Research Questions The purposes of The study

Eko G. Samudro, 2015 ONLINE VOCABULARY GAMES: POTENTIAL ENCHAN CEMENTS OF STUDENTS’ VOCABULARY ACQUISITION Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

1.4 Scope of the study

This research focuses on identifying ways of online vocabulary games towards the development of English ability, especially in acquiring English vocabulary, based on the theories stated by Sykes, Oskoz, Thorne, 2008; Thorne, Black Sykes, 2009; Zheng, Young, Wagner Brewer, 2009; Bytheway, 2011; Rankin, Morrison, McNeal, Gooch, Shute, 2009; Thorne, 2008 and the most appropriate media which is online gaming-based language learning to acquire English vocabulary meaningfully.

1.5 Significance of study

The present research can be seen through several significances for theoretical, practical, and professional aspects. 1. Theoretical aspect The research findings can be used as the enrichment towards the future research about online vocabulary games affect students’ opportunity for English vocabulary acquisition in a classroom. 2. Practical aspect The research findings will contribute to the application of the techniques provided in a classroom. The importance will be useful for the teachers and for those who are interested in applying teaching and learning atmosphere based on the online vocabulary games effect to increase students’ English vocabulary acquisition. 3. Professional aspect The research problem and the result later can be useful to help teachers improving their professionalism in teaching English vocabulary, creating collaborative learning, and providing and interesting classroom atmosphere to acquire English vocabulary meaningfully. Eko G. Samudro, 2015 ONLINE VOCABULARY GAMES: POTENTIAL ENCHAN CEMENTS OF STUDENTS’ VOCABULARY ACQUISITION Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

1.6 Clarification on main terms

There are several terms in this study that needs to be clarified. The definitions of the terms are explained below: 1.6.1 Online games: Online games refer to any type of game that someone can play through the Internet or over a computer network. Most of the time, it refers to video games played over the Internet, where multiple players are in different locations across the world. The online games used in this research are the online vocabulary games which belong to Browser-Based games. Schurman, K. 2015. What is online gaming?. Retrieved from http:www.wisegeek.comwhat-is-online-gaming.htm . 1.6.2 Online vocabulary games: These games refer to the Browser-Based games that are played entirely within a web browser rather than through a video game console or other apparatus. This means that the game can be played from many different types of computers and can often involve many different players at the same time. The online vocabulary games used in this research are from www.eslgamesplus.com and www.vocabulary.co.il . Barnett, T. 2015 .What is a browser-based game?. Retrieved from http:www.wisegeek.comwhat-is-a-browser-based- game.htm . 1.6.3 Context: Context is any information that can be used to characterize the situation of entities i.e. whether a person, place or object that are considered relevant to the interaction between a user and an application, including the user and the application themselves. A. a Dey G. Abowd. 2000. Towards a better understanding of context and context-awareness. Proceedings of the Workshop on the What, Who, Where, When and How of Context-Awareness, affiliated with the CHI 2000 Conf. on Human Factors in Computer Systems.

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