AN ANALYSIS ON GUESSING GAME TECHNIQUE USED IN TEACHING ENGLISH VOCABULARY AT FIRST GRADE OF TPHP SMKN 1 PRAJEKAN

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AN ANALYSIS ON GUESSING GAME TECHNIQUE USED IN TEACHING ENGLISH VOCABULARY AT FIRST GRADE OF TPHP SMKN 1 PRAJEKAN

THESIS

By:

IRHAS SISWAHYUDI 201110100311326

ENGLISH LANGUAGE EDUCATION DEPARTMENT FACULTY OF TEACHER TRAINING AND EDUCATION

UNIVERSITY OF MUHAMMADIYAH MALANG 2016


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AN ANALYSIS ON GUESSING GAME TECHNIQUE USED IN TEACHING ENGLISH VOCABULARY AT FIRST GRADE OF TPHP SMKN 1 PRAJEKAN

THESIS

This thesis is submitted to meet one of the requirements to achieve Sarjana Degree in English Language Education

By:

IRHAS SISWAHYUDI 201110100311326

ENGLISH LANGUAGE ENGLISH DEPARTMENT FACULTY OF TEACHER TRAINING AND EDUCATION

UNIVERSITY OF MUHAMMADIYAH MALANG 2016


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This thesis written by Irhas Siswahyudi was approved on May 3, 2016.

By:

Advisor II

Rahmawati Khadijah Maro, S.Pd.,M.PEd.

Advisor I


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Motto

Varily, along with every hardship is relief. Along with every

hardship is relief

Al: Insyirah 56

-“

Everything is OK in the end.

If it’s not OK then it’s not the end”

-Anonymous-“Do it with passion, or not at all!”


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-Irhazz55-iv

DEDICATION

I dedicated this thesis to:

My awesome Mother, Father, Brother,

and all of my family


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ORIGINALLITY DECLARATION

The undersigned:

Name : Irhas Siswahyudi

Student ID number : 201110100311326

Program of Study : English Department

Faculty : Faculty of Teacher Training and Education

I declared that the work presented in this thesis was carried out by myself and does not incorporate without any acknowledgement any material previously submitted for a degree or diploma in any university. To the best of my knowledge this thesis does not certain any material previously published or written by another person except where due reference is made in text.

Malang, May 3, 2016

Irhas Siswahyudi Materai


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AN ANALYSIS ON GUESSING GAME TECHNIQUE USED IN TEACHING ENGLISH VOCABULARY AT FIRST GRADE OF TPHP SMKN 1 PRAJEKAN

ABSTRACT

Guessing game is one of game types that is using game guess as a way to teach vocabulary. Teaching vocabulary is important to make students able to communicate by using language learnt. The learners have to master English vocabularies before mastering English. They will not be able to express themselves clearly and effectively if they do not master vocabulary.

The aim of this research was to analyze the implementation of guessing game techniques used in teaching English vocabulary. In this study, the researcher used qualitative research design. The data of this research was collected from the class observation and interview with the English teacher.

The result of observation and interview showed that the English teacher implemented the guessing game technique in teaching vocabulary with three-phase steps, which include pre-teaching, whilst- teaching, and post-teaching. However, there were also three problems faced by the teacher in implementing guessing game technique, they were: (1) the students felt tired and less motivated to study, (2) the students did not bring a dictionary to teaching learning process, and (3) they had a little vocabulary mastery. In addition, the teacher had some ways to cope with the problems such as: consulting the dictionary, practicing English every day, and sharing with other student who had high-level vocabulary mastery. The English teacher’s ways to cope with the problems had been good. From the researcher’s observation during the data collection, he could also see that it was proven by the students’ difference before and after using guessing game technique. Before using guessing game, the students had a little vocabulary mastery and less motivation to study English. Then, after the teacher implemented the guessing game technique, the students showed that their vocabularies were increased.

Key words: Guessing Game Technique, Teaching English, Vocabulary

Malang, May 3, 2016

Advisor I, The researcher,


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ACKNOWLEDGEMENTS

In the name of Allah, all praise to Allah, the merciful and charitable. Alhamdulillahi Robbal Alamin this thesis has been completed because of his guidance, blessing, and affection. Likewise, praise is also given to Nabi Muhammad SAW as the fountain of inspiration through out his life journey. As an ordinary people who has weakness and limitedness, the researcher realizes that the thesis by the tittle “An Analysis on Guessing Game Technique Used in Teaching English Vocabulary at First Grade of TPHP SMKN 1 Prajekan” cannot be finished without support, guidance, and help from the other people and another sides. For that, by the honor of this, the researcher wants to say thank you very much to the honorable:

1. Rinjani Bonavidi, S.Pd., M.Ed., Ph.D. and Rahmawati Khadijah Maro, S.Pd., M.PEd. who had been very helpful, warmhearted, and patient in giving advises, ideas, and valuable time during the process of this thesis writing.

2. Ms. Nafisah, S.Pd.. who has given permission in order to have an observation in her class.

3. SMKN 1 Prajekan, which has accepted him to do an observation.

4. His beloved parents Drs. H. Siswanto Nur (father) and Hj. Wahyuni Pujiati (mother) who became his awesome and important people in his life and who always supported him to finish his thesis. Also his brother Irham Kahfi.

5. Mr. Heli and Mr. Darmaji who give religious lesson, support, and guidance.

6. His beloved friends Alif Fadilah, Moh. Edi Susanto, Moh. Tobroni, Suryadi, and Ijonk. The researcher thanks for the joy and laughter they have brought to these past four years. They are extremely kindness and always make the researcher laughing when they are joking, and all members of Fall in Love class who always help, support, and give suggestion to him in finishing this thesis.


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Finally, the researcher expects this study would be advantageous for the readers and the related individuals who are focusing on education studies. I hope that there will be an upgrading of education studies itself along with some researchers conducted in the present and future.

Malang, May 3, 2016 The researcher,


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TABLE OF CONTENTS

Page

APPROVAL ... i

APPROVAL THESIS ... ii

MOTTO AND DEDICATION ... iii

ORIGINALITY DECLARATION ... v

ABSTRACT ... vi

ACKNOWLEDGEMENTS ... vii

TABLE OF CONTENTS ... ix

LIST OF PICTURES ... xii

CHAPTER I: INTRODUCTION 1.1Background of Study ... 1

1.2Statement of Problem ... 3

1.3Purpose of the Study ... 4

1.4Significance of the Study ... 4

1.5Scope and Limitation of the Study ... 5

1.6Definition of Key Terms ... 5

CHAPTER II: REVIEW OF RELATED LITERATURE 2.1Definition of Vocabulary ... 7

2.1.1 The Kinds of Vocabulary ...7

2.2Teaching Technique ... 8


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2.3.1 The types of Games ... 9

2.3.2 The Function Game ... 11

2.4Advantages and Disadvantages of Language Game ... 12

2.4.1 The Advantages of Language Game ... 12

2.4.2 The Disadvantages of Language Game...12

2.5Definition of Guessing Game ... 13

2.5.1 General Concepts of Guessing Game ... 13

CHAPTER III: RESEARCH METHODOLOGY 3.1Research Design ... 16

3.2Research Subject ... 17

3.3Research Instrument ... 17

3.3.1 Observation ... 17

3.3.1.1 Observational Field Notes ... 18

3.3.2 Interview ... 19

3.4Data Collection... 19

3.5Data Analysis ... 20

CHAPTER IV: RESEARCH FINDINGS AND DISCUSSION 4.1Research Findings... 22

4.1.1 The ways the teacher implemented guessing game technique in teaching English vocabulary... 22

4.1.2 The difficulties faced by the teacher in implementing the guessing game technique in teaching English vocabulary... 24


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4.1.3 The teacher’s ways to cope with the problems in implementing

guessing game technique in Teaching English Vocabulary...25

4.2Discussion ... 25

CHAPTER V: CONCLUSION AND SUGGESTIONS 5.1Conclusion ... 28

5.2Suggestions ... 28

REFERENCES ... 30

APPENDICES APPENDIX I Observation Field Notes...33

APPENDIX II Interview Questions...34

APPENDIX III Result of Observation Field Notes...35

APPENDIX IV Result of Observation Field Notes...37

APPENDIX V Transcript of Interview Questions...38

APPENDIX VI Photos of Teaching Learning Process While Using Guessing Game Techniques in Teaching English Vocabulary... 42


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xii LIST OF PICTURES

Picture 1: The English teacher is greeting the students... 42

Picture 2: The teacher is motivating the students ... 43

Picture 3: The teacher is making some joke... 43

Picture 4: The researcher is doing observation in the class ... 44

Picture 5: The researcher is interviewing the English teacher ... 45

Picture 6: The researcher is asking questions to the English teacher ... 45


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xiii LIST OF TABLES

Table 1: Observation Field Note ... 18 Table 2: Table of Data Classifying ... 21


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REFERENCES

Abraham, B. Hurwitz and Arthur Goddard, Games to Improve Your Child’s

English, (New York, 2005) p.17

Adler, Emily Stier and Roger Clark. 2003. How It’s Done an Invitation to Social

Research. New York:Prince Hall Reqents.

Aebersold, Jo Ann and Lee Field, Mary, From Reader to Reading Teacher, (United State of America: Cambridge University Press, 1997).p. 139 Airasian, Peter. 2003. Educational Research Competencies for Analysis and

Application. New Jersey: Person Education.

Andrew Wright, David Betteridge and Michael Buckby, Games for Language Learning (Cambridge University Press 2006).p.1

Ary, Donald. 2002. Introduction to Research in Education (Sixth Edition). Belmont: Wadworth.

Bogdan, Rober C. 2007. Qualitative Research for Education: An Introduction to Theory and Method, 5th edition. Syracuse University: Pearson Education, Inc.

Brown, H. Douglas. 2001. Teaching by Principles, an Interactive Approach to Language Pedagogy. San Fransisco. State University: Addison Wesley Longman, inc.

Ghony, M. Djunaidi & Almanshur, Fauzan. 2012. Metode Penelitian Kualitatif.

Jogjakarta: ar-Ruzz Media.

Irawati, Leny. 2008. The Technique of Teaching Vocabulary use by the Teacher at SDN Kepanjen II Jombang. Unpublished Thesis: University of

Muhammadiyah Malang

Karimah, 2011.The use of Guessing Game to Improve Students’ Speaking Ability

on Profession for Seventh Graders at SMP Negeri 1 Galis. Unpublished Thesis. Malang: University of Muhammadiyah Malang.

Lee. 1995. Learning Vocabulary through Games. Great Cambridge University Pers.

Lewis, Gordon and Gunther, Bedson. 1995. Games for Children. Oxford: University Press

Maley, Alan. 2008. Games for Children. China: Oxford University Press Mario Rinvolucri and Paul Davis, More Grammar Games, (Cambridge,

Cambridge University Press, 2005).p. x-xiv.


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Sabilah, Fardini. 2004. Teaching English to Young Learners: It’s Policy, Framework and Activity-Based Teaching. Unpublished: University of Muhammadiyah Malang.

Setiana, Ana. 2010. Improving Second Year Students’ Vocabulary by Using

“Matching Games” at MTS Nurul Gadungan Malang. Unpublished

Thesis: University of Muhammadiyah Malang


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1 CHAPTER I INTRODUCTION

This chapter, the researcher presents about background of the study, statement of the problems, purpose of the study, significance of the study, limitation of the study, and definition of key terms.

1.1 Background of Study

In English there are four language skills; those are listening, reading, speaking and writing. The learners must be able to use the language either productively through speaking and writing or receptively through reading and listening. There are also some language components such as pronunciation, spelling, vocabulary, and grammar that should be taught to support the language skill development. All of those language skills and components must be learned and taught integratively in teaching and learning process.

Vocabulary is a subject at school about words which is studied by students. Vocabulary is one of linguistic features, which influences the communicative competence. Teaching vocabulary is important to make students able to communicate by using language learnt. The learners have to master English vocabularies before mastering English. They will not be able to express themselves clearly and effectively if they do not master vocabulary. McCarthy and O’Dell (2001:6) state, “English has a very large vocabulary, which adds greatly to our opportunities to express the meaning in different styles”. The teachers must be able to choose good technique to improve the students’ vocabulary.


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Teaching English vocabulary is not easy. Therefore, the teacher has to create or use techniques of teaching vocabulary that is able to raise the motivation of students to learn it. There are many techniques to teach vocabulary which help the teacher in the learning process to success. Brown (2001:16) states, “Technique is any of a wide variety of exercise, activities, or tasks used in the language classroom for realizing lesson objective.” One of them is using game techniques. Game is one of the alternative teaching technique which can make the learning process become more interesting, lively and fun so that it can be used to increase and improve students’ vocabulary. Games are activities that children naturally and universally engage in. There is a certain timelessness in the pleasure children find in games and in how the nature of the games they play changes as they develop, ranging through fantasy, ritual competition and luck.

Guessing game is one of game types that use game guess as a way to teach vocabulary. Guessing game can be played by children, teenagers, and even adults. Based on preliminary study, that is why the teacher in the first grade of Teknologi Pengolahan Hasil Pangan (TPHP) SMKN 1 Prajekan uses guessing game as one of alternative ways to teach English especially vocabulary. The students in the first grade of TPHP SMKN 1 Prajekan can play this game easily because they often play it in their daily activity.

On the other hand, most of students often get difficulties in learning English because they have low vocabulary and English grammar. It is supported by the previous research that was conducted by Setiana (2010) in her thesis about improving second year student’s vocabulary by using matching games at MTS Nurul Ulum Gadungan Malang. She found that the problems faced by the teacher


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is caused by vocabulary especially in spelling and pronunciation which has different forms, low level student’s ability in memorizing the words and a small number of book, and the items of vocabulary that the teacher taught did not appear in UAN. Because of those reason, teacher has to use some appropriate techniques of teaching and learning English especially vocabulary. The teacher must know the situation and condition in the classroom, and what techniques are suitable in these situations. By using some of effective techniques, the problems in vocabulary teaching and learning can be overcome.

SMKN 1 Prajekan is one of institutions that upholds the success of learning, so that students are able to play a role in the global competition. SMKN 1 Prajekan much effort has been conducted, such as infrastructure, instructional media, professional teachers and other components that can improve the quality of education in the school.

Based on the above background, the researcher intends to conduct a

research entitled “AN ANALYSIS ON GUESSING GAME TECHNIQUE

USED IN TEACHING ENGLISH VOCABULARY AT FIRST GRADE OF TPHP SMKN 1 PRAJEKAN.

1.2 Statement of Problems

Based on the background of the research, the research question can be formulated as follows:

1. How is the guessing game technique implemented in teaching English vocabulary at first grade of TPHP SMKN 1 Prajekan?

2. What are the difficulties faced by the teacher in implementing the guessing game technique in teaching English vocabulary?


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3. What are the ways to overcome the difficulties in implementing the guessing game techniques?

1.3 Purpose of the Study This study aims to:

1. investigate the implementation of guessing game techniques used by English teacher in teaching English vocabulary.

2. find out the difficulties faced by the teacher in implementing the guessing game techniques used by English teacher in teaching English vocabulary.

3. find the ways to overcome the difficulties of implementation the guessing game techniques used by English teacher in teaching vocabulary.

1.4Significance of the Study

The result of this study is expected to give significant information to the students, teachers and other researchers.

1. For the students at the first grade of TPHP in SMKN 1 Prajekan The result of this study is to support the students in learning vocabulary easily through guessing game techniques in classroom activities.

2. For English Teachers

The result of this research will give them information about the implementation of using guessing game. In other words, it is


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expected to help the teachers increase their quality in teaching and learning process.

3. For other researchers

This research can be useful as an alternative reference if the reader wants to conduct the research in similar topic on the implementation of guessing game techniques used by English teacher in teaching vocabulary.

1.5Scope and Limitation of the Study

The researcher considers to make the scope and limitation. The scope of this study is about guessing game techniques in teaching English vocabulary, the problems faced by the English teacher in implementing the guessing game techniques and the teacher’s way to overcome the difficulties in implementing the guessing game techniques.

The researcher is limited at the first grade of TPHP SMKN 1 Prajekan Jln. Raya Prajekan Bondowoso.

1.6 Definition of Key Terms 1. Analysis

Analysis is the process of systematically applying statistical and/or logical techniques to describe and illustrate, condense and recap, and evaluate data (Shamoo and Resnik: 2003).

2. Technique

Technique is any of a wide variety of exercise, activities, or tasks used in the language classroom for realizing lesson objective (Brown 2001:16).


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6 3. Guessing Game

Lewis (1995) Guessing game is familiar variant on this principle. The player with the information deliberately holds it, while others guess what it might be.

4. Vocabulary

Vocabulary is the collection of words that an individual knows (Linse, 2005:121).


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CHAPTER I INTRODUCTION

This chapter, the researcher presents about background of the study, statement of the problems, purpose of the study, significance of the study, limitation of the study, and definition of key terms.

1.1 Background of Study

In English there are four language skills; those are listening, reading, speaking and writing. The learners must be able to use the language either productively through speaking and writing or receptively through reading and listening. There are also some language components such as pronunciation, spelling, vocabulary, and grammar that should be taught to support the language skill development. All of those language skills and components must be learned and taught integratively in teaching and learning process.

Vocabulary is a subject at school about words which is studied by students. Vocabulary is one of linguistic features, which influences the communicative competence. Teaching vocabulary is important to make students able to communicate by using language learnt. The learners have to master English vocabularies before mastering English. They will not be able to express themselves clearly and effectively if they do not master vocabulary. McCarthy and O’Dell (2001:6) state, “English has a very large vocabulary, which adds greatly to our opportunities to express the meaning in different styles”. The teachers must be able to choose good technique to improve the students’ vocabulary.


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Teaching English vocabulary is not easy. Therefore, the teacher has to create or use techniques of teaching vocabulary that is able to raise the motivation of students to learn it. There are many techniques to teach vocabulary which help the teacher in the learning process to success. Brown (2001:16) states, “Technique is any of a wide variety of exercise, activities, or tasks used in the language classroom for realizing lesson objective.” One of them is using game techniques. Game is one of the alternative teaching technique which can make the learning process become more interesting, lively and fun so that it can be used to increase and improve students’ vocabulary. Games are activities that children naturally and universally engage in. There is a certain timelessness in the pleasure children find in games and in how the nature of the games they play changes as they develop, ranging through fantasy, ritual competition and luck.

Guessing game is one of game types that use game guess as a way to teach vocabulary. Guessing game can be played by children, teenagers, and even adults. Based on preliminary study, that is why the teacher in the first grade of Teknologi Pengolahan Hasil Pangan (TPHP) SMKN 1 Prajekan uses guessing game as one of alternative ways to teach English especially vocabulary. The students in the first grade of TPHP SMKN 1 Prajekan can play this game easily because they often play it in their daily activity.

On the other hand, most of students often get difficulties in learning English because they have low vocabulary and English grammar. It is supported by the previous research that was conducted by Setiana (2010) in her thesis about improving second year student’s vocabulary by using matching games at MTS Nurul Ulum Gadungan Malang. She found that the problems faced by the teacher


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is caused by vocabulary especially in spelling and pronunciation which has different forms, low level student’s ability in memorizing the words and a small number of book, and the items of vocabulary that the teacher taught did not appear in UAN. Because of those reason, teacher has to use some appropriate techniques of teaching and learning English especially vocabulary. The teacher must know the situation and condition in the classroom, and what techniques are suitable in these situations. By using some of effective techniques, the problems in vocabulary teaching and learning can be overcome.

SMKN 1 Prajekan is one of institutions that upholds the success of learning, so that students are able to play a role in the global competition. SMKN 1 Prajekan much effort has been conducted, such as infrastructure, instructional media, professional teachers and other components that can improve the quality of education in the school.

Based on the above background, the researcher intends to conduct a

research entitled “AN ANALYSIS ON GUESSING GAME TECHNIQUE

USED IN TEACHING ENGLISH VOCABULARY AT FIRST GRADE OF TPHP SMKN 1 PRAJEKAN.

1.2 Statement of Problems

Based on the background of the research, the research question can be formulated as follows:

1. How is the guessing game technique implemented in teaching English vocabulary at first grade of TPHP SMKN 1 Prajekan?

2. What are the difficulties faced by the teacher in implementing the guessing game technique in teaching English vocabulary?


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3. What are the ways to overcome the difficulties in implementing the guessing game techniques?

1.3 Purpose of the Study This study aims to:

1. investigate the implementation of guessing game techniques used by English teacher in teaching English vocabulary.

2. find out the difficulties faced by the teacher in implementing the guessing game techniques used by English teacher in teaching English vocabulary.

3. find the ways to overcome the difficulties of implementation the guessing game techniques used by English teacher in teaching vocabulary.

1.4Significance of the Study

The result of this study is expected to give significant information to the students, teachers and other researchers.

1. For the students at the first grade of TPHP in SMKN 1 Prajekan The result of this study is to support the students in learning vocabulary easily through guessing game techniques in classroom activities.

2. For English Teachers

The result of this research will give them information about the implementation of using guessing game. In other words, it is


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expected to help the teachers increase their quality in teaching and learning process.

3. For other researchers

This research can be useful as an alternative reference if the reader wants to conduct the research in similar topic on the implementation of guessing game techniques used by English teacher in teaching vocabulary.

1.5Scope and Limitation of the Study

The researcher considers to make the scope and limitation. The scope of this study is about guessing game techniques in teaching English vocabulary, the problems faced by the English teacher in implementing the guessing game techniques and the teacher’s way to overcome the difficulties in implementing the guessing game techniques.

The researcher is limited at the first grade of TPHP SMKN 1 Prajekan Jln. Raya Prajekan Bondowoso.

1.6 Definition of Key Terms 1. Analysis

Analysis is the process of systematically applying statistical and/or logical techniques to describe and illustrate, condense and recap, and evaluate data (Shamoo and Resnik: 2003).

2. Technique

Technique is any of a wide variety of exercise, activities, or tasks used in the language classroom for realizing lesson objective (Brown


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3. Guessing Game

Lewis (1995) Guessing game is familiar variant on this principle. The player with the information deliberately holds it, while others guess what it might be.

4. Vocabulary

Vocabulary is the collection of words that an individual knows (Linse, 2005:121).