Texture Name Level of Detail
3.3.8.4 Texture Name
Requirement 42 http:www.opengis.netspeccdb1.0coretexture-name The name of 3D model textures SHALL be a character string having a minimum of 2 characters and a maximum length of 32 characters. The first two characters SHALL be alphanumeric. Examples of valid texture names are Brick, M1A2, house, City_Hall, etc. A name such as C-130 is invalid because the second character “-“ is not alphanumeric. Requirement 43 http:www.opengis.netspeccdb1.0coretexture-name -file-name The acronym TNAM SHALL represents the texture name and is used to compose texture file and directory names. The following directory structure SHALL be used by CDB Model texture-related datasets: \A\B\TNAM\ The directory represented by \A corresponds to the first character of TNAM in uppercase. The second directory, \B, corresponds to the second character of TNAM in uppercase. As a result, a texture named “house” will be stored in a directory tree with the following structure: 77 © 2016 Open Geospatial Consortium \H\O\house\3.3.8.5 Level of Detail
The terms “Level of Detail” and its acronym “LOD” are generally well known to the intended audience of this standard. Requirement 44 http:www.opengis.netspeccdb1.0core lod-file-name In the context of the CDB standard, filenames and directory names SHALL be composed from the concept of LOD. This standard specifies a numeric scale to classify a LOD between 34 levels numbered from −10 to +23. The details will be provided later in the document. At this point, it is sufficient to define the convention used throughout the standard to designate a particular LOD. The standard designates a LOD by appending its level to the uppercase letter L. When the level is negative, the uppercase letter C is used in lieu of the minus sign. The numeric values of all levels are represented by 2-digit numbers. As a result, LODs are designated as LC10 for level −10, L00 for level 0, or L23 for level 23.3.4 GTModel Library Datasets
Requirement 45 http:www.opengis.netspeccdb1.0core gtmodel-directories The \CDB\GTModel\ folder SHALL be the root directory of the GTModel library which is composed of the following datasets: 1. GTModelGeometry 2. GTModelTexture 3. GTModelDescriptor 4. GTModelMaterial 5. GTModelCMT 6. GTModelInteriorGeometry 7. GTModelInteriorTexture 8. GTModelinteriorDescriptor 9. GTModelInteriorMaterialParts
» Volume 1: OGC CDB Core Standard: Model and Physical Data Store Structure
» Identifiers CDB XML Schema Definitions.
» CDB Metadata Files CDB Directory File Naming and Structure
» Conformance References Terms and Definitions CDB Feature Data Dictionary
» Purpose Document Structure Introduction
» What is the CDB Standard: An Overview
» What the CDB Standard is Not
» Coordinate Reference Systems Geographic Coordinates
» Details of the Tiling System in the CDB core model
» Tile LoD Area Coverage Rules Tile-LOD Hierarchy Rules Tile-LOD Replacement Rules
» Handling of the North and South Pole
» Adding Names to the CDB Light Name Hierarchy
» Composite Material Substrates Composite Materials
» Composite Material Tables CMT
» Bringing it all Together Determination of Material Properties by Sensor Environmental Model SEM
» Generation of Materials for Inclusion in CDB Datasets
» \CDB\: \CDB\Metadata\: The directory that contains the specific XML metadata files which are
» CDB Version Directory Structure CDB Configuration
» GSModel Geospecific 3D Model T2DModel Tiled 2D Model MModel Moving 3D Model
» Use of GSModels and GTModels
» Organizing Models into Levels of Detail
» Texture Name Level of Detail
» GTModelGeometry Entry File Naming Convention GTModelGeometry Level of Detail Naming Convention
» GTModelDescriptor Naming Convention Examples
» GTModelTexture Naming Convention GTModelMaterial Naming Convention GTModelCMT Naming Convention
» Examples GTModel Directory Structure 2: Texture, Material, and CMT
» GTModelInteriorGeometry Naming Convention GTModelInteriorDescriptor Naming Convention
» GTModelInteriorTexture Naming Convention GTModelInteriorMaterial Naming Convention Example 1
» GTModelSignature Naming Convention Examples
» MModelGeometry Naming Convention MModelDescriptor Naming Convention Examples
» MModelTexture Naming Convention MModelMaterial Naming Convention MModelCMT Naming Convention
» Naming Convention Examples MModel Directory Structure 3: Signature
» Raster Datasets Vector Datasets
» Examples Directory Level 3 Dataset Directory
» Client Specific Lights Definition Metadata
» Model Components Definition File Base Materials Table Default Values Definition Table
» Definition of the Attribute Element Requirement 75
» Definition of the Scaler Element Requirement 79 Example of CDB_Attributes.xml
» A Note about Folder Path Example
» CDB Model Textures CDB Datasets
» GTModel Library Datasets CDB Datasets
» MModel Library Datasets CDB Datasets
» List of all Elevation Dataset Components
» Data Type Supported Compression Algorithm
» Terrain Constraints Tiled Elevation Dataset
» Level of Details MinElevation and MaxElevation Components
» Data Type Default Read Value
» Default Write Value MinElevation and MaxElevation Components
» Level of Details Data Type Default Read Value Default Write Value
» Data Type Default Read Value Default Write Value Supported Compression Algorithm
» Vector Type Usage and Conventions
» Attribute Code Attribute Identifier Attribute Semantics Attributes Values Attribute Usage
» Attribution Data Compatibility Attribution Schemas
» ATARS Extended Attribute Code AEAC – Deprecated Absolute Height Flag AHGT
» Angle of Orientation AO1 Airport Feature Name APFN – Deprecated Airport ID APID
» Bounding Box Height BBH Bounding Box Width BBW Bounding Box Length BBL Boundary Type BOTY
» Bounding Sphere Radius BSR CDB Extended Attribute Index CEAI
» DIGEST Extended Attribute Code DEAC – Deprecated Depth below Surface Level DEP Directivity DIR
» Height above Surface Level HGT Junction ID JID
» Location Type LOTY Light Phase LPH Layer Priority Number LPN
» LaneTrack Number LTN Light Type LTYP Model Level Of Detail MLOD
» Moving Model DIS Code MMDC Model Name MODL Model Type MODT Network Component Selector 1 NCS1
» Populated Place Type POPT Relative TActical Importance RTAI
» Runway ID RWID Scaling SCALx Scaling SCALy Scaling SCALz
» Start Junction ID SJID Surface Roughness Description SRD
» Structure Shape Category SSC Structure Shape of Roof SSR
» Traffic Flow TRF Taxiway ID TXID Urban Street Pattern USP
» 2D Relationship Tile Connection File
» 2D Relationship Dataset Connection File
» Explicitly Modeled Representations .1 Implicitly Modeled Representations Handling of Light Points
» Allocation of CDB Attributes To Vector Datasets
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