INCREASING MOTIVATION AND LEARNING ACTIVITIES IN ACCOUNTING THROUGH ACTIVE LEARNING MODEL USING DOMINO CARD LEARNING MEDIA IN CLASS X AK 3 SMKN 1 BANTUL ACADEMIC YEAR 2014.

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And whoever does an atom’s weight of evil will see it [99:8] -Holly Qur’an: Az-Zalzalah 7:8-

I am lucky when I can life ‘luxuriously’, in modesty. -The Author-

Optimism means optimism, kindness means kindness, keep going means keep going. Giving no excuse for positivism is the source of real happiness.

-The Author-

Life decisions do need consistency. The chances I’m taking and every move I make might shake my faith sometimes. Because there will always going to be another mountain, I’m always gonna wanna to make it move. Always going to be an uphill battle and sometimes I’m gonna have to lose but no, I’m not breaking. I may not know it but these are the moments that I’m gonna remember the most. I just gotta keep going. I have to keep trying and keep my head held high. At the end it is still about how fast I get there and about who’s waiting on the other side. It is the climb and I love the climb that’s why I also love my lectures, my facilitators, my coaches, my partners, my best friends and surely anyone I meet in this live. They are my truly my assets.

-The Climb, Jessi Alexander and Jon Mabe with necessary revisions by the Author-


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♥ My Mom and My Dad

Best parents, who always support me in ups and downs, appreciate my life choices and who keenly whisper my name into best prayers of what we expect the

best for the family.

♥ My elder brother, Daru Jati Kriswono who always support me in finishing this undergraduate process and for the endless love you always offer anytime I need. My little brother, Baskoro Nurrohman. Hope you can always grow exceed your

brother and sister.

♥ My Amerta Edu-Travel Community that consistently live our idealism and youth spirit in the contribution in educational world. Especially for the founder, Gurnito, Jarot, Fitri, and Agus thank you for always able to execute luxury plans

into actions and being the source of spirit.

♥ My XL Future Leaders family who answers my long wait of the environment in which we can compete fairly, grow together in harmony where we can be

our-real-selves without any stereotype. Thank you for always able to give above average satisfying feedback in everycircumstance we fight for.

♥ My HIMA DIKSI and University Research Unit (UKM Penelitian) family who able to give me place to grow from nothing to something. Thank you for teaching

me in patience and love.

♥ My International Accounting Education classmates and all Accounting Education friends who always available whenever I need the warmth friendship.

♥ My Almamater, UNY that teaches me valuable lessons I will never get in any other places.


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vii Oleh:

Dwi Martutiningrum 10418244020

ABSTRAK

Implementasi Model Pembelajaran Active Learning dengan Media Kartu Domino dilaksanakan atas dasar permasalahan yang ada pada Motivasi dan Aktivitas Belajar Akuntansi yang belum maksimal dan perlu ditingkatkan pada kelas X AK3 SMKN 1 Bantul tahun akademik 2014.

Penelitian ini merupakan penelitian tindakan kelas yang dilaksanakan dalam dua siklus dengan subjek penelitian siswa kelas X AK 3 SMKN 1 Bantul tahun akademik 2014 yang terdiri dari 33 siswa. Setiap satu siklus tindakan terdiri dari empat tahap yaitu perencanaan, tindakan, pengamatan dan refleksi. Instrumen penelitian yang digunakan adalah lembar observasi, angket dan catatan lapangan. Teknik analisis data yang digunakan adalah analisis data deskriptif kuantitatif dengan presentase dan deskriptif kualitatif.

Hasil penelitian tindakan kelas ini menunjukkan peningkatan pada presentase skor motivasi dan aktivitas belajar akuntansi.Presentase peningkatan motivasi belajar akuntansi yang dicapai sebesar 8,55% dari pencapaian sebesar 78,83% pada siklus I dan meningkat sebesar 87,38% pada siklus II. Presentase peningkatan aktivitas belajar akuntansi yang dicapai sebesar 7,53% dari 79,86% pada siklus I dan meningkat menjadi 87,38% pada siklus II. Berdasarkan presentasesecara individu pada motivasi belajar siswa, peningkatan yangdicapai sebesar 8,86% dari pencapaian 78,46% pada siklus I dan meningkat menjadi 87,32% pada siklus II. Peningkatan presentase secara individu pada aktivitas belajar siswa dicapai sebesar 7,41% dengan pencapaian 80,17% pada siklus I meningkat menjadi 87,58% pada siklus II. Data ini menunjukkan bahwa implementasi model pembelajaran Active Learing berbantu media Kartu Domino dapat meiningkatkan motivasi dan aktivitas belajar siswa kelas X AK 3 SMKN 1 Bantul tahun pelajaran 2014.

Kata kunci: Active Learning berbantu media Kartu Domino, Motivasi Belajar Akuntansi, Aktivitas Belajar Akuntansi.


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viii By:

Dwi Martutiningrum 10418244020 ABSTRACT

The implementation of Active Learning Model using Domino Card Learning Media is conducted based on the problem occur in Students’ Learning Motivation and Students’ Learning Activity that needed to be improved in X AK 3 SMKN 1 Bantul academic year 2014.

This research is an action research which was conducted in two cycles at X AK 3 SMKN 1 Bantul that consists of 33 students as the subject of the research. Each cycle consists of four steps: planning, main action, observing and reflection. The research instruments used were observation, questionnaire and field notes. The data analysis techniques were descriptive quantitative analysis with percentage and descriptive qualitative data analysis.

The result indicates improvements in Students’ Learning Motivation and Students’ Learning Activity. The improvement percentage in Students’ Learning Motivation reaches at 8,55% from the achieved percentage of 78,83% from cycle I to 87,38% in cycle II. Students’ Learning Activity improvement reaches at 7,53% derived from 79,86% in cycle I to 87,38% in cycle II. The individual Students’ Learning Motivation improvement is 8,86% from 78,46% on cycle I to 87,32% in cycle II. The individual Students’ Learning Activity improvement is at the amount of 7,41% from 80,17% in cycle I to 87,58% in cycle II. Those improvements depicts that the implementation of Active Learning Model Using Domino Card Learning Media can improve Students’ Learning Motivation and Students’ Learning Activity in X AK 3 SMKN 1 Bantul academic year of 2014.

Keywords: Active Learning using Domino Card Learning Media, Accounting Learning Motivation, Accounting Learning Activity.


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Activities in Accounting through Active Learning Model Using Domino Card Learning Media in Class X AK 3 SMKN 1 Bantul Academic Year 2014” finally finished. Without the support from many people regarding to this thesis process, I do realize it would not have been possible to be finished. Accordingly, I want to express my deepest gratitude to the following:

1. Prof. Dr. Rochmat Wahab, M. Pd., M.A., Rector of Yogyakarta State University.

2. Dr. Sugiharsono, M. Si., Dean of Faculty of Economics Yogyakarta State University.

3. Prof. Sukirno, M. Si., Ph.D., Head of Accounting Education Department and also my second supervisor who had been pleased to give me input, advice, motivation and positive feedback so that this thesis could be competed.

4. Andian Ari Istiningrum, S.E., M. Com., who had been kindly supervised and encourage me during conducting the whole thesis process.

5. Ani Widayati, M.Pd., as my previous supervisor before continuing the doctoral degree in Australia. Hopefully always given God grace and bless to finish the degree soon and we might meet in the nearest chance here or there to strengthen our fraternity.

6. Diana Rahmawati, M.Si., the best academic supervisor I’ve ever had. Thank you for the assistance, patience, guidance and advice during the undergraduate study process.

7. Ir. Retno Yuniar Dwi Aryani, the Headmaster of SMKN 1 Bantul who had given the researcher permission for doing the research.

8. Margiyati, S. Pd, the Accounting teacher at class X AK 3 SMKN 1 Bantul who cooperatively collaborated with the researcher in doing the research. 9. Students of X AK 3 Academic year of 2014 SMKN 1 Bantul who were


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x whenever I need help.

May Allah gives the best for all people mentioned above. Finally, I hope that this work will be useful for the readers.

Yogyakarta, January 22nd 2015

Dwi Martutiningrum 10418244020


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VALIDATION PAGE ... iii

DECLARATION OF AUTHENTICITY ... iv

MOTTO ... v

DEDICATION ... vi

ABSTRAK ... vii

ABSTRACT ... viii

FOREWORD ... ix

TABLE OF CONTENT ... xi

LIST OF TABLE ... xiii

LIST OF FIGURE ... xvi

LIST OF APPENDICES ... xviii

CHAPTER I INTRODUCTION ... 1

A. Research Background ... 1

B. Problem Identification ... 8

C. Problem Restriction ... 9

D. Problem Formulation ... 9

E. Research Objectives ... 10

F. Research Benefit ... 10

CHAPTER II LITERATURE REVIEW AND HYPOTHESIS FORMULATION ... 13

A. Theoretical Description ... 13

1. Motivation ... 13

2. Learning Activity ... 26

3. Accounting ... 30

4. Active Learning Model ... 32

5. Domino Card LearningMedia ... 42

B. Relevant Research ... 46

C. Conceptual Framework ... 49

D. Research Hypothesis ... 52

CHAPTER III RESEARCH METHOD... 54

A.Research Design ... 54

B.Research Subjects and Objects ... 56

C.Research Place and Time ... 56

D.Operational Definition of Variables ... 56

E. Data Collection Techniques ... 57

F. Research Instruments ... 59

G.Instrument Testing ... 63

H.Research Procedures ... 68

I. Data Analysis Techniques ... 71


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1. Cycle I ... 81

2. Cycle II ... 106

C. The Discussion of the Research Result ... 124

1. The Discussion of Students’ Learning Motivation ... 124

2. The Discussion of Students; Learning Activity ... 141

D. Research Weaknesses ... 159

CHAPTER V CONCLUSION AND RECOMMENDATIONS ... 161

A.Conclusion ... 161

B.Recommendations ... 162

REFERENCES ... 167


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Table 3. Alternative Criteria in Scoring the Observation Checklist ... 60

Table 4. Students’ Motivation Questionnaire Guidelines ... 61

Table 5. Students’ Activity Questionnaire Guidelines ... 62

Table 6. Alternative Questionnaire Answers ... 62

Table 7. Validity Test Result on Students’ Learning Motivation QuestionnaireInstrument ... 66

Table 8. Validity Test Result on Students’ Learning Activity Questionnaire Instrument ... 67

Table 9. SMKN 1 Bantul Infrastructure Facilities ... 81

Table 10. Students’ Learning Motivation ScoreBased on Motivation Observation Indicators on Cycle I ... 92

Table 11. Students’ Learning Activity Score Based on Activity Observation Indicators on Cycle I ... 94

Table 12. Students’ Learning Motivation Score Based on Motivation Questionnaire Indicators on Cycle I ... 96

Table 13. Students’ Learning Activity Score Based on Activity Questionnaire Indicators on Cycle I ... 99

Table 14.Students’ Learning Motivation Score Based on Motivation Observation Indicators on Cycle II ... 111

Table 15. Students’ Learning Activity Score Based on Activity Observation Indicators on Cycle II ... 113

Table 16. Students’ Learning Motivation Score Based on Motivation Questionnaire Indicators on Cycle II ... 115

Table 17. Students’ Learning Activity Score Based on Activity Questionnaire Indicators on Cycle II ... 117

Table 18. The Comparison of Class LearningMotivation Score Based on Observation Sheetfrom Cycle I to Cycle II ... 124

Table 19. The Comparison of Individual Achieved Score in MotivationBased on Observation Sheet from Cycle I to Cycle II ... 125

Table 20. The Comparison of Motivation Achieved Percentage Based on Observation Sheet Instrument Indicators ... 127

Table 21. The Comparison of Class Learning Motivation Score Based on Questionnaire Instrument from Cycle I to Cycle II ... 130

Table 22. The Comparison of Individual Achieved Score in MotivationBased on Questionnaire Instrument from Cycle I to Cycle II ... 131

Table 23. The Comparison of Motivation Achieved Percentage Based on Questionnaire Instrument Indicators ... 133 Table 24. The Comparison of Class Learning Activity Score


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Table 26. The Comparison of Activity Achieved Percentage

Based on Observation Instrument Indicators ... 144 Table 27. The Comparison of Class Learning Activity Score Based on

Questionnaire Instrument from Cycle I to Cycle II ... 146 Table 28. The Comparison of Individual Achieved Score in

Activity Based on Questionnaire Instrument from Cycle I

to Cycle II ... 147 Table 29. The Comparison of Activity Achieved Percentage Based on


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Figure 2. Community of Inquiry ... 35

Figure 3. Conceptual Framework Scheme ... 52

Figure 4. ActionResearch Protocol ... 55

Figure 5. The Action Research Cycle ... 69

Figure 6. SMKN 1 Bantul Organization Structure... 78

Figure 7. Individual Students’ Learning Motivation Percentage Score from Observation Sheet on Cycle I ... 93

Figure 8. Individual Students’ Learning Activity Percentage Score from Observation Sheet on Cycle I ... 95

Figure 9. Individual Students’ Learning Motivation Percentage Score from Questionnaire on Cycle I ... 97

Figure 10. Individual Students’ Learning Activity Percentage Score from Questionnaire on Cycle I ... 100

Figure 11. Individual Students’ Learning Motivation Percentage Score from Observation Sheet on Cycle II ... 112

Figure 12. Individual Students’ Learning Activity Percentage Score from Observation Sheet on Cycle II ... 114

Figure 13.Individual Students’ Learning Motivation Percentage Score from Questionnaire on Cycle II ... 116

Figure 14. Individual Students’ Learning Activity Percentage Score from Questionnaire on Cycle II ... 118

Figure 15. Individual Achieved Percentage Based on Observation Sheet Instrument from Cycle I to Cycle II ... 126

Figure 16. Chart of Classical Comparison of Average Score in Motivation Based on Observation Instrument Indicators from Cycle I to Cycle II ... 128

Figure 17. The Comparison of Improvement Percentage Achieved in Motivation Based on Observation Instrument ... 129

Figure 18. Individual Achieved Percentage in Motivation Based on Questionnaire Instrument from Cycle I to Cycle II ... 132

Figure 19. The Chart of Classical Comparison of Average Score in Motivation Based on Questionnaire Instrument Indicators from Cycle I to Cycle II ... 134

Figure 20. The Comparison of Improvement Percentage Achieved in Motivation Based on Questionnaire Instrument ... 135

Figure 21. Individual Achieved Percentage in Activity Based on Observation Instrument from Cycle I to Cycle II ... 145

Figure 22. The Chart of Classical Comparison Average Score in Activity Based on Observation Instrument Indicators from Cycle I to Cycle II ... 145 Figure 23. The Comparison of Improvement Percentage Achieved


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from Cycle I to Cycle II ... 150 Figure 26. The Comparison of Improvement Percentage Achieved


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Appendix 1.3Steps and Conditions in Implementing Active ... 178

Learning Model Using Domino Card Media Appendix 1.4. Observation Instrument ... 183

Appendix 1.5. Questionnaire Instrument ... 191

A.Questionnaire Before the Validity and Reliability Test ... 191

B.Validity and Reliability Test ... 201

C.Questionnaire After the Validity and Reliability Test ... 209

Appendix 1.6. Name Lists, Team Division and Observation Form ... 217

Appendix 1.7. Fields Notes Format ... 219

Appendix II Appendix 2.1 Lesson Plan and Learning Materials ... 221

Appendix 2.2 Domino Card Learning Media on Cycle I and the Key Answers ... 233

Appendix 2.3 Seating Map Report ... 263

Appendix 2.4Student Attendance ... 264

Appendix 2.5The Data Analysis Based on Observation Instrument... 265

Appendix 2.6The Data Analysis Based on Questionnaire Instrument .... 273

Appendix 2.7Pre-test, Post-Test and Key Answers on Cycle I ... 283

Appendix 2.8Game Result from the 1st Cycle ... 289

Appendix 2.9Students’ Progress Sheet on Cycle I ... 290

Appendix 2.10Field Notes from Cycle I ... 292

Appendix 2.11Documentations ... 296

Appendix III Appendix 3.1Lesson Plan and Learning Materials ... 299

Appendix 3.2Domino Card Learning Media on Cycle I and the Key Answers... 308

Appendix 3.3Seating Map Report ... 319

Appendix 3.4Students’ Attencance ... 320

Appendix 3.5The Data Analysis Based on Observation Instrument ... 321

Appendix 3.6 The Improvement Analysis of The Students’ Learning Motivation and Activity Based on Observation Instrument From Cycle I to Cycle II ... 329

Appendix 3.7 The Data Analysis Based on Questionnaire Instrument ... 331


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Appendix 3.11Students’ Progress Sheet on Cycle II ... 346 Appendix 3.12 Field Notes from Cycle II ... 348 Appendix 3.13Documentations ... 350


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Oleh:

Dwi Martutiningrum 10418244020

ABSTRAK

Implementasi Model Pembelajaran Active Learning dengan Media Kartu Domino dilaksanakan atas dasar permasalahan yang ada pada Motivasi dan Aktivitas Belajar Akuntansi yang belum maksimal dan perlu ditingkatkan pada kelas X AK3 SMKN 1 Bantul tahun akademik 2014.

Penelitian ini merupakan penelitian tindakan kelas yang dilaksanakan dalam dua siklus dengan subjek penelitian siswa kelas X AK 3 SMKN 1 Bantul tahun akademik 2014 yang terdiri dari 33 siswa. Setiap satu siklus tindakan terdiri dari empat tahap yaitu perencanaan, tindakan, pengamatan dan refleksi. Instrumen penelitian yang digunakan adalah lembar observasi, angket dan catatan lapangan. Teknik analisis data yang digunakan adalah analisis data deskriptif kuantitatif dengan presentase dan deskriptif kualitatif.

Hasil penelitian tindakan kelas ini menunjukkan peningkatan pada presentase skor motivasi dan aktivitas belajar akuntansi.Presentase peningkatan motivasi belajar akuntansi yang dicapai sebesar 8,55% dari pencapaian sebesar 78,83% pada siklus I dan meningkat sebesar 87,38% pada siklus II. Presentase peningkatan aktivitas belajar akuntansi yang dicapai sebesar 7,53% dari 79,86% pada siklus I dan meningkat menjadi 87,38% pada siklus II. Berdasarkan presentasesecara individu pada motivasi belajar siswa, peningkatan yangdicapai sebesar 8,86% dari pencapaian 78,46% pada siklus I dan meningkat menjadi 87,32% pada siklus II. Peningkatan presentase secara individu pada aktivitas belajar siswa dicapai sebesar 7,41% dengan pencapaian 80,17% pada siklus I meningkat menjadi 87,58% pada siklus II. Data ini menunjukkan bahwa implementasi model pembelajaran Active Learing berbantu media Kartu Domino dapat meiningkatkan motivasi dan aktivitas belajar siswa kelas X AK 3 SMKN 1 Bantul tahun pelajaran 2014.

Kata kunci: Active Learning berbantu media Kartu Domino, Motivasi Belajar Akuntansi, Aktivitas Belajar Akuntansi.


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By:

Dwi Martutiningrum 10418244020 ABSTRACT

The implementation of Active Learning Model using Domino Card Learning Media is conducted based on the problem occur in Students’ Learning Motivation and Students’ Learning Activity that needed to be improved in X AK 3 SMKN 1 Bantul academic year 2014.

This research is an action research which was conducted in two cycles at X AK 3 SMKN 1 Bantul that consists of 33 students as the subject of the research. Each cycle consists of four steps: planning, main action, observing and reflection. The research instruments used were observation, questionnaire and field notes. The data analysis techniques were descriptive quantitative analysis with percentage and descriptive qualitative data analysis.

The result indicates improvements in Students’ Learning Motivation and Students’ Learning Activity. The improvement percentage in Students’ Learning Motivation reaches at 8,55% from the achieved percentage of 78,83% from cycle I to 87,38% in cycle II. Students’ Learning Activity improvement reaches at 7,53% derived from 79,86% in cycle I to 87,38% in cycle II. The individual Students’ Learning Motivation improvement is 8,86% from 78,46% on cycle I to 87,32% in cycle II. The individual Students’ Learning Activity improvement is at the amount of 7,41% from 80,17% in cycle I to 87,58% in cycle II. Those improvements depicts that the implementation of Active Learning Model Using Domino Card Learning Media can improve Students’ Learning Motivation and Students’ Learning Activity in X AK 3 SMKN 1 Bantul academic year of 2014.

Keywords: Active Learning using Domino Card Learning Media, Accounting Learning Motivation, Accounting Learning Activity.


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1 CHAPTER I INTRODUCTION A. Research Background

One determinant degree of a nation’s civilization is characterized by the condition that the society is well educated. Education as the way of human resource development plays an important role in the formation of qualified students. Qualified learners will produce qualified students as potential future human resources as well. This is consistent with the educational objectives that have been applied to the National Law No. 20 in Chapter II Articel 3 year 2003 on the national education system:

“Pendidikan nasional berfungsi mengembangkan kemampuan dan membentuk watak serta peradaban bangsa yang bermartabat dalam rangka mencerdaskan kehidupan bangsa, bertujuan untuk berkembangnya potensi peserta didik agar menjadi manusia yang beriman dan bertakwa kepada Tuhan Yang Maha Esa, berakhlak mulia, sehat, berilmu, cakap, kreatif, mandiri, dan menjadi warga negara yang demokratis serta bertanggung jawab.”

Talking about education at school, it is strongly connected with the role of teachers during the learning process which implemented in the form of teaching and learning interactions between learners and educator. In order to get optimal results, particularly in the teaching-learning process that takes place in school, is heavily influenced by the teaching and learning components. The components are including the ability of the teacher in controlling of the classroom, composing teaching materials, communication skill, and the ability in transferring the knowledge to the students. According to


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Abu Nur Ahmadi and Uhbiyati (2001: 255) there are some problematic matters concerning the educational process, namely the problem of “who”, “why”,

“where”, “when”, “what” and “how”. Problem “who” covers education and students, problem “why” includes the implementation of education, problem

“where” includes the place where the implementation is applied, problem

“when” covers the time when education is implemented,

problem “what” concerns the basic problem, objectives and educational

materials, ant the problem “how” is about whether the method that is used in the educational process can solve the existing problems on the right way.

Teacher professionalism is the essential factor to address the various problems and to improve the quality of education.This factor also holds important part in

conducting students’ motivation. Beside the needs of emerging students’

motivation, the improvement activity in teaching and learning is an aid to help student in understanding the materials better. One of the aids in learning process is the systematic improvement program so that the aid can be focused on the maximum education betterment, and one of the examples is on the right learning model implementation which is definitely innovative and interesting that suits the class condition.

Motivation as one of the important factors in teaching and learning process means the effort which supports someone’s intention to do something. There are some kinds of motivation, first is the motivation that can be explained


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through how it is formed and it can be divined as the given motivation such as motivation to eat, work or to relax, and the learnt motivation which emerge because it is being learnt such as the desire to learn kind of sciences. The next kind of motivation is the physical and spiritual motivation. Physical motivation includes automatic instinct, reflex and appetence. Spiritual motivation includes desire and passion. The other kind of motivation is the intrinsic and extrinsic motivation. Intrinsic motivation is the motif that naturally coming from the student their self for example the desire of getting information and understanding, realizing their contribution in teamwork, improving the attitude to be success and the alert of people acceptance about them. This kind of motivation emerges without outside influence. Extrinsic motivation is affected by outside influence. When motivation can only gained by outside factor such subject marking or class ranking, rewards or medals, and the upcoming exams are the clear examples of extrinsic motivation. To make it easier in measuring student motivation, the indicators that has been stated by the expert are diligently do the task, steadfastly face the adversity, showing interest in a variety of problems, prefer to work independently, quickly bored on monotonous tasks, can maintain their opinion, and glad to find and solve the problem (Sardiman AM, 2011: 86-91).

The education standard process in learning is designed to educate students. It means the system puts the student as the subject of study. In other


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words, learning is emphasized on student or student-oriented activities (Wina Sanjaya, 2010: 135). There are new findings in developmental psychology of learning; one of the significant theorems related to this is that students are the living organism in which inside each of them consisting diverse possibilities, growing potencies and activity principal which can be interpreted that they always have the desire to do their own work. Furthermore, the effective teaching and learning process is the process that provides students’ chance to actively study and conduct their own activity which appropriate with the related subject that is being learnt. In order to measure and value students’ activity there is the need to pay attention on activity indicators which stated by the expert. The indicators are visual, oral, listening, writing, mental and emotional activities (Oemar Hamalik, 2005: 170-173). That passive learning mindset will inhibit creativity of students in understanding a concept, the accounting students in the learning process required to be actually active, so that the memory and understanding of what students learn can remain longer and mastered well.

Based on the observations that had been conducted by the researcher at SMKN 1 Bantul at class X AK 3 on January 2014, at about fifty percents of students out of 33 students showed that they did not diligently do the tasks. Students did not do the tasks seriously from the beginning of time and most of them were stopped even before the time to do the tasks ended. Students’


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feedback during the learning process did not show that they steadfast in facing the adversities as when teacher delivered the more complex materials, 75% students complained and started talking to their friends mourning how hard the class would be. Students also showed that they were not interested in variety of problems. When teacher gave more materials or tasks only at about three pairs of students or 18,18% completed it, and the others did not do the tasks if the teacher did not remind them again. Most students or about 87,88% students secretly cheated in doing the task as they wait for three or four smartest students to finish the task and copy the answer to be submitted. Since the teaching method conducted was full of lecturing and ended with tasks;

students’ interest in new teaching model, method and technique could not be

seen yet. The class condition showed that 80% students did not enjoy the process in solving problems. Those phenomenons were sufficient facts indicating that the class had low motivation in learning. There was the need of a treatment to make the class fully motivated in the accounting learning process. Students’ effort to show their best performance in accounting class has not seen yet.

Furthermore, students tend to respond the teaching and learning process given by the teacher in a passive way. Through the observation that was conducted, it was at about teen close to 20 students or 60,6% students were showing that they have low reading activity at class. When teacher gave the


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opportunity for students to ask questions and state opinions only two students asked and the questions were just about the technical terms. Students’ initiative to write the lessons in their notes had not seen yet. 60% students’ might write but it was only when teacher command them to do so. Students’ activity might high in some aspects but the activity in which did not support the learning process. It was recorded that 30% students secretly operated their phones behind the table, played mirrors to dress up and even whispered to their closest friends talking the fun jokes. So, the compatible learning model to be applied to solve those problems was highly needed.

As what it is clearly stated that in accounting learning, liveliness is needed as a basis for further development of the material; it is highly influenced by the factors of learning model that is used. According to Rusman (2012: 132-133) learning strategy is a learning activity that must be done so that the learning objectives can be achieved effectively and efficiently. Learning strategy consists of material and learning procedures which are used together comprehensively in order to generate learning outcomes. In a learning strategy we can find one or more method that is used to full fill the conducted strategy. So learning model can be used as pattern of choice, which means the teachers might choose what learning model to be implemented which suits and efficient to reach the educational goals. In educational process, it is using certain model of learning. Learning model covers the form of learning activity


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from the beginning up to the end which is customized made by the teacher. The above explained theories bring us to the fact that it requires teacher creativity in teaching accounting on order to make the lesson process interesting and not causing student boredom. In the learning process, teachers can use several strategies and customized model of learning. The most appropriate learning model based on the problems mentioned above is the active learning model.

Active learning promotes independent and lifelong learning; include the use of interactive lecture materials and collaborative in-class exercises. The strategies that is presented should not only assist instructors in teaching a more active and effective introductory accounting course, but also offer the benefits of stimulating and increasing student interest in accounting as a major (Brickner and R Etter: 2008: 87-93). This learning model which used in this action research includes the usage a learning media that is namely Domino Card game. The reason of using a learning media is because it can increase the purposed indicators that are going to be improved. Learning media is the part of components in active learning model that conducted at this research. Through this game each individual is required to resolve every matter contained in the two opposite sides of the card (upright side and below side). The longer the successful arrangement of Domino Cards arranged based


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on the right match in questions and answers, the higher the score obtained by each group.

Based on to the background and the problems above, this research took Classroom Action Research (CAR) with the title "Increasing Motivation and Learning Activities in Accounting through Active Learning Model Using Domino Card Learning Media in Class X AK 3 SMKN 1 Bantul Academic Year 2014."

B. Problem Identification

Based on the background described above, the author formulates the problem identification mentioned below:

Students desire to understand the material more deeply and students’ efforts to show their best performance in accounting class have not seen yet. 1. There is the need of a treatment to make the class fully motivated and

actively contribute to the accounting learning process.

2. Students’ desire to understand the material more deeply and students’ effort to show their best performance in accounting class has not seen yet.

3. The low motivation in the classroom during the lessons is indicated by the

low students’ performance related to motivation indicators.

4. The activities in which students promote in class mostly the activies that do not support learning process and there is the need of treatment to improve


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5. Students tend to just receive a lesson given by the teacher without having strong motivation to be better than another friend.

6. Learning model used in the learning process has to be improved, and there is a strong need in innovation to improve student motivation and activity. 7. The necessity of instructional development model for active learning to

conduct the classroom become more dynamic and this study can be used as the path for the implementation of the application of active learning in class X AK 3 SMKN 1 Bantul Academic Year 2014.

C. Problem Restriction

Problem limitation is formulated based on the background and problem identification. In order to make this research holds certain and right direction,

this research’s problem limitation is on the implementation of active learning model using Domino Card Learning Media on the basic competency of Accounting in Trading Company in class X AK 3 SMKN 1 Bantul Academic Year 2014.

D. Problem Formulation

Before conducting the study must know in advance the existing problems. The problems which will obviously make the solution process more focused and have a proper direction. Based on the background of the above problems, then the problem can be formulated as follows:


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1. Is the active learning model implementation using Domino Card Learning Media in class X AK 3 SMKN 1 Bantul Academic Year 2014 can increase

students’ learning motivation in accounting?

2. Is the active learning model implementation using Domino Card Learning Media in class X AK 3 SMKN 1 Bantul Academic Year 2014 can increase

students’ learning activity in accounting? E. Research Objectives

The purpose of this research are:

1. Describe the methods, application and implementation of Active Learning model with Domino Card Learning Media in class X AK 3 SMKN 1 Bantul Academic Year 2014 to improve students' accounting learning motivation.

2. Describe the methods, application and implementation of Active Learning model with Domino Card Learning Media in class X AK 3 SMKN 1 Bantul Academic Year 2014 to improve Accounting students' learning activity.

F. Research Benefit

This conducted research is expected to be useful for the world of accounting education. The benefits include:


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a. This study will provide information regarding the application of Active

Learning Model to increase students’ motivation and learning activity using Domino Card Learning Media.

b. Conclusions, results and findings from this study can be used as a reference for other research related to the application of the Active Learning Model using Domino Card Learning Media in order to improve the quality of teaching and learning in accounting.

2. Practical Benefits a. For Researchers

This study is expected to add to the experience of researchers in terms of teaching and learning that will be useful in the future for the researcher as a teacher.

b. For Teachers

This research can be used as accounting attractive and interactive alternative learning using Domino Card Learning Media and as the answer to the problem that occurs in the classroom in terms of increasing activity and motivation.

c. For Students

Active Learning model implementation using Domino Card Learning Media can be an alternative to solve the low students’


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motivation and activity and are expected to improve student motivation and activity in the subjects of Accounting.

d. For Non Governmental Organizations

This research can be used as references for conducting teaching and training in the field of accounting in better ways.


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13 CHAPTER II

LITERATURE REVIEW AND HYPOTHESIS FORMULATION

A. Theoretical Description

This Class Action Research will reveal about the methods, application and implementation of class action research using Active Learning Model with Domino Card Learning Media. Class Action Research is the scrutiny to the learning process in the form of an act which intentionally raised and occurs in class together (Arikunto, 2010:3). Accordingly, there are three variables that are used they are the implementation of Active Learning using Domino Card Learning Media, motivation and learning activities. Here is the explanation about the theoretical description.

1. Motivation

a. Definition of Motivation

Arends (2009: 140-141) defines motivation as:

Motivation is usually defined as the process that stimulates our behaviour or arouses us to take action. It is what makes us do what we do. Psychologists make the distinction between two majors of motivation-intrinsic and extrinsic. When behaviour is sparked internally by one’s own interest or curiosity or just for the pure enjoyment of an experience, it is called intrinsic motivation. Lingering to watch the sun go behind the horizon on a beautiful evening is an example of intrinsic motivation. In contrast, extrinsic motivation kicks in when individuals are influenced to act from external or environmental factors, such as rewards, punishments, or social pressures. Intrinsic and extrinsic motivations are both important in classrooms.

According to Sardiman, A. M (2011: 75) motivation can be stated as the sequence of effort in order to emerge certain


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conditions so that people are willing to do something, even if they do not like the things that should be done, they will circumvent the demotivation feeling. So, motivation can be stimulated by inside and outside factors.

In achieving the learning purpose, there is the need of an impetus inside each student’s soul which will guarantee the continuance of the teaching and learning process. Motivation is the impetus itself. The variable of motivation in learning process is overall needed because it is the matter of psychological condition in which will generate the feeling of enthusiasm and happiness about the related subject, emerging passion and rising spirit to study. When those generated feeling are strong enough inside a students’ soul, they will have the additional super power to master the subject that they are studying. Even the student with high Intelligence Quotient without motivation to study and learn often failed in learning process.

b. The Role and Function of Motivation

Hamzah B. Uno (2011: 27-29) states that motivation helps to explain individual behaviour including the behaviour while students are studying. There are some important roles of motivation in learning process in the following description:


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This role works when students faced in a problem that needs to be solved and they have to move and find something to fill full what they need. Students with mathematics task who need the algorithm table, and they hardly cannot finish their work without the table for example. That they will find the right algorithm table based on their knowledge and experiences in their environment and start the proper effort to finish their task are the motivation roles which reinforce the learning process.

Through that occurrence, it can be understood that a problem or a case can emerge the learning reinforcement when a person has big motivation to solve the problem. That is why motivation can also defines what the things around students’ environment or experiences that can reinforce the learning behaviour. It is being teacher obligation to relate the content of what being learnt to the closest learning devices around students’ environment.

2) Motivation Role in Clarifying the Purpose of Learning

Clarifying the purpose of learning is closely related to the way students value the meaning of learning. Students are motivated to study something because they want to master certain focus of study so that in the future they will become the


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expert on it then they realize how beneficial the learning process was.

3) Motivation Role in Defining the Persistence in Learning

Students who have strong motivation to learn something, will undertake to study hard and keen with the expectation to reach the best result. Students with low motivation will easily get focus distractions and will not have long study duration. They will easily tempt to do something else outside the learning process. In this case studying motivation has high influence in defining the persistence in learning.

Paul R Pintrich (2003: 667-686) suggests the seven substantive questions as important directions for current and future motivational science research efforts. The six substantive questions that related to this research are what do students want; what motivates students in the classroom; how do students get what they want; do students know what they want or what motivates them; how does motivation lead to cognition and cognition to motivation and how does motivation change and develop. These are the description of each substantive question: 1) What do students want?

Pintrich and Schunk (2002) state that motivational theories are concerned with the energizer and direction of behaviour. The question about what gets individual moving


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and toward what activities or task they are doing are attempted to be answered by theories of motivation. Basically, people understand that there are desires inside everyone and their basic needs define what people want that play a role in motivating people.

Most of the recent research on student motivation has focused on these social–cognitive constructs and their role in classrooms. Semple S.J. (2014) defines about social-cognitive this way:

Social cognitive is an interpersonal level theory that emphasizes the dynamic interaction between people (personal factors), their behaviour, and their environments.

This interaction is demonstrated by the construct called Reciprocal Determinism. As seen in the figure below, personal factors, environmental factors, and behaviour continuously interact through influencing and being influenced each other.

How to use Reciprocal Determinism: Consider multiple ways to change behaviour; for example, targeting both knowledge and attitudes, and also making a change in the environment.

Figure 1 Social Cognitive Diagram

Students as social creature, they will, realized or not, have the need of giving best feedback for their environment.


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This will drive into students want and willingness which can be enhancing students’ motivation.

2) What motivates students in the classroom?

There isn’t any simple and clear generalization about research on students’ goal that can motivate students in the classroom but it is clear that the types of goals students adopt do influence their learning and achievement in classrooms.

There is a design principle that reflects research on goals from both goal content and goal orientation approaches. The principle from goal content approach highlights the importance of social goals including fostering social responsibility through the use of appropriate organizational and management structures as well as allowing students to pursue their social friendship goals through the use of small groups. The other principles represent the research on goal orientation and focus on developing a classroom context that fosters a general mastery goal press in classroom that emphasize on learning, understanding, and self-improvement.

3) How do students get what they want?

This question for motivational science investigates how individual actually get what they want. The basic wants give rise to interests, values and goals, how do individual then translate these wants, goals and beliefs into action and also


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about how do they attain their goals. There is a central approach to these questions and this involves the use of models of self regulation to describe the planning; monitoring; controlling and regulating the cognition, motivation and behaviour in the service of individual goals. The proliferation models of self-regulation to explain behaviour in many different domains, not just in education make this approach becoming popular besides its utility.

4) Do students know what they want or what motivates them? There are many occasions when motivation and learning, in the classroom and in life in general, are not so conscious, intentional, and self-regulating. In research on cognition, there has been a great deal of research on implicit cognition where cognitive processing occurs outside conscious awareness and control.

5) How does motivation lead to cognition and cognition to motivation?

Most of the research on the role of motivation has been focused on how motivation influences subsequent cognition, and there has been very little research on how cognition influences motivation. It seems clear that there is a reciprocal and recursive relation between motivation and cognition but it is stated that there is a need for more research on this topic.


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In the area of knowledge structures it is useful to examine how the activation of certain types of knowledge structures also result in the activation various motivational beliefs and affect. It is suggested a general connectionist metaphor that can help us build integrated models of the cognitive-motivational-affective self-system. These self system models will help to bridge the current gap between social– cognitive and situated models of motivation that differentially emphasize the individual or the context.

6) How does motivation change and develop?

According to Wigfield and Eccles (2002) there are four prominent points in the nature of change and development in motivation. First is about how do children and adolescents take the meaning of motivational constructs and how does this change with age and time. Second, it is about how these constructs become more differentiated and complex through ages. Thirdly, it is about how does the level and quality of motivation change over time and the last but not least is about how do the relations between motivation and various outcomes change as well as how do the relations between contextual factors and motivation change with development.


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c. Indicators of Motivation

According to Sardiman (2011: 83) motivation that exists in people has some indicators or characteristics as follows:

1) Diligent in doing the task (student can work continuously for a long time, never stopped before completion).

2) Steadfast in facing the adversities (not quickly despair). 3) Show interest in a variety of problems.

4) Prefer to work independently.

5) Quickly bored on monotonous tasks (things that are mechanical, repetitive granted, making it less creative) or in positive statement can be described as students tend to be interested with new teaching model, method or technique. 6) Can maintain their opinion.

7) Glad to find and solve the problems.

Indicators or characteristics of motivation in early research can be used as a basis for developing devices which further research.

d. Factors and Elements Affecting Motivation

Dimyati and Mudjiono (2006: 97-101) state that there are several elements that affect student motivation:

1) Students Ideas and Aspiration (Ambition and Future Goal) Naturally, learning motivation exists since childhood period like the desire to learn eating, reading and singing.


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Then, when they already successfully accomplish those basic learning desires, there will emerge the so called ambition or future goal. This future goal formation is parallel with the growth of student intelligence, moral, willingness and the understanding of life values.

Starting from the successful basic desire accomplishments, it can enhance the learning motivation. In terms of learning strategy, giving rewards can also improve students’ willingness and desire to be future goal. This future goal increases student motivation and drives student’s learning behaviour.

2) Students’ Ability

Student’s desire and willingness is supposed to be balanced with student’s ability to achieve them. Student’s capabilities will strengthen students' motivation to perform development tasks in learning.

3) Students’

Conditionhttp://translate.google.com/translate?hl=en&prev =_t&sl=id&tl=en&u=http://sahabat-sejaties.blogspot.com/ Student’s conditions include physical and spiritual conditions. These physical and spiritual conditions such sick, hungry, tired or angry would interfere student’s attention in


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learning. It can be stated that student’s physical and spiritual condition can strongly affect student’s learning motivation.

4) Environmental Condition

The environment where the students are studying at can affect student’s motivation. This environment can be nature condition, neighbourhood, peer relationships and social citizenship life. Natural disaster, dirty living place, fight between students can certainly disturb student’s learning focus. In the other hand, the healthy school condition and life harmony are suppose to be upgraded in order to empower student’s spirit and motivation in learning.

5) Dynamic Elements in Around Students’ Environment

Students have feelings, concerns, desires, memories and thoughts that undergo changes due to life experience. Experiences with peers influence on motivation and learning behaviour. Natural environment, housing and cultural environment, citizen relationships are also changing. When media such as newspapers, magazines, radio, television becoming more reachable this can affect student’s motivation as well. For example the reportage of development in the field of fishers and plantation from other continent of students region might encourage them to learn more about


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fishers and plantation as well. This factor plays the role in inspiring students through transferring information from where the related knowledge is obtained.

The improving environment because it is intentionally developed is the dynamic condition in which can support learning motivation. That is why it is also being teacher’s obligation to maximize and conduct the supporting dynamic elements for the sake of better learning process.

6) Teacher’s Intention to Educate Students

Teacher as professional educator interacts with students almost every day. This intensive interaction affects student’s mental growth. Thus, positive empowerment such as statement of compliment of student’s achievements can strongly affect student’s motivation. Furthermore, teachers are not alone in educating their students. They have to consider their social, cultural and professional growth as well. Through giving good example to their students, teachers become the role model to them and this is the part of teacher intention to educate students as well.

Teacher’s intention to educate students happens not only at school but also outside the school. The point happen at school includes conducting the orderly learning at school; fostering learning discipline in every process such as time management


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and maintaining the school facilities; monitoring student’s social life without bothering them; and fostering the orderly learning environment. Teachers can educate students outside the school through good example of their daily life behaviour and attitude.

These teacher intentions cannot be separated with important outside school learning centres activities such family, religious institutions, scouts and other youth education centres. Generally, students are being the part of those outside school learning centres. Professional teachers are charged to conduct pedagogic cooperation with them. Finally, when the intention to educate students supported by good collaboration between those mentioned two learning sources, it can give the more comprehensive influence in enhancing students’ motivation.

e. The Function of Motivation in Learning

According to Sardiman (2011:85) motivation closely related to activity. These are the three functions of motivation:

1) Encourage a person to do something, motivation serves as a driver or a motor that releases energy for any kind of activity that is going to be conducted.

2) Determine the direction of an action and it is also directing the goal.


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3) Selecting actions to determine what execution needed to be done to achieve the goal then matching and set aside the deeds that are not useful for the determined purpose.

In the term of learning there is the other function of motivation in which formed to reach the academic achievements. The existence of good motivation in learning will also show good result in the amount of achievements students have.

2. Learning Activity

a. Definition of Learning Activity

The implementation of ideal learning activity can help students become lifelong learners; however it is not easy to implement. Learning activity surely about students learn by doing something (Wolfe: 2006).

Learning activity stands in contrast to "standard" modes of instruction in which teachers do most of the talking and students are passive. Learning activity can be defined in which students engage the material they study through reading, writing, talking, listening, and reflecting. (University of Minnesota: 2008).

Basically, learning is about action in which transforming behaviour into activities. When there is no activity then there is no learning process. This rationality also gets the recognition from many educational experts. In this dynamic life, acting and thinking or learning cannot be separated. The one who stop acting doesn’t have the existence of humanity. (Sardiman, 2011:95-96).


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There are activity principles that based on the old psychology point of view and the modern psychology point of view. The old one stated that teaching and learning process is dominated by the teacher, and the students as the white plain paper and can only affected by outside influence. This point of view is not relevant anymore since it is not parallel with basic concept of humanity. The modern psychology point of view revise the previous concept that human is a dynamic living creature that has its own potential and energy. Naturally, students can be active because they are encouraged by so many desires and needs. So teachers should conduct the conducive atmosphere in which can support students’ need of improving their potential. Furthermore, it is also emphasized that both physical and mental activity must be running concurrently.

b. The Value of Active Learning

Oemar Hamalik (2005:175) describes the value of the learning activity since the usage of activity principle has significant value in teaching and learning process because:

1) The students are looking and having their own experience. 2) The move itself will develop all aspects of students’ personal

integrally.


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4) The students work according to their own interests and abilities.

5) Cultivate fairly sharp discipline and make the learning atmosphere to be democratic.

6) Strengthen relationships with the school community and parent relationships with teachers.

7) Learning implemented concretely so it develops an understanding of critical thinking and avoids unnecessary verbalism.

8) Learning in school come alive as activity in people's lives. c. Types of Activity in Learning

Learning activities take place in a context of planning to achieve a particular change. Learning activities using the full potential of the individual so that there will be certain changes in behaviour. There are several activities including learning to understand the meaning of words, cognitive learning, rote/recitation learning, learning theoretically, learning concepts, learning rules, learning to think, learning motor skills, and learning aesthetically (Rusman, et al., 2011: 19-22).

According to Paul D. Dierich in Oemar Hamalik (2005: 172-173) learning activity has various types that it is classified into the following points:


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Visual activities include reading, seeing pictures, noting experiments, demonstrating, doing exhibition and taking attention of learning or working man.

2) Oral Activities

Stating facts or principles, relating or connecting the happening events, promoting questions, giving suggestions and opinions, interviewing, discussing and interrupting are the examples of oral activities.

3) Listening Activities

Listening to the materials delivery, listening to conversation or group discussion, listening to a game that is being played could explain about listening activities.

4) Writing Activities

This includes the activities in writing notes, reports, checking essays, doing tests, and fulfilling the questionnaire.

5) Drawing Activities

Drawing activities can be making graphics or charts, drawing maps and also patterns.

6) Metric Activities

Metric activity includes the activity of conducting experiments, choosing tools, opening exhibitions, making models, creating games, dancing and gardening.


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7) Mental Activities

Contemplating, remembering, solving problems, analyzing, watching relations, and making decision are the example of mental activities.

8) Emotional Activities

The activities in this indicator also exist in the others activity types and overlapping each other. The activities are such as taking interest in certain topics or subjects, being brave, keeping calm or nervous, and feeling happy.

Those mentioned learning activity types are relevant to be used as the basis of activity indicators to measure students’ activity which is one of these research variables.

d. Factors that Influence Learning Activity

According to Orion and Hofstein (2006: 1097-1119) educational effectiveness can be controlled by factors that include the learning process quality which consists of learning structure and materials, teaching methods, and the ability to direct learning to be a concrete interaction with the environment.

3. Accounting

Accounting is defined as an information system that identifies, records, and communicates the economic events of an organization to interested users such as investors and stakeholders. It is being the accountant task to analyze and interpret the reported information and


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it is also a vital element in communicating economics events (Weygandt, Keiso and Kimmel: 2002). Thus, there is need of conducting professional accounting educators as well as professional knowledge transfer process to create the future accountable accountants.

Definition of accounting according to the American Institute of Certified Public Accounting (AICPA) in Ahmed Riahi and Balkaoui (2005:37) defines accounting as follows:

Accounting is the art of recording, classifying and summarizing transactions and events which are financial in efficient manner and in the form of units of money and interpreting the results.

Paul Grady in the Inventory of Generally Accepted Accounting Principles for Business Enterprises (Accounting Research Study #7, AICPA: 1965) defines that:

Accounting is the body of knowledge and functions concerned with systematic originating, authenticating, recording, classifying, processing, summarizing, analyzing, interpreting, and supplying of dependable and significant transactions and events information covering the which are, in part at least, of a financial character, required for the management and operation of an entity and for reports that have to be submitted theory to meet the fiduciary and other responsibilities.

So it can be concluded that motivation and activity in learning accounting is the impulse that arises in students at conscious condition that make them conduct the action in which transforming behaviour into activities to learn about the art of recording, classifying and summarizing transactions and events which are financial in efficient manner and in the form of units of money that


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interpreting the results. Motivation and activity in learning activity are very important factors in order to support the successfulness of accounting learning process.

4. Active Learning Model

a. Definition of Active Learning Model

The Center for Research on Learning and Teaching (2014) defines active learning as:

Active learning is a process whereby students engage in activities, such as reading, writing, discussion, or problem solving that promote analysis, synthesis, and evaluation of class content. Cooperative learning, problem-based learning, and the use of case methods and simulations are some approaches that promote active learning.

Active learning involves students in thinking about what they are doing as they accomplish tasks or assignments in order to develop a deeper understanding of the topic issue (Fonda Carter and Patrick Hogan, 2013: 16).

Beichner (2013) explains Active Learning this way:

In large class, students might get lost and one fact that can make the most different in student success is that whether they feel like someone cares how they perform. So, the quality of the relationship students have with other students and their school make all the different in the world. The classroom supposes to be designed to facilitate those actions and the relationship between students and their school.

Active learning is a learning process to empower students to learn by using a variety of ways/strategies actively. This is intended to optimize the use of all student potentials, so that all students can achieve satisfactory learning outcomes according to


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their personal characteristics. In addition, active learning is also intended to keep the attention of students to remain focused on the learning process. In line with what Robert states, while in big class it is sometimes hard to maintain students’ focus, so the learning sequence should be designed so that students have the chance to actively participate in learning process and get noticed related to their performance by their learning environment such as their teacher and peers.

Silberman (2010: 23) states: What I hear, I forget

What I see, I remember

I hear and see, I remember a little

What I hear, see and questioning or discuss with others I began to understand

From what I hear, I see, I discuss and I apply, I get knowledge and skills

I teach it to others, I mastered.

The written so called proverb is about how do we process information that coming along into our life, whether through what we hear, what we see, what we discuss, what we apply, what we teach and the combination of two or more of those ways can affect our level of understanding and mastery in learning, is a great way to explain how active learning suppose to be conducted. Through each line of the poem we can expand it into certain strategy in active learning. So, there will be so many improvisations and innovation in teaching and learning process that is highly possible to emerge in active learning model.


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The Academy of Dental Therapeutics and Stomatology (2014) explains that active learning model is a planned series of actions or events (including learning strategy, method and techniques) which is entirely work hand in hand to invite the participant to process, apply, interact and share experiences as part of the educational process. The interactive components support the goal and the educational objectives for learning activity.

Active learning model will lead students to learn more active and they are invited to see, explore and feel the learning materials that they receive in learning process. Because students are actively involved they must have higher consciousness regarding to learning materials and teachers should be able to play active role in becoming the facilitator who is heedful to students learning needs. This is in line with Daniel R Brickner and Edwin R Etter (2008: 87-93) explanation that strategies for creating an active learning environment suppose to promote independent and lifelong learning, include the use of interactive lecture materials and collaborative in-class exercises. The strategies presented should not only assist instructors in teaching a more active and effective courses, but also offer benefits of stimulating and increasing student interest in learning the related major of study.


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According to Joyce and Weil (2012) learning model is proposed based on knowledge theory or certain focus of study principles. The experts set the learning model based on learning principles, psychology and sociology theories, system analysis and other supporting theories. Learning model is the general pattern of learning behaviour to achieve the expected learning goal. Active learning model in this research will include the whole plan or pattern that is used to create lesson plans, designing learning materials, and guiding students to be able to proceed and implement active learning.

b. Components in Active Learning Model

Collaborative learning is an important component of active learning and sits within a community of inquiry theoretical framework which includes social, teaching and cognitive presences. It provides opportunities for a group of individuals to collaborate in purposeful critical discourse and reflection to construct personal meaning and confirm mutual understanding (Garrison & Cleveland-Innes: 2014). There is strong relation between social presence, cognitive presence and teaching presence that make up an educational community of inquiry.


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Figure 2 Community of Inquiry

Sukandi (2003: 9-12) explains that active learning components are:

1) Experience

It is stated that direct involvement activate more senses compared to only listening activity. Experience is also explained by Silberman (2010:23) through the emphasize of what students only hear, they will forget; what students see they will remember; and finally what they involved, they will understand and master the lessons. 2) Interaction

Learning quality will increase if it happen in active atmosphere as every student actively asks and being asked; explain and being explained each others.

Discussion and dialogue will help students recognizing new relationships about the things they learn and surely help their understanding. Students need wide


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chances in stating arguments without any fear whether they will deliver right argument or not. Arguments will help to correct opinions as long as supported by facts.

3) Communication

Communicating thoughts and expressing feelings both through oral and written activities are human needs in actualizing their self gaining satisfaction. Stating ideas and assessing opinion from others will stabilize students’ thoughts and it is not necessarily can only done through oral activity but also through ideas they express in tasks, answer sheet, and so on.

4) Reflection

Reflection can be associated with the process of contemplating. When students state their opinions then get the feedback they will reflect and contemplate their previous thought then rethink and improve it. Feedback can be from teachers and peers who will stimulate students to think deeper and deeper.

c. Active Learning Strategy

Strategy is different from method because strategy shows an applicable plan to achieve something, while method is the way that can be used to execute the strategy (Rusman, 2012:132).


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There are many strategies for active learning and these are the sequence of an effective and modern active learning strategy proposed by The Academy of Dental Therapeutics and Stomatology (2014):

1) Pre-Learning Strategies a) Connecting

Teachers can develop the connections through learning media, pictured quotes, and also the presentation style.

Develop emotional connection with students either in a live presentation, a self study module or group discussion and games enhances the satisfaction of the participant with the learning activity.

b) KWL (Know-Want-Learn)

This is a kind of thinking tool which each of the part presupposes: K means what students already know about the subject; W means what they want to know and L means how they to use what they learn and what they already learned from the previous “want” process.

This is an effective pre-learning strategy that will help students focus on the application of the material. This is the way to have them informally and briefly list their personal KWL.


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c) Using Pre-Test

Using pre-test can help students to focus their learning experience on the topics and problems covered the subject or course.

Testing for knowledge allows students to quickly assess their current skill level and identify areas where more information, skills or experience is needed.

2) Strategies for Active Learning

The activity in applying active learning model can be very much varies, whether the activity that is going to be conducted is for a live presentation combined with some workshops, journal continuing education or self study program, teachers can include active learning components. Many of these strategies can be adapted effectively when developing self study materials and courses. There are so many active learning strategies and these are the factors that should be noted regarding the active learning strategy according to Melvin L. Silbermen (2010):

a) Class layout setting;

b) The technique in recognizing and remembering students’ name;

c) Questions to reveal students’ desires; d) Methods to obtain students’ participation;


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e) Techniques to conduct visual, audio or audiovisual learning;

f) Preparing the compatible tools that are needed in active learning model;

g) Techniques to build students’ motivation and to keep them relax.

3) Procedures to Conduct Active Learning

Procedure in conducting active learning consists of the points in which a learning process uses this model should obtain. According to Wolfe (2006: 79) these are the steps to implement Active Learning in a classroom:

a) Determine the learning objectives that needed to be accomplished.

b) Develop an activity that will accomplish the objectives. c) Carefully consider the goal, expected outcomes,

guidelines, and timeframes (Rozaitis: 2005). d) Outline clear instruction for the students.

Felder (1995: 32-33) suggests that active learning can be promoted through intentional information given to students that the learning process going to be conducted using this model so that teacher can set expectation for the course as students are encouraged to be active. Since Active Learning is important so at least some of it should be graded


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so that students will not put forth an effort or disregard it. Let the students know the grading schemes and tell them the reason. Expect that students will have issues and challenges and listen to their frustration. Elicit feedback from students through test evaluations. Be creative in applying new ideas and make improvisations depend on the class condition. If new ideas do not work out as it was expected, make changes and try again in another chance.

There are some ideas in promoting Active Learning suggested by Wolfe (2006: 80-81) such as Worksheets in which students are given short lecture about the determined topics then have them complete worksheets. For example in yield statistics topic; on the worksheet provide information on the number of guest rooms in a hotel, the occupancy rate, the average daily rate (ADR), followed by a scenario, such as, “The sales manager has a lead on a group that would like to book 50 rooms at $75 per room.” Then, have the students calculate the achievement factors and yield statistics with and without the group. Another idea is a Debates. This game requires students divisions into teams and they will be asked to do kind of research or projects. The team should submit an outline or report prior to the debate. On the time debate begins draw the team names and state their position (pro or


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161 A. Conclusion

Conclusion is derived from the whole data processed as the result of the implementation of Active Learning Model Using Domino Card Learning Media in class X AK 3 SMKN 1 Bantul. Based on the data processed it is concluded that the implementation can increase students’ motivation and activity in learning accounting at class. This research collaborates with accounting teacher at class X AK 3 and supported by three other observers and here are the conclusions based on each variable of the research:

1. The Students’ Learning Motivation

The conclusion that students’ learning motivation improves, is taken from the data derived from observation and questionnaire instruments that shows the increasing achieved percentage from cycle I to cycle II. The data from observation shows the achieved percentage of students’ motivation in cycle I is at the amount of 79,86% and in the cycle II it reaches 90,25% so the improvement that made is 11,39%. The individual achieved percentage on cycle I is 79,16%% and improves into 90,89% on cycle II so the improvement is 11,72%. Meanwhile, the data gotten from questionnaire in measuring students’ motivation on cycle I reaches at 77,79% and on cycle II it improves into 84,51% so the improvement that made is 6,72%. The individual achieved percentage on cycle I is 77,75%


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and improves into 83,74% on the cycle II so the improvement that was made is 5,99%. On the research process, an indicator in motivation has not reached the minimum criteria yet in first cycle but then on the second cycle it achieves the minimum score standard.

2. The Students’ Learning Activity

The conclusion about students’ learning activity result taken from observation and questionnaire instruments. Starting from observation instrument, the achieved percentages are improving from cycle I to cycle II. The percentage achieved on the first cycle is 81,25% and on the second cycle it reaches at 89,71% so the improvement that was made is 8,46%. Based on individual achieved percentage, on cycle I the score is 81,93% and on cycle II the score reaches at 90,28% so the improvement that was made is 8,35%. Then, from the questionnaire instrument it resulted the students’ learning activity achieved percentage at 78,46% on cycle I and reaches at 85,09% on cycle II in which gains improvement at 6,63%. Reviewed from on individual achieved percentage it gains 78,41% on cycle I and reaches 84,87% on cycle II so that the improvement is 6,46%. Starting from the first cycle of the research there is no activity indicator that has not passed the minimum standard criteria and it keep improving on the second cycle of the research.

B. Recommendation

The implementation of Active Learning Model Using Domino Card Learning Media is the form of solution that was initiated to cure the low


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motivation and activity in learning for X AK 3 SMKN 1 Bantul Academic Year of 2014. All the indicators in motivation and activity increase and reach the satisfying results but it doesn’t mean there are no essential points that can still be improved. These are the essential points brought to be recommended for the further research betterment:

1. Recommendation Regarding to Students’ Learning Motivation

The only problem that has not been cured through this class action research is that there are three students who have not passed the minimum criteria yet even if the scores are near 75% based on observation sheet. The further research should add the emphasize on every single student learning motivation improvement. After success in improving all the unsuccessful indicator achieved percentages and improving individual achieved percentage scores from the first cycle, the focus can be added on empowering individual learning motivation improvement.

The data from questionnaire shows similar result compared to the observation sheet related to students’ learning motivation. Two students have not passed the minimum standard criteria and the existence of the other three observers on the action research can be maximized through focusing on empowering individual learning motivation improvement.

2. Recommendation Regarding to Students’ Learning Activity

It takes no significant difference on the result of students’ learning activity from the second cycle based on the observation sheet compared to the learning motivation result as it left two students who have not passed


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the minimum criteria yet. From the questionnaire sheet it leaves one student has not passed the minimum criteria. The recommendation goes that it will be great if the individual empowerment maximizing the existence of three other observers as well; also emphasize on students’ learning activities.

The previous weakness about students’ learning activity was that students’ visual and oral activities were low. In conducting future action research it is highly recommended to strictly stimulate students’ curiosity about the materials so that their initiate to read improves from the very beginning and conduct the comfortable atmosphere for students to state their questions, arguments and opinions.

This class action research result also proposes the more general recommendations as follows:

1. For the Teacher

a. From the first cycle of the research it is supposed to be successful in promoting conducive atmosphere so that all students able to reach the minimum criteria. It will surely contribute great effect in students’ improvement when teacher can mingle and approach students in which applying learning model that can give them wider chance to actively contribute in learning process so that they will feel more appreciated. It also will help teacher to monitor their behaviour and problems they face in learning process so that teacher can suggest the appropriate solutions for their problems. So the recommendation is


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about better coordination and better in forming the atmosphere from the very beginning.

b. Being innovative in facing troubles while the research conducted is needed to be done by teacher, not necessarily always the researcher who always took control in it.

2. For Researcher

a. From the pre-research observation the researcher supposed to prepare the motivation and activity measurement instruments based on experts so that the report can be more accurately presented.

b. Making Domino Card Learning Media needs time, thoroughness and high accuracy. Creating it using Microsoft Word is not recommended, especially if the exercises and the answers are complex. It will be easier to create using graphics application such as Corel Draw, Photoshop, etc.

3. For Students

a. Students are supposed to listen and pay attention carefully on what teacher and researcher command from the very beginning so it would not take another additional time to explain about the game rules, tests duration and the other learning sequences and conditions.

b. From the research that has taken, students have to realize that they are as the main subject of the learning process has to gain high determination in learning. Having strong motivation in learning can direct into the more active movements which is the key of success in


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mastering the materials that are given. When those generated feelings are strong inside students’ soul then they will have additional super power to master the subject that they are studying. If it is applied from the beginning of the cycle then no students would reach the scores below the minimum standard criteria.

c. Students do not need to afraid in stating questions, opinions and arguing other’s ideas as long as they have the right reasons to be stated. Being actively involved in learning process will train students to be more considerate of every steps and phenomenon that happen in class. This will be beneficial for them in the future learning process and in real life as they will get used to actively and considerately contribute to their surroundings. So, students are supposed to practice those activity and also motivation indicators consistently to get those considerate attitudes.

4. For Further Research and Other Researcher

a. It is recommended on further research that the variable of the motivation and activity are divided into deeper and more specific variables such as intrinsic and extrinsic motivations, seen and unseen activities measured through more advanced research instruments to measure students’ motivation and activity at school.

b. It is recommended to develop the Domino Card Learning Media into a Research and Development product so that more students and schools can use it in the future.


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