GTModelInteriorTexture Naming Convention GTModelInteriorMaterial Naming Convention Example 1

90 © 2016 Open Geospatial Consortium Table 3-13: GTModelInteriorTexture Directory Structure Director y Level Directory Name Description Level 1 507_GTModelInteriorTexture The name of the directory is composed of the dataset code followed by an underscore and the dataset name. Level 2 A The name of the directory corresponds to the first character of texture name TNAM, in uppercase. Level 3 B The name of the directory corresponds to the second character of texture name TNAM, in uppercase. Level 4 TNAM The texture name has from 2 to 32 characters. The first two characters are alphanumeric.

3.4.4.1 GTModelInteriorTexture Naming Convention

Requirement 54 http:www.opengis.netspeccdbcore1.0gtmodelinteriortexture-name The names of the GTModelInteriorTexture files SHALL adhere to the following naming convention: D507_Snnn_Tnnn_LOD_TNAM.rgb The following table defines each field of the file name and Table 5-8 provides the values of the Component Selectors to complete the name. Table 3-14: GTModelInteriorTexture Naming Convention Field Description D507 Character D followed by the 3-digit code assigned to the dataset Snnn Character S followed by the 3-digit Component Selector 1 91 © 2016 Open Geospatial Consortium Tnnn Character T followed by the 3-digit Component Selector 2 LOD The Level of Detail corresponding to the Texel Size of the texture as explained in section 3.3.8.5. TNAM The texture name; identical to the folder name where the texture resides. rgb The file type associated with the dataset SGI Image

3.4.4.2 GTModelInteriorMaterial Naming Convention

Requirement 55 http:www.opengis.netspeccdbcore1.0gtmodelinteriormaterial-name The names of the GTModelInteriorMaterial files SHALL adhere to the following naming convention: D509_Snnn_Tnnn_LOD_TNAM.tif The following table defines each field of the file name and Table 5-9 provides the values of the Component Selectors to complete the name. Table 3-15: GTModelInteriorMaterial Naming Convention Field Description D509 Character D followed by the 3-digit code assigned to the dataset Snnn Character S followed by the 3-digit Component Selector 1 Tnnn Character T followed by the 3-digit Component Selector 2 LOD The Level of Detail corresponding to the Texel Size of the texture as explained in section 3.3.8.5. TNAM The material texture name; identical to the folder name where the material texture resides. tif The file type associated with the dataset currently specified as a TIFF file

3.4.4.3 Example 1

The following example illustrates the directory structure that would store all LODs of a texture whose name is BeigeGypseWall: \CDB\GTModel\507_GTModelInteriorTexture\B\E\BeigeGypseWall\ Where \CDB\GTModel is the root of all geotypical model datasets, \507_GTModelInteriorTexture is the directory containing all geotypical interior textures, \B is the directory containing all textures whose name start with the letter B, \R is the directory 92 © 2016 Open Geospatial Consortium containing all textures whose name start the letter ‘B’ followed by the letter ‘E’, and \BeigeGypseWall is the directory containing all LODs of the texture representing a beige gypse wall. Note that the second letter of the texture name is a lowercase ‘e’ but the corresponding directory name is an uppercase ‘E’. If the texture has a resolution of 1 cm and a dimension of 256 x 256 pixels, the finest LOD will be 10 and the coarsest will be 2, and the following files would be found in the above directory: D507_S001_T001_L02_BeigeGypseWall.rgb D507_S001_T001_L03_BeigeGypseWall.rgb D507_S001_T001_L04_BeigeGypseWall.rgb D507_S001_T001_L05_BeigeGypseWall.rgb D507_S001_T001_L06_BeigeGypseWall.rgb D507_S001_T001_L07_BeigeGypseWall.rgb D507_S001_T001_L08_BeigeGypseWall.rgb D507_S001_T001_L09_BeigeGypseWall.rgb D507_S001_T001_L10_BeigeGypseWall.rgb

3.4.4.4 Example 2