After the Implementation of Cycle 2 Inte rview 4: An Interview with Student 4

Siswa 3 : “Kalau gini aku lebih bisa ngerti pelajarannya.” Guru : “Terima kasih.” Siswa 3 : “Sama-sama, Miss.”

2. After the Implementation of Cycle 2 Inte rview 4: An Interview with Student 4

Teacher : “How about you Student 4, learning English by song?” Student 4 : “It was fun.” Teacher : “Could explain more, what kind of fun?” Student 4 : “I was happy. This was not as usual. So I didn’t get bored.” Teacher : “Which one do you prefer, song with movements or not?” Student 4 : “I prefer song with movements because I felt tired sitting on chair in a long time from the first subject until now.” Teacher : “What do you feel after the song was implemented in this lesson?” Student 4 : “It refreshed my mind and made me not sleepy.” Teacher : “Do you usually feel sleepy?” Student 4 : “Hehehe..he’eh.” Teacher : “What about the learning process with games?” Student 4 : “I was happy.” Teacher : “In what way?” Student 4 : “I could study and play in the same time. It made me not sleepy.” Teacher : “Thank you.” Student 4 : “You are welcome.” Guru : “Menurut Siswa 4 tadi gimana? Belajar Bahasa Inggris dengan lagu?” Siswa 4 : “Seru.” Guru : “Serunya gimana?” Siswa 4 : “Ya seneng, nggak kayak biasanya. Jadi nggak bosen.” Guru : ”Lebih senang yang mana, lagu sambil duduk aja apa sambil berdiri dengan gerakan-gerakan gitu?” Siswa 4 : “Lebih suka yang berdiri pakai gerakan, Miss. Kan capek dari pelajaran pertama sampai sekarang duduk terus.” Guru : “Trus yang Risang rasakan setelah ada lagu gimana?” Siswa 4 : “Lebih fresh gitu loh otaknya.. bikin gak ngantuk juga.” Guru : “Apa biasanya Siswa 4 suka ngantuk?” Siswa 4 : “Hehehe..he’eh.” Guru : “Kalau pembelajaran dengan games gimana?” Siswa 4 : “Seneng.” Guru : “Senengnya gimana?” Siswa 4 : “Bisa belajar sambil bermain, jadi nggak ngantuk juga.” Guru : “Terima kasih.” Siswa 4 : “Sama-sama.” Interview 5: An Interview with Student 5 Teacher : “What do you think about the games, Student 5?” Student 5 : “Nice” Teacher : “In what way? ” Student 5 : “Em…confused. More motivated And not sleepy either.” Teacher : “Were there any differences of the situation between the process using games and not?” Student 5 : “The situation supported me to understand the material more.” Teacher : “And what about learning without any intermezzo?” Student 5 : “Stressed.” Teacher : “Why?” Student 5 : “Because the learning was monotonous and boring.” Teacher : “And what would happen to yo u if you were bored like that?” Student 5 : “I would be sleeping, he…he…he.” Teacher : “Ok. Thank you.” Student 5 : “Ok, Miss.” Guru : “Kalau gamesnya menurut Siswa 5 gimana? Siswa 5 : “Enak.” Guru : “Enaknya gimana?” Siswa 5 : “Em…lebih…piye yo? Lebih semangat Biar nggak ngantuk juga.” Guru : “Ada nggak perbedaan suasana antara yang pakai games sama yang enggak? Siswa 5 : “Ya…suasananya mendukung untuk pelajarannya masuk.” Guru : “Terus kalau belajar terus-menerus, nggak ada selingan, nggak ada gamesnya, gimana?’ Siswa 5 : “Tertekan.” Guru : “Kenapa?” Siswa 5 : “Karena belajarnya gitu terus, monoton, bosen.” Guru : “Terus kalau udah bosen gitu gimana?” Siswa 5 : “Tidur. He…he…he…” Guru : “Oke. Terima kasih.” Siswa 5 : “Oke, Miss.” Interview 6: An Interview with Student 6 Teacher : “What do you think about our last English learning process, Student 6? Was it different from the usual?” Student 6 : “Nice. It didn’t make me bored. I didn’t feel sleepy if the lesson included songs.” Teacher : “I see. Which one do you like, song in our last meeting or like we did it yesterday?” Student 6 : “I like both, but I prefer song in our last meeting.” Teacher : “Why?” Student 6 : “It was more cheerful. Moreover, I knew the song.” Teacher : “I see. What do you think about the game?” Student 6 : “Hmm.. It aroused motivation and made me more motivated. Formerly, I was lazy to study English. Now, I slowly change.” Guru : “Menurut Siswa 6 gimana tadi pembelajarannya? Kan beda dari biasanya ya? Ada lagu dan permainan.” Siswa 6 : “Enak, gak ngebosenin. Jadi gak ngantuk kalau ada lagu- lagunya.” Guru : “O gitu. Lebih suka pakai lagu yang tadi apa yang kemarin?” Siswa 6 : “Suka dua-duanya, tapi lebih suka yang tadi.” Guru : “Mengapa?” Siswa 6 : “Soalnya lebih semangat dan lebih tahu lagunya.” Guru : “Begitu ya. Kalau game- nya gimana tadi?” Siswa 6 : “Hmm.. apa ya jadi motivasi gitu. Yang tadinya malas jadi bersemangat gitu lho buat belajar Bahasa Inggris. Yang tadinya boring dan gak minat pelajaran Bahasa Inggris pela n-pelan jadi suka gitu loh.

3. After the Implementation of Cycle 3 Interview 7: An Interview with Student 7

Dokumen yang terkait

The Errors Of Unity And Coherence In Writing English Paragraph Made By The Sixth Semester Students Of D-3 English Study Program Of Usu : A Case Study

4 43 68

GAMES AND SONGS FOR TEACHING ENGLISH VOCABULARY IN THE FOURTH GRADE STUDENTS OF SDN 03 POJOK, MOJOGEDANG, KARANGANYAR

0 2 55

THE EFFECTIVENESS OF GAMES AND SONGS IN TEACHING ENGLISH VOCABULARY TO THE FOURTH GRADE STUDENTS OF SDN 1 BATURETNO WONOGIRI

0 4 42

THE IMPLEMENTATION OF INQUIRY-BASED LEARNING IN TEACHING ENGLISH TO THE 8TH GRADE STUDENTS OF SMP N 2 The Implementation Of Inquiry-Based Learning In Teaching English To The 8th Grade Students Of SMP N 2 Sawit Boyolali In 2015/2016.

0 2 14

TEACHING ENGLISH VOCABULARY TO THE SEVENTH GRADE STUDENTS OF SMP MUHAMMADIYAH 5 Teaching English Vocabulary To The Seventh Grade Students Of Smp Muhammadiyah 5 Surakarta.

0 2 14

ENGLISH TEACHING-LEARNING PROCESS AT THE SEVENTH GRADE OF SMP N 2 SAWIT BOYOLALI English Teaching-Learning Process At The Seventh Grade Of SMP N 2 Sawit Boyolali In 2013/2014 Academic Year.

0 2 12

The implementation of Jigsaw to improve students` participation in English class for seventh grade students of SMP N 8 Yogyakarta.

0 1 226

Arif Choirul Bashir 4367 2010

0 0 43

Bringing students' Culture in the Process of English Language Teaching and Learning

0 0 13

USING SONGS AND GAMES TO INCREASE STUDENTS’ PARTICIPATION IN THE ENGLISH TEACHING AND LEARNING PROCESS IN THE SEVENTH GRADE OF SMP BOPKRI 2 YOGYAKARTA A THESIS Presented as Partial Fulfillment of the Requirements to Obtain the Sarjana Pendidikan Degree in

0 0 206