VR AR in EDUCATION Case Study UAE 2 0Fin

Sharjah. UAE / Mar 2016
Madrid

Carlos J. Ochoa Fernandez
Brussels

Dubai

Pune
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Carlos J. Ochoa Fernandez
Engineer from Polytechnic University of Madrid and
MBA from Babson College (Germany), Certificate
in Innovation and Entrepreneurship by Maryland
University, Master in Digital Marketing for
International Business Development (CECO) and ITC
Certificate by Siemens Data-Technic Schule
(Germany).
Founder of eLearning Consulting, ONE Digital
Consulting, Smart Education Labs.

Consultant of MOI & MOE of Spain, Saudi Arabia,
UAE and Oman.
Design, development and implementation of VR &
AR Education Project for MOE UAE (Smart Learning
Program)
www.carlosjochoa.com
https://twitter.com/CarlosJOchoaFer
http://es.linkedin.com/in/carlosochoafernandez
http://es.slideshare.net/CarlosOchoaFernandez

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Augmented reality is a live direct or
indirect view of a physical, real-world
environment whose elements are
augmented/ supplemented by
computer-generated sensory input
such as sound, video, graphics,

gyroscope, accelerometer or GPS
data.
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Virtual reality can be referred to as
immersive multimedia or computersimulated reality, replicates an
environment that simulates a physical
presence in places in the real world or
an imagined world, allowing the user
to interact with it.
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Augmented reality (AR): a digital
overlay on the real/virtual world

Virtual reality (VR): a complete
immersion in a digital world…

and now…what else ?
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It can be used for visual
and highly interactive
forms of learning

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Students find connections
between their lives and
their education through
the addition of a contextual
layer
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Students can use it to
construct new
understanding based on
interactions with virtual
objects that bring data to
life
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AR&VR can be best used in
the classroom for creating
interactive assignments
that may include moving
through the campus as well
as … other places
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With virtual reality, learning new

skills is like playing a video game:
During the last recent years, some Universities and Schools around the world,
have opened a first-of-its-kind virtual reality learning center that’s been designed
to allow students from every program to learn through “New Technologies
AR&VR”. All of these activities are engaging the students in consuming their
attention, allowing them to interact and taking the responsibility for their own
education. This is similar to a person playing a video game; they are responsible
for what they do in that environment and it is a lot of fun.
In our open approach, AR&VR Smart Education Labs currently houses several
different AR&VR technologies: Samsung VR by Oculus, the Rift pc´s, and
Cardboard; for Laptops, Smart Phones and Tablets.
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Bring virtual reality field trips to
your school:
Some experiences and experts said that STEM is hard to engage students.
The topic of ancient history doesn’t usually set students abuzz. Thanks to VR
technology students can take a field trip to ancient Civilizations, and have an
immersive experience around this places and cultures.
Normally, their assignment would involve books, pictures…maps, but instead, they

stood at the top of Reconstructed Ancients Cities, and then examined detailed
navigating and studying added value information around those places and
cultures using interactive apps. The opportunity for creativity is amazing and the
relationship between Teacher’s questions and students answers defines a new
paradigm.
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Smart Education Labs (AR&VR):
Using Immersive AR & VR Environments we can place students in any real world
or virtual situation with an active role in proceedings through various tasks they
will need to complete. Situations and outcomes will dynamically change
depending on the students input and this will keep the student active and
engaged throughout the lesson or activity.

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Smart Education Labs (AR&VR):
Students of all ages typically retain between 10% and 30% of that they read and

see. Traditional educational materials fail to inspire and engage further learning
with most students as it forces them into a form of memory testing rather than
retaining knowledge through practice and experience.
Traditional lessons are also taught through ridged structures that don’t change if
repeated. This causes fatigue and boredom with less student retention.

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Smart Education Labs (AR&VR):
Learning is about to become more interactive, more fun, and more social. AR&VR
not only changes the environment around students, it also allows them to
construct their own exciting learning worlds as small as the atom or as big as the
cosmos. Some of the benefits and impacts of the AR&VR technology:

• Greater collaboration and social integration
• Making new experiences possible
• Increased student motivation
• New rewards with a focus on positive stimulation
• Inspiring creative learning
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The Ministry of Education of Emirates, is implementing an
innovative Learning Resources Centres Program in MOE schools.
The aim of the program is to provide a flexible, technology
enhanced space that supports creativity, innovation and
curriculum, improving the teachers skills and serves as a focal
point in communities. The first phase of the project was
implemented in 6 cycle one schools: Dubai, Sharjah, Ajman, Umm
Al Quwain, Rask Al Khaimah and Fujairah.
• The LRC are equipped with VR&AR devices, smartphones, tablets and
laptops, robots, 3d printers, as well as games, VR & AR applications,
econtents and educational apps for VR and AR.
• The teachers training program was a key success factor for the project.
• The project was implemented by a strong international consortium (EEUU,
UK, Italy and Spain), lead by a Saudi company.
• One Digital Consulting was responsible for the VR &AR Educational project.
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• The software suite provided for the project is a new unique way of
learning, unlike all other existing media and teaching tools. Virtual
Learning apps complement text and pictures with a 3D experience to truly
engage students. They supplement STEM learning much like the old
diagram – to display location, context and supplementary information. It
gives students context to build mental models and better understand
STEM ideas. They can see how light enters the human body or how blood
enters the human hearth.
• Using Immersive AR & VR Environments we can place students in any real
world or virtual situation with an active role in proceedings through
various tasks they will need to complete. Situations and outcomes will
dynamically change depending on the students input and this will keep
the student active and engaged throughout the lesson. From now on,
teachers can use these unparalleled learning experiences to build student
mental models and understanding of STEM ideas with the equipment and
connections already in their classrooms.
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AR & VR Edu Labs Workshop 2016


The amazing world of 3D at school

3D recreation of World Scenarios.
3D recreation of Virtual Objects
3D recreation of Human Body Parts
Life the 3D AR&VR experience across the
Universe and the Human Body
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AR & VR Edu Labs Workshop 2016

Virtual Education Labs
Exhibition and gaming technologies
Interactive applications can be focused on
education, gamification, information, exhibition,
etc. Some of the work realized are applications of
great relevance for students.
Multimodal: Students see, hear and touch.
Collaborative: Face to face teaching and learning
Kinetic: Full body interactivity in physical space

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AR & VR Edu Labs Workshop 2016

3D Printing at school
3D printer to fulfill or supply the complete value
chain, from the creation process. From de design of
the 3D model, to the navigation and discovering…to
manufacture.
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AR & VR Edu Labs Workshop 2016

The success of a complex and innovative project like this one, demands the engagement
of a team of reputable, seasoned and qualified professionals and methodologies
guaranteeing the fulfillment of all targets of the project. The Teachers training program, is
a key success factor of the project, including workshops, seminars and community
support.
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But please, don´t forget…it is not about
technology, is about learning !!!

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Contact:
carlos.ochoa@onedigitalconsulting.eu
www.onedigitalconsulting.com
www.smarteducationlabs.com

© 2016 one digital consulting

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carlos.ochoa@onedigitalconsulting.eu
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