AN ANALYSIS OF SPEECH ACTS USED IN RF ONLINE GAME A THESIS

  AN ANALYSIS OF SPEECH ACTS USED IN RF ONLINE GAME A THESIS By: Leonardo Chandra Thomas Student Number : 11.80.0038 ENGLISH LETTERS STUDY PROGRAMME FACULTY OF LANGUAGE AND ARTS SOEGIJAPRANATA CATHOLIC UNIVERSITY SEMARANG

  

AN ANALYSIS OF SPEECH ACTS USED IN RF ONLINE GAME

A Thesis Presented as Partial Fulfilment of the Requirements to Obtain the

Sarjana Sastra Degree in the English Letters Study Programme

  

By:

Leonardo Chandra Thomas

Student Number : 11.80.0038

ENGLISH LETTERS STUDY PROGRAMME

  

FACULTY OF LANGUAGE AND ARTS

SOEGIJAPRANATA CATHOLIC UNIVERSITY

SEMARANG

  A THESIS ON AN ANALYSIS OF SPEECH ACTS USED IN RF ONLINE GAME Leonardo Chandra Thomas Student Number : 11.80.0038 Approved by, th

Antonius Suratno Ph.D September 16 , 2014

Major Sponsor th

  

Cecilia Titiek Murniati Ph.D September 16 , 2014

  th

A thesis defended in front of the Board of Examiners on September 16 , 2014

and declared acceptable

  

BOARD OF EXAMINERS

Chairperson : Antonius Suratno Ph.D ....................

  Secretary : Cecilia Titiek Murniati Ph.D .................... Member : Emilia Ninik Aydawati, SP., M.Hum .................... th Semarang, September 16 , 2014 Faculty of Language and Arts Soegijapranata Catholic University

Dean,

  Angelika Riyandari Ph.D 058.1.1996.201

  

ACKNOWLEDGEMENT

  First of all, I would like to thank Jesus Christ for His blessing and guidance so that I can finish my thesis. I know that I would never make this achievement without His blessing.

  Further, I would like to express my gratitude to my beloved father (Nurdin Thomas), my beloved mom (Imelia Irwanto), and my beloved sisters (Eva, Alice, Hallena). I will never be who I am now without them in my life.

  My deepest gratitude also goes to my major sponsor Antonius Suratno, Ph.D who has sincerely and patiently helped and guided me in this journey. He has given me a lot of useful advices for my thesis improvement. He has helped me a lot to improve my grammar. My sincere gratitude also goes to Cecilia Titiek Murniati, Ph.D as the co-sponsor of this thesis. She has helped me correcting and improving my thesis. She has helped me in my acknowledgement in using coding.

  Both my supervisors encouraged me to finish my thesis. It is really a privilege for me to work under their supervision.

  Then, I would also like to express my gratitude and appreciation to all the lecturers in Faculty of Language and Arts. They have given me a lot of valuable knowledge. Especially for Ibu Ninik and Ibu Ekawati, I would like to thank you for always willing to answer and respond to my questions, concerns and difficulties.

  Lastly, I would like to express my warmest gratitude to my best friend would also to deliver my gratitude to all my friends in the faculty. You guys are making my academic years becoming fun and not boring, glad to know you all in this dearest faculty.

  th

  Semarang, September, 16 2014 Leonardo Chandra Thomas

  

TABLE OF CONTENTS

  PAGES OF TITLE ii

  PAGES OF APPROVAL iii

  ACKNOWLEDGMENTS v

  TABLE OF CONTENTS vii

  LIST OF GRAPHS xii

  ABSTRACT xiv

  ABSTRAK xv

  LIST OF ACRONYM xvi

  CHAPTER 1. INTRODUCTION

  1

  1.1 Background

  1

  1.2 Field of the study

  3

  1.3 Scope of the study

  3

  1.4 Problem formulation

  3

  1.5 Objective of the study

  4

  1.6 Significance of the study

  4

  1.7 Definition of term

  4 CHAPTER 2. LITERATURE REVIEW

  6

  2.1 Previous Study

  6

  2.2 Pragmatics

  6

  2.3.1 Locutionary act

  8

  2.3.2 Illocutionary act

  8

  2.3.3 Perlocutionary act

  8

  2.4 Speech act classifications

  8

  2.4.1 Declarations

  10

  2.4.2 Representatives

  11

  2.4.2.2 Assertions

  12

  2.4.2.3 Conclusions

  12

  2.4.2.4 Descriptions

  12

  2.4.3 Expressives

  13

  2.4.3.1 Statement of Pleasure

  13

  2.4.3.2 Statement of Pain

  14

  2.4.3.3 Statement of Like

  14

  2.4.3.4 Statement of Dislike

  14

  2.4.3.5 Statement of Joy

  14

  2.4.3.6 Statement of Sorrow

  15

  2.4.4 Directives

  15

  2.4.4.1 Command

  15

  2.4.4.2 Request

  16

  2.4.4.3 Suggestion

  16

  2.4.4.4 Order

  16

  2.4.5.1 Promise

  17

  2.4.5.2 Threat

  17

  2.4.5.3 Refusal

  17

  2.4.5.4 Pledge

  18

  2.4 Rising Force Online Game

  18 CHAPTER 3. RESEARCH METHODOLOGY

  20

  3.1.1 Participants and Material

  21

  3.1.2 Instrument

  21

  3.1.3 Procedure

  21

  3.2 Data analysis

  22

  3.2.1 Coding

  22 CHAPTER 4. DATA ANALYSIS AND INTERPRETATION

  24

  4.1 Speech acts in RF online game

  24

  4.1.1 Declarations

  24

  4.1.2 Representatives

  26

  4.1.2.1 Statement of fact

  26

  4.1.2.2 Assertions

  27

  4.1.2.3 Conclusions

  28

  4.1.2.4 Descriptions

  29

  4.1.3 Expressives

  30

  4.1.3.1 Statement of pleasure

  30

  4.1.3.3 Statement of like

  31

  4.1.3.4 Statement of dislike

  32

  4.1.3.5 Statement of joy

  32

  4.1.3.6 Statement of sorrow

  33

  4.1.4 Directives

  34

  4.1.4.1 Command

  34

  4.1.4.3 Request

  35

  4.1.4.4 Suggestion

  37

  4.1.5 Commissives

  38

  4.1.5.1 Promise

  38

  4.1.5.2 Threat

  39

  4.1.5.3 Refusal

  40

  4.1.5.4 Pledge

  40

  4.2 The most dominant speech acts in RF online game

  40 CHAPTER 5. CONCLUSION AND SUGGESTION

  44

  5.1 Conclusion

  44

  5.2 Suggestion

  44 BIBLIOGRAPHY

  46 APPENDICES

  

LIST OF TABLES

  Table 4.1: The number of each kind of speech acts

  41 Table 4.2: The frequency of the most dominant of speech acts

  42 Graph 2.1: Fifth general function of speech acts (Yule, 1996, p. 55)

  10

  APPENDICES A. List of overall speech acts in RF online game.

  B. The analysis of List of overall speech acts in RF online game.

  C. RF online game conversations transcript.

  

ABSTRACT

  This thesis, entitled “An Analysis of Speech Acts used in RF online game”, discusses the kinds of speech acts in the chat box in RF online game by using the theory of Yule (1996). The problems that have been analyzed are (1) the speech acts used in RF online game (2) the context each type of speech acts used in RF

  

online game (3) the most dominant of speech acts which appear in RF online

game. Analysis result obtained from 1048 utterances shows that the speech acts

  used are declarations (17.75%), representatives (22.9%), expressives (4.2%), directives (54.3%) and commissives (0.85%). Thus, the most dominant speech acts in RF online game is Declarations because the game is about a war between three races to achieve limited resources in Novus Galaxy.

  

ABSTRAK

  Tesis ini berjudul

  “An Analysis of Speech Acts Used in RF Online Game”

  membahas jenis-jenis dari speech act yang ada di kotak percakapan game RF dengan menggunakan teori Yule (1996). Permasalahan yang telah dianalisa adalah

  

(1) the speech acts used in RF online game, (2) the context each type of speech

acts used in RF online game (3) the most dominant of speech acts which appear in

RF online game. Hasil analisa diperoleh dari 1048 ucapan menjelaskan jika

  speech acts yang digunakan adalah declarations (17.75%), representatives

  

(22.9%), expressives (4.2%), directives (54.3%) and commissives (0.85%) . Jadi,

  speech act yang lebih dominan di dalam game RF adalah Declarations karena game ini menceritakan sebuah kisah mengenai perang antara tiga bangsa memperebutkan sumberdaya yang terbatas di planet Novus.

  A : Accretia ABA : Assassin Builder A ACC : Accretia Chip Control AD : Attack Defense B : Buy BCC : Bellato Chip Control Bells : Bellato BK : Black Knight CB : Chip Battle CCC : Cora Chip Control Cpt : Contribution Point CR : Close Range CX : Coin Exchange DEF : Defend DP : Dark Plain DPS : Damage per Second DS : Dark Staff FF : Focus Fire FFA : Free for All Fck : Fuck FR : Force Robe GB : Gold Box

  Gyz : Guys GvG : Guild Versus Guild Hec : Hecate HQ : Headquarter HSK : Holy Stone Keeper Int : Intense LFP : Look for a Party LR : Long Range Lv : Level M : Million Min : Minute MMORPG : Massive Multiplayer Online Role-Playing Game Nyc : Nice OCL : Outcast Land Ok : Okay OP : Over Price Otw : On The Way Pcs : Pieces Ph : Philippine Pk : Player Kills Pls : Please Pm : Personal Message PT : Party PVP : Player Versus Player

  RG : Re-Group RFO : Rising Force Online S : Sell SB : Shiny Boxes Specs : Specialists STC : Super Turncoats Ty : Thank You UMT : Unmanned Mining Tools

  VA : Velocity Acuity Vamp : Vampire Velo : Velocity

  VC : Volcanic Cauldron W : With WTB : Wish to Buy WTF : What The Fuck WTS : Wish to Sell WTT : Wish to Trade