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Table 3-13: GTModelInteriorTexture Directory Structure
Director y
Level Directory
Name Description
Level 1 507_GTModelInteriorTexture
The name of the directory is composed of the dataset code
followed by an underscore and the dataset name.
Level 2 A
The name of the directory corresponds to the first character of
texture name TNAM, in uppercase.
Level 3 B
The name of the directory corresponds to the second character
of texture name TNAM, in uppercase.
Level 4 TNAM
The texture name has from 2 to 32 characters. The first two characters
are alphanumeric.
3.4.4.1 GTModelInteriorTexture Naming Convention
Requirement 54
http:www.opengis.netspeccdbcore1.0gtmodelinteriortexture-name
The names of the GTModelInteriorTexture files SHALL adhere to the following naming convention:
D507_Snnn_Tnnn_LOD_TNAM.rgb
The following table defines each field of the file name and Table 5-8 provides the values of the Component Selectors to complete the name.
Table 3-14: GTModelInteriorTexture Naming Convention
Field Description
D507 Character D followed by the 3-digit code assigned to the dataset
Snnn Character S followed by the 3-digit Component Selector 1
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Tnnn Character T followed by the 3-digit Component Selector 2
LOD The Level of Detail corresponding to the Texel Size of the texture as
explained in section 3.3.8.5. TNAM The texture name; identical to the folder name where the texture resides.
rgb The file type associated with the dataset SGI Image
3.4.4.2 GTModelInteriorMaterial Naming Convention
Requirement 55
http:www.opengis.netspeccdbcore1.0gtmodelinteriormaterial-name
The names of the GTModelInteriorMaterial files SHALL adhere to the following naming convention:
D509_Snnn_Tnnn_LOD_TNAM.tif
The following table defines each field of the file name and Table 5-9 provides the values of the Component Selectors to complete the name.
Table 3-15: GTModelInteriorMaterial Naming Convention
Field Description
D509 Character D followed by the 3-digit code assigned to the dataset
Snnn Character S followed by the 3-digit Component Selector 1
Tnnn Character T followed by the 3-digit Component Selector 2
LOD The Level of Detail corresponding to the Texel Size of the texture as
explained in section 3.3.8.5. TNAM The material texture name; identical to the folder name where the
material texture resides. tif
The file type associated with the dataset currently specified as a TIFF file
3.4.4.3 Example 1
The following example illustrates the directory structure that would store all LODs of a texture whose name is BeigeGypseWall:
\CDB\GTModel\507_GTModelInteriorTexture\B\E\BeigeGypseWall\
Where \CDB\GTModel is the root of all geotypical model datasets, \507_GTModelInteriorTexture is the directory containing all geotypical interior textures, \B is
the directory containing all textures whose name start with the letter B, \R is the directory
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containing all textures whose name start the letter ‘B’ followed by the letter ‘E’, and \BeigeGypseWall is the directory containing all LODs of the texture representing a beige gypse
wall. Note that the second letter of the texture name is a lowercase ‘e’ but the corresponding directory name is an uppercase ‘E’.
If the texture has a resolution of 1 cm and a dimension of 256 x 256 pixels, the finest LOD will be 10 and the coarsest will be 2, and the following files would be found in the above directory:
D507_S001_T001_L02_BeigeGypseWall.rgb D507_S001_T001_L03_BeigeGypseWall.rgb
D507_S001_T001_L04_BeigeGypseWall.rgb D507_S001_T001_L05_BeigeGypseWall.rgb
D507_S001_T001_L06_BeigeGypseWall.rgb D507_S001_T001_L07_BeigeGypseWall.rgb
D507_S001_T001_L08_BeigeGypseWall.rgb D507_S001_T001_L09_BeigeGypseWall.rgb
D507_S001_T001_L10_BeigeGypseWall.rgb
3.4.4.4 Example 2