Problem Statement Objectives Project Significant Conclusion Introduction

This product is focus on developing a game-based exercise to help improve cognitive abilities, which focuses on problem solving and speed processing. Game- based exercise is becoming more widely used over the past few years, since the fast development of technologies and young children that are exposed to new technologies and video games.

1.2 Problem Statement

The problem that have been identified in current cognitive skills training is the lack of interactivity in a certain task. Cognitive brain exercise usually in a form of brain teaser, or a simple task. Moreover, some of the existing task are only focused on single part of the cognitive abilities, and does not combine two or more cognitive training.

1.3 Objectives

The objectives for this project are:  To study on how to improve cognitive skills for children.  To develop a game that improves cognitive skills for children.  To evaluate how well the developed game enhances children’s cognitive skills.

1.4 Scope

This section explains the sub-section 1.4.1, 1.4.2, 1.4.3, and 1.4.5 which is Module, Target User, Game Content, and Platform respectively.

1.4.1 Module

This game have two mode included. The first is “How much can your brain calculates?” which test the user’s brain capacity on how long can they keep on calculate random generated questions. This first module have three difficulty level, which is “Easy”, “Medium”, and “Hard”. The second mode is “Calculate before the time runs out” which test the user’s ability to make a quick decision in time sensitive situation. User have to answer as many questions as they could correctly before the time given is finished. This second mode are also have three difficulty level, which is “Easy”, “Medium”, and “Hard”.

1.4.2 Target User

The target user for this game is primary school student, from standard 4 to standard 6, which aged from 10 to 12 years old. This is due to the compatibility of the questions given in the game with their education level.

1.4.3 Game Content

The game content is focus on operation in calculating, which is plus, minus, multiply, and divide. The digits involve in the operation are only single and two digits. The cognitive skills of user will be test using math questions generated.

1.4.4 Platform

The product of this project is intended to be played on desktop computers, or notebook.

1.5 Project Significant

As this game completed, this game application will be a medium for students to improve their cognitive skills on problem solving skills, which they can calculates figures in their head, and are able to make a quick and accurate estimation decision in a short time, also able to react quickly. Furthermore, since this game trains the user cognitive skills using mathematic questions, this game too are able to improve user’s mastery in mathematics subject.

1.6 Conclusion

Game-based training is one of the ways to improve a person cognitive skills. By using game-based training, user can exercise their brain which challenge their cognitive abilities without them being bored. This develop game uses mathematic questions as a way of cognitive training exercise. This game could also enhances targeted user’s mastery in mathematic subject instead of only improves their cognitive skills. CHAPTER II LITERATURE REVIEW AND PROJECT METHODOLOGY

2.1 Introduction

The literature review section will provide a background of the proposed study. In this section, past research was reviewed and existing system was compared to each other. This section also will provide about the project methodology that refers to the approaches taken, development planning, techniques used in gathering requirement and development tools used to develop this project.

2.2 Facts and Findings