Farkhan, S.Ag, Ag. as my academic consultant. Thank you for your

vii ACKNOWLEDGEMENT First of all, I would like to say a million thanks to my lord, my father, and my lovely friends to finish this Final Project Report entitled “TEACHING VOCABULARY BY USING GAM ES AND PICTURES TO THE THIRD GRADE STUDENTS OF SDN NO.63 SURAKARTA”. Then, I would like to present my deep gratitude to: 1. Drs. Sudarno, MA as the Dean of Faculty of Letters and Fine Arts, Sebelas M aret University. 2. Mr. Yusuf Kurniawan, SS MA as the head of English Diploma Program. Thank you so much for all your help, sir. 3. Dr. Djatmika, MA. as my supervisor. A thousand thanks to you, for being so patient and nice during the process of making this Final Project Report. You are the best. 4. M. Farkhan, S.Ag, M.Ag. as my academic consultant. Thank you for your guidance during my study in English Diploma Program, Sebelas M aret University. 5. All of the lecturers in Faculty of Letters and Fine Arts, Sebelas Maret University for the guidance and teaching me well. M b Heny and M b Yuni Thank you so much for all your help. 6. Mrs. SW Hastuti, S.Pd, MM. The Head Master in SDN Mangkubumen Wetan No.63 Surakarta, for the change given to me to had job training in the school. 7. My beloved parents Mom and Dad. I love you so much, Ma, There are no love and support like yours. I’m proud to be your son. viii 8. My close friends Meonk, Itox, Dimas, and Ambon I hope you accepted in heaven, imiss u mbon thanks for your friendship. 9. My miraculous family at English Diploma Program: Class A : Faiz, Agna, Abi, Cathie, Enggar, Dyah, Wawa, and all of Class A who cannot be mentioned one by one. i x ABS TRACT Made Prasta YP. 2009. Teaching Vocabulary By Using Games and Pictures to the 3rd Grade S tudents of S DN Mangkubumen Wetan NO. 63 S urakarta. English Diploma Program, Faculty of Letters and Fine Arts, S ebelas Maret University. This final project is written based on job training, which has been done by the writer on February, 6th 2008 in SDN M angkubumen Wetan NO. 63 Surakarta for a month. This final project report discusses the process of teaching vocabulary by using games and pictures and the effectiveness of teaching English vocabulary by using games and pictures to the third grade students of SDN M angkubumen Wetan NO. 63 Surakarta. By observing the class and teaching directly at the 3rd grade class, the writer could write the final project completely. The techniques used in teaching and learning English vocabulary are using pictures and games. The writer also has the effectiveness of using techniques in teaching vocabulary. They are: attracting the students to learn more English material, helping teacher to control the class condition, helping the students understand and memorize the material easily, making teaching learning process fun and enjoyable, and making teaching learning process not monotonous. TEAC HING VO C ABULARY BY USING GAMES AND PIC TURES TO THE 3 RD GRADE STUDENTS O F SDN MANGKUBUMEN WETAN NO . 63 SURAKARTA Made Prasta Yostitia Pradipta 1 Dr. Djatmika, MA 2 ABSTRAC T 2010. English Diploma Program, Faculty of Le tte rs and Fine Arts, Se be las Mare t Unive rsity. T his final project is written based on job training, which has been done by the writer on February, 6th 2008 in SDN Mangkubumen Wetan NO. 63 Surakarta for a month. T his final project report discusses the process of teaching vocabulary by using games and pictures and the effectiveness of teaching English vocabulary by using games and pictures to the third grade students of SDN Mangkubumen Wetan NO. 63 Surakarta. By observing the class and teaching directly at the 3rd grade class, the writer could write the final project completely. T he techniques used in teaching and learning English vocabulary are using pictures and games. T he writer also has the effectiveness of using techniques in teaching vocabulary. T hey are: attracting the students to learn more English material, helping teacher to control the class condition, helping the students understand and memorize the material easily, making teaching learning process fun and enjoyable, and making teaching learning process not monotonous. 1 Mahasiswa Jurusan D III Bahasa Inggris dengan NIM C9305128 2 Dosen Pembimbing 1

CHAPTER I INTRODUCTION

A. Background of the Problem