Eko G. Samudro, 2015 ONLINE VOCABULARY GAMES: POTENTIAL ENCHAN
CEMENTS OF STUDENTS’ VOCABULARY ACQUISITION
Universitas Pendidikan Indonesia
| repository.upi.edu
| perpustakaan.upi.edu
1.4 Scope of the study
This research focuses on identifying ways of online vocabulary games towards the development of English ability, especially in acquiring English
vocabulary, based on the theories stated by Sykes, Oskoz, Thorne, 2008; Thorne, Black Sykes, 2009; Zheng, Young, Wagner Brewer, 2009; Bytheway,
2011; Rankin, Morrison, McNeal, Gooch, Shute, 2009; Thorne, 2008 and the most appropriate media which is online gaming-based language learning to acquire
English vocabulary meaningfully.
1.5 Significance of study
The present research can be seen through several significances for theoretical, practical, and professional aspects.
1. Theoretical aspect
The research findings can be used as the enrichment towards the future research about online vocabulary games affect students’ opportunity for
English vocabulary acquisition in a classroom. 2.
Practical aspect The research findings will contribute to the application of the
techniques provided in a classroom. The importance will be useful for the teachers and for those who are interested in applying teaching and
learning atmosphere based on the online vocabulary games effect to increase students’ English vocabulary acquisition.
3. Professional aspect
The research problem and the result later can be useful to help teachers improving their professionalism in teaching English vocabulary,
creating collaborative learning, and providing and interesting classroom atmosphere to acquire English vocabulary meaningfully.
Eko G. Samudro, 2015 ONLINE VOCABULARY GAMES: POTENTIAL ENCHAN
CEMENTS OF STUDENTS’ VOCABULARY ACQUISITION
Universitas Pendidikan Indonesia
| repository.upi.edu
| perpustakaan.upi.edu
1.6 Clarification on main terms
There are several terms in this study that needs to be clarified. The definitions of the terms are explained below:
1.6.1 Online games: Online games refer to any type of game that
someone can play through the Internet or over a computer network. Most of the time, it refers to video games played over the Internet,
where multiple players are in different locations across the world. The online games used in this research are the online vocabulary
games which belong to Browser-Based games. Schurman, K. 2015. What is online gaming?. Retrieved from
http:www.wisegeek.comwhat-is-online-gaming.htm .
1.6.2 Online vocabulary games: These games refer to the Browser-Based
games that are played entirely within a web browser rather than through a video game console or other apparatus. This means that
the game can be played from many different types of computers and can often involve many different players at the same time. The
online vocabulary games used in this research are from www.eslgamesplus.com
and www.vocabulary.co.il
. Barnett, T. 2015 .What is a browser-based game?. Retrieved
from http:www.wisegeek.comwhat-is-a-browser-based-
game.htm .
1.6.3 Context: Context is any information that can be used to characterize
the situation of entities i.e. whether a person, place or object that are considered relevant to the interaction between a user and an
application, including the user and the application themselves. A.
a Dey G. Abowd. 2000. Towards a better understanding of
context and context-awareness. Proceedings of the Workshop on the What, Who, Where, When and How of Context-Awareness,
affiliated with the CHI 2000 Conf. on Human Factors in Computer Systems.