Reflecting the Observation Result Revising the plan. Research Finding

lxxii they could not find the past participle of words. This activity made students more focus with their task individually and the teacher could know how far they understood the material was given. They also did the task seriously. Some of them were opening their dictionary to find the english word enthusiastically or consulted to their friends. The result of the second speaking post-test showed improvement the students’ score was better than the pre-test and post-teat 1. The mean score increased from 5.31 in the post-test 1 6.05 in the post-test 2 in the range of 1-10.

4. Reflecting the Observation Result

Based on the observation result, teacher H and I reflected the reflection of the cycle 2 as follows: 1. the students actively could answer the question given by the teacher, 2. the students more enthusiastic taking part the activity and relaxed in the following the lesson, 3. the classroom atmosphere became more alive and the noisy decreased, 4. most of the students were able to use correct grammar and pronounce the words correctly. Teacher H and I concluded that the use of games task in teaching speaking could improve students’ speaking proficiency and classroom situation become more alive. Games challenged the students to develop their own idea and imagination. Even though the situation was noisy, the task made them more willing to ask and think creatively. In conclusion, the cycle was successfully done. The problem found in the first cycle could be fixed in this cycle and the students reached the goal of the lxxiii lesson. The speaking proficiency of the students improved and the classroom atmosphere became more alive. Therefore, the cycle stopped

5. Revising the plan.

From the result of post test 2, it could be seen the improvement of the students’ speaking proficiency. The score of post-test 2 increased although there were still have noisy when games were implemented; the atmosphere of the teaching and learning process was also increased on a better side. From those observation and reflection, I did not revise the plan and decided to stop the cycle.

3. Research Finding

After analyzing the result from several sources of the data, such as field notes, researcher diary, researcher observational report, the score of post tests, students’ diary, I obtained some findings which answered the research questions. The research findings include the improvement of students’ speaking proficiency, and the improvement of the classroom atmosphere in TL process and the findings of teacher’s behavior. The summary can be seen in Table 4.3 Table 4.3 Summary of Situation before and after AR Indicators Before AR Duringafter AR 1. The students’ speaking proficiency improvement. a. the students’ speaking proficiency The students’ speaking proficiency was still low  the students got difficulties to arrange sentences in appropriate grammar and vocabularies  the students did not have The students’ speaking proficiency improved  The students could identify the words and grammar used and make sentences using appropriate grammar and vocabulary  The games which were lxxiv b. the achievement of students test score curiosity and this did not stimulate them in speaking activity since there were not any games implementation  some of the students could not focus on the lesson, they were busy with their own activities  Most of the students were not active and looked shy to answer the teacher’s questions.  The students did not try to ask the teacher about their difficulties related with the material given The achievement of the students’ speaking test was low. The mean score of the pre-test was 4.08 guessing game and story game made students curious and stimulated in joining speaking activities  The games asked them to focus on the task. It challenged them to compete with other groups. It also made them thought creatively  The students were active and enthusiastic in answering the teacher’s questions  The use of games challenged the students to find appropriate vocabulary and asked the teacher when they found difficult words. The achievement of the students’ speaking proficiency increased. The mean score of post-test 1 is 5.31 and the post- test 2 is 6.05 2. The improvements of classroom speaking atmosphere. The atmosphere of the class was not alive during teaching and learning process  The students has less motivation in joining speaking class  Some of the students were busy talking with their friends  The students seemed bored in speaking class The class became more alive  The motivation of the students to join speaking class increased  The students seemed active to discuss the task with their friends  The students became more enjoy and active during the TL process. They report their answer willingly.  The use of games challenged them to compete with other groups and it made the situation of TL enjoy. 3. The teacher behavior  The teacher was less  The teacher had known lxxv creative in teaching speaking  The teaching technique used did not activate the students’ motivation another technique in teaching speaking  Teaching speaking using games elicited the students’ participation in speaking Table 4.3 shows that 1. Games could improve students speaking proficiency, 2. Games could improve the classroom atmosphere in TL process of speaking. The use of games could motivate the students and they got a challenge to increase their vocabularies. For example, the guessing game which asked the students to find the appropriate words, the specific information made them learn new vocabularies; it means their accuracy appeared when students had good range of vocabulary. Games also asked them focus on the task. It challenged them to compete with other groups. This competition situation made them enthusiastic following the teaching and learning process. It also made them thought creatively to find appropriate words and correct sentences. Meanwhile, the improvement of speaking fluency appeared when students had effective communication. After analyzing the data, it showed that the students actively involved in the speaking activity, they could get the ideas to speak. It was showed when they asked to make sentence based on the picture orally. Beside the improvement above, the atmosphere of the classroom also improved. The games activity created a new condition. In the classroom, the activity could increase the students’ motivation and enthusiast. During the TL process, they were challenged to be active, creative, and confident. Games task also created cooperative climate. It could be seen when students were in groups. They help each other if they found difficulties. For lxxvi example they allowed their friends to borrow their dictionary. Every member of the group tried to do the best for hisher group in order to have a good mark. They also actively discuss the task with their friends. By analyzing the two cycles, the researcher decided to end up the cycle, since cycle 2 showed a better improvement on the students speaking proficiency and the atmosphere of the classroom.

B. Result Discussion

After analyzing the data such as field notes, audio recording of speaking, research observational report, lesson plans, the score of the students pre-test and post-test, research diary, the researcher obtained some findings that implementation of games is able to improve the students’ speaking proficiency and the classroom speaking atmosphere. 1. The first finding is games give students chances to explore their knowledge or vocabulary related to the topic. Byrne 1997: 102 stated games can be used to improve the learner’s command of particular items of language sound, vocabulary, spelling and grammatical function. Games also involving a variety of structure, here the context of games encourages a wider use of language, but still with the overall aim of promoting accurate command of the being used. Related with guessing games used by the researcher, one of the key mechanisms used was getting them to try to find something out by guessing. It developed their ability related with vocabulary mastery. The students should find appropriate words to

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