research of some experts. They say that songs and games can encourage students to sustain their interest in the English lesson. According to Lewis 1999 games
can make unmotivated student interested. Similarly, Wright, Betteridge, Buckby 2006 state that using songs and games in the teaching and learning
process can increase interest toward language learning. Moreover, songs and games also create an environment that is conducive to learning. The last but not
least, the researcher have had many teaching repertoire about songs and games that would be useful to be implemented.
The researcher made plan which consisted of two actions. First action was implementing songs in the beginning of the English lesson. The second was
implementing games in the middle of the English lesson. Songs can be conducted in the beginning of a lesson as teaching strategy to capture students’ attention at
the start of a lesson. Thus, the students’ interest can be maintained Burden and Byrd, 1999. The songs and games were treated as a track in one meeting. The
track would be songs- material- games-evaluation in every meeting of English lesson. Following this track enabled the students to participate in the English
teaching and learning process. Gordon 1999 explains that the appropriate time to conduct games was when students’ understanding and energy are at their best.
Thus, the researcher inserted games after the material was explained.
B. Problem Limitation
This research was limited to the three matters. First, the participants were twenty one students of Class 7 A in SMP BOPKRI 2 Yogyakarta. Second, the
research was conducted through classroom action research in SMP BOPKRI 2 Yogyakarta.
Third, this research focused on using songs and games to increase the students’ participation in the teaching and learning process.
C. Problem Formulation
This thesis would like to address a question. How can songs and games increase students’ participation in the teaching and learning process in the seventh
grade of SMP BOPKRI 2 Yogyakarta?
D. Research Objective
The writer wrote this classroom action research thesis with the aim to describe the planning, implementation, and evaluation of the implementation of
songs and games in the teaching and learning activity to increase the students’ participation in the English teaching and learning process in the seve nth grade of
SMP BOPKRI 2 Yogyakarta . It shows the planning, implementation, and
evaluation which are conceptually and theoretically most appropriate for seventh grade students of SMP BOPKRI 2 Yogyakarta.
E. Research Benefit
This research is expected to give benefits to some parties. First, the researcher expects this thesis would give contribution to the English teachers of
SMP BOPKRI 2 Yogyakarta . This classroom action research is expected to be
used as a means to increase students’ participation in the English teaching and
learning process in the classroom. Second, by implementing songs and games in the English teaching and learning process, the researcher expects that it will be
useful for the students to increase their participation in the English teaching and learning process so that their academic achievement will increase. Third, the
researcher expects this thesis would give contribution to the next research to investigate further about this thesis, hoping they can design materials for seventh
grade students of Junior High School which contain songs and games.
F. Definition of Terms 1. Songs