The Principles of Choosing and Using Language Games

appropriate for different levels of language achievement. It is essential to choose games which are appropriate to the class in terms of language and type of participation. Having chosen an appropriate game, its character and the aim of rules must be made clear to the learners. William Francies Mackey divided games into four points based on the communicative activities which emphasize the four basic skills: 1 Listening game; perception games and comprehension games 2 Speaking game; observation games, guessing games, oral composition games 3 Reading game; recognition games, comprehension games 4 Writing game; spelling games, composition games 30 From the description above, the game technique that the writer uses in research is all the forms of game. They are listening game, speaking game, reading game and writing game which divided into comprehension and composition games.

3. The Principles of Choosing and Using Language Games

In determining the games in developing students’ knowledge about the present perfect tense, the teachers should have the clear purpose in their mind. If the purpose is to make learning the present perfect tense effectively and successfully, the teachers need to prepare and think the games selection carefully ahead of time before working out the lesson plan, and on the other hand the teachers have to consider the principles of using games. According to Wright 1982, there are five essential criteria of language games. They are: 30 William Francies Mackey, Langauge Teaching Analysis, London: Longmans, Green and Co.Ltd, 1965 p. 439 1 Easy of preparation: the time and energy required to make the games is realistic 2 Easy of organization: using the game is easy and worth the effort 3 Intrinsic language: language must be used to play the games successfully and that same language must be useful in other situation 4 Density of language 5 Likelihood of interest for the learner 31 Based on John De Boer, other criteria’s of good drill for a game used primarily as a learning activity are: 1 The boys and girls should be cognizant of the purpose served by the drill 2 The game should be on the interest level of the participant 3 The game should not interfere with the development of good citizenship 4 If competition is an element of the drill, it should be primarily competition with self, rather than with other 5 The game should be a mean to an end, not an end itself 32 Emilio G. Cortez suggests some principles of games selection that the games ought to; strengthen a specific purpose of language that the students need, offer drill for things at one time taught, include numerous parts of the class and not only a few, make a context of the language items connected to the games, contain component of shock or competition, give sufficient movement to elevate and manage interest, be suitable to the development and age levels of the participants and lead in an enough space of the classroom. 33 From those theories, the writer concludes that principles of choosing and using games should be easy to prepare and not take too long which can make students feel bored and tired, and also the games 31 Sandra J. Savignon and Margie S. Berns, Initiatives in Communicative Language Teaching II, Boston: Addison Wesley Publishing Company, 1987, p. 211 32 John J De Boer and Martha Dallmann, The Teaching of Reading, Revised Edition University of Illinois, Ohio Wesleyan University, 1960 p. 123 33 Emilio G. Cortez, Some Pointers on Using Games, English Teaching Forum, vol. XIII, 1975 p. 308 should be easy to play and have some elements of language teaching beside being capable of entertaining the students. And teachers also should look out the principle of selecting games before use it, so the games can be accepted by all students in the classroom.

4. The Advantages and the Disadvantages of Using Games

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