Types of Games Games a. Definition of Games

2 Target Language Use The game has to be designed or modified so that students are obliged to use the target language in order to participate if the game can be played in the classroom context without recourse to the language being studied then it has no educational value from an ESL point of view. 3 Simplicity The game should be simple enough to be understood after a brief explanation ideally its structure should be based on a game with which the students are already familiar it should be remembered that the overriding intention is to inject some fun into the lesson without compromising educational objectives grappling with vague instructions can readily defeat the educational objectives of most games. 4 Monitoring Students’ Use of the Target Language The teacher must be able to control the correct use of language or reliably delegate that responsibility the ease with which games can be monitored linguistically should be a significant factor in the selection pr ocess games like “scrabble” and “boggle” in which students form words outside meaningful contexts preclude effective monitoring since the teacher has no way of knowing if students understand the words they have chosen. 5 Time Effectiveness The game should be time efficient in terms of the amount of time devoted to language sue many activities involving cutting pasting and colouring in are undoubtedly enjoyable but hardly justifiable when one considers that little or no language is required. 6 Control The game should be easy to organize and control given the type of students in the group excessive physical activities are best avoided with high spirited students who climb the walls at the slightest pretext by the same token it might be advisable to avoid such games with shy sensitive introverted students who would experience a degree of embarrassment. 7 Group Participation It is important that the whole class by engaged as players or spectators if only two students at a time can play a particular game and the linguistic or logical motivation for audience interest is low then such a game would be an unsatisfactory choice to use with a class of thirty students. 8 Language Level The language level must be appropriate for the students if the game is to be a success normally the more advanced the students are the easier it becomes to select games for them beginners are limited to the basic vocabulary and structures they have learned and many games like “twenty questions” would be beyond the linguistic capabilities of beginners. 9 Materials Materials can be expensive or difficult to produce financial considerations might put computer games on the “reconsider only if…,” list on the other hand if materials can be obtained without putting too much strain on the teachers time or budget then they should be considered a worthwhile investment. 10 Versatility The same game can often be applied to more than one aspect of language learning and teachers should be aware of this so that a popular game is exploited to its full potential “nought and crosses” “tic-tac-toe” can be used to practice vocabulary grammar reading and culture as well as just numbers. 11 Time The game should be over before students’ interest flags in fact its best to always leave your audience wanting more reasonably fast action should be a feature of team games where players also spend a lot of time as passive spectators thus games such as “chess” and “monopoly” have very little if any value. 12 Variety Teachers should have a wide variety of games in their repertoires if the games are very similar differing only in name and little else the element of fun can erode rapidly. From those theories, the writer concludes that principles of choosing and using games should be easy to prepare and not take too long which can make students feel bored and tired, and also games should be easy to play and have some element of language teaching besides entertained to students, also, the teachers also should look out the principle of selecting games before use it, so the game can be accepted by all students in the classroom.

d. Procedure for Playing Games

The teacher should have a good plan when heshe use game, such as choosing the suitable game for their students ability, decides what the players should do, how which the time allocated, and the teacher should know how the procedures of game are. There are many procedures for playing game such as: 1 Choose games on the basis of their suitability in terms of the language they put into practice and also with regard to the students themselves e.g. their age and interest. 2 Prepare the game carefully beforehand; try to predict the language items that maybe needed. 3 Explain to the students in the mother tongue if necessary the purpose of rules for the games. 4 Involve as many students a possible e.g. by dividing the class into two teams and also by letting the students take over you if the game permits. 5 If the games played on team basis, points should be awarded for each correct answer and the scores are written on the blackboard. Deduction

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