Think Different Multimedia Pertemuan I: Kontrak Kuliah + Pengenalan Multimedia
PENGANTAR MULTIMEDIA
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 1
N
A
I
T
R
E
G
N
A
I
PE
D
E
M
I
T
L
U
M
Materi
hari ini
©Ian Sommerville 2004
Kompresi Bit-bit
media
DIGI
TASI
MED
IA
Software Engineering, 7th edition. Chapter 1
Slide 2
PRE TEST
Apa yang anda ketahui
tentang multimedia ?
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Multi
media?
Slide 3
What is Multimedia?
MULTIMEDIA berasal dari dua kata MULTI dan MEDIA.
MULTI dalam bahasa latin berarti banyak atau
bermacam-macam, sedangkan MEDIUM berarti sesuatu
yang dipakai untuk menyampaikan atau membawa
sesuatu.
Kamus American Heritage Electronic Dictionary:
MEDIUM : alat untuk mendistribusikan dan
mempresentasikan informasi.
Multimedia dapat diartikan sebagai penggunaan
beberapa media yang berbeda untuk menggabungkan
dan menyampaikan informasi dalam bentuk text, audio,
grafik, animasi, dan video.
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 4
What is Multimedia?
Pemanfaatan komputer untuk membuat dan
menggabungkan teks, grafik, audio, gambar bergerak
(video dan animasi) dgn menggabungkan link dan tool yg
memungkinkan pemakai melakukan navigasi,
berinteraksi dan berkomunikasi.
Output multimedia berbentuk citra digital -> gambar
bergerak -> gambar tiga dimensi -> interaktif
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 5
RAHASIA OTAK KITA
KIRI
Bahasa
Matematika
Sentuhan tangan kanan
Ilmu pengetahuan
Menulis
Logika
KANAN
Musik
Sentuhan tangan kiri
Kesenian
Persepsi
Imaginasi/Fantasi
Emosi
Motivasi/Semangat
TENGAH
Spiritualitas Value/nilai
Moral Ketuhanan
Norma Kemanusiaan
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 6
©Ian Sommerville 2004
Contoh Otak
Kanan
Software Engineering, 7th edition. Chapter 1
Slide 7
TULALU****
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 8
Pentingnya Multimedia
Sebagai alat bersaing perusahaan (sarana
promosi)
Meningkatkan daya baca (menarik indera dan
menarik minat)
Membantu meratakan zaman informasi ke jutaan
orang yg belum memakai komputer
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 9
Contoh
Jangan Menyerah
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 10
Pengaruh Media terhadap “Memory Recall’
90
80
70
60
50
40
30
20
10
0
% Recall
Prosentase dari Fakta yang
dapat diingat
Membaca
Treichler
(1967)
©Ian Sommerville 2004
Mendengar
Melihat
M’dengar
dan
melihat
Software Engineering, 7th edition. Chapter 1
Saying
and
Doing
Slide 11
Gambaran Umum
Multimedia
Vide
o
Imag
e
Text
Audi
o
Speec
h
©Ian Sommerville 2004
Multimedia
Systems
Media
asset
managem
ent
Authoring
Distributed
Multimedia
Systems
Network
Frameworks
Tools
Streaming video
Web pages Virtual worlds
Client-server
Streaming audio
12
Software Engineering, 7th edition. Chapter 1
Slide 12
Multimedia Industry Structure
Level
1
Level
2
Level
3
Level
4
©Ian Sommerville 2004
Content (Media)
Applications (Software)
Platforms (Hardware)
Networking
Software Engineering, 7th edition. Chapter 1
13 Slide 13
What is software?
Office Application
Simulation
Multimedia
Application
©Ian Sommerville 2004
Operating System
SOFT
WARE
Oh, I see...
personal
software
Programming IDE
Software Engineering, 7th edition. Chapter 1
Slide 14
Perkembangan Multimedia
Perkembangan multimedia mengikuti perkembangan
internet
Seiring dengan perkembangan CD-ROM drive dan
DVD drive
Pada akhir abad 20, dua per tiga rumah tangga di
Amerika telah memiliki komputer dan setengahnya
terhubung ke internet
Adanya industri telekomunikasi -> multimedia mobile
Memudahkan perusahaan untuk melakukan merger
dan aliansi.
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 15
Perkembangan Multimedia
Multimedia mengubah tempat kerja (bisa mobile)
Multimedia mengubah cara orang berbalanja
(teleshopping)
Multimedia mengubah cara akses informasi (baca
koran)
Dll.
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 16
Multimedia Applications
Education
Health Care
Consumer Electronics
Geographical IS
Navigational Systems
Business and Finance
High Quality
Communications
Digital Libraries
Entertainment
Telecommuting
Publishing
Virtual Reality
Commercial Electronics
Cooperation
Advertisement
[Gray97]
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 17
Health Care
Biomedical data
acquisition,
transmission,
storage,
interpretation
Diagnosis aids
Tele medicine
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 18
Virtual Reality
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 19
Multimedia Internet
Internet merupakan jaringan komputer global yg terhbg
setiap saat yg berisi berbagai layanan dan media
Fasilitas / layanan pada internet terdiri dari :
•
•
•
•
•
•
•
E-mail
Bulletin board service (network news)
File transfer (FTP)
Remote login (telnet)
Browsing dan pencarian informasi
Komunikasi audio dan video
Teleconference
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 20
Collaboration Environment
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 21
Delivering Multimedia
Compact disc
•
Kiosk
•
•
Inexpensive, easy mass produce
and distribute
Computer system to access info,
perform transactions or play
games
Convenience, reduces personnel
costs, but expensive maintenance
Online
•
Web pages, product
advertisement, demos,
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
22 Slide 22
Karir di bidang Multimedia
Bidang pemasaran
Animasi
Perekaman CD/DVD
Desain isi multimedia
Electronic publishing
Desain game
Desain presentasi dan simulasi
Perencanaan konstruksi multimedia
Produksi Video
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 23
Digitisasi Media
Mengubah Media Menjadi Bit Digital
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 24
Digital Multimedia
All data is now numeric: Images, video and sound
is digitized into numbers.
Digital data can be processed in a computer into
compressed formats.
Data is stored on disk (rather than VHS tapes or
audio cassette
Data is transmitted digitally with additional
information to help correct errors
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 25
Digital Advantages
Digital data not affected by processing
Compression => more data /channel
Processing costs: analog but digital
Complexity costs: analog but digital
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 26
Kompresi Bit-Bit Media
Menghemat Bit Untuk Multimedia
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 27
Tujuan Kompresi Multimedia
Tujuan Utama
•
Sinyal Multimedia
•
Untuk menghemat penggunaan bit bagi representasi
digital yang efektif dari sinyal multimedia
Ucapan, audio/musik, citra, video, dll
Aplikasi
•
Komunikasi, Internet, Broadcasting, Storage
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 28
Apa itu Kompresi
Suatu teknik pemampatan data sehingga
diperoleh file (jumlah bit) dengan ukuran yang
lebih kecil daripada ukuran aslinya.
Kompresi bekerja dengan mencari pola-pola
perulangan (redundansi) pada data dan
menggantinya dengan sebuah penanda tertentu.
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 29
Jika sebuah lagu pada
CD Audio ≈ 50 MB,
sementara lagu yang
sama dengan format MP3
≈ 5 MB
TANYA
KENAPA?
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 30
Multimedia Development
Input
Capture
from device
Read from a
file
Receive
over the
network
©Ian Sommerville 2004
Output
Process
Apply effect
filters and
transforms
Compress or
decompress
Convert
between
Software Engineering, 7th edition. Chapter 1
formats
Present
Save to a
file
Send across
the network
31 Slide 31
Summary
Teknologi multimedia adalah ‘the next-revolution’
Kuncinya adalah digitisasi media
Kompresi harus dilakukan untuk efisiensi media
penyimpanan maupun transmisi
It is just a beginning …..
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 32
End of This Session...
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 33
3
TUGAS
Kompresi Gambar
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 34
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 1
N
A
I
T
R
E
G
N
A
I
PE
D
E
M
I
T
L
U
M
Materi
hari ini
©Ian Sommerville 2004
Kompresi Bit-bit
media
DIGI
TASI
MED
IA
Software Engineering, 7th edition. Chapter 1
Slide 2
PRE TEST
Apa yang anda ketahui
tentang multimedia ?
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Multi
media?
Slide 3
What is Multimedia?
MULTIMEDIA berasal dari dua kata MULTI dan MEDIA.
MULTI dalam bahasa latin berarti banyak atau
bermacam-macam, sedangkan MEDIUM berarti sesuatu
yang dipakai untuk menyampaikan atau membawa
sesuatu.
Kamus American Heritage Electronic Dictionary:
MEDIUM : alat untuk mendistribusikan dan
mempresentasikan informasi.
Multimedia dapat diartikan sebagai penggunaan
beberapa media yang berbeda untuk menggabungkan
dan menyampaikan informasi dalam bentuk text, audio,
grafik, animasi, dan video.
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 4
What is Multimedia?
Pemanfaatan komputer untuk membuat dan
menggabungkan teks, grafik, audio, gambar bergerak
(video dan animasi) dgn menggabungkan link dan tool yg
memungkinkan pemakai melakukan navigasi,
berinteraksi dan berkomunikasi.
Output multimedia berbentuk citra digital -> gambar
bergerak -> gambar tiga dimensi -> interaktif
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 5
RAHASIA OTAK KITA
KIRI
Bahasa
Matematika
Sentuhan tangan kanan
Ilmu pengetahuan
Menulis
Logika
KANAN
Musik
Sentuhan tangan kiri
Kesenian
Persepsi
Imaginasi/Fantasi
Emosi
Motivasi/Semangat
TENGAH
Spiritualitas Value/nilai
Moral Ketuhanan
Norma Kemanusiaan
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 6
©Ian Sommerville 2004
Contoh Otak
Kanan
Software Engineering, 7th edition. Chapter 1
Slide 7
TULALU****
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 8
Pentingnya Multimedia
Sebagai alat bersaing perusahaan (sarana
promosi)
Meningkatkan daya baca (menarik indera dan
menarik minat)
Membantu meratakan zaman informasi ke jutaan
orang yg belum memakai komputer
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 9
Contoh
Jangan Menyerah
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 10
Pengaruh Media terhadap “Memory Recall’
90
80
70
60
50
40
30
20
10
0
% Recall
Prosentase dari Fakta yang
dapat diingat
Membaca
Treichler
(1967)
©Ian Sommerville 2004
Mendengar
Melihat
M’dengar
dan
melihat
Software Engineering, 7th edition. Chapter 1
Saying
and
Doing
Slide 11
Gambaran Umum
Multimedia
Vide
o
Imag
e
Text
Audi
o
Speec
h
©Ian Sommerville 2004
Multimedia
Systems
Media
asset
managem
ent
Authoring
Distributed
Multimedia
Systems
Network
Frameworks
Tools
Streaming video
Web pages Virtual worlds
Client-server
Streaming audio
12
Software Engineering, 7th edition. Chapter 1
Slide 12
Multimedia Industry Structure
Level
1
Level
2
Level
3
Level
4
©Ian Sommerville 2004
Content (Media)
Applications (Software)
Platforms (Hardware)
Networking
Software Engineering, 7th edition. Chapter 1
13 Slide 13
What is software?
Office Application
Simulation
Multimedia
Application
©Ian Sommerville 2004
Operating System
SOFT
WARE
Oh, I see...
personal
software
Programming IDE
Software Engineering, 7th edition. Chapter 1
Slide 14
Perkembangan Multimedia
Perkembangan multimedia mengikuti perkembangan
internet
Seiring dengan perkembangan CD-ROM drive dan
DVD drive
Pada akhir abad 20, dua per tiga rumah tangga di
Amerika telah memiliki komputer dan setengahnya
terhubung ke internet
Adanya industri telekomunikasi -> multimedia mobile
Memudahkan perusahaan untuk melakukan merger
dan aliansi.
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 15
Perkembangan Multimedia
Multimedia mengubah tempat kerja (bisa mobile)
Multimedia mengubah cara orang berbalanja
(teleshopping)
Multimedia mengubah cara akses informasi (baca
koran)
Dll.
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 16
Multimedia Applications
Education
Health Care
Consumer Electronics
Geographical IS
Navigational Systems
Business and Finance
High Quality
Communications
Digital Libraries
Entertainment
Telecommuting
Publishing
Virtual Reality
Commercial Electronics
Cooperation
Advertisement
[Gray97]
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 17
Health Care
Biomedical data
acquisition,
transmission,
storage,
interpretation
Diagnosis aids
Tele medicine
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 18
Virtual Reality
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 19
Multimedia Internet
Internet merupakan jaringan komputer global yg terhbg
setiap saat yg berisi berbagai layanan dan media
Fasilitas / layanan pada internet terdiri dari :
•
•
•
•
•
•
•
Bulletin board service (network news)
File transfer (FTP)
Remote login (telnet)
Browsing dan pencarian informasi
Komunikasi audio dan video
Teleconference
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 20
Collaboration Environment
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 21
Delivering Multimedia
Compact disc
•
Kiosk
•
•
Inexpensive, easy mass produce
and distribute
Computer system to access info,
perform transactions or play
games
Convenience, reduces personnel
costs, but expensive maintenance
Online
•
Web pages, product
advertisement, demos,
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
22 Slide 22
Karir di bidang Multimedia
Bidang pemasaran
Animasi
Perekaman CD/DVD
Desain isi multimedia
Electronic publishing
Desain game
Desain presentasi dan simulasi
Perencanaan konstruksi multimedia
Produksi Video
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 23
Digitisasi Media
Mengubah Media Menjadi Bit Digital
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 24
Digital Multimedia
All data is now numeric: Images, video and sound
is digitized into numbers.
Digital data can be processed in a computer into
compressed formats.
Data is stored on disk (rather than VHS tapes or
audio cassette
Data is transmitted digitally with additional
information to help correct errors
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 25
Digital Advantages
Digital data not affected by processing
Compression => more data /channel
Processing costs: analog but digital
Complexity costs: analog but digital
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 26
Kompresi Bit-Bit Media
Menghemat Bit Untuk Multimedia
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 27
Tujuan Kompresi Multimedia
Tujuan Utama
•
Sinyal Multimedia
•
Untuk menghemat penggunaan bit bagi representasi
digital yang efektif dari sinyal multimedia
Ucapan, audio/musik, citra, video, dll
Aplikasi
•
Komunikasi, Internet, Broadcasting, Storage
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 28
Apa itu Kompresi
Suatu teknik pemampatan data sehingga
diperoleh file (jumlah bit) dengan ukuran yang
lebih kecil daripada ukuran aslinya.
Kompresi bekerja dengan mencari pola-pola
perulangan (redundansi) pada data dan
menggantinya dengan sebuah penanda tertentu.
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 29
Jika sebuah lagu pada
CD Audio ≈ 50 MB,
sementara lagu yang
sama dengan format MP3
≈ 5 MB
TANYA
KENAPA?
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 30
Multimedia Development
Input
Capture
from device
Read from a
file
Receive
over the
network
©Ian Sommerville 2004
Output
Process
Apply effect
filters and
transforms
Compress or
decompress
Convert
between
Software Engineering, 7th edition. Chapter 1
formats
Present
Save to a
file
Send across
the network
31 Slide 31
Summary
Teknologi multimedia adalah ‘the next-revolution’
Kuncinya adalah digitisasi media
Kompresi harus dilakukan untuk efisiensi media
penyimpanan maupun transmisi
It is just a beginning …..
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 32
End of This Session...
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 33
3
TUGAS
Kompresi Gambar
©Ian Sommerville 2004
Software Engineering, 7th edition. Chapter 1
Slide 34