4. Teaching Vocabulary through Game

2. 2. 8. Theoretical Assumption Vocabulary is an important aspect of language that should be learned by the students. The students who do not have various vocabularies will be difficult to use and understand the language during listening, reading, speaking, and writing. It is important for the teacher to help the students in learning new vocabulary and recalling it. The researcher assumes that Pictionary Game can be a great game to help the students in learning English vocabulary because the teacher allows the students to be active participants in recalling English vocabulary by describing the vocabulary through their own drawings. By using Pictionary Game, it will be easier for the students to memorize and understand the English vocabulary, thus the students will get better achievement in vocabulary. 2. 2. 9. Hypothesis Based on the theories and theoretical assumption above, the researcher formulates the hypothesis as follows: there is a significant difference of the students’ vocabulary achievement after being taught through Pictionary Game.

III. RESEARCH METHOD

This chapter discusses how the researcher conducted the research. Everything related to the model of research, such as research design, population and sample, setting, data collecting techniques, research procedures, research instruments, try out test, data analysis, and hypothesis testing are described as follows: 3. 1. Research Design This research was administered through qualitative quantitative design. Qualitative design was used to describe the process of the implementation of Pictionary Game in the classroom. Meanwhile, the quantitative design was used to find out students’ vocabulary achievement after the implementation of Pictionary Game. In this research, the writer used one group pretest-posttest design to calculate students’ vocabulary achievement before and after the treatment. The research design is as follows: T1 X T2 T1 : Pre-test X : Treatment T2 : Post-test Hatch and Farhady, 1982:20

Dokumen yang terkait

MPROVING STUDENTS’ VOCABULARY THROUGH PATTERN DRILLS TECHNIQUE AT THE FIRST YEAR OF SMP TUNAS HARAPAN BANDAR LAMPUNG

0 11 63

THE EFFECT OF TEACHING DERIVATIONAL AFFIXES THROUGH DERIVATIONAL PRACTICES ON STUDENTS’ VOCABULARY ACHIEVEMENT AT THE FIRST GRADE OF SMA NEGERI 1 BANDAR LAMPUNG

0 10 55

TEACHING SPEAKING THROUGH ROLE PLAY TECHNIQUE AT THE SIXTH A GRADE OF AL KAUTSAR ELEMENTARY SCHOOL BANDAR LAMPUNG

0 4 57

DEVELOPING STUDENTS’ VOCABULARY THROUGH STUDENT-CENTERED LEARNING AT THE FIRST GRADE OF MAN 1 BANDAR LAMPUNG

3 15 49

THE USE OF MULTIMEDIA IN TEACHING VOCABULARY TO THE FIRST GRADE STUDENTS AT The Use Of Multimedia In Teaching Vocabulary To The First Grade Students At Smp Muhammadiyah 7 Surakarta In 2014/2015 Academic Year.

0 2 11

THE USE OF MULTIMEDIA IN TEACHING VOCABULARY TO THE FIRST GRADE STUDENTS AT The Use Of Multimedia In Teaching Vocabulary To The First Grade Students At Smp Muhammadiyah 7 Surakarta In 2014/2015 Academic Year.

0 4 11

TEACHING ENGLISH VOCABULARY TO THE SEVENTH GRADE STUDENTS OF SMP MUHAMMADIYAH 5 Teaching English Vocabulary To The Seventh Grade Students Of Smp Muhammadiyah 5 Surakarta.

0 2 14

TEACHING ENGLISH VOCABULARY TO THE SEVENTH GRADE STUDENTS OF SMP MUHAMMADIYAH 5 Teaching English Vocabulary To The Seventh Grade Students Of Smp Muhammadiyah 5 Surakarta.

0 3 13

TEACHING VOCABULARY BY USING HANGMAN GAME TO EIGHTH GRADE STUDENTS SMP DDI SSA PONTIANAK

0 0 9

IMPROVING STUDENTS` VOCABULARY MASTERY THROUGH PICTIONARY BOARD GAME AT GRADE IV B OF ELEMENTARY SCHOOL 36 PEKANBARU

0 0 16