Eko G. Samudro, 2015 ONLINE VOCABULARY GAMES: POTENTIAL ENCHAN
CEMENTS OF STUDENTS’ VOCABULARY ACQUISITION
Universitas Pendidikan Indonesia
| repository.upi.edu
| perpustakaan.upi.edu
1.6 Clarification on main terms
There are several terms in this study that needs to be clarified. The definitions of the terms are explained below:
1.6.1 Online games: Online games refer to any type of game that
someone can play through the Internet or over a computer network. Most of the time, it refers to video games played over the Internet,
where multiple players are in different locations across the world. The online games used in this research are the online vocabulary
games which belong to Browser-Based games. Schurman, K. 2015. What is online gaming?. Retrieved from
http:www.wisegeek.comwhat-is-online-gaming.htm .
1.6.2 Online vocabulary games: These games refer to the Browser-Based
games that are played entirely within a web browser rather than through a video game console or other apparatus. This means that
the game can be played from many different types of computers and can often involve many different players at the same time. The
online vocabulary games used in this research are from www.eslgamesplus.com
and www.vocabulary.co.il
. Barnett, T. 2015 .What is a browser-based game?. Retrieved
from http:www.wisegeek.comwhat-is-a-browser-based-
game.htm .
1.6.3 Context: Context is any information that can be used to characterize
the situation of entities i.e. whether a person, place or object that are considered relevant to the interaction between a user and an
application, including the user and the application themselves. A.
a Dey G. Abowd. 2000. Towards a better understanding of
context and context-awareness. Proceedings of the Workshop on the What, Who, Where, When and How of Context-Awareness,
affiliated with the CHI 2000 Conf. on Human Factors in Computer Systems.
Eko G. Samudro, 2015 ONLINE VOCABULARY GAMES: POTENTIAL ENCHAN
CEMENTS OF STUDENTS’ VOCABULARY ACQUISITION
Universitas Pendidikan Indonesia
| repository.upi.edu
| perpustakaan.upi.edu
1.6.4 Acquisition: Acquisition refers to the first stages of learning when a
response is established. In classical conditioning
, it refers to the period of time when the stimulus comes to evoke the
conditioned response
.
Cherry, K. n.d. What is acquisition?. Retrieved from http:psychology.about.comodglossaryfromatozgAcquisition.ht
m 1.6.5
Vocabulary: The set of words within a language which are familiar to that person. This research conveys the nouns, antonym-synonym,
verbs, and also prepositions as the materials used to conduct the research.
Tahir, U. 2013. What is vocabulary?. Retrieved from http:www.slideshare.netUzmaTahir1what-is-vocabulary
.
1.7 Organization of paper
This study will be organized into five chapters as follows:
CHAPTER I: INTRODUCTION
This chapter provides the information related to background of the study, the research questions, the purposes of the study, scope of the study, significance
of study, and organization of study.
CHAPTER II: LITERATURE REVIEW
This chapter consists of theoretical foundations of the study. This chapter discusses the definition of online games, the language acquisition, and other
theories which are relevant to the study.
CHAPTER III: RESEARCH METHODOLOGY
This chapter provides the methodology of the study in conducting the study and description of research procedures used in order to answer the research
questions provided in the Chapter 1. This chapter consists of research