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however, the utterance means the speaker request the hearer to close the door. Observing the conversation context would help determine which act is performed.
Indirect speech act is employed to analyze which act performed by the game participants. As the conversations in the game consist of questions only, the
indirect speech act would to determine which act is performed by the utterance. As the context can alter the utterance act, therefore, the analysis needs to observe
the felicity condition fulfilled by the utterance. This way the conversation sequence can have a further analysis.
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CHAPTER II REVIEW OF RELATED LITERATURE
This chapter presents some theories used in this research. There are two sections in this chapter. Theoretical description covers the theories directly related
to and supported this research. In this part, there are four parts in theoretical description namely: conversation, question, speech act, and indirect speech act.
Those theories are applied as the basis in conducting this research itself. While theoretical description elaborates how the theories applied in this research.
A. Theoretical Description
This part consists of some important theories to conduct this research. The theories are devised to help the researcher answering the problem formulation
mentioned in the earlier chapter. This research employs some earlier work of other researchers, they are, Leech 1983, Levinson 1984, and Searle 1969; 1975;
1979.
1. Conversation
Conversation is the examples on how people use the language in a real world setting. Levinson 1984
defines that “conversation may be taken to be the familiar predominant kind of talk in which two or more participants freely
alternate in speaking, which generally occurs outside specific institutional settings like religious services, law courts, c
lassrooms and the like” p. 284. The participants exchange their speeches freely as it is made spontaneously. It is set