Teaching Principles of Suggestions

APPENDIX 2 BLUEPRINT OF MATERIALS VALIDATION NO CONCEPT CONSTRUCT INDICATOR ITEM 1. Teaching Speaking Nunan, 2003 Produce the English speech sounds and pattern The application provide tasks of English speech sounds and pattern 6 Use word and sentence stress, intonation patterns and the rhythm of the second language. The application provide tasks of sentence stress, intonation patterns and rhythm 7 Select appropriate words and sentences according to the proper social setting, audience, situation and subject matter. The tasks are specific to the learners’ needs and purpose of learning 8 Organize their thoughts in a meaningful and logical sequence. The application provide tasks of sentence pattern 6 Use language as a means of expressing values and judgments. The application provide tasks of language functions 9 Use the language quickly and confidently with few unnatural pauses, which is called as fluency. The application provide tasks which create ease situation for learners to practice the language confidently 10

2. Teaching

Speaking cycles Burns, 2012 Focus learners’ attention on speaking The application lead the learners to learn speaking 1,2,4 Provide input andor guide planning The application provide input to build the learners’ knowledge 3 Conduct speaking tasks The application provide speaking tasks 6,7,9, Focus on language skills strategies The tasks in the application focus on learning of speaking 8,10 Repeat speaking tasks The application provide similar tasks 12 Direct learners’ reflection on learning The application provide feedback on the learner’s learning 13 Facilitate feedback on learning The application facilitate the teacher to provide feedback 14

3. Principles of

Mobile activities, tasks, Mobile activities and 5,6,7,9 Mobile Assisted Language Learning Stockwell Hubbard, 2013 and apps should distinguish both a the affordances and limitations of the mobile device and b the affordances and limitations of the environment in which the device will be used in light of the learning target materials should be directly connected with the principles of second language learning limit multi-tasking and environmental distractions The activities should lower distraction and drive the learner’s attention 16 Push, but respect boundaries the tasks and activities should consider the learners’ culture and situation 17 Strive to maintain equity The kinds of learners’ devices should be taken into account 15 acknowledge and plan for accommodating language learner differences The activities should accommodate learners’ learning styles. 17 be aware of language learners’ existing uses and cultures of use for their devices The mobile application should develop learners’ new language skills 11 keep mobile language learning activities and tasks short and succinct when possible The tasks or activities should be developed into smaller, coherent chunks. 17 let the language learning task fit the technology and environment fit the task The mobile activities should fit the features of learners’ mobile devices and vice versa. 15 some, possibly most, learners will need guidance and training to effectively use mobile devices for language learning The teacher’s guidance is sometimes necessary 18 Recognize and accommodate multiple stakeholders. Provide links for the stakeholders 14 BLUEPRINT OF MEDIA VALIDATION NO CONCEPT CONSTRUCT INDICATOR ITEM 1 Characteristics of well-designed software Egbert Hanson-Smith, 1999 Consistency The elements which have the same function use the same color 6 The navigation is consistent 1 The icons, symbols, and buttons are consistent 2 Good use of space The layout is well-designed 3 Each section of content fits into one screen 4 Legibility The fonts are legible 5 The texts in the screen are readable 7 Contrast, Repetition, Alignment, Proximity Different elements are contrast to each other 6 Logos and Navigation buttons are repeated to unify various screen in the same section 1,2 Each element on the screen are aligned either horizontally or vertically 3 Related items are placed close to each other, and unrelated items placed farther apart. 1,2 Ease of Navigation and Recovery The navigation is easy. 1 The application has high tolerance of error 9 The application provides clear instructions. 8 High-quality playback The audio is comprehensible. 10 Principles of Mobile Learning Elias, 2011 Equitable Use Deliver content in the simplest possible format. 1,3 Flexible Use Accommodate a wide range of individual abilities, preferences, schedules, levels of connectivity, and methods of use. 1 Simple and Intuitive Eliminate unnecessary complexity. 1 Perceptible Information Provide captions, descriptors, or transcription. 7,8 Tolerance of Error Minimize errors in software operation. 9 Low Physical and Technical Effort Require simple operation. 1 BLUEPRINT OF USER VALIDATION NO CONCEPT CONSTRUCT INDICATOR ITEM 1. Teaching Speaking Nunan, 2003 Produce the English speech sounds and pattern The application provide tasks of English speech sounds and pattern 1 Use word and sentence stress, intonation patterns and the rhythm of the second language. The application provide tasks of sentence stress, intonation patterns and rhythm 2 Select appropriate words and sentences according to the proper social setting, audience, situation and subject matter. The tasks are specific to the learners’ needs and purpose of learning 3-4 Organize their thoughts in a meaningful and logical sequence. The application provide tasks of sentence pattern 5 Use language as a means of expressing values and judgments. The application provide tasks of language functions 5 Use the language quickly and confidently with few unnatural pauses, which is called as fluency. The application provide tasks which create ease situation for learners to practice the language confidently 6

2. Principles of