Data Analysis Technique Teaching English vocabulary to the pupils of Taman Kanak-Kanak Negeri 2 Yogyakarta by using games of multiple intelligence.

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CHAPTER IV RESEARCH FINDINGS AND DISCUSSIONS

This chapter describes the research findings and provides the discussion results which are focused on the two research problems. It is divided into three main parts. The first part deals with the discussion of the first problem which is games of Multiple Intelligence Theory to introduce English vocabulary to the pupils of TK Negeri 2 Yogyakarta. The second part deals with the discussion of the process of the implementation which answers the second problem on how the use of games based on Multiple Intelligence theory should be applied to introduce English vocabulary to the students of TK Negeri 2 Yogyakarta. In addition, the researcher also discussed the action research cycle which was used as the methodology to gain the data. A. Games of Multiple Intelligence Theory to Introduce English Vocabulary There were some games which usually used to introduce English vocabulary to the pupils of TK Negeri 2 Yogyakarta. In this research, the researcher provided games which involved eight intelligences. The games are:

1. Jump to Your Star

In this study, using game was the main strategy to introduce English vocabulary to the pupils of TK Negeri 2 Yogyakarta. “Jump to Your Star” game was used to introduce vocabularies about number. This game belonged to topic I. In this game, the researcher needed some media. The media were two pictures consist of ten stars made from colored paper. The pictures were put on the floor in front of the class. Hence, the researcher defined some steps to be applied in this game. First, the researcher asked two pupils to come in front. Then, the researcher mentioned a number and asked the pupils to jump to that number and also to mention the number. Third, the researcher mentioned another number and the students had to jump and to mention the number. And the last, the researcher asked the other pupils to come in front and did the games. The example of the game was shown below • The pupils jumped to the numbers which were said. The pupils were supposed to jump to the numbers which were said and mentioned the numbers loudly in English By playing this game, the pupils improved their linguistic intelligence, bodily- kinesthetic intelligence and logical-mathematical intelligence. The pupils improved their linguistic intelligence by mentioning the number that the researcher said. By asking the pupils to jump from one number to another number, the researcher had attempted to sharpen pupils’ logical-mathematical intelligence. Additionally, the pupils had to count how many numbers that they jumped in. This activity covered the logical-mathematical intelligence. The pupils looked so enthusiastic in joining the game. All of the pupils raised their hands and wanted to join the game. However, some pupils faced difficulty in playing the games. The difficulty was that some of the pupils did not know the shape of the numbers. For example, when the researcher asked the pupils to jump to number four, they jumped to the wrong number because they were still confused the shape of number four. The pupils, sometimes, still forgot the meaning of the vocabularies. Thus, to solve this problem, the researcher helped the pupils by showing the shape of the number that the pupils wanted to jump in. Furthermore, to help the pupils who forgot the meaning of the vocabulary, the researcher asked the others pupils to help their friend.

2. Cross The River

The name of the second game was “Cross the River.” This game was also used to introduce vocabularies about number. This game also belonged to topic I. Some pieces of colored paper were needed in this game. The colored papers were put on the floor in front of class. Additionally, the researcher asked the students to imagine the colored papers as stones in the river and they had to jump the river through the stones. The researcher also gave some instructions to the pupils. First, the researcher asked three pupils to come in front. Second, the researcher asked the pupils to jump as many as the numbers mentioned by the researcher. They had to shout as