Conclusions Recommendations CONCLUSIONS AND RECOMMENDATIONS

61 Read, J. 2000. Assessing vocabulary. Cambridge: Cambridge University Press. Schmitt, N. n.d.. Current perspectives on vocabulary teaching and learning. Retrieved July 8, 2012 from http:www.cng.eduTTIBIlingual_Education Schmtt20Vocabulary.pdf Seal, B. 1990. American vocabulary builder 1. New York: Longman Group Limited. Wright, A., Betteridge, D., Buckby, M. 2006. Games for language learning 3 rd ed. Cambridge: Cambridge University Press. 62 APPENDICES 63 Appendix 1 Letters of Permission 64 65 66 Appendix 2 Lesson Plan and Teaching Instruments of Cycle One 67 SEKOLAH MENENGAH KEJURUAN NEGERI 2 DEPOK Jl. Mrican – Catur Tunggal, Depok, Sleman, Yogyakarta Telp 0274 513 515 Fax : 0274 513 4538 LESSON PLAN NAME OF SCHOOL : SMKN 2 DEPOK SUBJECT : ENGLISH GRADE SEMESTER : 114 TOPIC : WORD-WEB TIME ALLOCATION : 60 minutes A. COMPETENCE STANDARD Students are able to communicate in English oral or written forms for the Intermediate level.

B. BASIC COMPETENCE

Understanding limited conversation with native speakers.

C. INDICATORS

Students are able to: 1. Relate the words with their parts of speech; 2. Write the correct meaning of the words related to their parts of speech;

D. LEARNING OBJECTIVES

At the end of learning activities: 1. Students are able to relate the words with their parts of speech; 2. Students are able to write the correct meaning of the words related to their parts of speech;

E. LEARNING STEPS 

Exploration the researcher introduces the topics of learning to the students by explaining about the rules of the games  Elaboration the students learn the learning topics in depth through participating in the games and filling in their vocabulary list  Confirmation the researcher ensures that the students have understood the materials given during the exploration and elaboration process by asking the students to rewrite the meaning and parts of speech of the words they have learned in their vocabulary list

F. CHARACTER BUILDING 

Curiosity the students learn to improve their vocabulary mastery by filling in their vocabulary list  Social concern the students learn to respond to others’ idea and participate in the games provided 68

G. LEARNING METHOD

Games, discussion

H. LEARNING RESOURCES 

American Vocabulary Builder 1  General Service List  Games for Language Learning 3rd ed.  Fun English Games and Activities for You: From Beginner to Advanced Level

I. LEARNING ACTIVITY:

Meeting 1 60 minutes – Word-Web Section Learning Material Teacher’s Activity Student’s Activity Time Pre-Activity R greets Ss R checks Ss’ attendance list Ss pay attention to R 2’ W h il st -A c ti v it y Explorat ion Elaborat ion Student’s Vocabulary List Pre-Imple- mentation R introduces the overview for today’s activities R distributes the vocabulary list R explains about the procedure of filling in the vocabulary list R asks Ss to fill in their vocabulary list pre- implementation R asks Ss to submit their vocabulary list R introduces the topic and the game which will be used R explains briefly about the rules of the game explanation about the game attached R divides Ss into 4-5 Ss pay attention to R Ss fill in their vocabulary list pre- implementa tion Ss pay attention to R 8’ 10’ 5’ 69 groups R distributes the blank paper to make Word-Web to Ss R asks Ss to work on their word-web in their group R asks the groups to exchange their works R asks Ss to check the other group’s work Ss work in group Ss exchange their works Ss check their works 20’ P o st -A ct iv it y Confirm ation Student’s Vocabulary List Post-Imple- mentation R distributes the students’ vocabulary list R asks Ss to work individually and fill in their vocabulary list by providing the meanings and parts of speech of the words they have categorized in the word-web R asks Ss to submit their work and their vocabulary list R concludes the games section Ss pay attention to R Ss work on their vocabulary list 10’ 5’ 70 Word-Web Instructions: 1. Work in a group of 4-5 persons. 2. Time allocation: 20 minutes. 3. Write down as many words as you can based on the correct parts of speech, i.e. verbs, nouns, adjectives, adverbs. 4. The group with most number of words categorized correctly becomes the winner. HAVE FUN Example: Game adapted from: Agoestyowati, R. 2010. Fun English games and activities for you: From beginner to advanced level. Jakarta: PT Bhuana Ilmu Populer. Wright, A., Betteridge, D., Buckby, M. 2006. Games for language learning 3 rd ed.. Cambridge: Cambridge University Press. 71 Appendix 3 Lesson Plan and Teaching Instruments of Cycle Two