CHAPTER III RESEARCH METHODOLOGY
A. Research Design
This study is categorized as quantitative descriptive analyses. It is called quantitative descriptive analyses research because this study tries to
analyze and describe about the application of games technique and its effectiveness in teaching present perfect tense at the tenth year students of
MA Jam’iyyah Islamiyyah Pondok Aren, South - Tangerang. There are 50 students from the tenth year students of
Madrasah ‘Aliyah Islamic Senior High School
Jam’iyyah Islamiyyah Pondok Aren South - Tangerang as the population. The writer took two classes that are X-A experimental
class and X-B control class. The writer took 50 students where 25 students are from experimental class using games and the rest are control
class without games. In this research, pre-test and post-test were administered to experimental and control classes. The pre-test was done
before the teaching learning process and the post-test was done after teaching learning process. This study is aimed to know the difference of
the students’ learning achievement about present perfect tense before
taught by using games and after taught by using games.
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B. Purpose of Research
This research is aimed to: a.
Find out whether learning the present perfect trough games is effective or not.
b. Know the difference
of the students’ achievement results in using games and without games in teaching and learning the present
perfect tense.
C. Place and Time of Research
The study was carried out at Madrasah ‘Aliyah Islamic Senior
High School Jam’iyyah Islamiyyah Pondok Aren South - Tangerang
which is located on Jl Pesantren, Jurang Mangu Timur Pondok Aren, Tangerang. The writer conducted the research about five weeks. It was
begun by observation and finished by giving the test of understanding the present perfect through games. From March, 11th 2013 up to April, 13th
2013, the writer did the research for six meetings. It consists of giving pre- test, presenting lesson and giving post-test.
D. Population and Sample