PERMAINAN KARTU UNTUK MENINGKATKAN KEMAM

PERMAINAN KARTU UNTUK MENINGKATKAN KEMAMPUAN
MENGENAL LAMBANG BILANGAN DAN HURUF PADA ANAK
USIA 5 - 6 TAHUN DI TK PERTIWI KAYU ARO
TAHUN PELAJARAN 2017 - 2018

MISRAWATI
NIM. 17330032
PPs PAUD UNIVERSITAS NEGERI PADANG

Abstract: Card Games To Increase The Ability to Know the Symbols of Child
Numbers and Letters. The problem in this study is the lack of learning media used in
introducing symbols and numbers in children aged 5-6 years. The purpose of this research is
to know the game of card number and letters to the ability to recognize the symbol of the
number and letters of children aged 5-6 years in Kindergarten Pertiwi Kayu Aro year lesson
2017 - 2018. The research method used is experiment type one-shot case study. Samples
taken amounted to 20 children. The research instrument used the observation guideline with
the chek list form. The result of simple linear regression analysis shows that there is a
positive influence between the game of number and letter card on the ability to recognize
the symbol of numbers and letters.
Keywords: card game, number symbol, symbols


PRELIMINARY

and letters is very important to be

Early childhood is a person who
is

undergoing

a

process

of

controlled by the children, because it will

rapid

be the basis for the development of


development and fundamental for the next

children in the next education level.

life (Hartati, 2005). According Sujiono

Numbers are a mathematical object that is

(2007) children experience the golden

abstract in nature and belongs to an

years (the golden years) which is a time

undefined element. To declare a number

when children begin to be sensitive /

denoted by the symbol of a number called


sensitive to receive various stimuli. One

a number (Sudaryanti, 2006). Playing is

aspect that should be developed in early

one

childhood in the age range of 5-6 years is

cognitive

cognitive development.

recognizing the symbol of numbers.

Early childhood education aims
to


develop

the

developing

abilities

children's

especially

in

According to Gallahue (Hartati, 2005)
play is a direct and spontaneous activity

developmental aspects such as aspects of

that a child does with others or by using


the development of religious and moral

objects around it with pleasure, voluntary

values,

motor,

and imaginative and by using his feelings,

cognitive aspects, language aspects, and

hands or all his limbs. Games in early

emotional social so that children have

childhood a media or tool that can

readiness in entering further education.


develop the child's development and fun,

Early childhood education is a coaching

then in play must determine the game

effort aimed at children from birth to six

equipment used in accordance with

years old through the provision of

educational games for children, it must

educational stimuli to assist physical and

use an educational game tool that is worth

spiritual growth and development in order


education. One of the game tools that can

for the child to have readiness in entering

be used in recognizing the symbol of

further education (Sujiono, 2007). The

numbers is the game of numbers and

introduction of the symbol of numbers

letters. Numeric and letter cards are the

aspects

scope

in


of

physical

entire

way

of

media in the game of composing numbers

children either physical or psychological

and composing letters into words.

development of children. This research

Based on the observations made


explains about child psychic development

in TK Pertiwi Kayu Aro at the age of 5-6

that is about child cognition which is

years of academic year 2017 - 2018, the

often

reality in recognizing the number symbol

According Susanto (2012) cognitive is a

is still not developed. Expected by the

process of thinking is the ability of

existence of game tools such as number


individuals

cards can improve the ability of children

consider an event or event. Arikunto (Yus,

in the number, sort and mention the

2005) suggests that the potential to be

sounds of numbers and sounds of letters

developed in children there are six

in accordance with the form and can

aspects, one of which is the dimension of

create a fun learning atmosphere for early


cognitive development.

called

childhood.

The

cognitive

to

development.

connect,

aspects

assess,

of

and

cognitive

Based on the above explanation,

development that children should have

the purpose of this research is to know the

especially in the field of mathematics are:

effect of card game number on the ability

to know the numbers and symbols of

to recognize the symbol of numbers in

numbers from 1-10, to calculate the

children aged 5-6 years in kindergarten

concept of numbers with objects, and to

Peetiwi Aro wood lessons 2017 - 2018.

relate the concept of numbers to the

Based on the above description
can be concluded that the play is an

number symbols (children are not told to
write) .

activity undertaken to seek pleasure and
knowledge

of

children

without

any

Based on the description then in
this

study

discusses

the

ability

to

coercion.

recognize the symbol of numbers and

COGNITIVE DEVELOPMENT

letters.

The development is a change
experienced by every individual or ready

CAPABILITIES OF KNOWN AND
LETTERS

According

Alexander

the development of the language of

(Sitorus, 2008: 22) the symbol of numbers

children, because it helps prepare children

is a number used to symbolize numbers,

to read easily. As for the benefits of

an abstract identity in mathematics. While

introducing numbers and letters in early

the letter is a symbol used in making a

childhood is easier for children to

word. According Inawati (2011) the

understand the shape of numbers and

ability to recognize the symbol of

letters, children more easily know the

numbers for individuals is an important

sounds of numbers and letters that fit even

thing for the survival process, because

provide benefits for children in preparing

early on the child has started to recognize

themselves to learn the next gap on

and

reading, writing and counting.

explore

to

various

mathematical

dimensions of their world. Program the

GAME

CARD

development of the ability to recognize

LETTER CARDS

NUMBER

AND

the number symbol aims to introduce the

Numeric and letter cards are the

child in using the number symbol.

tools used in introducing symbols of

Darjowidjojo (2003) reveals that the

numbers and symbols. Raharjo (2010)

ability to recognize letters is the stage of

asserted that the media of number cards is

child development from not knowing to

the media that make the image of a

know about the relationship of form and

number

the sound of letters, so that children can

composed or unstructured (random) used

know the form of letters and sounds, so

in learning to recognize the symbol of

that children can know the shape and

numbers. Ambarini (2006), said that the

memaknainya.

letter card is a collection of cards in which

THE BENEFIT OF THE NUMBERS

there are letters from AZ (capital and

AND LETTERS

small) and are given pictures and words to

According to Hariyanto (2009)

support

consisting

children

of

to

1-10

understand

either

and

revealed that with the introduction of

memorize the alphabet A to Z. While

letters from an early age is very useful for

Hasan (2009) revealed the letter card is

the use of a number of cards as a tool to

METHOD

learn to read by looking and remembering

In

this

research

research

method.

using

the form of letters and pictures that

experimental

The

accompanied the writing of the meaning

research design used in this research is

of the image on the card.

preexperimental design with oneshot case
study type. One-shot case study is a group

FUNCTION

GAME

CARD

NUMBERS AND LETTERS

given streatment / treatment, and then
observed the results (Sugiyono, 2010)

John D. Latuheru (Kurniawan,

Variables in this study is a game of

2002) argues that in general card games

numbers and letters (X) and the ability to

can improve students' learning motivation,

recognize the symbols of numbers and

games can also encourage students to help

letters (Y). The research instrument used

each other. The best help of the game

in this research is an observation appraisal

media is the effective domain (which

sheet that contains a grid of assessment

involves feelings or manners) which is to

and assessment indicators in recognizing

provide motivational support for learning

the symbols of numbers and letters for

as well as assistance in issues related to

ease in the research process. In data

attitude changes, teachers and students

collection technique in this research is

can use which card game contains the

done by observation method. For testing

highest

for

the instrument in this study using content

achieving learning goals, can increase the

validity test (content validity) that is

knowledge of children in recognizing the

submitted to the experts who understand

symbol of numbers, can help children in

the development of early childhood and

learning

understand

and

meaningful

about

early

value

childhood

the

aspects

of

child

mathematics, as a medium that can help

development. After being treated, the data

teachers in the learning process, especially

obtained were analyzed first in order to

in introducing the numbers.

know the influence between the card
game numbers and letters on the ability to

recognize the symbol of numbers and

of the results of the card scoring game of

letters, then performed the data normality

numbers and letters:

test with the help of SPSS 17.0 for

Table 1. Recapitulation of the Assessment

windows. Normality test conducted to

of Numbers and Letter Card Game.

determine whether the distribution of
samples

to

be

analyzed

normal

distribution or not, then performed a
simple linear regression testing and
hypothesis testing (Sugiyono, 2011).

No
1.
2.
3.
4.

Kategor
i
BSB
BSH
MB
BB
Jumlah

Interva
l Nilai
76-100
51-75
26-50
0

Nilai
F
%
4
20
14
10
2
70
0
0
20
100

Information:
RESULT

AND

DISCUSSION

OF

RESEARCH RESULTS

BSB
BSH

After completion of the research,

: Grows Very Good
:

Expanding

According

to

Expectations

the results obtained from the observation

MB

: Start Developing

sheet Game card numbers and letters to

BB

: Not Growing

the ability to recognize the symbol of

While the table (2) describes the

numbers and letters. Table (1) describes

results of observation of variable Y (the

variable X (game of numeric card and

ability to recognize the symbol of

letter card), in BSB category as many as 4

numbers and letters, in the category of

children with percentage of 20%, BSH

BSB as many as 4 children with

counted 14 children with percentage 70%,

percentage of 20%, BSH as many as 14

MB as many as 2 children with 10%

children with percentage of 70%, MB as

percentage

with

much as 2 children with percentage 10%

percentage 0% or equal to none. So it can

and BB sebanya 0 with the percentage 0%

be concluded that in a learning activity

or equal to none So it can be concluded

using the media that is the number card

that in a learning activity using the media

and letter cards in this study developed as

that is the number card and letter card in

expected. Here is a table of recapitulation

this study developed as expected.Here is

and

BB

sebah

0

the recapitulation table of the results of

of hypothesis in this research indicate that

the assessment of card game numbers and

there is positive and significant relation

letters.

between game of card number and letter

Table 2. Recapitulation of Assessment of

card, seen from price r count bigger than r

Knowledge Capabilities of Numbers and

table (0,9995> 0,444) so Ho is rejected

Letters

and Ha accepted. The coefficient of

No
1.
2.
3.
4.

Kategor
i
BSB
BSH
MB
BB
Jumlah

Interva
l Nilai
76-100
51-75
26-50
0

Nilai
F
4
14
2
0
20

%
20
10
70
0
100

determination indicates that r² = 0.995 =
0.99890 this means that the number and
letter card game determines the extent of
the ability to recognize numbers and
letters by 99%.

From the results of normality
test data using SPSS 17.0 for windows, it
is proven that the data is normally
distributed. And from the results of simple
linear regression test obtained a = 8.92338
and b = 0.8894. The value can be used to
predict the variable X if the independent
variable is set to 12, then the result value
Ŷ = a + b (X) = 8,92338 + 0, 8894 (12) =
19, 5963. Thus if the value of variable X
is 12, then it is estimated that the average
value of Y variables as much as 19.59
rounded to 20. So that in every meeting
for 4 days the child has a vocabulary of 5.
While if the variable X is 7, then the
variable Y = 15, 14 rounded to 15, then in
every 4 times the meeting of children
have vocabulary as much as 4. for result

DISCUSSION
According to Susanto (2012),
the ability to recognize the concept of the
number of children of kindergarten A is as
follows: (a) to say, (b) to call the sequence
of numbers from 1-20, (c) to quantify
(recognize the concept of numbers with
objects) to 10, (d) making a sequence of
numbers 1-10 with objects, (e) connecting
/ pairing numbers with objects up to 10
(children are not told to write), (f)
distinguishing and making two identical
sets of identical, more, less. Based on the
theory, the data normality test in this
research is normal distribution, so linear
regression analysis shows that the game of

number and letter card has an effect on the

recognize the symbol of numbers and

ability to recognize the symbol of the

letters. In addition, supporting research or

number and letters of children aged 5-6

relevant research in this study is research

years in Kindergarten Periwi Kayu Aro,

conducted by Trisniwati (2014) is about

with regression coefficient b = 0.889 is

improving the ability to recognize the

positive and the coefficient a = 8.92338 is

letters through the card game method of

positive.

the group B1 TK ABA Wirobrajan
So in conclusion there is a

positive

and

relationship

aims to improve the ability to recognize

between the card game numbers and

the letters through the card game method

letters on the ability to recognize the

in Group B1 ABA TK Wirobrajan

symbol of the number and letters of

Yogyakarta. The results showed that the

children aged 5-6 years in Kindergarten

ability

Pertiwi

of

improved through the game of letter

determination r² = 0, 99945 ² = 0.99890.

cards. A study conducted by Nova (2012)

This means that the ability to analyze

entitled the influence of card game

symbols

letters

numbers on the cognitive development of

determines the extent of the ability to

children in the B3 group RA DEPAG 1

recognize the symbols of numbers and

Palu Barat, showed similar results, that

letters by 99%. With the number of

through the game of card numbers can

samples N = 20 then r table with error

give a role to the child's cognitive

level 5% = 0.444. Because the price of r

development, cognitive child every week.

count is greater than r table, so Ho is

The next study from Lestari (2014)

rejected and Ha accepted.

entitled the effort to improve the ability to

Kayu

of

significant

Ketanggungan, Yogyakarta. This study

Aro.

numbers

Coefficient

and

to

recognize

letters

can

be

Based on hypothesis testing

recognize the number symbols through

above it can be concluded that there is a

the activities of playing a number card in

positive influence on the game of card

the group A children in ABP TK ABI

numbers and letters to the ability to

Jimbung I, Kalikotes, Klaten, with the

results showed that there is an increase in

recognize the symbols of numbers and

the ability to recognize the symbol of

letters by 99%.

numbers after learning through play
activities number cards.
Based on several studies that have
been conducted by other researchers and
associated with research that researchers
have done, then the results of these studies
indicate that there is the influence of card
game letters and numbers on the ability to
recognize the symbol of numbers and
letters.
CONCLUDE
Based

on

the

analysis

and

observations made, it can be concluded
that there is a positive effect on the game
of card numbers and letters on the ability
to recognize the symbol of numbers and
letters. This is evidenced by normalized
normality test and regression coefficient b
= 0.889 is positive and the coefficient a =
8.92338 is positive, so the price r count is
greater than r table, so Ho is rejected and
Ha is accepted, And the coefficient of
determination r2 = 0, 99945² = 0.99890.
This means that the ability to analyze
symbols

of

numbers

and

letters

determines the extent of the ability to

DAFTAR RUJUKAN
Ambarini, V. 2006. Kartu Pintar
Huruf. Jakarta : Gramedia. Jakarta
Charlesworth, Rosalind. 2005.
Experiences in math Young Children
( fifth Edition ).Thomson Delmar
Learning. United States.
Suryana, Dadan. 2013. Teori dan Praktik
Pembelajaran editor, Tim editor
UNP Press Penerbit UNP Press
Padang
Dardjowidjojo, S. 2003. Pengantar
Pemahaman Bahasa Manusia. Jakarta :
Yayasan Obor. Indonesia.
Hariyanto, A. 2009. Membuat
Anak Anda Cepat Pintar Membaca.
Yogyakarta : Diva Press.
Hartati, S. 2005. Perkembangan
Belajar Pada Anak Usia Dini. Jakarta :
Departemen
Pendidikan
Nasional
Direktorat Jendral Pendidikan Tinggi
Direktorat Pembinaan Pendidikan Tenaga
Kependidikan Dan Ketenagaan Perguruan
Tinggi
Hasan, M. 2009. Pendidikan Anak
Usia Dini. Yogyakarta : DIVA Press
Inawati, M. 2011. Meningkatkan
Minat Mengenal Konsep Bilangan melalui
Metode Bermain Alat Manipulatif. Jurnal
Penabur No.16
Kurniawan, H. 2002. Penggunaan
Media Kartu Terhadap Peningkatan
Kemampuan Anak dalam Berhitung.
Skripsi. Yogyakarta : Universitas Negeri
Yogyakarta
Lestari,
D.
2014.
Upaya
Meningkatkan Kemampuan Mengenal
Lambang Bilangan Melalui Kegiatan

Bermain Kartu Angka Pada Anak
Kelompok A di TK ABA Jimbung I,
Kalikotes, Klaten. Yogyakarta :Fakultas
Pendidikan
Universitas
Negeri
Yogyakarta. Skripsi
Nova,
S.
2012.
Pengaruh
Permainan Kartu Angka Terhadap
Perkembangan
Kognitif
Anak
Dikelompok B3 RA DEPAG 1 Palu Barat.
Palu : Skripsi

Sugiyono.
2011.
Metode
Penelitian Kuantitatif, kualitatif dan R &
D.Bandung : Alfabeta.
Sujiono, Y.N. 2007. Konsep Dasar
PAUD. Jakarta : UNJ.
Susanto, A. 2012. Perkembangan
Anak Usia Dini Pengantar dalam
Berbagai Aspeknya. Jakarta : Kencana

Smith. S. S & Smith S. S ( 2009 ).
Early Childhood Mathematica

Trisniawati. 2014. Peningkatan
Kemampuan Mengenal Huruf Melalui
Metode Permainan Kartu Huruf Pada
Kelompok B1 TK ABA Ketanggungan
Wirobrajan Yogyakarta. Yogyakarta :
Fakultas Ilmu Pendidikan Universitas
Negri Yogyakarta. Skripsi

Sudaryanti. 2006. Pengenalan
Matematika Anak Usia Dini. Yogyakarta :
FIP Universitas Negeri Yogyakarta

Yus,
A.
2005.
Penilaian
Perkembangan Belajar Anak Taman
Kanak-kanak. Depdiknas : Jakarta

Raharjo,
K.
2010.
Kamus
Matematika
Bergambar.
Jakarta
:
Grasindo