The stage-wise and classical waterfall models conventional models
6.6 Prototyping
6.6.1 Introduction
The conventional and incremental models that have been introduced can be used in projects where the problem is well defined, the requirements can be clearly elicited and defined, and the technical feasibility of a solution is understood. However, in many projects it is often difficult to pin down exactly what is required from a software system at the start of the project andor we may not have a clear understanding of the technical issues surrounding that system. This is often the case in student projects where they are working with a supervisor or client for the first time, perhaps in a new field or in a devel- oping research area. In these cases it is useful to produce a prototype in order to:1. explore the requirements of the system with the user – requirements capture, andor
2. explore the technical feasibility of a system – experimental prototyping.
6.6 Prototyping 1251. Requirements capture
During requirements capture, a prototype is used to pin down and refine a user’s require- ments for the system. It can also be used during design to test the user interface – assessing how well the user can use and navigate around the system. According to Knott and Dawson 1999: 42, ‘Prototyping provides an effective method for generating feedback about what is good and what is bad about an idea and it is often the only really effective method for doing this’.2. Experimental prototyping
Experimental prototyping is used when one is unsure about the technical solution to a problem. For example, if you are developing a new algorithm, working in an emerging field, working on a new hardware platform, or using a new application or programming language, it is often useful to produce an experimental prototype to assess the feasibility of your proposed solution. You might discover, for example, that you will need to re-design your proposed solution because it is inefficient and runs too slowly, or you might discover that your assumptions about the system were incorrect and an alternative strategy needs to be undertaken. Alternatively you may discover you don’t have the technical ability to use the programming language or the hardware platform or software application you are intending to employ. There are two things you can do with a prototype once you have developed it. You can throw it away and start the development of the system from scratch throw-away prototyp- ing , or you can develop evolve the prototype into the final system evolutionary prototyping . These two approaches to prototyping are discussed in the following sections.6.6.2 Throw-away prototyping
There are a number of approaches you can use to develop a throw-away prototype, depend- ing on what you want to achieve, explore with the user or experiment with. The following are some ideas you might want to use in developing your own throw-away prototype. n The prototype need not be developed on the same hardware platform as the final system. For example, you could mock-up some sample screen designs using a word-processor or drawing package. If you were going to develop a system for a Pocket PC or a mobile tele- phone, you might develop a mock-up using an emulator on a PC first. n You might develop a prototype in a different programming language. For example, if you wanted to develop an experimental prototype to evaluate a new algorithm you might test out that algorithm by developing it quickly in C first. You might then throw this code away before re-coding the final system with a graphical user interface in Visual C++™. Alternatively, you could develop a user interface for a multimedia product using a web-page editor. Knott and Dawson 1999 discuss the following techniques for [throw-away] prototyping: n You could simplify the system by partitioning the program such that a prototype could be built for part of that system. For example, you could prototype the graphical user interface first, leaving the underlying functionality until later.Parts
» Projects in Computing and Information Systems A Student's Guide 0273721313 Pearson 2009
» Introduction What are computing projects?
» Computing project types What are computing projects?
» Programming in computing projects
» Degree structures Degree requirements
» Degree requirements for projects
» Overview Your supervisor Stakeholders
» Clients and users Stakeholders
» Evaluators and testers Stakeholders
» Overview How this book is arranged
» Taught degree projects versus research degrees
» Summary Projects in Computing and Information Systems A Student's Guide 0273721313 Pearson 2009
» A definition What is research?
» Originality What is research?
» Gaincontribution What is research?
» Knowledge and understanding What is research?
» Identify the broad area of study.
» Plan how you will perform the research.
» Gather data and information.
» Analyse and interpret these data.
» Present the results and findings.
» Review the field – i.e., perform a literature survey.
» Build a theory – based on your understanding and interpretations of the field.
» Test the theory – does it work?
» Reflect and integrate – i.e., update your ideas based on your ‘tests’ and contribute
» Intellectual discovery The research process
» Research methods Research methods
» List or multiple choice. Provides the respondent with a number of options to
» Scale. Used to rate the respondent’s feelings towards something.
» Ranking. Used to order a series of options. You should not provide too many
» Complex grid or table. Used to gather similar responses on a range of questions.
» Open-ended. Used to obtain extended, qualitative answers.
» Summary Further reading Action points
» Techniques and Information Sources
» Additional considerations Choosing a project
» Follow any guidelines precisely. Most institutions require specific information; for
» Proofread thoroughly and get someone else to check it. Any errors or omissions
» Introduction to the subject area. This will provide the reader with an under-
» Current research in the field. This will emphasise that your project is not based in
» Identify a gap. You should be able to identify some aspect of the field that requires
» Identify how your work fills the gap. Having identified a gap in the field, your
» Identify risks and solutions. It is also useful in a project proposal to highlight any
» Explicit sections Preparing a project proposal
» Reviewing your proposal Preparing a project proposal
» Exercise Projects in Computing and Information Systems A Student's Guide 0273721313 Pearson 2009
» The project process Introduction
» Definition The project’s stages
» Planning The project’s stages
» Initiation The project’s stages
» Control The project’s stages
» Closure. The project’s stages
» Complete a literature search and literature review of existing stock market prediction
» Develop a suitable artificial neural network model.
» Identify and collect suitable data for analyses and evaluation.
» Evaluate the model using appropriate statistical techniques.
» Complete final report. Setting objectives
» Step 1 – Work Breakdown Project planning
» Step 2 – Time estimates Project planning
» Step 3 – Identify milestones Project planning
» Step 4 – Activity sequencing Project planning
» Step 5 – Scheduling Project planning
» Step 6 – Re-planning Project planning
» Rolling wave planning Project planning
» Risks. Include a list of critical risk factors and means of dealing with these risks
» Organisation. If you are undertaking a group project it would be worthwhile
» Alleviate critical risks Introduction
» Identify risks Risk management
» Alleviate critical risks Risk management
» Controlling risks Risk management
» Research degrees versus taught degree projects
» A starting point Introduction
» The literature survey process
» Format of information Literature searching
» Tracing the information Literature searching
» Inter-library loans Literature searching
» Some tips for performing a literature search
» Critical evaluation Writing literature reviews
» Overview The past Introduction
» Introduction The software development life cycle SDLC
» Requirements definition Requirements capture
» Requirements specification Requirements capture
» Functional specification Requirements capture
» Design The software development life cycle SDLC
» Build The software development life cycle SDLC
» Test The software development life cycle SDLC
» Implementation The software development life cycle SDLC
» The earliest ’model’: build-and-fix
» The stage-wise and classical waterfall models conventional models
» explore the requirements of the system with the user – requirements capture, andor
» explore the technical feasibility of a system – experimental prototyping.
» Which development approach should I use?
» Which programming language should I use?
» Introduction Top-down and bottom-up development
» Top-down development Top-down and bottom-up development
» Bottom-up development Top-down and bottom-up development
» Verification Verification, validation and testing
» Validation Verification, validation and testing
» Testing Verification, validation and testing
» Who is involved with testing and evaluation?
» Test plans Miscellaneous testing types
» Quality assurance and quality control
» Exercises Projects in Computing and Information Systems A Student's Guide 0273721313 Pearson 2009
» Getting started – project initiation
» Managing the five project elements
» Introduction Dealing with problems
» Weakening Dealing with problems
» Personal problems Dealing with problems
» Hardware failure Dealing with problems
» Data availability Dealing with problems
» Discovering your workresearch has been done before
» Analyse what you are currently doing.
» Change what you are doing to achieve your aims.
» eliminate activities you don’t need to do; and
» be more efficient doing the things you have to do.
» Time management tips Procrastination
» Using your supervisor effectively
» Introduction Working in teams
» Team development Working in teams
» Managing the team Working in teams
» Teamwork tips Working in teams
» Considerations Writing and structuring reports
» Approaches to writing Writing and structuring reports
» When should I start writing?
» Identify structure. This relates to the content of your report, using a report break-
» Identify presentational style. You should also try to set standards at this stage on
» Draft the introduction. The introduction gives the reader an idea of the
» Develop the main body. The main body of your report is the next part you
» Articulate conclusions and make recommendations. Quite clearly, your conclu-
» Complete the introduction. As part of the evolutionary approach to writing,
» Write the abstract. You cannot really write a clear abstract for your report until
» Add references and appendices. Although you will be collating references and
» Arrange contents list, index. Leave the completion of an index if one is required
» Proofread, check and correct. It is vitally important to proofread your report after
» Introductionliterature review – the first chapter of your report should always be
» Main body – the content of which depends on the type of project you are un-
» Conclusionsrecommendations – summarises the contribution of the work and
» Style Writing and structuring reports
» Word processing Writing and structuring reports
» Tips Writing and structuring reports
» Presenting charts and graphs
» Common mistakes Data presentation
» Miscellaneous charts Data presentation
» Other data presentation Data presentation
» Introduction Referencing material and avoiding plagiarism
» Citing references Referencing material and avoiding plagiarism
» Listing references Referencing material and avoiding plagiarism
» Commenting program code Documenting software
» Writing user guides Documenting software
» The presentation content Visual aids
» Introduction. One or two slides that introduce you and your talk.
» Main body. The slides that constitute the bulk of your presentation and cover the
» Summaryconclusion. A few slides that summarise your presentation and perhaps
» Dealing with questions Oral presentations
» Poster preparation tips Poster presentations
» Introduction Preparation Demonstrating software
» Demonstration tips Demonstrating software
» Introduction Viva voce examinations
» Introduction Examiners and the marking of your project
» General. Examiners will look at the relevance and appropriateness of the topic
» Report. Examiners will look for clarity, consistency, an appropriate use of
» Defence. Examiners will assess the types of arguments you have made to support
» Other. Examiners will review the administrative issues of your project. For example,
» What was the research question?
» Is it a ‘good’ question? This involves a comprehensive literature review to ensure
» Has the student answered the question adequately?
» Has the student made an adequate contribution to knowledge?
» The project approach from a technical perspective i.e., not a project management
» General project considerations subject independent
» Literature reviewproject foundation Assessment criteria
» Project approachmethods Assessment criteria
» Results and contributions Assessment criteria
» Introduction Taking your project further
» Seeking funding Developing commercial software packages
» Copyright and patents Taking your project further
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