Blended Learning Syam 28 05 2013 B
L/O/G/O
Syamsul Arifin
Anytime-Anywhere-Anything-Anyone
development of
Blended Learning
[email protected];hp:081-2354-2233
www.edutechsyam.com; http://p3ai.its.ac.id
Paradigms Shift
Yesterday:Student Relationship With Information
Challenge : How to Get Information
Paradigms Shift
Today: Student Relationship With Information
Challenge : How to Filter Information
The history of technology in education
Courtesy from YouTube
Education 3.0-A Paradigm Shift
Web Base Education
Education 4.0
Education 3.0
Education 2.0
Education 1.0
• Mostly READ Web
• Limited number of
authors
• Millions of users
• Limited interactivity
• Static info and home
pages
• Owning content
• HTML, portals
• Web forms
• Directories
(taxonomy)
• Ex:Britanica Online
Web 1.0
Information Web
Web Learning 1.0
(reading)
~ 2000
• Mostly READ-WRITECOMMUNICATE Web
• Millions of authors
• Billions of users
• Great interactivity
(blogs, wikis, etc)
• Sharing content
• XML, RSS
• Web applications
• Tagging
• Ex: Wikipedia
Web 2.0
Social Web
Collaborative RMM
Web Learning 2.0
~ 2010
• Mostly MOBILE &
PERSONAL Web
• Focus on individual
user
• Integrated ondemand dynamic
content
• Semantic web and
content objects
• Widgets, mashups,
metadata, dynamic
web services,
ontology
• User behavior
• Active user
engagement
• Mostly SELFLEARNING, SELFORGANISING Web
• Focus on individual
user, Subject domain,
Level of Knowledge
• Internet as a
universal world
computer
• Web as a universal
knowledge base.
Web 3.0
Semantic Web
Personalized
Web Learning 3.0
Web 4.0
Intelligent Web
Learning 4.0
~ 2020
~ 2030
Development of m-Learning
Ways of Learning
Educational Environment
Distance Learning
F2F
F2F Indoor
(Electronic Supported
Collaborative Learning)
F2F
Outdoor
Off-line
On-line
(Computer Base
Learning / CBT)
Module CD/DVD
Multimedia
Vicom /
Telecom
Syamsul Arifin, 2013
e-Learning
m-Learning
Video
Streaming
10 NEGARA PENGGUNA INTERNET TERBESAR
Jml Penduduk (Jt)
PERANCIS
INGGRIS
Pengguna Internet (Jt)
65,63
52,2
63,04
67,4
2,2
193,94
47,7
88,4
45,6
101,2
79,5
1200
313,84
70,1
538
3,7
4,2
137
254
1340
2,3
2,8
67,9
127,37
22,1
83
142,5
INDIA
CINA
83,6
55
81,3
BRAZIL
USA
2,2
248,64
RUSIA
JEPANG
% Pengguna Internet dunia
79,6
52,7
INDONSIA
JERMAN
% Penetrasi Pengguna Internet dari Jml penduduk
11,4
5,7
10,2
40,1
22,4
Sumber:
detikCom
15/04/2013
15:11 wib
Fino YK,
detikInet
L/O/G/O
What is e-Learning ?
Anytime-Anywhere-Anything-Anyone
development of
Blended Learning
www.edutechsyam.com
What is eLearning?
Pembelajaran yang menggunakan TIK (ICT) secara
efektiv & terintegrasi ; kurikulum, bahan
ajar,metodologi, kolaborasi & komunikasi antara
mahasiswa, dosen, universitas, dan stakeholders.
Digital
Curriculum
Improved
Learning
Methods
Professional
Development
eLearning
eLearning
ingredients
Environments
Technology
Connectivity
Knowledge Communities in Higher Education
INTERNET
Mailing List
Discussion Groups
Email
Website
Newsgroup
Center of Excellence
Community of Interest
Research Group
Chat
Knowledge Center
Structure of an LMS
eLearning: Stages of Evolution
Source: Blackboard + Intel
EXPLORATORY
SUPPORTED
INSTITUTIONAL GROWTH
- eLearning system - 20%+ of Profs post
is unsupported
material/instructions
experiment
- Students able to
read lecture notes
online for some
courses
- eLearning
supported but not in
wide usage
Phase I
Phase 2
STRATEGIC
- 100% WiFi
- 50%+ courses
delivered w/ online
content
- Student starts to
work in virtual
teams
Phase 3
MISSION
CRITICAL
- 80%+ courses
delivered with
online content
TRANSFOR
MATIVE
- 100% courses
delivered online
- Prof conducts
online tests,
tracks students
- Prof‘s hold webinars
progress and
and hold e-polls to
adapts teaching
to monitor and
methods
grade students
- Student knows
- Wide use of online
how they are
assignmnets and
competing among
exams
peers, totally
selfreliant for
success
Phase 4
TIME
Universities must plan and manage these stages
Phase 5
Komponen e-Learning
PEDAGOGICAL/
ANDROGOGICAL
TECHNOLOGI
CAL
INTERFACE
DESIGN
ETHICAL
1. Content Analysis 1. Infrastructure
2. Audience Analysis
planning
3. Goal Analysis
2. Hardware
4. Medium Analysis 3. Software
5. Design approach
6. Organization
7. Methods and
Strategies
1. Page and site
design
2. Content design
3. Navigation
4. Accessibility
5. Usability
testing
1. Social and Political
Influence
2. Cultural Diversity
3. Bias
4. Geographical
diversity
5. Learner diversity
6. Digital Divide
7. Etiquette
8. Legal issues
MANAGEMENT
EVALUATION
RESOURCE
SUPPORT
INSTITUTIONAL
1. E-Learning
Content
Development
2. E-Learning
Maintenance
1. Assessment of
learners
2. Evaluation of
the instruction
& learning
environment
1. Online support
2. Resources
1.Administrative
Affairs
2.Academic affairs
3.Student services
Star
Identifikasi Kebutuhan Belajar
Learning Outcame/Compatancy
Re-Konstruksi
MK
Peta Kompetensi Pembelajaran
Rencana Pembelajaran (RP)
online
Aktivitas Belajar /
Metoda Belajar
Sumber Belajar /
Bahan Kajian
Monitoring
Proses Pembelajaran
Evaluasi (Instructional Research)
End
Desain eLearning
Asesmen
RANCANGAN PEMBELAJARAN
(lesson Plan)
(1)
(2)
(3)
(4)
Materi
Mingg Sub-Learning
Indikat
Outcome
Pembelajar
or
u Kean
(SubKompetensi) [Referensi]
1,2
3
4
Mahasiswa mampu
menjelaskan jenis-jenis
sumber energi fossil,
non-fossil dan
diversifikasi energi.
Pengantar
Konversi Energi :
Sumber energi
fossil dan nonfossil.
[K1_Pengantar.p
pt &
K2_Energy&Sust
ainability.ppt ]
•Ketepatan
membedaka
n jenis-jenis
sumber
energi.
•Jumlah
jenis-jenis
energi yang
mempu
dijelaskan.
•Kerjasama,
•Keaktifitas
dalam tim.
(5)
Aktivitas Pembelajaran Mhs.
[Estimasi waktu]
F2F
Kuliah &
Brainstorming,
Diskusi kelompok,
[TM: 2x(4x50”)]
(Tugas-1: Menyusun
Root Map TKE)
[BT+BM:4x(4x50”)]
Online
Reading
(textbooks and
online
hypertexts):
Share-ITS
Discussion
online
(Synchronous
(FB) /
Asynchronous
(Share-ITS)
Partisipan (mhs &
dosen)
Suplemen
(tambahan)
Komplemen
(Pelengkap)
Pengganti
(subtitusi)
(6)
Asesmen
Bentuk
Luaran
Non-Tes :
•Root Map TKE.
•Makalah,
•Slide presentasi.
Bobot
5%
Lingkungan Moodle : SHARE-ITS
Edit course settings
Add a resource
Insert a label
Compose a text page
Compose a web page
Link to a filr or web site
Display a directory
Add an IMS Content Package
Add an activity
Assignments
Advanced uploading of files
Online text
Offline activity
Chat
Choice
Database
Flashcard-Trainer
Forum
Glossary
Lesson
Media
Mobile Learning Object
Mobile-Tag
Quiz
SCORM/AICC
Slideshow
Survey
Wiki
This revised Bloom’s Taxonomy
will assist you as you work to
improve instruction to ensure that
Standards, lessons, and
assessments are aligned.
Lessons are cognitively rich.
Instructional opportunities are
not missed.
A. Factual Knowledge: basic elements that
students must know to be acquainted with
a discipline or solve a problem in it.
a. Knowledge of terminology
b. Knowledge of specific details and
elements
A. Conceptual knowledge: the
interrelationships among the basic
elements within a larger structure that
enable them to function together
a. Knowledge of classification
b. Knowledge of principles and
generalizations
c. Knowledge of theories, models and
structures
A. Procedural knowledge:
How to do something: methods of
inquiry, and criteria for using skills,
algorithms, techniques and methods
a. Knowledge of subject specific skills and
algorithms
b. Knowledge of techniques and methods
c. Knowledge of criteria for determining
when to use appropriate procedures
A. Metacognitive knowledge: knowledge of
cognition in general as well as awareness
of one’s own cognition
a. Strategic knowledge
b. Cognitive tasks, including appropriate
contextual and conditional knowledge
c. Self-knowledge
1.REMEMBER:
retrieving relevant
knowledge from
long term memory
1. Recognizing
2. Recalling
2.UNDERSTAND:
determining the
meaning of
instructional
messages
1. Interpreting
2. Exemplifying
3. Classifying
4. Summarizing
5. Inferring
6. Comparing
7. Explaining
List
Summarize
Reading
(textbooks and
online
hypertexts)
Tests;
Search on
Internet
Describe
3. APPLY:
carrying out or
using a procedure
in a given situation
Executing
Implementing
4. ANALYZE:
breaking material
into its constituent
parts and detecting
how the parts relate
to one another and
to an overall
structure or purpose
1. Differentiating
2. Organizing
3. Attributing
5. EVALUATE:
making
judgments based
on criteria and
standards
1. Checking
2. Critiquing
6. CREATE:
putting elements
together to form a
novel, coherent
whole or make an
original product
1. Generating
2. Planning
3. Producing
Classify
Order
Rank
Combine
Interpret
Experiment
Explain
Assess
Plan
Reading
(textbooks and
online
hypertexts)
Concept maps
Online tests
Tabulate
Predict
Calculate
Differentiate
Conclude
Compose
Reading
(textbooks and
online
hypertexts)
Discussion;
Communication;
Concept
mapping;
Online
collaboration
Practice;
Resolve wellstructured
problems
Case studies
Reflection
Resolve illstructured
problems
Execute
Construct
Achieve
Action
Actualize
Making up
learning
strategy
Activity record
study
Reflection
Appropriate
Use
Reading (text
books and online hypertexts)
Communication;
brainstorming
*SC SDE (Pat Mohr). Adapted from Lorin W. Anderson, David R. Krathwohl et al (Eds.) A Taxonomy for Learning, Teaching, and Assessing: A Revision of Bloom’s Taxonomy of Educational
Objectives 2001; published by Allyn and Bacon, Boston, MA 2001 by Pearson Education; reprinted by permission of the publisher
Blended Learning Domain
BLENDED LEARNING
F2F Learning
Lab Base
(synchronous):
Knowledge
Domain:
-Factual
-Conceptual
-Procedural
-Metacognitive
Learning
Strategy:
lecture,
Discussions,
Role-model
Authentic
Assessment
Static
(synchronous)
Knowledge
Domain:
-Factual
-Conceptual
-Procedural
-Metacognitive
Learning
Strategy:
Collaboration,
Discussions,
Project base,
Problem base,
Discovery,
Authentic
Assessment
Static
Syamsul Arifin
E-Learning
M-Learning
Synchronous
Asynchronous
Synchronous
Asynchronous
Knowledge
Domain:
-Factual
-Conceptual
-Procedural
-Metacognitive
Learning
Strategy:
Reading,
Discussions,
chatting,
Vicon, Telecon,
Online
Assessment
Dynamic
Knowledge
Domain:
-Factual
-Conceptual
-Procedural
-Metacognitive
Learning
Strategy:
Reading,
Discussions,
Online
Assessment
Dynamic
Knowledge
Domain:
-Factual
-Conceptual
-Metacognitive
Learning
Strategy:
Reading,
Discussions,
Chatting,
Skype,
Facetime,
Online
Assessment
Dynamic
Knowledge
Domain:
-Factual
-Conceptual
-Metacognitive
Learning
Strategy:
Reading,
Discussions,
SMS,email,
Online
Assessment
Dynamic
L/O/G/O
What is Mobile Learning ?
Anytime-Anywhere-Anything-Anyone
development of
Mobile Learning
www.edutechsyam.com
What is Mobile Learning ?
Mobile learning is technology supported
learning
spontaneous, personal, portable,
lightweight, situated, handheld,
instant connectivity, context
sensitivity, informal, pervasive, low
costs,…..
L/O/G/O
Why Use Mobile Learning ?
Anytime-Anywhere-Anything-Anyone
development of
Mobile Learning
www.edutechsyam.com
Belajar dg m-Learning ........
Lebih personal,
informasi & pengetahuan lebih melimpah
untuk diakses kapan saja dan dimana saja,
kecepatan akses,
memungkinkan berkolaborasi dg siapa saja,
mengakomodasi keragaman kebutuhan belajar,
Lebih efektif, efisien, dan menyenangkan.
Digital Natives vs. Digital Immigrants
Digital Native Learners
Digital Immigrant Teachers
Lebih suka menerima informasi dengan
cepat dari berbagai sumber multimedia.
Lambat memilih dan mengendalikan
informasi dari sember informasi yang
terbatas
Memilih memproses informasi secara
paralel dan mengerjakan tugas ganda.
Memilih memproses informasi secara
tunggal dan berurut dari sumber yang
terbatas.
Memilih memproses informasi gambar,
suara dan video sebelum teks.
Memilih memproses informasi berupa teks
kemudian gambar, suara dan video.
Lebih memilih akses secara acak melalui
hyperlink informasi multimedia.
Lebih memilih menyediakan informasi yg
linier, logic dan serial.
Lebih memilih untuk berinteraksi / jaringan
bersamaan dengan banyak orang lain.
Lebih memilih untuk bekerja secara
independen daripada dari pada dalam
jaringan dan berinteraksi.
Lebih suka belajar "just-in-time".
Lebih memilih untuk mengajar "just-incase" (pada saat ujian).
Memilih kepuasan instan dan manfaat
instan.
Memilih kepuasan ditangguhkan dan
manfaat ditangguhkan.
Memilih pembelajaran yang relevan,
langsung bermanfaat dan menyenangkan.
Lebih memilih untuk mengajarkan sesuai
panduan kurikulum dan tes standar.
Use of personal devices for m-Learning
Devices of Mobile Learning
m-Learning platform development trends
m-Learning stages of capabilities
L/O/G/O
Why we chose m-learning ?
Anytime-Anywhere-Anything-Anyone
development of
Mobile Learning
www.edutechsyam.com
10 NEGARA PENGGUNA INTERNET TERBESAR
Jml Penduduk (Jt)
PERANCIS
INGGRIS
Pengguna Internet (Jt)
65,63
52,2
63,04
67,4
2,2
193,94
47,7
88,4
45,6
101,2
79,5
1200
313,84
70,1
538
3,7
4,2
137
254
1340
2,3
2,8
67,9
127,37
22,1
83
142,5
INDIA
CINA
83,6
55
81,3
BRAZIL
USA
2,2
248,64
RUSIA
JEPANG
% Pengguna Internet dunia
79,6
52,7
INDONSIA
JERMAN
% Penetrasi Pengguna Internet dari Jml penduduk
11,4
5,7
10,2
40,1
22,4
Sumber:
detikCom
15/04/2013
15:11 wib
Fino YK,
detikInet
Commonly used social media tools in 2012
Frequency of participating in Facebook activities
Junco, R. (2012). Computers in Human Behavior Too much face and not enough books : The relationship between multiple indices of
Facebook use and academic performance. Computers in Human Behavior, 28(1), 187–198. doi:10.1016/j.chb.2011.08.026
L/O/G/O
How to Use Mobile Learning ?
Anytime-Anywhere-Anything-Anyone
development of
Mobile Learning
www.edutechsyam.com
Frame model of m-Learning
DA
(Device Aspect)
LA
Device
Usability
(Learning
Aspect)
Mobile
Learning
Social
Technology
Interaction
Learning
SA
(Social Aspect)
A general classification of m-learning systems
The components of mobile devices
Sumber:Clark N. Quinn, 2012
A mobile technologies classification
The Four C’s of Mobile
L/O/G/O
Research on m-learning, why not ?
Anytime-Anywhere-Anything-Anyone
development of
Mobile Learning
www.edutechsyam.com
Model Research Adoption of m-Learning
Watched
three video
clips:
1. what
mobile
learning,
2. mobile
learning
institute,
3. mobile
devices for
academic
uses.
Cheon, J., Lee, S., Crooks, S. M., & Song, J. (2012). An investigation of mobile learning readiness in higher education based on the theory
of planned behavior. Computers & Education, 59(3), 1054–1064. doi:10.1016/j.compedu.2012.04.015
Model Research Using of M-learning
Attitudinal Constructs
Behavioral Intention
Attitudinal Beliefs
Attitude
Perceived Ease
of Use
EU-1
AT-1
AT-2
EU-2
Perceived
Usefulness
EU-3
AT-3
H10
1. Accessing
course
information,
2. Communicating
with lector,
3. Discussing
about course
content with
other students,
4. Accessing
course
contents(texts,
audio, audiovisual,
5. Collaborating
on course projects
with other
students,
6.Taking a test or
exam.
External Beliefs Constructs
UF-1
UF-3
Normative Beliefs
Instructor
Readiness
IR-1
Subjective
Norm
SN-1
IR-2
Student
Readiness
IR-3
SN-2
SN-3
SR-1
SR-2
SR-3
Control Beliefs
Perceived Selfefficacy
Perceived
Behavioral Control
SE-1
BC-1
SE-2
Learning
autonomy
SE-3
LA-1
LA-2
LA-3
IT-1
IT-2
IT-3
UF-2
H11
Using
M-Learning
(Facebook)
BC-2
BC-3
Intention
Lesson Plan of Fuzzy System Course
F2F 1
2
3
4
FB 1
5
A-1
2
3
10
A-2
7
8
9
10
4
5
4
5
A-1
• Diskusi konsep system
fuzzy
• Review & resume journal
• Melihat Video dan
memberikan komentar
• Quis
A-1
7
A-2
A-2
9
7
9
10
• Diskusi & Quis
• Melihat link video
Tutorial MATLAB di
YouTube & membuat
program strudi kasus
sederhana.
A-3
12 13 14 15 16 17 18
A-3
Studi Kasus (dipilih secara mandiri) &
diskusi dlm JIGSAW
8
8
10
12 13 14 15 16 17 18
Perancangan Sistem Fuzzy dalam
berbagai aplikasi teknik & non-teknik.
• Kuliah ceramah &
diskusi
• Presentasi hasil
program MATLAB
sederhana
Video
Fuzzy Appl
(resume)
3
Article
Resume
Gol Setting
2
9
Prosedure & Analisis
Pengembangan
Arsitektur Sistem
Fuzzy.
Kuliah ceramah & diskusi
Quis (lisan)
eL 1
8
A-2
12 13 14 15 16 17 18
12 13 14 15 16 17 18
• Diskusi & Quis(bisa menyertakan
attachment & link web)
• Diskusi kelompok (bisa menyertakan
attachment & link web)
• Unggah progress hasil pengembangan
hasil rancangan
(teks,foto,video,audio,dll)
A-3
SURVEY-2
Fakta & Konsep Sistem
Fuzzy dlm teori &
aplikasinya.
7
Presentation
and plenary
discussion
A-1
work and
discussions on
collaborativegr
oups
5
work and
discussion
groups
4
forming
groups &
proposing
cases
3
SURVEY-1
2
Video
Tutorial
(Case)
1
A-3
Messages INBOX
(and threads)
Pokes
Events
Shared
items
Applications
Photos & Videos
(with tagging)
Posted items
(text and URLs)
facebook
Groups
Social Networking Tools in Education
The Wall
facebook
m-Learning (facebook)
m-Learning (facebook)
Description of the survey results
Chart diskripsi variabel2 berpengaruh pd niat penggunaan mLearning
4,4
1:Sangat tdk setuju, 2:Tidak setuju, 3:Ragu-ragu, 4:Setuju, 5:Sangat setuju
4,3
4,2
4,1
4
3,9
3,8
3,7
3,6
3,5
Ease of Use
(EU)
Usefulness
(UF)
Attitude (AT)
Instructor
Student
Readiness (IR) Readiness (SR)
Skor Variabel
Subjective
Norm (SN)
Self-efficacy
Learning
Behavioral
(SE)
Autonomy (LA) Control (BC)
Rerata
Responden : 40 mhs peserta MK Sistem Fuzzy (smt-6), semester genap 2013, JTF-ITS
Intention (IT)
e-Learning Vs m-Learning
Chart diskripsi variabel2 berpengaruh pd niat penggunaan eLearning Vs m-Learning
4,4
1:Sangat tdk setuju, 2:Tidak setuju, 3:Ragu-ragu, 4:Setuju, 5:Sangat setuju
4,3
4,2
4,1
4
3,9
3,8
3,7
3,6
3,5
3,4
Ease of Use
(EU)
Usefulness
(UF)
Attitude (AT)
Instructor
Student
Readiness (IR) Readiness
(SR)
e-Learning
Subjective
Norm (SN)
Self-efficacy
(SE)
Learning
Autonomy
(LA)
Behavioral Intention (IT)
Control (BC)
m-Learning
Responden : 40 mhs peserta MK Sistem Fuzzy (smt-6), semester genap 2013, JTF-ITS
Paradigm Shift in b-Learning
Education 1.0…………..………Education 2.0………………....Education 3.0
High
Controlled Learning by Teacher
Low
Low
Self Regulated Learning
High
High
Level of Instructional Design
Low
Low
Technology in Educational
High
Low
Information Access
High
Syamsul Arifin, 2013
L/O/G/O
Terimakasih
Syamsul Arifin
Anytime-Anywhere-Anything-Anyone
development of
Blended Learning
[email protected]; hp:081-2354-2233
www.edutechsyam.com; http://p3ai.its.ac.id
Syamsul Arifin
Anytime-Anywhere-Anything-Anyone
development of
Blended Learning
[email protected];hp:081-2354-2233
www.edutechsyam.com; http://p3ai.its.ac.id
Paradigms Shift
Yesterday:Student Relationship With Information
Challenge : How to Get Information
Paradigms Shift
Today: Student Relationship With Information
Challenge : How to Filter Information
The history of technology in education
Courtesy from YouTube
Education 3.0-A Paradigm Shift
Web Base Education
Education 4.0
Education 3.0
Education 2.0
Education 1.0
• Mostly READ Web
• Limited number of
authors
• Millions of users
• Limited interactivity
• Static info and home
pages
• Owning content
• HTML, portals
• Web forms
• Directories
(taxonomy)
• Ex:Britanica Online
Web 1.0
Information Web
Web Learning 1.0
(reading)
~ 2000
• Mostly READ-WRITECOMMUNICATE Web
• Millions of authors
• Billions of users
• Great interactivity
(blogs, wikis, etc)
• Sharing content
• XML, RSS
• Web applications
• Tagging
• Ex: Wikipedia
Web 2.0
Social Web
Collaborative RMM
Web Learning 2.0
~ 2010
• Mostly MOBILE &
PERSONAL Web
• Focus on individual
user
• Integrated ondemand dynamic
content
• Semantic web and
content objects
• Widgets, mashups,
metadata, dynamic
web services,
ontology
• User behavior
• Active user
engagement
• Mostly SELFLEARNING, SELFORGANISING Web
• Focus on individual
user, Subject domain,
Level of Knowledge
• Internet as a
universal world
computer
• Web as a universal
knowledge base.
Web 3.0
Semantic Web
Personalized
Web Learning 3.0
Web 4.0
Intelligent Web
Learning 4.0
~ 2020
~ 2030
Development of m-Learning
Ways of Learning
Educational Environment
Distance Learning
F2F
F2F Indoor
(Electronic Supported
Collaborative Learning)
F2F
Outdoor
Off-line
On-line
(Computer Base
Learning / CBT)
Module CD/DVD
Multimedia
Vicom /
Telecom
Syamsul Arifin, 2013
e-Learning
m-Learning
Video
Streaming
10 NEGARA PENGGUNA INTERNET TERBESAR
Jml Penduduk (Jt)
PERANCIS
INGGRIS
Pengguna Internet (Jt)
65,63
52,2
63,04
67,4
2,2
193,94
47,7
88,4
45,6
101,2
79,5
1200
313,84
70,1
538
3,7
4,2
137
254
1340
2,3
2,8
67,9
127,37
22,1
83
142,5
INDIA
CINA
83,6
55
81,3
BRAZIL
USA
2,2
248,64
RUSIA
JEPANG
% Pengguna Internet dunia
79,6
52,7
INDONSIA
JERMAN
% Penetrasi Pengguna Internet dari Jml penduduk
11,4
5,7
10,2
40,1
22,4
Sumber:
detikCom
15/04/2013
15:11 wib
Fino YK,
detikInet
L/O/G/O
What is e-Learning ?
Anytime-Anywhere-Anything-Anyone
development of
Blended Learning
www.edutechsyam.com
What is eLearning?
Pembelajaran yang menggunakan TIK (ICT) secara
efektiv & terintegrasi ; kurikulum, bahan
ajar,metodologi, kolaborasi & komunikasi antara
mahasiswa, dosen, universitas, dan stakeholders.
Digital
Curriculum
Improved
Learning
Methods
Professional
Development
eLearning
eLearning
ingredients
Environments
Technology
Connectivity
Knowledge Communities in Higher Education
INTERNET
Mailing List
Discussion Groups
Website
Newsgroup
Center of Excellence
Community of Interest
Research Group
Chat
Knowledge Center
Structure of an LMS
eLearning: Stages of Evolution
Source: Blackboard + Intel
EXPLORATORY
SUPPORTED
INSTITUTIONAL GROWTH
- eLearning system - 20%+ of Profs post
is unsupported
material/instructions
experiment
- Students able to
read lecture notes
online for some
courses
- eLearning
supported but not in
wide usage
Phase I
Phase 2
STRATEGIC
- 100% WiFi
- 50%+ courses
delivered w/ online
content
- Student starts to
work in virtual
teams
Phase 3
MISSION
CRITICAL
- 80%+ courses
delivered with
online content
TRANSFOR
MATIVE
- 100% courses
delivered online
- Prof conducts
online tests,
tracks students
- Prof‘s hold webinars
progress and
and hold e-polls to
adapts teaching
to monitor and
methods
grade students
- Student knows
- Wide use of online
how they are
assignmnets and
competing among
exams
peers, totally
selfreliant for
success
Phase 4
TIME
Universities must plan and manage these stages
Phase 5
Komponen e-Learning
PEDAGOGICAL/
ANDROGOGICAL
TECHNOLOGI
CAL
INTERFACE
DESIGN
ETHICAL
1. Content Analysis 1. Infrastructure
2. Audience Analysis
planning
3. Goal Analysis
2. Hardware
4. Medium Analysis 3. Software
5. Design approach
6. Organization
7. Methods and
Strategies
1. Page and site
design
2. Content design
3. Navigation
4. Accessibility
5. Usability
testing
1. Social and Political
Influence
2. Cultural Diversity
3. Bias
4. Geographical
diversity
5. Learner diversity
6. Digital Divide
7. Etiquette
8. Legal issues
MANAGEMENT
EVALUATION
RESOURCE
SUPPORT
INSTITUTIONAL
1. E-Learning
Content
Development
2. E-Learning
Maintenance
1. Assessment of
learners
2. Evaluation of
the instruction
& learning
environment
1. Online support
2. Resources
1.Administrative
Affairs
2.Academic affairs
3.Student services
Star
Identifikasi Kebutuhan Belajar
Learning Outcame/Compatancy
Re-Konstruksi
MK
Peta Kompetensi Pembelajaran
Rencana Pembelajaran (RP)
online
Aktivitas Belajar /
Metoda Belajar
Sumber Belajar /
Bahan Kajian
Monitoring
Proses Pembelajaran
Evaluasi (Instructional Research)
End
Desain eLearning
Asesmen
RANCANGAN PEMBELAJARAN
(lesson Plan)
(1)
(2)
(3)
(4)
Materi
Mingg Sub-Learning
Indikat
Outcome
Pembelajar
or
u Kean
(SubKompetensi) [Referensi]
1,2
3
4
Mahasiswa mampu
menjelaskan jenis-jenis
sumber energi fossil,
non-fossil dan
diversifikasi energi.
Pengantar
Konversi Energi :
Sumber energi
fossil dan nonfossil.
[K1_Pengantar.p
pt &
K2_Energy&Sust
ainability.ppt ]
•Ketepatan
membedaka
n jenis-jenis
sumber
energi.
•Jumlah
jenis-jenis
energi yang
mempu
dijelaskan.
•Kerjasama,
•Keaktifitas
dalam tim.
(5)
Aktivitas Pembelajaran Mhs.
[Estimasi waktu]
F2F
Kuliah &
Brainstorming,
Diskusi kelompok,
[TM: 2x(4x50”)]
(Tugas-1: Menyusun
Root Map TKE)
[BT+BM:4x(4x50”)]
Online
Reading
(textbooks and
online
hypertexts):
Share-ITS
Discussion
online
(Synchronous
(FB) /
Asynchronous
(Share-ITS)
Partisipan (mhs &
dosen)
Suplemen
(tambahan)
Komplemen
(Pelengkap)
Pengganti
(subtitusi)
(6)
Asesmen
Bentuk
Luaran
Non-Tes :
•Root Map TKE.
•Makalah,
•Slide presentasi.
Bobot
5%
Lingkungan Moodle : SHARE-ITS
Edit course settings
Add a resource
Insert a label
Compose a text page
Compose a web page
Link to a filr or web site
Display a directory
Add an IMS Content Package
Add an activity
Assignments
Advanced uploading of files
Online text
Offline activity
Chat
Choice
Database
Flashcard-Trainer
Forum
Glossary
Lesson
Media
Mobile Learning Object
Mobile-Tag
Quiz
SCORM/AICC
Slideshow
Survey
Wiki
This revised Bloom’s Taxonomy
will assist you as you work to
improve instruction to ensure that
Standards, lessons, and
assessments are aligned.
Lessons are cognitively rich.
Instructional opportunities are
not missed.
A. Factual Knowledge: basic elements that
students must know to be acquainted with
a discipline or solve a problem in it.
a. Knowledge of terminology
b. Knowledge of specific details and
elements
A. Conceptual knowledge: the
interrelationships among the basic
elements within a larger structure that
enable them to function together
a. Knowledge of classification
b. Knowledge of principles and
generalizations
c. Knowledge of theories, models and
structures
A. Procedural knowledge:
How to do something: methods of
inquiry, and criteria for using skills,
algorithms, techniques and methods
a. Knowledge of subject specific skills and
algorithms
b. Knowledge of techniques and methods
c. Knowledge of criteria for determining
when to use appropriate procedures
A. Metacognitive knowledge: knowledge of
cognition in general as well as awareness
of one’s own cognition
a. Strategic knowledge
b. Cognitive tasks, including appropriate
contextual and conditional knowledge
c. Self-knowledge
1.REMEMBER:
retrieving relevant
knowledge from
long term memory
1. Recognizing
2. Recalling
2.UNDERSTAND:
determining the
meaning of
instructional
messages
1. Interpreting
2. Exemplifying
3. Classifying
4. Summarizing
5. Inferring
6. Comparing
7. Explaining
List
Summarize
Reading
(textbooks and
online
hypertexts)
Tests;
Search on
Internet
Describe
3. APPLY:
carrying out or
using a procedure
in a given situation
Executing
Implementing
4. ANALYZE:
breaking material
into its constituent
parts and detecting
how the parts relate
to one another and
to an overall
structure or purpose
1. Differentiating
2. Organizing
3. Attributing
5. EVALUATE:
making
judgments based
on criteria and
standards
1. Checking
2. Critiquing
6. CREATE:
putting elements
together to form a
novel, coherent
whole or make an
original product
1. Generating
2. Planning
3. Producing
Classify
Order
Rank
Combine
Interpret
Experiment
Explain
Assess
Plan
Reading
(textbooks and
online
hypertexts)
Concept maps
Online tests
Tabulate
Predict
Calculate
Differentiate
Conclude
Compose
Reading
(textbooks and
online
hypertexts)
Discussion;
Communication;
Concept
mapping;
Online
collaboration
Practice;
Resolve wellstructured
problems
Case studies
Reflection
Resolve illstructured
problems
Execute
Construct
Achieve
Action
Actualize
Making up
learning
strategy
Activity record
study
Reflection
Appropriate
Use
Reading (text
books and online hypertexts)
Communication;
brainstorming
*SC SDE (Pat Mohr). Adapted from Lorin W. Anderson, David R. Krathwohl et al (Eds.) A Taxonomy for Learning, Teaching, and Assessing: A Revision of Bloom’s Taxonomy of Educational
Objectives 2001; published by Allyn and Bacon, Boston, MA 2001 by Pearson Education; reprinted by permission of the publisher
Blended Learning Domain
BLENDED LEARNING
F2F Learning
Lab Base
(synchronous):
Knowledge
Domain:
-Factual
-Conceptual
-Procedural
-Metacognitive
Learning
Strategy:
lecture,
Discussions,
Role-model
Authentic
Assessment
Static
(synchronous)
Knowledge
Domain:
-Factual
-Conceptual
-Procedural
-Metacognitive
Learning
Strategy:
Collaboration,
Discussions,
Project base,
Problem base,
Discovery,
Authentic
Assessment
Static
Syamsul Arifin
E-Learning
M-Learning
Synchronous
Asynchronous
Synchronous
Asynchronous
Knowledge
Domain:
-Factual
-Conceptual
-Procedural
-Metacognitive
Learning
Strategy:
Reading,
Discussions,
chatting,
Vicon, Telecon,
Online
Assessment
Dynamic
Knowledge
Domain:
-Factual
-Conceptual
-Procedural
-Metacognitive
Learning
Strategy:
Reading,
Discussions,
Online
Assessment
Dynamic
Knowledge
Domain:
-Factual
-Conceptual
-Metacognitive
Learning
Strategy:
Reading,
Discussions,
Chatting,
Skype,
Facetime,
Online
Assessment
Dynamic
Knowledge
Domain:
-Factual
-Conceptual
-Metacognitive
Learning
Strategy:
Reading,
Discussions,
SMS,email,
Online
Assessment
Dynamic
L/O/G/O
What is Mobile Learning ?
Anytime-Anywhere-Anything-Anyone
development of
Mobile Learning
www.edutechsyam.com
What is Mobile Learning ?
Mobile learning is technology supported
learning
spontaneous, personal, portable,
lightweight, situated, handheld,
instant connectivity, context
sensitivity, informal, pervasive, low
costs,…..
L/O/G/O
Why Use Mobile Learning ?
Anytime-Anywhere-Anything-Anyone
development of
Mobile Learning
www.edutechsyam.com
Belajar dg m-Learning ........
Lebih personal,
informasi & pengetahuan lebih melimpah
untuk diakses kapan saja dan dimana saja,
kecepatan akses,
memungkinkan berkolaborasi dg siapa saja,
mengakomodasi keragaman kebutuhan belajar,
Lebih efektif, efisien, dan menyenangkan.
Digital Natives vs. Digital Immigrants
Digital Native Learners
Digital Immigrant Teachers
Lebih suka menerima informasi dengan
cepat dari berbagai sumber multimedia.
Lambat memilih dan mengendalikan
informasi dari sember informasi yang
terbatas
Memilih memproses informasi secara
paralel dan mengerjakan tugas ganda.
Memilih memproses informasi secara
tunggal dan berurut dari sumber yang
terbatas.
Memilih memproses informasi gambar,
suara dan video sebelum teks.
Memilih memproses informasi berupa teks
kemudian gambar, suara dan video.
Lebih memilih akses secara acak melalui
hyperlink informasi multimedia.
Lebih memilih menyediakan informasi yg
linier, logic dan serial.
Lebih memilih untuk berinteraksi / jaringan
bersamaan dengan banyak orang lain.
Lebih memilih untuk bekerja secara
independen daripada dari pada dalam
jaringan dan berinteraksi.
Lebih suka belajar "just-in-time".
Lebih memilih untuk mengajar "just-incase" (pada saat ujian).
Memilih kepuasan instan dan manfaat
instan.
Memilih kepuasan ditangguhkan dan
manfaat ditangguhkan.
Memilih pembelajaran yang relevan,
langsung bermanfaat dan menyenangkan.
Lebih memilih untuk mengajarkan sesuai
panduan kurikulum dan tes standar.
Use of personal devices for m-Learning
Devices of Mobile Learning
m-Learning platform development trends
m-Learning stages of capabilities
L/O/G/O
Why we chose m-learning ?
Anytime-Anywhere-Anything-Anyone
development of
Mobile Learning
www.edutechsyam.com
10 NEGARA PENGGUNA INTERNET TERBESAR
Jml Penduduk (Jt)
PERANCIS
INGGRIS
Pengguna Internet (Jt)
65,63
52,2
63,04
67,4
2,2
193,94
47,7
88,4
45,6
101,2
79,5
1200
313,84
70,1
538
3,7
4,2
137
254
1340
2,3
2,8
67,9
127,37
22,1
83
142,5
INDIA
CINA
83,6
55
81,3
BRAZIL
USA
2,2
248,64
RUSIA
JEPANG
% Pengguna Internet dunia
79,6
52,7
INDONSIA
JERMAN
% Penetrasi Pengguna Internet dari Jml penduduk
11,4
5,7
10,2
40,1
22,4
Sumber:
detikCom
15/04/2013
15:11 wib
Fino YK,
detikInet
Commonly used social media tools in 2012
Frequency of participating in Facebook activities
Junco, R. (2012). Computers in Human Behavior Too much face and not enough books : The relationship between multiple indices of
Facebook use and academic performance. Computers in Human Behavior, 28(1), 187–198. doi:10.1016/j.chb.2011.08.026
L/O/G/O
How to Use Mobile Learning ?
Anytime-Anywhere-Anything-Anyone
development of
Mobile Learning
www.edutechsyam.com
Frame model of m-Learning
DA
(Device Aspect)
LA
Device
Usability
(Learning
Aspect)
Mobile
Learning
Social
Technology
Interaction
Learning
SA
(Social Aspect)
A general classification of m-learning systems
The components of mobile devices
Sumber:Clark N. Quinn, 2012
A mobile technologies classification
The Four C’s of Mobile
L/O/G/O
Research on m-learning, why not ?
Anytime-Anywhere-Anything-Anyone
development of
Mobile Learning
www.edutechsyam.com
Model Research Adoption of m-Learning
Watched
three video
clips:
1. what
mobile
learning,
2. mobile
learning
institute,
3. mobile
devices for
academic
uses.
Cheon, J., Lee, S., Crooks, S. M., & Song, J. (2012). An investigation of mobile learning readiness in higher education based on the theory
of planned behavior. Computers & Education, 59(3), 1054–1064. doi:10.1016/j.compedu.2012.04.015
Model Research Using of M-learning
Attitudinal Constructs
Behavioral Intention
Attitudinal Beliefs
Attitude
Perceived Ease
of Use
EU-1
AT-1
AT-2
EU-2
Perceived
Usefulness
EU-3
AT-3
H10
1. Accessing
course
information,
2. Communicating
with lector,
3. Discussing
about course
content with
other students,
4. Accessing
course
contents(texts,
audio, audiovisual,
5. Collaborating
on course projects
with other
students,
6.Taking a test or
exam.
External Beliefs Constructs
UF-1
UF-3
Normative Beliefs
Instructor
Readiness
IR-1
Subjective
Norm
SN-1
IR-2
Student
Readiness
IR-3
SN-2
SN-3
SR-1
SR-2
SR-3
Control Beliefs
Perceived Selfefficacy
Perceived
Behavioral Control
SE-1
BC-1
SE-2
Learning
autonomy
SE-3
LA-1
LA-2
LA-3
IT-1
IT-2
IT-3
UF-2
H11
Using
M-Learning
(Facebook)
BC-2
BC-3
Intention
Lesson Plan of Fuzzy System Course
F2F 1
2
3
4
FB 1
5
A-1
2
3
10
A-2
7
8
9
10
4
5
4
5
A-1
• Diskusi konsep system
fuzzy
• Review & resume journal
• Melihat Video dan
memberikan komentar
• Quis
A-1
7
A-2
A-2
9
7
9
10
• Diskusi & Quis
• Melihat link video
Tutorial MATLAB di
YouTube & membuat
program strudi kasus
sederhana.
A-3
12 13 14 15 16 17 18
A-3
Studi Kasus (dipilih secara mandiri) &
diskusi dlm JIGSAW
8
8
10
12 13 14 15 16 17 18
Perancangan Sistem Fuzzy dalam
berbagai aplikasi teknik & non-teknik.
• Kuliah ceramah &
diskusi
• Presentasi hasil
program MATLAB
sederhana
Video
Fuzzy Appl
(resume)
3
Article
Resume
Gol Setting
2
9
Prosedure & Analisis
Pengembangan
Arsitektur Sistem
Fuzzy.
Kuliah ceramah & diskusi
Quis (lisan)
eL 1
8
A-2
12 13 14 15 16 17 18
12 13 14 15 16 17 18
• Diskusi & Quis(bisa menyertakan
attachment & link web)
• Diskusi kelompok (bisa menyertakan
attachment & link web)
• Unggah progress hasil pengembangan
hasil rancangan
(teks,foto,video,audio,dll)
A-3
SURVEY-2
Fakta & Konsep Sistem
Fuzzy dlm teori &
aplikasinya.
7
Presentation
and plenary
discussion
A-1
work and
discussions on
collaborativegr
oups
5
work and
discussion
groups
4
forming
groups &
proposing
cases
3
SURVEY-1
2
Video
Tutorial
(Case)
1
A-3
Messages INBOX
(and threads)
Pokes
Events
Shared
items
Applications
Photos & Videos
(with tagging)
Posted items
(text and URLs)
Groups
Social Networking Tools in Education
The Wall
m-Learning (facebook)
m-Learning (facebook)
Description of the survey results
Chart diskripsi variabel2 berpengaruh pd niat penggunaan mLearning
4,4
1:Sangat tdk setuju, 2:Tidak setuju, 3:Ragu-ragu, 4:Setuju, 5:Sangat setuju
4,3
4,2
4,1
4
3,9
3,8
3,7
3,6
3,5
Ease of Use
(EU)
Usefulness
(UF)
Attitude (AT)
Instructor
Student
Readiness (IR) Readiness (SR)
Skor Variabel
Subjective
Norm (SN)
Self-efficacy
Learning
Behavioral
(SE)
Autonomy (LA) Control (BC)
Rerata
Responden : 40 mhs peserta MK Sistem Fuzzy (smt-6), semester genap 2013, JTF-ITS
Intention (IT)
e-Learning Vs m-Learning
Chart diskripsi variabel2 berpengaruh pd niat penggunaan eLearning Vs m-Learning
4,4
1:Sangat tdk setuju, 2:Tidak setuju, 3:Ragu-ragu, 4:Setuju, 5:Sangat setuju
4,3
4,2
4,1
4
3,9
3,8
3,7
3,6
3,5
3,4
Ease of Use
(EU)
Usefulness
(UF)
Attitude (AT)
Instructor
Student
Readiness (IR) Readiness
(SR)
e-Learning
Subjective
Norm (SN)
Self-efficacy
(SE)
Learning
Autonomy
(LA)
Behavioral Intention (IT)
Control (BC)
m-Learning
Responden : 40 mhs peserta MK Sistem Fuzzy (smt-6), semester genap 2013, JTF-ITS
Paradigm Shift in b-Learning
Education 1.0…………..………Education 2.0………………....Education 3.0
High
Controlled Learning by Teacher
Low
Low
Self Regulated Learning
High
High
Level of Instructional Design
Low
Low
Technology in Educational
High
Low
Information Access
High
Syamsul Arifin, 2013
L/O/G/O
Terimakasih
Syamsul Arifin
Anytime-Anywhere-Anything-Anyone
development of
Blended Learning
[email protected]; hp:081-2354-2233
www.edutechsyam.com; http://p3ai.its.ac.id