DAFTAR PUSTAKA .................................................................................................. 33
LAMPIRAN ................................................................................................................. 35
RIWAYAT HIDUP PENULIS .................................................................................. 95
Shany Pebrianti, 2016
Penerapan Permainan Wer Braucht Was dalam Pembelajaran Menyusun Kalimat Tanya. Bandung
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
ix
DAFTAR TABEL DAN GAMBAR
Tabel 3.1 Data Uji Validitas Instrumen Pretest dan Posttest ...................................... 41
Tabel 3.2 Koefisien Validitas Hitung .......................................................................... 46
Tabel 3.3 Data Uji Realibitas Instrumen Pretest dan Posttest .................................... 48
Tabel 4.1 Data Hasil Pretest dan Posttest ................................................................... 54
Tabel 4.2 Kategori Penilaian Menurut Arikunto .......................................................... 55
Tabel 4.3 Uji Normalitas Data Pretest ......................................................................... 57
Tabel 4.4 Hasil Uji Normalitas Tes ............................................................................. 58
Tabel 4.5 Uji Normalitas Data Posttest ....................................................................... 60
Tabel 4.6 Hasil Uji Normalitas Tes .............................................................................. 61
Tabel 4.8 Besar Varians Data Pretest dan Posttest ...................................................... 62
Tabel 4.9 Distribusi Nilai Pretest, Posttest dan Gain .................................................. 63
Gambar 2.1 Contoh media Wer braucht was berbentuk puzzel ................................. 14
Shany Pebrianti, 2016
Penerapan Permainan Wer Braucht Was dalam Pembelajaran Menyusun Kalimat Tanya. Bandung
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
x
DAFTAR LAMPIRAN
Lampiran 1 Instrumen Pretest dan Posttest (Sebelum Uji Validitas) ......................... 35
Lampiran 2 Jawaban Instrumen Pretest dan Posttest (Sebelum Uji Validitas) .......... 39
Lampiran 3 Uji Validitas Instrumen Pretest dan Posttest ........................................... 41
Lampiran 4 Uji Realiabitas Instrumen Pretest dan Posttest........................................ 48
Lampiran 5 Instrumen Pretest dan Posttest (Setelah Uji Validitas) ........................... 50
Lampiran 6 Jawaban Instrumen Pretest dan Posttest (Setelah Uji Validitas) ............. 53
Lampiran 7 Hasil Pretest dan Posttest ........................................................................ 54
Lampiran 8 Kategori Penilaian Menurut Arikunto ..................................................... 55
Lampiran 9 Uji Normalitas Data Pretest dan Posttest ................................................ 56
Lampiran 10 Uji Homogenitas Variansi Data Pretest dan Posttest ............................ 62
Lampiran 11 Uji Signifikansi Perbedaan Rata-rata Pretest dan Posttest .................... 63
Lampiran 12 RPP Pertemuan Pertama ........................................................................ 66
Lampiran 13 Lembar Latihan Pertemuan Pertama Sebelum dan Sesudah diisi.......... 72
Lampiran 14 RPP Pertemuan Kedua ........................................................................... 73
Lampiran 15 Lembar Latihan Pertemuan Kedua Sebelum dan Sesudah di Isi ........... 78
Lampiran 16 RPP Pertemuan Ketiga .......................................................................... 79
Lampiran 17 Lembar Latihan Pertemuan Ketiga Sebelum dan Sesudah di Isi ........... 86
Lampiran 18 Kurve Normal 0 s/d Z ............................................................................ 87
Lampiran 19 Nilai Kritis L untuk Uji Lilliefors .......................................................... 89
Lampiran 20 Harga distribusi F................................................................................... 90
Lampiran 21 Nilai-nilai dalam Distribusi t ................................................................. 93
Lampiran 22 Dokumentasi Penelitian ........................................................................ 94
Shany Pebrianti, 2016
Penerapan Permainan Wer Braucht Was dalam Pembelajaran Menyusun Kalimat Tanya. Bandung
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
DAFTAR ISI
LEMBAR PENGESAHAN
LEMBAR PERNYATAAN
ABSTRAKSI...................................................................................................................i
ABSTRAKT .................................................................................................................. ii
KATA PENGANTAR ................................................................................................. iii
UCAPAN TERIMA KASIH .......................................................................................iv
DAFTAR ISI .................................................................................................................vi
DAFTAR TABEL ........................................................................................................ix
DAFTAR LAMPIRAN ................................................................................................ x
BAB I PENDAHULUAN
A. Latar Belakang Penelitian ....................................................................................... 1
B. Rumusan Masalah Penelitian ................................................................................. . 3
C. Tujuan Penelitian .............................................................................................. ......3
D. Manfaat Penelitian ................................................................................................... 3
E. Struktur Organisasi Skripsi ..................................................................................... 4
BAB II LANDASAN TEORETIS
A. Permainan Dalam Pembelajaran
1.
Pengertian Permainan .............................................................................................. 6
2.
Fungsi Permainan dalam Pembelajaran ................................................................... 8
3.
Jenis-jenis Permainan dalam Pembelajaran Kalimat Tanya W-Frage ..................... 9
B. Permainan Wer Braucht Was
1) Jenis-jenis Permainan Wer Braucht Was.........................................................12
2) Langkah-langkah Permainan Wer Braucht Was..............................................13
C. Kalimat Tanya
1.
Pengertian Kalimat Tanya ...................................................................................... 15
2.
Jenis-jenis Kalimat Tanya ...................................................................................... 15
Shany Pebrianti, 2016
Penerapan Permainan Wer Braucht Was dalam Pembelajaran Menyusun Kalimat Tanya. Bandung
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
vii
3.
Pengertian Kalimat Tanya W-Frage ...................................................................... 17
4.
Pembelajaran W-Frage di SMA............................................................................. 18
D. Kerangka Berpikir ................................................................................................. 19
E.
Hipotesis .............................................................................................................. 20
BAB III METODOLOGI PENELITIAN
A. Desain Penelitian ................................................................................................... 21
B. Partisipan ............................................................................................................... 21
C. Waktu dan Tempat penelitian ................................................................................ 21
D. Populasi dan Sampel .............................................................................................. 22
E.
Instrumen Penelitian .............................................................................................. 22
F.
Prosedur Penelitian ................................................................................................ 22
G. Analisis Data.......................................................................................................... 23
BAB IV ANALISIS DATA DAN HASIL PENELITIAN
A. Deskripsi Data ........................................................................................................ 24
1.
2.
Kemampuan siswa dalam pembelajaran menyusun kalimat tanya berbentuk WFrage sebelum penerapan permainan Wer braucht was ........................................ 24
Kemampuan siswa dalam pembelajaran menyusun kalimat tanya berbentuk WFrage setelah penerapan permainan Wer braucht was .......................................... 24
B. Uji Persyaratan Analisis ......................................................................................... 24
1.
Uji Normalitas Data ............................................................................................... 25
2.
Uji Homogenitas Varians Data Pretest dan Postest .............................................. 25
3.
Uji Signifikansi Perbedaan Rata-Rata Data Pretest dan Postest .......................... 25
4.
Pengujian Hipotesis ............................................................................................... 26
C. Deskripsi Pelaksanaan Pembelajaran ..................................................................... 26
1.
Perlakuan pertama .................................................................................................. 26
2.
Perlakuan kedua ..................................................................................................... 28
3.
Perlakuan ketiga ..................................................................................................... 29
D. Pembahasan Hasil Penelitian ................................................................................ 30
Shany Pebrianti, 2016
Penerapan Permainan Wer Braucht Was dalam Pembelajaran Menyusun Kalimat Tanya. Bandung
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
viii
BAB V SIMPULAN DAN SARAN
A. Simpulan ................................................................................................................ 32
B. Saran ...................................................................................................................... 32
DAFTAR PUSTAKA .................................................................................................. 33
LAMPIRAN ................................................................................................................. 35
RIWAYAT HIDUP PENULIS .................................................................................. 95
Shany Pebrianti, 2016
Penerapan Permainan Wer Braucht Was dalam Pembelajaran Menyusun Kalimat Tanya. Bandung
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
ix
DAFTAR TABEL DAN GAMBAR
Tabel 3.1 Data Uji Validitas Instrumen Pretest dan Posttest ...................................... 41
Tabel 3.2 Koefisien Validitas Hitung .......................................................................... 46
Tabel 3.3 Data Uji Realibitas Instrumen Pretest dan Posttest .................................... 48
Tabel 4.1 Data Hasil Pretest dan Posttest ................................................................... 54
Tabel 4.2 Kategori Penilaian Menurut Arikunto .......................................................... 55
Tabel 4.3 Uji Normalitas Data Pretest ......................................................................... 57
Tabel 4.4 Hasil Uji Normalitas Tes ............................................................................. 58
Tabel 4.5 Uji Normalitas Data Posttest ....................................................................... 60
Tabel 4.6 Hasil Uji Normalitas Tes .............................................................................. 61
Tabel 4.8 Besar Varians Data Pretest dan Posttest ...................................................... 62
Tabel 4.9 Distribusi Nilai Pretest, Posttest dan Gain .................................................. 63
Gambar 2.1 Contoh media Wer braucht was berbentuk puzzel ................................. 14
Shany Pebrianti, 2016
Penerapan Permainan Wer Braucht Was dalam Pembelajaran Menyusun Kalimat Tanya. Bandung
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
x
DAFTAR LAMPIRAN
Lampiran 1 Instrumen Pretest dan Posttest (Sebelum Uji Validitas) ......................... 35
Lampiran 2 Jawaban Instrumen Pretest dan Posttest (Sebelum Uji Validitas) .......... 39
Lampiran 3 Uji Validitas Instrumen Pretest dan Posttest ........................................... 41
Lampiran 4 Uji Realiabitas Instrumen Pretest dan Posttest........................................ 48
Lampiran 5 Instrumen Pretest dan Posttest (Setelah Uji Validitas) ........................... 50
Lampiran 6 Jawaban Instrumen Pretest dan Posttest (Setelah Uji Validitas) ............. 53
Lampiran 7 Hasil Pretest dan Posttest ........................................................................ 54
Lampiran 8 Kategori Penilaian Menurut Arikunto ..................................................... 55
Lampiran 9 Uji Normalitas Data Pretest dan Posttest ................................................ 56
Lampiran 10 Uji Homogenitas Variansi Data Pretest dan Posttest ............................ 62
Lampiran 11 Uji Signifikansi Perbedaan Rata-rata Pretest dan Posttest .................... 63
Lampiran 12 RPP Pertemuan Pertama ........................................................................ 66
Lampiran 13 Lembar Latihan Pertemuan Pertama Sebelum dan Sesudah diisi.......... 72
Lampiran 14 RPP Pertemuan Kedua ........................................................................... 73
Lampiran 15 Lembar Latihan Pertemuan Kedua Sebelum dan Sesudah di Isi ........... 78
Lampiran 16 RPP Pertemuan Ketiga .......................................................................... 79
Lampiran 17 Lembar Latihan Pertemuan Ketiga Sebelum dan Sesudah di Isi ........... 86
Lampiran 18 Kurve Normal 0 s/d Z ............................................................................ 87
Lampiran 19 Nilai Kritis L untuk Uji Lilliefors .......................................................... 89
Lampiran 20 Harga distribusi F................................................................................... 90
Lampiran 21 Nilai-nilai dalam Distribusi t ................................................................. 93
Lampiran 22 Dokumentasi Penelitian ........................................................................ 94
Shany Pebrianti, 2016
Penerapan Permainan Wer Braucht Was dalam Pembelajaran Menyusun Kalimat Tanya. Bandung
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu