PERMAINAN KARTU UNTUK MENINGKATKAN KEMAM
PERMAINAN KARTU UNTUK MENINGKATKAN KEMAMPUAN
MENGENAL LAMBANG BILANGAN DAN HURUF PADA ANAK
USIA 5 - 6 TAHUN DI TK PERTIWI KAYU ARO
TAHUN PELAJARAN 2017 - 2018
MISRAWATI
NIM. 17330032
PPs PAUD UNIVERSITAS NEGERI PADANG
Abstract: Card Games To Increase The Ability to Know the Symbols of Child
Numbers and Letters. The problem in this study is the lack of learning media used in
introducing symbols and numbers in children aged 5-6 years. The purpose of this research is
to know the game of card number and letters to the ability to recognize the symbol of the
number and letters of children aged 5-6 years in Kindergarten Pertiwi Kayu Aro year lesson
2017 - 2018. The research method used is experiment type one-shot case study. Samples
taken amounted to 20 children. The research instrument used the observation guideline with
the chek list form. The result of simple linear regression analysis shows that there is a
positive influence between the game of number and letter card on the ability to recognize
the symbol of numbers and letters.
Keywords: card game, number symbol, symbols
PRELIMINARY
and letters is very important to be
Early childhood is a person who
is
undergoing
a
process
of
controlled by the children, because it will
rapid
be the basis for the development of
development and fundamental for the next
children in the next education level.
life (Hartati, 2005). According Sujiono
Numbers are a mathematical object that is
(2007) children experience the golden
abstract in nature and belongs to an
years (the golden years) which is a time
undefined element. To declare a number
when children begin to be sensitive /
denoted by the symbol of a number called
sensitive to receive various stimuli. One
a number (Sudaryanti, 2006). Playing is
aspect that should be developed in early
one
childhood in the age range of 5-6 years is
cognitive
cognitive development.
recognizing the symbol of numbers.
Early childhood education aims
to
develop
the
developing
abilities
children's
especially
in
According to Gallahue (Hartati, 2005)
play is a direct and spontaneous activity
developmental aspects such as aspects of
that a child does with others or by using
the development of religious and moral
objects around it with pleasure, voluntary
values,
motor,
and imaginative and by using his feelings,
cognitive aspects, language aspects, and
hands or all his limbs. Games in early
emotional social so that children have
childhood a media or tool that can
readiness in entering further education.
develop the child's development and fun,
Early childhood education is a coaching
then in play must determine the game
effort aimed at children from birth to six
equipment used in accordance with
years old through the provision of
educational games for children, it must
educational stimuli to assist physical and
use an educational game tool that is worth
spiritual growth and development in order
education. One of the game tools that can
for the child to have readiness in entering
be used in recognizing the symbol of
further education (Sujiono, 2007). The
numbers is the game of numbers and
introduction of the symbol of numbers
letters. Numeric and letter cards are the
aspects
scope
in
of
physical
entire
way
of
media in the game of composing numbers
children either physical or psychological
and composing letters into words.
development of children. This research
Based on the observations made
explains about child psychic development
in TK Pertiwi Kayu Aro at the age of 5-6
that is about child cognition which is
years of academic year 2017 - 2018, the
often
reality in recognizing the number symbol
According Susanto (2012) cognitive is a
is still not developed. Expected by the
process of thinking is the ability of
existence of game tools such as number
individuals
cards can improve the ability of children
consider an event or event. Arikunto (Yus,
in the number, sort and mention the
2005) suggests that the potential to be
sounds of numbers and sounds of letters
developed in children there are six
in accordance with the form and can
aspects, one of which is the dimension of
create a fun learning atmosphere for early
cognitive development.
called
childhood.
The
cognitive
to
development.
connect,
aspects
assess,
of
and
cognitive
Based on the above explanation,
development that children should have
the purpose of this research is to know the
especially in the field of mathematics are:
effect of card game number on the ability
to know the numbers and symbols of
to recognize the symbol of numbers in
numbers from 1-10, to calculate the
children aged 5-6 years in kindergarten
concept of numbers with objects, and to
Peetiwi Aro wood lessons 2017 - 2018.
relate the concept of numbers to the
Based on the above description
can be concluded that the play is an
number symbols (children are not told to
write) .
activity undertaken to seek pleasure and
knowledge
of
children
without
any
Based on the description then in
this
study
discusses
the
ability
to
coercion.
recognize the symbol of numbers and
COGNITIVE DEVELOPMENT
letters.
The development is a change
experienced by every individual or ready
CAPABILITIES OF KNOWN AND
LETTERS
According
Alexander
the development of the language of
(Sitorus, 2008: 22) the symbol of numbers
children, because it helps prepare children
is a number used to symbolize numbers,
to read easily. As for the benefits of
an abstract identity in mathematics. While
introducing numbers and letters in early
the letter is a symbol used in making a
childhood is easier for children to
word. According Inawati (2011) the
understand the shape of numbers and
ability to recognize the symbol of
letters, children more easily know the
numbers for individuals is an important
sounds of numbers and letters that fit even
thing for the survival process, because
provide benefits for children in preparing
early on the child has started to recognize
themselves to learn the next gap on
and
reading, writing and counting.
explore
to
various
mathematical
dimensions of their world. Program the
GAME
CARD
development of the ability to recognize
LETTER CARDS
NUMBER
AND
the number symbol aims to introduce the
Numeric and letter cards are the
child in using the number symbol.
tools used in introducing symbols of
Darjowidjojo (2003) reveals that the
numbers and symbols. Raharjo (2010)
ability to recognize letters is the stage of
asserted that the media of number cards is
child development from not knowing to
the media that make the image of a
know about the relationship of form and
number
the sound of letters, so that children can
composed or unstructured (random) used
know the form of letters and sounds, so
in learning to recognize the symbol of
that children can know the shape and
numbers. Ambarini (2006), said that the
memaknainya.
letter card is a collection of cards in which
THE BENEFIT OF THE NUMBERS
there are letters from AZ (capital and
AND LETTERS
small) and are given pictures and words to
According to Hariyanto (2009)
support
consisting
children
of
to
1-10
understand
either
and
revealed that with the introduction of
memorize the alphabet A to Z. While
letters from an early age is very useful for
Hasan (2009) revealed the letter card is
the use of a number of cards as a tool to
METHOD
learn to read by looking and remembering
In
this
research
research
method.
using
the form of letters and pictures that
experimental
The
accompanied the writing of the meaning
research design used in this research is
of the image on the card.
preexperimental design with oneshot case
study type. One-shot case study is a group
FUNCTION
GAME
CARD
NUMBERS AND LETTERS
given streatment / treatment, and then
observed the results (Sugiyono, 2010)
John D. Latuheru (Kurniawan,
Variables in this study is a game of
2002) argues that in general card games
numbers and letters (X) and the ability to
can improve students' learning motivation,
recognize the symbols of numbers and
games can also encourage students to help
letters (Y). The research instrument used
each other. The best help of the game
in this research is an observation appraisal
media is the effective domain (which
sheet that contains a grid of assessment
involves feelings or manners) which is to
and assessment indicators in recognizing
provide motivational support for learning
the symbols of numbers and letters for
as well as assistance in issues related to
ease in the research process. In data
attitude changes, teachers and students
collection technique in this research is
can use which card game contains the
done by observation method. For testing
highest
for
the instrument in this study using content
achieving learning goals, can increase the
validity test (content validity) that is
knowledge of children in recognizing the
submitted to the experts who understand
symbol of numbers, can help children in
the development of early childhood and
learning
understand
and
meaningful
about
early
value
childhood
the
aspects
of
child
mathematics, as a medium that can help
development. After being treated, the data
teachers in the learning process, especially
obtained were analyzed first in order to
in introducing the numbers.
know the influence between the card
game numbers and letters on the ability to
recognize the symbol of numbers and
of the results of the card scoring game of
letters, then performed the data normality
numbers and letters:
test with the help of SPSS 17.0 for
Table 1. Recapitulation of the Assessment
windows. Normality test conducted to
of Numbers and Letter Card Game.
determine whether the distribution of
samples
to
be
analyzed
normal
distribution or not, then performed a
simple linear regression testing and
hypothesis testing (Sugiyono, 2011).
No
1.
2.
3.
4.
Kategor
i
BSB
BSH
MB
BB
Jumlah
Interva
l Nilai
76-100
51-75
26-50
0
Nilai
F
%
4
20
14
10
2
70
0
0
20
100
Information:
RESULT
AND
DISCUSSION
OF
RESEARCH RESULTS
BSB
BSH
After completion of the research,
: Grows Very Good
:
Expanding
According
to
Expectations
the results obtained from the observation
MB
: Start Developing
sheet Game card numbers and letters to
BB
: Not Growing
the ability to recognize the symbol of
While the table (2) describes the
numbers and letters. Table (1) describes
results of observation of variable Y (the
variable X (game of numeric card and
ability to recognize the symbol of
letter card), in BSB category as many as 4
numbers and letters, in the category of
children with percentage of 20%, BSH
BSB as many as 4 children with
counted 14 children with percentage 70%,
percentage of 20%, BSH as many as 14
MB as many as 2 children with 10%
children with percentage of 70%, MB as
percentage
with
much as 2 children with percentage 10%
percentage 0% or equal to none. So it can
and BB sebanya 0 with the percentage 0%
be concluded that in a learning activity
or equal to none So it can be concluded
using the media that is the number card
that in a learning activity using the media
and letter cards in this study developed as
that is the number card and letter card in
expected. Here is a table of recapitulation
this study developed as expected.Here is
and
BB
sebah
0
the recapitulation table of the results of
of hypothesis in this research indicate that
the assessment of card game numbers and
there is positive and significant relation
letters.
between game of card number and letter
Table 2. Recapitulation of Assessment of
card, seen from price r count bigger than r
Knowledge Capabilities of Numbers and
table (0,9995> 0,444) so Ho is rejected
Letters
and Ha accepted. The coefficient of
No
1.
2.
3.
4.
Kategor
i
BSB
BSH
MB
BB
Jumlah
Interva
l Nilai
76-100
51-75
26-50
0
Nilai
F
4
14
2
0
20
%
20
10
70
0
100
determination indicates that r² = 0.995 =
0.99890 this means that the number and
letter card game determines the extent of
the ability to recognize numbers and
letters by 99%.
From the results of normality
test data using SPSS 17.0 for windows, it
is proven that the data is normally
distributed. And from the results of simple
linear regression test obtained a = 8.92338
and b = 0.8894. The value can be used to
predict the variable X if the independent
variable is set to 12, then the result value
Ŷ = a + b (X) = 8,92338 + 0, 8894 (12) =
19, 5963. Thus if the value of variable X
is 12, then it is estimated that the average
value of Y variables as much as 19.59
rounded to 20. So that in every meeting
for 4 days the child has a vocabulary of 5.
While if the variable X is 7, then the
variable Y = 15, 14 rounded to 15, then in
every 4 times the meeting of children
have vocabulary as much as 4. for result
DISCUSSION
According to Susanto (2012),
the ability to recognize the concept of the
number of children of kindergarten A is as
follows: (a) to say, (b) to call the sequence
of numbers from 1-20, (c) to quantify
(recognize the concept of numbers with
objects) to 10, (d) making a sequence of
numbers 1-10 with objects, (e) connecting
/ pairing numbers with objects up to 10
(children are not told to write), (f)
distinguishing and making two identical
sets of identical, more, less. Based on the
theory, the data normality test in this
research is normal distribution, so linear
regression analysis shows that the game of
number and letter card has an effect on the
recognize the symbol of numbers and
ability to recognize the symbol of the
letters. In addition, supporting research or
number and letters of children aged 5-6
relevant research in this study is research
years in Kindergarten Periwi Kayu Aro,
conducted by Trisniwati (2014) is about
with regression coefficient b = 0.889 is
improving the ability to recognize the
positive and the coefficient a = 8.92338 is
letters through the card game method of
positive.
the group B1 TK ABA Wirobrajan
So in conclusion there is a
positive
and
relationship
aims to improve the ability to recognize
between the card game numbers and
the letters through the card game method
letters on the ability to recognize the
in Group B1 ABA TK Wirobrajan
symbol of the number and letters of
Yogyakarta. The results showed that the
children aged 5-6 years in Kindergarten
ability
Pertiwi
of
improved through the game of letter
determination r² = 0, 99945 ² = 0.99890.
cards. A study conducted by Nova (2012)
This means that the ability to analyze
entitled the influence of card game
symbols
letters
numbers on the cognitive development of
determines the extent of the ability to
children in the B3 group RA DEPAG 1
recognize the symbols of numbers and
Palu Barat, showed similar results, that
letters by 99%. With the number of
through the game of card numbers can
samples N = 20 then r table with error
give a role to the child's cognitive
level 5% = 0.444. Because the price of r
development, cognitive child every week.
count is greater than r table, so Ho is
The next study from Lestari (2014)
rejected and Ha accepted.
entitled the effort to improve the ability to
Kayu
of
significant
Ketanggungan, Yogyakarta. This study
Aro.
numbers
Coefficient
and
to
recognize
letters
can
be
Based on hypothesis testing
recognize the number symbols through
above it can be concluded that there is a
the activities of playing a number card in
positive influence on the game of card
the group A children in ABP TK ABI
numbers and letters to the ability to
Jimbung I, Kalikotes, Klaten, with the
results showed that there is an increase in
recognize the symbols of numbers and
the ability to recognize the symbol of
letters by 99%.
numbers after learning through play
activities number cards.
Based on several studies that have
been conducted by other researchers and
associated with research that researchers
have done, then the results of these studies
indicate that there is the influence of card
game letters and numbers on the ability to
recognize the symbol of numbers and
letters.
CONCLUDE
Based
on
the
analysis
and
observations made, it can be concluded
that there is a positive effect on the game
of card numbers and letters on the ability
to recognize the symbol of numbers and
letters. This is evidenced by normalized
normality test and regression coefficient b
= 0.889 is positive and the coefficient a =
8.92338 is positive, so the price r count is
greater than r table, so Ho is rejected and
Ha is accepted, And the coefficient of
determination r2 = 0, 99945² = 0.99890.
This means that the ability to analyze
symbols
of
numbers
and
letters
determines the extent of the ability to
DAFTAR RUJUKAN
Ambarini, V. 2006. Kartu Pintar
Huruf. Jakarta : Gramedia. Jakarta
Charlesworth, Rosalind. 2005.
Experiences in math Young Children
( fifth Edition ).Thomson Delmar
Learning. United States.
Suryana, Dadan. 2013. Teori dan Praktik
Pembelajaran editor, Tim editor
UNP Press Penerbit UNP Press
Padang
Dardjowidjojo, S. 2003. Pengantar
Pemahaman Bahasa Manusia. Jakarta :
Yayasan Obor. Indonesia.
Hariyanto, A. 2009. Membuat
Anak Anda Cepat Pintar Membaca.
Yogyakarta : Diva Press.
Hartati, S. 2005. Perkembangan
Belajar Pada Anak Usia Dini. Jakarta :
Departemen
Pendidikan
Nasional
Direktorat Jendral Pendidikan Tinggi
Direktorat Pembinaan Pendidikan Tenaga
Kependidikan Dan Ketenagaan Perguruan
Tinggi
Hasan, M. 2009. Pendidikan Anak
Usia Dini. Yogyakarta : DIVA Press
Inawati, M. 2011. Meningkatkan
Minat Mengenal Konsep Bilangan melalui
Metode Bermain Alat Manipulatif. Jurnal
Penabur No.16
Kurniawan, H. 2002. Penggunaan
Media Kartu Terhadap Peningkatan
Kemampuan Anak dalam Berhitung.
Skripsi. Yogyakarta : Universitas Negeri
Yogyakarta
Lestari,
D.
2014.
Upaya
Meningkatkan Kemampuan Mengenal
Lambang Bilangan Melalui Kegiatan
Bermain Kartu Angka Pada Anak
Kelompok A di TK ABA Jimbung I,
Kalikotes, Klaten. Yogyakarta :Fakultas
Pendidikan
Universitas
Negeri
Yogyakarta. Skripsi
Nova,
S.
2012.
Pengaruh
Permainan Kartu Angka Terhadap
Perkembangan
Kognitif
Anak
Dikelompok B3 RA DEPAG 1 Palu Barat.
Palu : Skripsi
Sugiyono.
2011.
Metode
Penelitian Kuantitatif, kualitatif dan R &
D.Bandung : Alfabeta.
Sujiono, Y.N. 2007. Konsep Dasar
PAUD. Jakarta : UNJ.
Susanto, A. 2012. Perkembangan
Anak Usia Dini Pengantar dalam
Berbagai Aspeknya. Jakarta : Kencana
Smith. S. S & Smith S. S ( 2009 ).
Early Childhood Mathematica
Trisniawati. 2014. Peningkatan
Kemampuan Mengenal Huruf Melalui
Metode Permainan Kartu Huruf Pada
Kelompok B1 TK ABA Ketanggungan
Wirobrajan Yogyakarta. Yogyakarta :
Fakultas Ilmu Pendidikan Universitas
Negri Yogyakarta. Skripsi
Sudaryanti. 2006. Pengenalan
Matematika Anak Usia Dini. Yogyakarta :
FIP Universitas Negeri Yogyakarta
Yus,
A.
2005.
Penilaian
Perkembangan Belajar Anak Taman
Kanak-kanak. Depdiknas : Jakarta
Raharjo,
K.
2010.
Kamus
Matematika
Bergambar.
Jakarta
:
Grasindo
MENGENAL LAMBANG BILANGAN DAN HURUF PADA ANAK
USIA 5 - 6 TAHUN DI TK PERTIWI KAYU ARO
TAHUN PELAJARAN 2017 - 2018
MISRAWATI
NIM. 17330032
PPs PAUD UNIVERSITAS NEGERI PADANG
Abstract: Card Games To Increase The Ability to Know the Symbols of Child
Numbers and Letters. The problem in this study is the lack of learning media used in
introducing symbols and numbers in children aged 5-6 years. The purpose of this research is
to know the game of card number and letters to the ability to recognize the symbol of the
number and letters of children aged 5-6 years in Kindergarten Pertiwi Kayu Aro year lesson
2017 - 2018. The research method used is experiment type one-shot case study. Samples
taken amounted to 20 children. The research instrument used the observation guideline with
the chek list form. The result of simple linear regression analysis shows that there is a
positive influence between the game of number and letter card on the ability to recognize
the symbol of numbers and letters.
Keywords: card game, number symbol, symbols
PRELIMINARY
and letters is very important to be
Early childhood is a person who
is
undergoing
a
process
of
controlled by the children, because it will
rapid
be the basis for the development of
development and fundamental for the next
children in the next education level.
life (Hartati, 2005). According Sujiono
Numbers are a mathematical object that is
(2007) children experience the golden
abstract in nature and belongs to an
years (the golden years) which is a time
undefined element. To declare a number
when children begin to be sensitive /
denoted by the symbol of a number called
sensitive to receive various stimuli. One
a number (Sudaryanti, 2006). Playing is
aspect that should be developed in early
one
childhood in the age range of 5-6 years is
cognitive
cognitive development.
recognizing the symbol of numbers.
Early childhood education aims
to
develop
the
developing
abilities
children's
especially
in
According to Gallahue (Hartati, 2005)
play is a direct and spontaneous activity
developmental aspects such as aspects of
that a child does with others or by using
the development of religious and moral
objects around it with pleasure, voluntary
values,
motor,
and imaginative and by using his feelings,
cognitive aspects, language aspects, and
hands or all his limbs. Games in early
emotional social so that children have
childhood a media or tool that can
readiness in entering further education.
develop the child's development and fun,
Early childhood education is a coaching
then in play must determine the game
effort aimed at children from birth to six
equipment used in accordance with
years old through the provision of
educational games for children, it must
educational stimuli to assist physical and
use an educational game tool that is worth
spiritual growth and development in order
education. One of the game tools that can
for the child to have readiness in entering
be used in recognizing the symbol of
further education (Sujiono, 2007). The
numbers is the game of numbers and
introduction of the symbol of numbers
letters. Numeric and letter cards are the
aspects
scope
in
of
physical
entire
way
of
media in the game of composing numbers
children either physical or psychological
and composing letters into words.
development of children. This research
Based on the observations made
explains about child psychic development
in TK Pertiwi Kayu Aro at the age of 5-6
that is about child cognition which is
years of academic year 2017 - 2018, the
often
reality in recognizing the number symbol
According Susanto (2012) cognitive is a
is still not developed. Expected by the
process of thinking is the ability of
existence of game tools such as number
individuals
cards can improve the ability of children
consider an event or event. Arikunto (Yus,
in the number, sort and mention the
2005) suggests that the potential to be
sounds of numbers and sounds of letters
developed in children there are six
in accordance with the form and can
aspects, one of which is the dimension of
create a fun learning atmosphere for early
cognitive development.
called
childhood.
The
cognitive
to
development.
connect,
aspects
assess,
of
and
cognitive
Based on the above explanation,
development that children should have
the purpose of this research is to know the
especially in the field of mathematics are:
effect of card game number on the ability
to know the numbers and symbols of
to recognize the symbol of numbers in
numbers from 1-10, to calculate the
children aged 5-6 years in kindergarten
concept of numbers with objects, and to
Peetiwi Aro wood lessons 2017 - 2018.
relate the concept of numbers to the
Based on the above description
can be concluded that the play is an
number symbols (children are not told to
write) .
activity undertaken to seek pleasure and
knowledge
of
children
without
any
Based on the description then in
this
study
discusses
the
ability
to
coercion.
recognize the symbol of numbers and
COGNITIVE DEVELOPMENT
letters.
The development is a change
experienced by every individual or ready
CAPABILITIES OF KNOWN AND
LETTERS
According
Alexander
the development of the language of
(Sitorus, 2008: 22) the symbol of numbers
children, because it helps prepare children
is a number used to symbolize numbers,
to read easily. As for the benefits of
an abstract identity in mathematics. While
introducing numbers and letters in early
the letter is a symbol used in making a
childhood is easier for children to
word. According Inawati (2011) the
understand the shape of numbers and
ability to recognize the symbol of
letters, children more easily know the
numbers for individuals is an important
sounds of numbers and letters that fit even
thing for the survival process, because
provide benefits for children in preparing
early on the child has started to recognize
themselves to learn the next gap on
and
reading, writing and counting.
explore
to
various
mathematical
dimensions of their world. Program the
GAME
CARD
development of the ability to recognize
LETTER CARDS
NUMBER
AND
the number symbol aims to introduce the
Numeric and letter cards are the
child in using the number symbol.
tools used in introducing symbols of
Darjowidjojo (2003) reveals that the
numbers and symbols. Raharjo (2010)
ability to recognize letters is the stage of
asserted that the media of number cards is
child development from not knowing to
the media that make the image of a
know about the relationship of form and
number
the sound of letters, so that children can
composed or unstructured (random) used
know the form of letters and sounds, so
in learning to recognize the symbol of
that children can know the shape and
numbers. Ambarini (2006), said that the
memaknainya.
letter card is a collection of cards in which
THE BENEFIT OF THE NUMBERS
there are letters from AZ (capital and
AND LETTERS
small) and are given pictures and words to
According to Hariyanto (2009)
support
consisting
children
of
to
1-10
understand
either
and
revealed that with the introduction of
memorize the alphabet A to Z. While
letters from an early age is very useful for
Hasan (2009) revealed the letter card is
the use of a number of cards as a tool to
METHOD
learn to read by looking and remembering
In
this
research
research
method.
using
the form of letters and pictures that
experimental
The
accompanied the writing of the meaning
research design used in this research is
of the image on the card.
preexperimental design with oneshot case
study type. One-shot case study is a group
FUNCTION
GAME
CARD
NUMBERS AND LETTERS
given streatment / treatment, and then
observed the results (Sugiyono, 2010)
John D. Latuheru (Kurniawan,
Variables in this study is a game of
2002) argues that in general card games
numbers and letters (X) and the ability to
can improve students' learning motivation,
recognize the symbols of numbers and
games can also encourage students to help
letters (Y). The research instrument used
each other. The best help of the game
in this research is an observation appraisal
media is the effective domain (which
sheet that contains a grid of assessment
involves feelings or manners) which is to
and assessment indicators in recognizing
provide motivational support for learning
the symbols of numbers and letters for
as well as assistance in issues related to
ease in the research process. In data
attitude changes, teachers and students
collection technique in this research is
can use which card game contains the
done by observation method. For testing
highest
for
the instrument in this study using content
achieving learning goals, can increase the
validity test (content validity) that is
knowledge of children in recognizing the
submitted to the experts who understand
symbol of numbers, can help children in
the development of early childhood and
learning
understand
and
meaningful
about
early
value
childhood
the
aspects
of
child
mathematics, as a medium that can help
development. After being treated, the data
teachers in the learning process, especially
obtained were analyzed first in order to
in introducing the numbers.
know the influence between the card
game numbers and letters on the ability to
recognize the symbol of numbers and
of the results of the card scoring game of
letters, then performed the data normality
numbers and letters:
test with the help of SPSS 17.0 for
Table 1. Recapitulation of the Assessment
windows. Normality test conducted to
of Numbers and Letter Card Game.
determine whether the distribution of
samples
to
be
analyzed
normal
distribution or not, then performed a
simple linear regression testing and
hypothesis testing (Sugiyono, 2011).
No
1.
2.
3.
4.
Kategor
i
BSB
BSH
MB
BB
Jumlah
Interva
l Nilai
76-100
51-75
26-50
0
Nilai
F
%
4
20
14
10
2
70
0
0
20
100
Information:
RESULT
AND
DISCUSSION
OF
RESEARCH RESULTS
BSB
BSH
After completion of the research,
: Grows Very Good
:
Expanding
According
to
Expectations
the results obtained from the observation
MB
: Start Developing
sheet Game card numbers and letters to
BB
: Not Growing
the ability to recognize the symbol of
While the table (2) describes the
numbers and letters. Table (1) describes
results of observation of variable Y (the
variable X (game of numeric card and
ability to recognize the symbol of
letter card), in BSB category as many as 4
numbers and letters, in the category of
children with percentage of 20%, BSH
BSB as many as 4 children with
counted 14 children with percentage 70%,
percentage of 20%, BSH as many as 14
MB as many as 2 children with 10%
children with percentage of 70%, MB as
percentage
with
much as 2 children with percentage 10%
percentage 0% or equal to none. So it can
and BB sebanya 0 with the percentage 0%
be concluded that in a learning activity
or equal to none So it can be concluded
using the media that is the number card
that in a learning activity using the media
and letter cards in this study developed as
that is the number card and letter card in
expected. Here is a table of recapitulation
this study developed as expected.Here is
and
BB
sebah
0
the recapitulation table of the results of
of hypothesis in this research indicate that
the assessment of card game numbers and
there is positive and significant relation
letters.
between game of card number and letter
Table 2. Recapitulation of Assessment of
card, seen from price r count bigger than r
Knowledge Capabilities of Numbers and
table (0,9995> 0,444) so Ho is rejected
Letters
and Ha accepted. The coefficient of
No
1.
2.
3.
4.
Kategor
i
BSB
BSH
MB
BB
Jumlah
Interva
l Nilai
76-100
51-75
26-50
0
Nilai
F
4
14
2
0
20
%
20
10
70
0
100
determination indicates that r² = 0.995 =
0.99890 this means that the number and
letter card game determines the extent of
the ability to recognize numbers and
letters by 99%.
From the results of normality
test data using SPSS 17.0 for windows, it
is proven that the data is normally
distributed. And from the results of simple
linear regression test obtained a = 8.92338
and b = 0.8894. The value can be used to
predict the variable X if the independent
variable is set to 12, then the result value
Ŷ = a + b (X) = 8,92338 + 0, 8894 (12) =
19, 5963. Thus if the value of variable X
is 12, then it is estimated that the average
value of Y variables as much as 19.59
rounded to 20. So that in every meeting
for 4 days the child has a vocabulary of 5.
While if the variable X is 7, then the
variable Y = 15, 14 rounded to 15, then in
every 4 times the meeting of children
have vocabulary as much as 4. for result
DISCUSSION
According to Susanto (2012),
the ability to recognize the concept of the
number of children of kindergarten A is as
follows: (a) to say, (b) to call the sequence
of numbers from 1-20, (c) to quantify
(recognize the concept of numbers with
objects) to 10, (d) making a sequence of
numbers 1-10 with objects, (e) connecting
/ pairing numbers with objects up to 10
(children are not told to write), (f)
distinguishing and making two identical
sets of identical, more, less. Based on the
theory, the data normality test in this
research is normal distribution, so linear
regression analysis shows that the game of
number and letter card has an effect on the
recognize the symbol of numbers and
ability to recognize the symbol of the
letters. In addition, supporting research or
number and letters of children aged 5-6
relevant research in this study is research
years in Kindergarten Periwi Kayu Aro,
conducted by Trisniwati (2014) is about
with regression coefficient b = 0.889 is
improving the ability to recognize the
positive and the coefficient a = 8.92338 is
letters through the card game method of
positive.
the group B1 TK ABA Wirobrajan
So in conclusion there is a
positive
and
relationship
aims to improve the ability to recognize
between the card game numbers and
the letters through the card game method
letters on the ability to recognize the
in Group B1 ABA TK Wirobrajan
symbol of the number and letters of
Yogyakarta. The results showed that the
children aged 5-6 years in Kindergarten
ability
Pertiwi
of
improved through the game of letter
determination r² = 0, 99945 ² = 0.99890.
cards. A study conducted by Nova (2012)
This means that the ability to analyze
entitled the influence of card game
symbols
letters
numbers on the cognitive development of
determines the extent of the ability to
children in the B3 group RA DEPAG 1
recognize the symbols of numbers and
Palu Barat, showed similar results, that
letters by 99%. With the number of
through the game of card numbers can
samples N = 20 then r table with error
give a role to the child's cognitive
level 5% = 0.444. Because the price of r
development, cognitive child every week.
count is greater than r table, so Ho is
The next study from Lestari (2014)
rejected and Ha accepted.
entitled the effort to improve the ability to
Kayu
of
significant
Ketanggungan, Yogyakarta. This study
Aro.
numbers
Coefficient
and
to
recognize
letters
can
be
Based on hypothesis testing
recognize the number symbols through
above it can be concluded that there is a
the activities of playing a number card in
positive influence on the game of card
the group A children in ABP TK ABI
numbers and letters to the ability to
Jimbung I, Kalikotes, Klaten, with the
results showed that there is an increase in
recognize the symbols of numbers and
the ability to recognize the symbol of
letters by 99%.
numbers after learning through play
activities number cards.
Based on several studies that have
been conducted by other researchers and
associated with research that researchers
have done, then the results of these studies
indicate that there is the influence of card
game letters and numbers on the ability to
recognize the symbol of numbers and
letters.
CONCLUDE
Based
on
the
analysis
and
observations made, it can be concluded
that there is a positive effect on the game
of card numbers and letters on the ability
to recognize the symbol of numbers and
letters. This is evidenced by normalized
normality test and regression coefficient b
= 0.889 is positive and the coefficient a =
8.92338 is positive, so the price r count is
greater than r table, so Ho is rejected and
Ha is accepted, And the coefficient of
determination r2 = 0, 99945² = 0.99890.
This means that the ability to analyze
symbols
of
numbers
and
letters
determines the extent of the ability to
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