d. For children who do not master the material will undergo
adversity in playing.
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B. RELATED STUDY
1. Based on research conducted by Tyara Raysia 20152016 in a study
entitled ” PENGGUNAAN MEDIA PERMAINAN ULAR TANGGA DALAM MENINGKATKAN KEMAMPUAN BERHITUNG PADA
ANAK USIA 5- 6 TAHUN DI TK TUNAS MELATI BANDAR LAMPUNG ”
This research uses the pre-experimental study with one group pretest- posttest design.
The result showed that the acquisition value of r count larger than r table so that it can be concluded that the media game of snakes and ladders
affect the childs ability to count. 2.
The study about vocabulary has done by Halimah. S8909080118. “ Implementing Language Game “ Snakes and Ladders “ to Improve
Students’ Speaking Ability” A Classroom Action Research at the Sevent Year Students of SMPIT Nurul Islam Tengaran in the Academic Year of
20092010. The results of the research shows from the result of pretest score of
students’ speaking got more than or the same as 75 were only 2 students 12.5 while does who got lower than 75 were 14 students’ 87.5
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Http:www.academia.edu3761354MEDIA PEMBELAJARAN PERMAINAN ULAR TANGGA, accessed in 12032017 at 19:53 WI
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from the total of 16. 58.82 students stated that they did not have any attentive in following the speaking class supported this indication.
From the result of pretest that the students’ scores of the element of grammar was 31 or 64.58. The result of questionnaire that 70. 59
students stated that they never taught how to construct a good sentence. Another caused was that 35.5 students agreed that they felt depression
when they were asked by the teacher. 70.59 students stated that the teaching and learning was always done in the classroom, this situation
made the students bore since they had to face the white board along the lesson, 58.82 from 16 students stated that the teacher’s presentation was
very fast, and 82.35 stated that the teacher never served media when teaching speaking.
C. CONCEPTUAL FRAMEWORK