ANIMATION MEDIA TO INCREASE STUDENT’S ACHIEVEMENT IN LEARNING ENGLISH AT SECOND GRADE OF SMA SHALAHUDDIN MALANG
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ANIMATION MEDIA TO INCREASE
STUDENT’S ACHIEVEMENT IN LEARNING ENGLISH
AT SECOND GRADE OF SMA SHALAHUDDIN MALANG
THESIS
This thesis is submitted to meet one of the requirements to achieve the Sarjana Degree in English Education
By:
FUAD HUSSEIN 06360151
MUHAMMADIYAH UNIVERSITY OF MALANG FACULTY OF TEACHER TRAINING AND EDUCATION
ENGLISH DEPARTMENT 2012
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The thesis written by Fuad Hussein was approved on June 23rd, 2012.
By:
Advisor II Advisor I
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This Thesis was defended in front of the examiners of Faculty of Teacher Training and Education of University of Muhammadiyah Malang
and accepted as one of the requirements to achieve Sarjana Degree in English Education
on July, 31, 2012
Approved by
Faculty of Teacher Training and Education University of Muhammadiyah Malang
Dean,
Dr. M. Syaifuddin, M.M.
Examiners Signatures:
1. Dra. Thathit Manon A., M.Hum. 1. ………
2. Dian Arsitades W., M.Pd. 2……….
3. Drs. Mas’udi, M.Ed. 3……….
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MOTTO AND DEDICATION
Although the sun on my left hand, and the moon on my right hand, I will not
stop preach
(The Prophet Muhammad PBUH)
Only paranoid who can survive
(Andy Grove)
DEDICATED TO: My beloved family
My father (Hussein Achmad) My mother (Nur Hussein)
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ACKNOWLEDGEMENTS
Alhamdulillah, all praise be to Allah SWT, The Merciful and Charitable. Because of His guidance, blessing and affection, the writer can finish this thesis.
The researcher would like express his deepest gratitude to: 1. Allah SWT who has given idea to the researcher
2. His beloved father (Hussein Achmad) and mother (Nur Hussein) 3. His beloved brother (Mohammad and Fahmi) for their pray and support 4. Hj. Fardini Sabilah, M.Pd. for supporting researcher
5. Dra. Thathit Manon Andini, M.Hum. who has helped for helping researcher made animation media
6. Drs. Mas’udi, M.Ed. as First Advisor and Dr. Masduki, M.Pd. as Second Advisor who have given advice and direction patiently
7. Drs. H. Sapilin as Headmaster of SMA Shalahuddin and Dra. Endang
Kumalawati, S.Pd. as English teacher of SMA SHALAHUDDIN MALANG who have given chance to the researcher in research activity
8. My “second family” Bestari, “third family” Forum Diskusi Ilmiah (FDI) and best friend Adib Fanani, S.Kom. and Ikhwanuddin Dallas, S.Pd.
9. My “living teacher”, Imam Buchori, S.T.P., Dra. Fachrina Hartati and Abdul Kusyairi for praying and supporting researcher
10.Part time’s partner, Rohmatul Maula, S.Psi. and Moch. Rizzqi Aladib, S.P. 11.(Candidate) of my wife
Malang, July 2012
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LIST OF CONTENTS
COVER PAGE ... i
ADVISORS APPROVAL ... ii
EXAMINERS APPROVAL ... iii
MOTTO AND DEDICATION ... iv
ACKNOWLEDGEMENTS ... v
ABSTRACT ... vi
LIST OF CONTENTS ... vii
CHAPTER I : INTRODUCTION 1.1 Background Study ... 1
1.2 Statements of Problem ... 3
1.3 Purposes of Study ... 3
1.4 Significance of Study ... 3
1.5 Scope and Limitation ... 4
1.6 Definition of Key Term ... 4
CHAPTER II : REVIEW OF RELATED LITERATURE 2.1 Teaching English ... 6
2.2 Teaching Media ... 7
2.3 Learning English ... 11
2.4 Student Response ... 15
2.5 Technique for Increasing Students’ Achievement ... 18
CHAPTER III : RESEARCH METHODOLOGY 3.1 Research Design ... 19
3.2 Research Subject ... 20
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3.4 Research Procedure ... 21
3.5 Test………... 23
3.6 Indicator of Success………. .. 24
3.7 Data Collection……… ... 24
3.8 Data Analysis……….. ... 24
3.9 Research Instrument… ... 25
CHAPTER IV : RESEARCH FINDINGS AND DISCUSSION 4.1 Preliminary Observation ... 26
4.2 The Result of CAR ... 27
4.3 Discussion…… ... 31
CHAPTER V : CONCLUSION AND SUGGESTION 5.1 Conclusion ... 33
5.2 Suggestion ... 33
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LIST OF APPENDIXES
APPENDIX 1 APPENDIX 2 APPENDIX 3 APPENDIX 4 APPENDIX 5
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REFERENCES
Book
Alderman, 1999. Motivation for Achievement. NJ: Erlbaum.
Arikunto, Suharsini. 2006. Prosedur Penelitian. Jakarta: PT Rineka Cipta.
Baumfield, Vivienne, Hall, Elaine. 2009. Action Research di Ruang Kelas. Jakarta: INDEKS.
Blake, Bonnie, 2002, Macromedia Flash MX. Berkeley: McGraw Hill.
Bogdan, Robert C. 1982. Qualitative Research for Education: An Introduction to Theory and Method.
Bogdewic. 1992. Participant Observation. CA: Sage Publication.
Budiningsih, Asri C. 2005. Belajar dan Pembelajaran. Jakarta: PT RINEKA CIPTA. Burns, Anne. 1999. Collaborative Action Research for English Language Teachers.
London: Cambridge University.
Chandra, 2003. Animasi dengan Flash. Jakarta: Gramedia
Cook Littlefield, Joan. 2007. World of Children. Boston: Pearson Education. Djamarah, Bahri, Syaiful. 2002. Strategi Belajar Mengajar. Jakarta: Rineka Cipta. Dweck, C.S.1988. Psychological Review. CA: Academic Press.
Fanani, Zainul. 2009. Membuat Mini Games Seru dengan Flash. Yogyakarta: ANDI. Fathurrohman, Pupuh. 2010. Strategi Belajar Mengajar. Jakarta: Refika Aditama. Ferrance, Eileen. 2000. Action Research. CA: The Education Alliance.
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x
Gathercole, E. Susan. 2009. Memori Kerja dan Proses Belajar. Jakarta:INDEKS. Hadis, Abdul. 2008. Psikologi dalam Pendidikan. Bandung: Alfabeta.
Hamalik, Oemar. 2007. Psikologi Pendidikan dan Mengajar. Bandung: PT Remaja Rosdakarya
Hergenhahn, B.R. 2008. Theories of Learning. Boston: Pearson Education.
Hutasoit, Parulim, Andar. 2004. Tips dan Trik Flash dengan Action Script. Jakarta: Elex Media Komputindo.
Klein, B. Stephen. 2002. Learning Principles and Application. Indianapolis: The McGraw-Hill.
Kunandar. 2008. Penelitian Tindakan Kelas Sebagai Pengembangan Profesi Guru. Jakarta: PT Raja Grafindo Persada.
Lefrancois, R. Guy. 2000. Psychology for Teaching. California: Thomson Learning. Maehr&Meyer. 1997. Children’s Motivation. CA: Sage.
Mercer, R. Ann, 1989, Teaching Students with Learning Problem, New York: Macmillan Publishing Company
Munadi, Yusuf. 2008. Media Pembelajaran. Bandung: Bumi Aksara.
Musrofi, M., 2010. Melesatkan Prestasi Akademik Siswa. Yogyakarta: Pedagogia. Nadhifah. 2007. English Learning With Puzzle. Malang: FKIP UMM.
Nasution, Noehi. 1994. Materi Pokok Psikologi Pendidikan. Jakarta: Universitas Terbuka. Depdikbud.
Powers, E. Donald. 2010. The Case for Comprehensive, Four-Skills Assessment of English Language Proficiency. Cambridge: Cambridge University Press. Purnawan, 2009. The Effectiveness of Visual Aids for Teaching English Vocabulary
to the Second Year Students of MTs Darul Kurmain Blitar. Malang: FKIP UMM.
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xi
Rasyad, 2003. Strategi Mengajar. Jakarta: Grafindo
Renati, Rosari Winong. 2008. Adobe Flash CS 3 Untuk Pemula. Yogyakarta: ANDI. Renchler, Ron. 1992. Student Motivation. Oregon:Eric Clearinghouse.
Saefudin, Udin. 2008. Inovasi Pendidikan. Bandung: Alfabeta.
Sanjaya, Wina. 2009. Strategi Pembelajaran Berorientasi Standar Proses Pendidikan. Jakarta: Kencana.
Santrock, W. John. 2003. Adolescence. New York: McGraw Hill.
Sardiman. 2007. Interaksi dan Motivasi Belajar Mengajar. Jakarta: PT RajaGrafindo Persada.
Slater, Alan. 2001. Language Development. Massachussetts: Blackwell Publisher. Sudarmanto. 2005. A Study of Visual Aids in English Teaching Learning Process.
Malang: FKIP UMM.
Sudjana, Nana. 1989. Media Pengajaran. Bandung: Sinar Baru. Uno, B. Hamzah, Kuadrat, Masri. 2010. Mengelola Kecerdasan dalam
Pembelajaran. Jakarta: P.T. Bumi Aksara.
Wahyuni, Nur, Esa. 2009. Motivasi dalam Pembelajaran, Malang:UIN Malang Press. Wigfield, A. 2001. Development of Achievement Motivation. San Diego: Academic
Press.
Woolfolk, Anita. 2009. Educational Psychology. Boston: Pearson Education.
Internet
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CHAPTER I
INTRODUCTION
1.1Backgroundof Study
English is an international language which is learned by many countries in the world, including Indonesia. It is obvious if English is the language that must be learned by the people, especially among students, from kindergarten to university level.
Today, many educational institutions, from elementary to higher education, held contests related to foreign language, such as debate, speech, writing, singing, poetry, reading contest, etc. These contests aim to improve their capability to mastery the target languages, especially English, both active and passive. Considering English is the international language which must be learned by students.
However, many students in Indonesia, however, especially in SMA Shalahuddin Malang, feel that English is quite difficult to learn. So, their achievement in English lesson is still very low. They need interesting media to learn English well (Wahyuni, 2009). There are some learning media that can be used to learn. They are book, television, computer, multimedia, etc. However, students feel bored to learn by using book.
Sudarmanto’s research (2005), about “A Study of Visual Aids in English Teaching
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2
vegetables, got high motivation and better score to learn English at SDN Kertasada Sumenep. Proven, 30 students got high score and motivation. Even, they can memorize and understand quickly when they were explained by using visual aid. There is no student who got low and very low motivation.
Furthermore, Nadhifah’s research (2007) was about “English Learning With
Puzzle” by combining pieces of pictures for students in SMAN 5 Malang. The result was that it can improve motivation and vocabulary. 25 students in first grade get high score and their motivation rise too.
Meanwhile research that was done by Purnawan (2009) about “The Effectiveness of Visual Aids for Teaching English Vocabulary to the Second Year Students of MTs Darul Kurmain Blitar” by showing picture with English material inside, in SMA Muhammadiyah 3 Malang, showed significant change to second grade students. After using Visual Aids, they are not just spirit in learn English, but also their score higher than usual. Their average score about 70-90.
From those research, researcher inspired to make animation flash media so that students can understand and memorize English.
Based on the some research, it can be said that teaching by using media can
increase student’s achievement in learning English. Therefore, the researcher is
interested in analyzing student’s achievement in learning English and would like to offer animation flash as the learning media through classroom action research.
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3 1.2Statement of Problem
Based on the background of study above, the problem is formulated as follows:
How does animation flash media increase student’s achievement?
1.3Purpose of Study
The purpose of this study is to:
Increase student’s achievement in learning English by using animation flash
media.
1.4Significant of Study
The result of this study is expected to give contribution to the students, especially at SMA Shalahuddin Malang, in relation of increasing their motivation. It can also give insight to the teachers about alternative teaching media to teach English or other subjects. Even, companies can also use this teaching media to give English training or other training with animation flash method. For other researchers, it can be used as a reference to study more about animation flash as a teaching media.
1.5Scope and Limitation
The scope of this study is the use of visual media to increase student’s achievement in learning English. However, it is limited on the use of animation flash
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4
media to increase student’s achievement in learning English at SMA Shalahuddin Malang.
1.6Definition of Key Term
Motivation: something that energizes, directs and sustains behavior; it get students moving, points them in a particular direction, and keeps them going on doing something. We usually see it reflected in a certain amount of personal investment in particular activities (Maehr&Meyer, 1997).
Student’s achievement: something or good thing that gotten by student (Musrofi, 2010). It can be in score, trophy or certificate form.
Learning: All changes in potential for behavior that result from experience (Lefrancois, 2000). A process of science transfer from book to learner, teacher to student or its reverse.
Animation: Motion picture which can be modified by user. With animation, everything in relation with picture seen attractive and interesting (Fanani, 2009). Animation flash: Motion picture with motion text (optional) created by using Adobe Flash (Renati, 2002). It also can be used for learning media beside book. Media: Especially in teaching and learning process, it is everything that can deliver message from source where the receiver can do learning process effectively and efficiently (Munadi, 2008). So, media is a medium or tool to deliver information or knowledge to learners.
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x
Gathercole, E. Susan. 2009. Memori Kerja dan Proses Belajar. Jakarta:INDEKS.
Hadis, Abdul. 2008. Psikologi dalam Pendidikan. Bandung: Alfabeta.
Hamalik, Oemar. 2007. Psikologi Pendidikan dan Mengajar. Bandung: PT Remaja Rosdakarya
Hergenhahn, B.R. 2008. Theories of Learning. Boston: Pearson Education.
Hutasoit, Parulim, Andar. 2004. Tips dan Trik Flash dengan Action Script. Jakarta: Elex Media Komputindo.
Klein, B. Stephen. 2002. Learning Principles and Application. Indianapolis: The McGraw-Hill.
Kunandar. 2008. Penelitian Tindakan Kelas Sebagai Pengembangan Profesi Guru. Jakarta: PT Raja Grafindo Persada.
Lefrancois, R. Guy. 2000. Psychology for Teaching. California: Thomson Learning.
Maehr&Meyer. 1997. Children’s Motivation. CA: Sage.
Mercer, R. Ann, 1989, Teaching Students with Learning Problem, New York: Macmillan Publishing Company
Munadi, Yusuf. 2008. Media Pembelajaran. Bandung: Bumi Aksara.
Musrofi, M., 2010. Melesatkan Prestasi Akademik Siswa. Yogyakarta: Pedagogia.
Nadhifah. 2007. English Learning With Puzzle. Malang: FKIP UMM.
Nasution, Noehi. 1994. Materi Pokok Psikologi Pendidikan. Jakarta: Universitas Terbuka. Depdikbud.
Powers, E. Donald. 2010. The Case for Comprehensive, Four-Skills Assessment of English Language Proficiency. Cambridge: Cambridge University Press. Purnawan, 2009. The Effectiveness of Visual Aids for Teaching English Vocabulary
to the Second Year Students of MTs Darul Kurmain Blitar. Malang: FKIP UMM.
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xi
Rasyad, 2003. Strategi Mengajar. Jakarta: Grafindo
Renati, Rosari Winong. 2008. Adobe Flash CS 3 Untuk Pemula. Yogyakarta: ANDI.
Renchler, Ron. 1992. Student Motivation. Oregon:Eric Clearinghouse.
Saefudin, Udin. 2008. Inovasi Pendidikan. Bandung: Alfabeta.
Sanjaya, Wina. 2009. Strategi Pembelajaran Berorientasi Standar Proses Pendidikan. Jakarta: Kencana.
Santrock, W. John. 2003. Adolescence. New York: McGraw Hill.
Sardiman. 2007. Interaksi dan Motivasi Belajar Mengajar. Jakarta: PT RajaGrafindo Persada.
Slater, Alan. 2001. Language Development. Massachussetts: Blackwell Publisher.
Sudarmanto. 2005. A Study of Visual Aids in English Teaching Learning Process. Malang: FKIP UMM.
Sudjana, Nana. 1989. Media Pengajaran. Bandung: Sinar Baru.
Uno, B. Hamzah, Kuadrat, Masri. 2010. Mengelola Kecerdasan dalam Pembelajaran. Jakarta: P.T. Bumi Aksara.
Wahyuni, Nur, Esa. 2009. Motivasi dalam Pembelajaran, Malang:UIN Malang Press.
Wigfield, A. 2001. Development of Achievement Motivation. San Diego: Academic Press.
Woolfolk, Anita. 2009. Educational Psychology. Boston: Pearson Education.
Internet
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1
CHAPTER I
INTRODUCTION
1.1Backgroundof Study
English is an international language which is learned by many countries in the world, including Indonesia. It is obvious if English is the language that must be learned by the people, especially among students, from kindergarten to university level.
Today, many educational institutions, from elementary to higher education, held contests related to foreign language, such as debate, speech, writing, singing, poetry, reading contest, etc. These contests aim to improve their capability to mastery the target languages, especially English, both active and passive. Considering English is the international language which must be learned by students.
However, many students in Indonesia, however, especially in SMA Shalahuddin Malang, feel that English is quite difficult to learn. So, their achievement in English lesson is still very low. They need interesting media to learn English well (Wahyuni, 2009). There are some learning media that can be used to learn. They are book, television, computer, multimedia, etc. However, students feel bored to learn by using book.
Sudarmanto’s research (2005), about “A Study of Visual Aids in English Teaching Learning Process” by showing flashcard that contains of picture such as animal, fruit,
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2
vegetables, got high motivation and better score to learn English at SDN Kertasada Sumenep. Proven, 30 students got high score and motivation. Even, they can memorize and understand quickly when they were explained by using visual aid. There is no student who got low and very low motivation.
Furthermore, Nadhifah’s research (2007) was about “English Learning With
Puzzle” by combining pieces of pictures for students in SMAN 5 Malang. The result
was that it can improve motivation and vocabulary. 25 students in first grade get high score and their motivation rise too.
Meanwhile research that was done by Purnawan (2009) about “The Effectiveness of Visual Aids for Teaching English Vocabulary to the Second Year Students of MTs Darul Kurmain Blitar” by showing picture with English material inside, in SMA Muhammadiyah 3 Malang, showed significant change to second grade students. After using Visual Aids, they are not just spirit in learn English, but also their score higher than usual. Their average score about 70-90.
From those research, researcher inspired to make animation flash media so that students can understand and memorize English.
Based on the some research, it can be said that teaching by using media can
increase student’s achievement in learning English. Therefore, the researcher is
interested in analyzing student’s achievement in learning English and would like to
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3
1.2Statement of Problem
Based on the background of study above, the problem is formulated as follows: How does animation flash media increase student’s achievement?
1.3Purpose of Study
The purpose of this study is to:
Increase student’s achievement in learning English by using animation flash media.
1.4Significant of Study
The result of this study is expected to give contribution to the students, especially at SMA Shalahuddin Malang, in relation of increasing their motivation. It can also give insight to the teachers about alternative teaching media to teach English or other subjects. Even, companies can also use this teaching media to give English training or other training with animation flash method. For other researchers, it can be used as a reference to study more about animation flash as a teaching media.
1.5Scope and Limitation
The scope of this study is the use of visual media to increase student’s achievement in learning English. However, it is limited on the use of animation flash
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4
media to increase student’s achievement in learning English at SMA Shalahuddin
Malang.
1.6Definition of Key Term
Motivation: something that energizes, directs and sustains behavior; it get students moving, points them in a particular direction, and keeps them going on doing something. We usually see it reflected in a certain amount of personal investment in particular activities (Maehr&Meyer, 1997).
Student’s achievement: something or good thing that gotten by student (Musrofi, 2010). It can be in score, trophy or certificate form.
Learning: All changes in potential for behavior that result from experience (Lefrancois, 2000). A process of science transfer from book to learner, teacher to student or its reverse.
Animation: Motion picture which can be modified by user. With animation, everything in relation with picture seen attractive and interesting (Fanani, 2009).
Animation flash: Motion picture with motion text (optional) created by using Adobe Flash (Renati, 2002). It also can be used for learning media beside book. Media: Especially in teaching and learning process, it is everything that can deliver message from source where the receiver can do learning process effectively and efficiently (Munadi, 2008). So, media is a medium or tool to deliver information or knowledge to learners.