Aplikasi Pembelajaran Nama Hewan Dalam Bahasa Inggris Berbasis Flash

LISTING PROGRAM

1. Button Tampilan Awal
on (release) {
gotoAndStop("START", 1);
}
2. Button Home
on (release) {
gotoAndStop("START", 1);
}
3. Button Start
on (release) {
gotoAndStop("PENGERTIAN HEWAN UNGGAS", 1);
}

on (release) {
gotoAndStop("pengertian kaki empat", 1);
}

on (release) {
gotoAndStop("PENGERTIAN SERANGGA", 1);

}

on (release) {

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gotoAndStop("PENGERTIAN HEWAN LAUT", 1);
}
4. Button 1
on (release) {
gotoAndStop("hewan kaki empat", 1);
}
5. Button 2
on (release) {
gotoAndStop("next kaki empat", 1);
}
6. Button 3
on (release) {
gotoAndStop("LANJUT KAKI EMPAT", 1);
}

7. Button 4
on (release) {
gotoAndStop("START", 1);
}
8.

Button 5

on (release) {
gotoAndStop("HEWAN UNGGAS", 1);
}
9.

Button 6

on (release) {
gotoAndStop("lanjut unggas", 1);
}

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10. Button 7
on (release) {
gotoAndStop("UNGGAS LAGI", 1);
}
11. Button 8
on (release) {
gotoAndStop("START", 1);
}
12. Button 9
on (release) {
gotoAndStop("HEWAN SERANGGA", 1);
}
13. Button 10
on (release) {
gotoAndStop("SERANGGA", 1);
}
14.Button 11
(release) {
gotoAndStop("LANJUT SERANGGA", 1);

}
15.Button 12
on (release) {
gotoAndStop("START", 1);
}
16.Button 13
on (release) {

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gotoAndStop("HEWAN LAUT", 1);
}
17. Button 14
on (release) {
gotoAndStop("lanjut hewan laut", 1);
}
18. Button 15
on (release) {
gotoAndStop("LAGI HEWAN LAUT", 1);
}

19. Button 16
on (release) {
gotoAndStop("HOME", 1);
}
20. Button soal kuis
var jawaban:String = "a";
stop();

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