LIST OF TABLES
TABLE TITLE
PAGE 2.1
Comparison between beverage game and sushi bar 8
3.1 Hardware Requirement
20
6.1 Hardware and Software Requirement for Testing
38
6.2 Testing Schedule for Healthy Vegefruit Game
39
6.3 Expected Result for Each Testing
42
6.4 Level of Evaluation Rate
42
LIST OF FIGURES
FIGURE TITLE
PAGE 2.1
Beverage Game 7
2.2 Sushi Bar
8
2.3 ADDIE Model
10
3.1 Flowchart for Healthy Vegefruit Game
17
4.1 Game Architecture
24
4.2 The Healthy Vegefruit Design Scene 1
25
4.3 The Healthy Vegefruit Design Scene 2
25
4.4 The Healthy Vegefruit Design Scene 3
26
4.5 The Healthy Vegefruit Design Scene 4
26
4.6 The Healthy Vegefruit Design Scene 5
27
4.7 Healthy Vegefruit Game Navigation Flow
28
5.1 The Audio Production of the Background Music
and Sound Effect 34
6.1 Result for Questionnaire Part 1
43
6.2 Result for Questionnaire Part 2
44
6.3 Result for Questionnaire Part 3
45
LIST OF ABBREVIATION
PSM Projek Sarjana Muda
UTeM Universiti Teknikal Malaysia Melaka
PC Personal Computer
2D Two Dimentional
CS5 Creative Suite 5
ADDIE Analysis, Design, Development, Implementation, Evaluation
ISD Instructional System Design
UI User Interface
DVD-R Digital Versatile Disc - Recordable
LIST OF APPENDICES
APPENDIX TITLE
A Gantt Chart
50
B Questionnaire
53
CHAPTER I
INTRODUCTION
1.1 Introduction
For this chapter, it will discuss about the introduction of the project. The
introduction include project background, problem statement, objective, scope, expected output and conclusion.
1.2
Project Background
This product is a 2D Healthy Vegefruit Game for young people. Nowaday, young people working hard in the workplace has brought unprecedented pressure for
them.This pressure make them facing a lot of health problem. For example, insomnia, hypertension, fatigued, and anxious. By playing this game, user will know the
knowledge of the function of fruits and vegetables. Most people are leaking on the knowledge about the advantages of fruits and vegetablesin term of healthy diet. This
project will use 2D edutainment game as a platform to deliver the output. While 2D edutainment is the creation of picture in a two dimensional environment.
1.3 Problem Statement