2. Identification of Problems INTRODUCTION

II. FRAME OF THEORIES

Chapter two discusses things related to review of previous research and review of related literature. This frame of theories is presented in the following points: 2. 1. Review of Previous Research This part describes some works which are relevant to this research. The researcher reviews some previous researches to find out what have been studied by the other researchers. First is a research which was conducted by Fadhilah in 2011. In this research, experimental design was used by the researcher to find out the effectiveness of Pictionary Game to facilitate students in learning English concrete nouns. The data was collected through test which was given to the experimental and control class after the treatment. The researcher used two classes as the experimental and control class. Each class consisted of twenty students. Documentation, pre-test, post-test, and observation check list were used as the instruments to collect the data by the researcher. From the data analysis, the researcher found that the mean value pre-test from experimental class was 53.6 and post-test was 80.70. On the other hand, the mean value pre-test from control class was 53.0 and post-test was 73.75. Furthermore, the test of hypothesis using t-test formula was 3.142 while the critical value on t was 1.68. The result showed that the value of t-test was higher than the critical value. Thus, it can be concluded that using Pictionary Game is more effective than without using Pictionary Game in teaching concrete nouns. In 2013, Rhahima also did research about Educational Pictionary Guessing Game. The samples were 82 seventh grade students of SMP Negeri 8 Palembang in the 20122013 Academic Year which were divided into two groups, experimental and control group. The experimental group was consisted of 41 students and the control group was also consisted of 41 students. The researcher collected the data by using vocabulary test pre-test and post-test, and also by giving questionnaire to the samples at the end of the meeting. EPGG was implemented to the experimental group whereas the control group did not use EPGG. The results of vocabulary test were analyzed by using independent and paired samples t-test SPSS program, and the questionnaire were analyzed by using percentage formula. The first results of the analysis showed that EPGG was an effective medium to improve the students’ vocabulary achievement. In the second results of the analysis, she found that there was also a significant improvement in vocabulary achievement between the students who were taught by using EPGG and those who were not. The questionnaire also showed that EPGG was really helpful for the students in learning English vocabulary since the result of questionnaire showed that EPGG could motivate them in learning vocabulary. . From the results of research reviewed above, it can be inferred that Pictionary Game is a good game to be used in teaching vocabulary, especially in helping the

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