Note: X1 : mean of the pretest
X2 : mean of the posttest S : standard error of differences between two means denominater
SD : standard deviation n : number of students
Hatch and Farhady, 1982: 116 3.
Making conclusion from tabulated results of the test given that were statistically analyzed by using SPSS Statistical Program for Social Sciences
17.0 for Windows to test whether or not the increase of students’ vocabulary
achievement was significant.
3. 8. 2. Process
The researcher used several steps to analyze the data from observing students’ activities, they are:
1. Count the total score
The researcher counted the total score of students’ activities. There were 10 activities that the researcher and the English teacher observed, they are 1
respond to the game enthusiastically, 2 attentively focus on listening to the explanation, 3 ask some questions to the teacher, 4 pay attention to the
teacher’s instruction, 5 are well-regulated and have a well-mannered, 6 follow the teacher’s order well, 7 act orderly and do not make impolite
behavior, 8 are well-prepared to participate in playing Pictionary Game, 9
discuss the answer with their groups seriously, and 10 work cooperatively in the group.
2. Making description from the data
The researcher made the description based on the collected data from researcher’s observation and the English teacher’s observation.
3. 9. Hypothesis Testing
The hypotheses of this research are: a.
H : There is no significant difference
of the students’ vocabulary achievement after being taught through Pictionary Game.
b. H
1
: There is a significant difference of the students’ vocabulary achievement
after being taught through Pictionary Game. In order to test the hypotheses, Repeated Measures t-test was used through
Statistical Package for Social Sciences SPSS 17.0 for Windows at the
significance level of 0.05 p0.05.
V. CONCLUSIONS AND SUGGESTIONS
This chapter describes the conclusions of the research and also the suggestions to other researchers and teachers who want to apply Pictionary Game in teaching
vocabulary.
5. 1. Conclusions Based on the research findings and discussion, the conclusions can be stated as
follows: 1.
There is a significant difference of the students’ vocabulary achievement after the implementation of Pictionary Game. It was proved by looking at studen
ts’ mean score from pretest to posttest, and the t-value. The mean score of pretest
was 65.15, and the mean score of posttest was 89.15. After Pictionary Game was implemented, the students’ mean score of pretest and posttest increased
24 points. Moreover, the students’ increase in noun was 27.5, and the
students’ increase in verb was 21.5. They got higher increase in noun than verb. Based on the calculation through Repeated Measures t-test for SPSS
17.0, it was found that the t-value was 7.199 which was higher than the t-table 7.1992.056. Thus, after the implementation of Pictionary Game, the
students’ vocabulary achievement increased significantly. 2.
By using Pictionary Game, the process of learning vocabulary could be an enjoyable activity for the students. The implementation of Pictionary Game