Vocabulary Rubric Assessment Vocabulary

1 Information Gap Games: This type of game may be one-sided or reciprocal, where both players have information which they must pool to solve a common problem. The games may be played in pairs or small groups, where all members of the group have some information. This is an example of information gap game: Student A and B look at a picture then describe it to the partner. Listen to the partner talking about the picture. After that the Student A and Student B find five differences between the pictures. 2 Guessing Games: Guessing games are a familiar variant on this principle. The players with the information deliberately withhold it, while others guess what it might be. 3 Search Games: In these games, everyone in this class has one piece of information. Players must obtain all or large amount of the information available to fill in a chart or picture or to solve a problem. 4 Matching Games: These involve matching corresponding pairs of cards or pictures, and may be played as a whole class activity, where everyone must circulated until they find a partner with corresponding card or picture, or a pair work or small group activity, played as a card game on either the ‘snap’ or the ‘pelmanism’ principle. 5 Labelling Games: Labelling games involve matching labels to items in a picture. 6 Exchanging Games: Players have certain articles, cards or ideas which they wish to exchange for others. The aim of the game is to make an exchange which is satisfactory to both sides. 7 Board Games and Card Games: Board Games and Card Games are familiar game types, where the aim is to be the first round a board, or to collect the most cards, or to get rid of the cards first, or to build up a story. 8 Role-play Games: Players are given the name and some characteristic of a fictional character. These are not role-plays in the true sense, as the role play element is always subordinate to the use of language. 22

c. Principle of Choosing and Using Language Games

The teacher needs to prepare and think the games selection carefully ahead of time before working out the lesson plan to make learning English vocabulary effectively and successfully, and on the other hand the teacher has to consider the principle of using games. According to Wright, there are five essential criteria of language games, they are: 1 Easy of preparation: the time and energy required to make the game is realistic 2 Easy of organization: using the game is easy and worth the effort 3 Intrinsic language: language must be used to play the game successfully and that same language must be useful in other situation 4 Density of language 5 Likelihood of interest for the learner. It means that technique games must easy to be displayed in any level of students and not to long which make students bored. It can create competition and attractive the students and also have some component language skill to obtain. Peter J. Rainbow and Richard B. Baldauf, Jr. suggest some principles of games selection in TESOL, as follows 23 : 1 Appeal The game should appeal to most students in the class. There are many games with a proven track record of popularity which can be successfully used as vehicles for TESOL instruction if they are appropriate to the age level and background of the students. 22 Jill Hadfield, Intermediate Vocabulary Games, Essex: Pearson Education Limited, 1999, p. 5. 23 Peter J. Rainbow and Richard B. Baldauf, Jr., Too Much Work and No Play Make Chris a Dull Boy, TESL Reported, Vol.26 No.1, 1993, pp. 10-11.

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