61
Read, J. 2000. Assessing vocabulary. Cambridge: Cambridge University Press. Schmitt, N. n.d.. Current perspectives on vocabulary teaching and learning.
Retrieved July 8, 2012 from http:www.cng.eduTTIBIlingual_Education Schmtt20Vocabulary.pdf
Seal, B. 1990. American vocabulary builder 1. New York: Longman Group Limited.
Wright, A., Betteridge, D., Buckby, M. 2006. Games for language learning 3
rd
ed. Cambridge: Cambridge University Press.
62
APPENDICES
63
Appendix 1
Letters of Permission
64
65
66
Appendix 2
Lesson Plan and Teaching Instruments of Cycle One
67
SEKOLAH MENENGAH KEJURUAN NEGERI 2 DEPOK Jl. Mrican – Catur Tunggal, Depok, Sleman, Yogyakarta
Telp 0274 513 515 Fax : 0274 513 4538
LESSON PLAN NAME OF SCHOOL
: SMKN 2 DEPOK SUBJECT
: ENGLISH GRADE SEMESTER
: 114 TOPIC
: WORD-WEB TIME ALLOCATION
: 60 minutes A. COMPETENCE STANDARD
Students are able to communicate in English oral or written forms for the Intermediate level.
B. BASIC COMPETENCE
Understanding limited conversation with native speakers.
C. INDICATORS
Students are able to: 1. Relate the words with their parts of speech;
2. Write the correct meaning of the words related to their parts of speech;
D. LEARNING OBJECTIVES
At the end of learning activities: 1. Students are able to relate the words with their parts of speech;
2. Students are able to write the correct meaning of the words related to their parts of speech;
E. LEARNING STEPS
Exploration the researcher introduces the topics of learning to the students by explaining about the rules of the games
Elaboration the students learn the learning topics in depth through
participating in the games and filling in their vocabulary list
Confirmation the researcher ensures that the students have understood the materials given during the exploration and elaboration process by asking
the students to rewrite the meaning and parts of speech of the words they have learned in their vocabulary list
F. CHARACTER BUILDING
Curiosity the students learn to improve their vocabulary mastery by filling in their vocabulary list
Social concern the students learn to respond to others’ idea and participate
in the games provided
68
G. LEARNING METHOD
Games, discussion
H. LEARNING RESOURCES
American Vocabulary Builder 1
General Service List
Games for Language Learning 3rd ed.
Fun English Games and Activities for You: From Beginner to Advanced Level
I. LEARNING ACTIVITY:
Meeting 1 60 minutes – Word-Web
Section Learning
Material Teacher’s Activity
Student’s Activity
Time Pre-Activity
R greets Ss R checks Ss’
attendance list Ss pay
attention to R
2’
W h
il st
-A c
ti v
it y
Explorat ion
Elaborat ion
Student’s Vocabulary
List Pre-Imple-
mentation R introduces the
overview for today’s activities
R distributes the vocabulary list
R explains about the procedure of filling
in the vocabulary list
R asks Ss to fill in their vocabulary list
pre- implementation
R asks Ss to submit their vocabulary list
R introduces the topic and the game
which will be used R explains briefly
about the rules of the game
explanation about the game attached
R divides Ss into 4-5 Ss pay
attention to R
Ss fill in their
vocabulary list pre-
implementa tion
Ss pay attention to
R 8’
10’
5’
69
groups R distributes the
blank paper to make Word-Web to Ss
R asks Ss to work on their word-web
in their group R asks the groups to
exchange their works
R asks Ss to check the other group’s
work Ss work in
group Ss
exchange their works
Ss check their works
20’
P o
st -A
ct iv
it y
Confirm ation
Student’s Vocabulary
List Post-Imple-
mentation R distributes the
students’ vocabulary list
R asks Ss to work individually and fill
in their vocabulary list by providing the
meanings and parts of speech of the
words they have categorized in the
word-web
R asks Ss to submit their work and their
vocabulary list R concludes the
games section Ss pay
attention to R
Ss work on their
vocabulary list
10’
5’
70
Word-Web
Instructions: 1. Work in a group of 4-5 persons.
2. Time allocation: 20 minutes. 3. Write down as many words as you can based on the correct parts of
speech, i.e. verbs, nouns, adjectives, adverbs. 4. The group with most number of words categorized correctly becomes the
winner.
HAVE FUN
Example:
Game adapted from: Agoestyowati, R. 2010.
Fun English games and activities for you: From beginner to advanced level. Jakarta: PT Bhuana Ilmu Populer.
Wright, A., Betteridge, D., Buckby, M. 2006. Games for language learning 3
rd
ed.. Cambridge: Cambridge University Press.
71
Appendix 3
Lesson Plan and Teaching Instruments of Cycle Two