S JEP 0900463 Table of content
DAFTAR ISI
ABSTRAK ................................................................................................................ i
KATA PENGANTAR .............................................................................................. xi
DAFTAR ISI............................................................................................................. xiii
DAFTAR TABEL .......................................................................................... .......xviii
DAFTAR GAMBAR ................................................................................................ xix
BAB I PENDAHULUAN ......................................................................................... 1
A. Latar Belakang............................................................................................ 1
B. Rumusan Masalah ...................................................................................... 4
C. Batasan Masalah ......................................................................................... 4
D. Tujuan dan Manfaat Penelitian ................................................................ 5
1. Tujuan Penelitian .................................................................................. 5
2. Manfaat Penelitian ................................................................................ 5
E. Definisi Operasional ................................................................................... 6
1. Efektivitas .............................................................................................. 6
2. Media Pembelajaran............................................................................. 6
3. Permainan.............................................................................................. 7
4. Kartu UNO ............................................................................................ 7
F. Metodologi Penelitian ................................................................................. 7
1. Metode Penelitian ................................................................................. 7
2. Teknik Pengumpulan Data .................................................................. 8
3. Instrumen Penelitian ............................................................................ 8
4. Anggapan Dasar dan Hipotesis Penelitian ......................................... 8
5. Sumber Data .......................................................................................... 9
6. Teknik Pengolahan Data ...................................................................... 9
G. Sistematika Penulisan ................................................................................. 10
BAB II LANDASAN TEORI .................................................................................. 12
Devi Apri Riyanti, 2015
EFEKTIVITAS PERMAINAN UNO DENGAN MEDIA KARTU DALAM MENINGKATKAN HAFALAN KANJI NIHONGO
NOURYOKU SHIKEN N4
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
A. Efektivitas .................................................................................................... 12
1. Pengertian Efektivitas............................................................................ 12
2. Faktor-faktor yang Mempengaruhi Efektivitas .................................. 13
B. Media Pembelajaran................................................................................... 14
1. Media Pembelajaran ............................................................................. 14
2. Fungsi Media Pembelajaran ................................................................ 16
3. Manfaat Media Pembelajaran ............................................................. 17
4. Jenis-jenis Media Pembelajaran .......................................................... 19
C. Media Visual dan Pembelajaran ............................................................... 20
1. Media Visual .......................................................................................... 20
2. Penggunaan Media Visual dalam Pembelajaran ............................... 21
D. Permainan dalam Pembelajaran ............................................................... 25
1. Definisi Permainan ................................................................................ 25
2. Permainan dan Pembelajaran ............................................................. 25
E. Kanji ............................................................................................................. 28
1. Sejarah Huruf Kanji ............................................................................. 28
2. Pembentukan Huruf Kanji .................................................................. 29
3. Cara Baca Huruf Kanji ........................................................................ 31
4. Bushu ...................................................................................................... 33
F. Kartu UNO .................................................................................................. 35
1. Sejarah Kartu UNO .............................................................................. 35
2. Permainan Kartu UNO ........................................................................ 35
3. Kartu UNO Untuk Pembelajaran Kanji ............................................. 38
G. Penelitian Terdahulu .................................................................................. 41
BAB III METODE PENELITIAN ......................................................................... 45
A. Metode Penelitian......................................................................................... 45
B. Desain Penelitian .......................................................................................... 45
C. Variabel Penelitian....................................................................................... 47
D. Populasi dan Sampel .................................................................................... 48
E. Instrumen...................................................................................................... 48
Devi Apri Riyanti, 2015
EFEKTIVITAS PERMAINAN UNO DENGAN MEDIA KARTU DALAM MENINGKATKAN HAFALAN KANJI NIHONGO
NOURYOKU SHIKEN N4
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
1. Tes ........................................................................................................... 49
2. Angket .................................................................................................... 49
F. Uji Kelayakan Instrumen Tes ..................................................................... 50
1. Analisis Tingkat Kesukaran ................................................................. 50
2. Validitas ................................................................................................. 51
3. Reliabilitas ............................................................................................. 51
G. Teknik Pengumpulan Data dan Pengolahan data Tes ............................. 52
1. Teknik Pengumpulan Data Tes ........................................................... 52
2. Pengolahan Data Hasil Tes .................................................................. 53
3. Pengujian Hipotesis .............................................................................. 54
4. Kriteria Efektivitas Pembelajaran ...................................................... 54
5. Teknik Pengumpulan dan Pengolahan Data Angket ........................ 55
6. Rancangan Penelitian ........................................................................... 56
H. RencanaProses Pembelajaran .................................................................... 57
1. Proses Pembelajaran di Kelas Eksperimen ........................................ 57
2. Proses Pembelajaran di Kelas Kontrol ............................................... 59
BAB IV Analisis Penelitian .................................................................................... 60
A. Deskripsi Data .............................................................................................. 60
B. Proses Pembelajaran ................................................................................... 60
1. Kelas Eksperimen ................................................................................. 63
2. Kelas Kontrol ........................................................................................ 64
C. Deskripsi data pretest posttest .................................................................... 64
1. Pre-test ................................................................................................... 64
2. Post-test .................................................................................................. 66
D. Analisis Pre-test dan Post-test..................................................................... 67
1. Analisis Hasil Pre-test ............................................................................ 67
2. Analisis hasil Post-test ........................................................................... 70
3. Kriteria Efektivitas Pembelajaran ....................................................... 73
E. Pembahasan Analisis Hasil Tes .................................................................. 74
F. Analisis Angket............................................................................................. 75
G. Pembahasan Analisis Angket ...................................................................... 82
Devi Apri Riyanti, 2015
EFEKTIVITAS PERMAINAN UNO DENGAN MEDIA KARTU DALAM MENINGKATKAN HAFALAN KANJI NIHONGO
NOURYOKU SHIKEN N4
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
BAB V Kesimpulan dan Rekomendasi .................................................................. 84
A. Kesimpulan ................................................................................................... 84
B. Rekomendasi ................................................................................................ 86
Daftar Pustaka ......................................................................................................... 88
Devi Apri Riyanti, 2015
EFEKTIVITAS PERMAINAN UNO DENGAN MEDIA KARTU DALAM MENINGKATKAN HAFALAN KANJI NIHONGO
NOURYOKU SHIKEN N4
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
ABSTRAK ................................................................................................................ i
KATA PENGANTAR .............................................................................................. xi
DAFTAR ISI............................................................................................................. xiii
DAFTAR TABEL .......................................................................................... .......xviii
DAFTAR GAMBAR ................................................................................................ xix
BAB I PENDAHULUAN ......................................................................................... 1
A. Latar Belakang............................................................................................ 1
B. Rumusan Masalah ...................................................................................... 4
C. Batasan Masalah ......................................................................................... 4
D. Tujuan dan Manfaat Penelitian ................................................................ 5
1. Tujuan Penelitian .................................................................................. 5
2. Manfaat Penelitian ................................................................................ 5
E. Definisi Operasional ................................................................................... 6
1. Efektivitas .............................................................................................. 6
2. Media Pembelajaran............................................................................. 6
3. Permainan.............................................................................................. 7
4. Kartu UNO ............................................................................................ 7
F. Metodologi Penelitian ................................................................................. 7
1. Metode Penelitian ................................................................................. 7
2. Teknik Pengumpulan Data .................................................................. 8
3. Instrumen Penelitian ............................................................................ 8
4. Anggapan Dasar dan Hipotesis Penelitian ......................................... 8
5. Sumber Data .......................................................................................... 9
6. Teknik Pengolahan Data ...................................................................... 9
G. Sistematika Penulisan ................................................................................. 10
BAB II LANDASAN TEORI .................................................................................. 12
Devi Apri Riyanti, 2015
EFEKTIVITAS PERMAINAN UNO DENGAN MEDIA KARTU DALAM MENINGKATKAN HAFALAN KANJI NIHONGO
NOURYOKU SHIKEN N4
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
A. Efektivitas .................................................................................................... 12
1. Pengertian Efektivitas............................................................................ 12
2. Faktor-faktor yang Mempengaruhi Efektivitas .................................. 13
B. Media Pembelajaran................................................................................... 14
1. Media Pembelajaran ............................................................................. 14
2. Fungsi Media Pembelajaran ................................................................ 16
3. Manfaat Media Pembelajaran ............................................................. 17
4. Jenis-jenis Media Pembelajaran .......................................................... 19
C. Media Visual dan Pembelajaran ............................................................... 20
1. Media Visual .......................................................................................... 20
2. Penggunaan Media Visual dalam Pembelajaran ............................... 21
D. Permainan dalam Pembelajaran ............................................................... 25
1. Definisi Permainan ................................................................................ 25
2. Permainan dan Pembelajaran ............................................................. 25
E. Kanji ............................................................................................................. 28
1. Sejarah Huruf Kanji ............................................................................. 28
2. Pembentukan Huruf Kanji .................................................................. 29
3. Cara Baca Huruf Kanji ........................................................................ 31
4. Bushu ...................................................................................................... 33
F. Kartu UNO .................................................................................................. 35
1. Sejarah Kartu UNO .............................................................................. 35
2. Permainan Kartu UNO ........................................................................ 35
3. Kartu UNO Untuk Pembelajaran Kanji ............................................. 38
G. Penelitian Terdahulu .................................................................................. 41
BAB III METODE PENELITIAN ......................................................................... 45
A. Metode Penelitian......................................................................................... 45
B. Desain Penelitian .......................................................................................... 45
C. Variabel Penelitian....................................................................................... 47
D. Populasi dan Sampel .................................................................................... 48
E. Instrumen...................................................................................................... 48
Devi Apri Riyanti, 2015
EFEKTIVITAS PERMAINAN UNO DENGAN MEDIA KARTU DALAM MENINGKATKAN HAFALAN KANJI NIHONGO
NOURYOKU SHIKEN N4
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
1. Tes ........................................................................................................... 49
2. Angket .................................................................................................... 49
F. Uji Kelayakan Instrumen Tes ..................................................................... 50
1. Analisis Tingkat Kesukaran ................................................................. 50
2. Validitas ................................................................................................. 51
3. Reliabilitas ............................................................................................. 51
G. Teknik Pengumpulan Data dan Pengolahan data Tes ............................. 52
1. Teknik Pengumpulan Data Tes ........................................................... 52
2. Pengolahan Data Hasil Tes .................................................................. 53
3. Pengujian Hipotesis .............................................................................. 54
4. Kriteria Efektivitas Pembelajaran ...................................................... 54
5. Teknik Pengumpulan dan Pengolahan Data Angket ........................ 55
6. Rancangan Penelitian ........................................................................... 56
H. RencanaProses Pembelajaran .................................................................... 57
1. Proses Pembelajaran di Kelas Eksperimen ........................................ 57
2. Proses Pembelajaran di Kelas Kontrol ............................................... 59
BAB IV Analisis Penelitian .................................................................................... 60
A. Deskripsi Data .............................................................................................. 60
B. Proses Pembelajaran ................................................................................... 60
1. Kelas Eksperimen ................................................................................. 63
2. Kelas Kontrol ........................................................................................ 64
C. Deskripsi data pretest posttest .................................................................... 64
1. Pre-test ................................................................................................... 64
2. Post-test .................................................................................................. 66
D. Analisis Pre-test dan Post-test..................................................................... 67
1. Analisis Hasil Pre-test ............................................................................ 67
2. Analisis hasil Post-test ........................................................................... 70
3. Kriteria Efektivitas Pembelajaran ....................................................... 73
E. Pembahasan Analisis Hasil Tes .................................................................. 74
F. Analisis Angket............................................................................................. 75
G. Pembahasan Analisis Angket ...................................................................... 82
Devi Apri Riyanti, 2015
EFEKTIVITAS PERMAINAN UNO DENGAN MEDIA KARTU DALAM MENINGKATKAN HAFALAN KANJI NIHONGO
NOURYOKU SHIKEN N4
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu
BAB V Kesimpulan dan Rekomendasi .................................................................. 84
A. Kesimpulan ................................................................................................... 84
B. Rekomendasi ................................................................................................ 86
Daftar Pustaka ......................................................................................................... 88
Devi Apri Riyanti, 2015
EFEKTIVITAS PERMAINAN UNO DENGAN MEDIA KARTU DALAM MENINGKATKAN HAFALAN KANJI NIHONGO
NOURYOKU SHIKEN N4
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu