Because by using games the students can be motivated to learn the present perfect tense and also they focus on the message, not only at the language
itself. In addition, it is hoped that the students could be fun and enjoy the lesson because the games will interest to be used and the present perfect
subject can be understood well by the students. In t
his “skripsi” the writer is interested in finding out the influence of games in teaching learning process of the present perfect tense. The
study is done in 10
th
year of senior high school. Based on the observation many students in this grade still find some difficulties in learning the
present perfect tense and also caused by its subject that must be acquired by the students in this grade.
Based on the description above, the title of this skripsi is
“THE EFFECTIVENESS OF TEACHING THE PRESENT PERFECT
TENSE THROUGH GAMES An Experimental Study at the 10
th
Year Students of MA Islamic Senior High School
Jam’iyyah Islamiyyah Pondok Aren South - Tangerang
”
B. The Limitation and Formulation of the Study
1. The Limitation of the Study
The target of this study was investigating the effectiveness of teaching the present perfect tense to tenth year students of MA
Jam’iyyah Islamiyyah Pondok Aren South – Tangerang by using games. Furthermore, this study attempted to describe
students’ achievemnent in learning the present perfect tense by using games.
Where the scopes of the study are limited to subject and object of the research:
a. Subject
The research subject was limited to the tenth year students of MA Jam’iyyah Islamiyyah South – Tangerang.
b. Object
The research object was limited on the chievement or score of the tenth year students of
MA Jam’iyyah Islamiyyah South – Tangerang in learning the present perfect tense through games.
2. The Formulation of the Study
The formulation of the problem in this research is “Can using
games improve the score of the students in experimental class ?”
To answer this question, the writer tries to apply games as a teaching aid in teaching present perfect tense at the tenth year students of MA
Islamic Senior High School Jam’iyyah Islamiyyah Pondok Aren,
Tangerang.
C. Research Problem
From the background that have been explained before, by using games technique to teach the students the present perfect tense also has
some problems in its application. The problems are: a.
Can the games Using signal, Find Someone Who, Lines-Up overcome first year students’ difficulties in learning the present perfect
tense at the experimental class of MA Jam’iyyah Islamiyyah South –
Tangerang? b.
Can the games Using signal, Find Someone Who, Lines-Up improve first year students’ achievements and comprehension of the present
perfect tense at the experimental class of MA Jam’iyyah Islamiyyah
South – Tangerang?
c. How do the games Using signal, Find Someone Who, Lines-Up
improve first year students’ achievements and comprehension of the present perfect tense at the experimental class of MA Jam’iyyah
Islamiyyah South – Tangerang??
d. Is games technique effective to guide tenth year students of MA
Jam’iyyah Islamiyyah South – Tangerang to understand in learning the present perfect tense?
D. The Objective of the Study