3d Objek Bangunan Menggunakan Augmented Reality Sebagai Media Pengenalan Bangunan Heritage Kota Medan Kawasan Matsum Dan Kesawan
DAFTAR PUSTAKA
Ardhianto, E., Hadikurniawati, W. & Winarno, E. 2012. Augmented Reality objek 3
dimensi dengan Perangkat Artoolkit dan Blender
Azuma, R.T. 1997. A survei of Augmented Reality. Presence: Teleoperators and
Virtual Environments 6: 355-385.
BSS, M, I. 2012. Penggunaan Augmented Reality Technology (ART) untuk
Pembuatan Buku Cerita Anak. Skripsi. Universitas Sebelas Maret.
Blender Foundation & Wiki Blender. 2012. Modifier and Deformation. (Online)
http://wiki.blender.org/index.php/Doc:2.4/Manual/Modifiers (12 September
2015).
Chen, C. et al. 2009. Applying Augmented Reality to visualize the history of
traditional architecture in Taiwan. 22nd CIPA Symposium.
Chafied, M., Asmara, R, S.Kom., Taufiqurrohman, S.ST. & Yuniar, R, S.Kom., 2010.
brosur interaktif berbasis Augmented Reality
Do, V. T. & Lee, J.-W. 2010. 3DARModeler: a 3D Modeling System in Augmented
Reality Environment. International Journal of Mathematical, Computational,
Physical, Electrical and Computer Engineering Vol:4
Erwin., Malik, R.F. & Erviza, R.A.M. 2013. Perpaduan Teknik Pemetaan Pikiran
dengan Aplikasi Augmented Reality Berbasis Marker Pendeteksian untuk
Media Pembelajaran. Augmented Reality 1: 1-6.
Universitas Sumatera Utara
Fernando, M. 2013. Membuat Aplikasi Android Augmented Reality menggunakan
Vuforia SDK dan Unity. Salemba: Manado
Faisal, R.M. 2014. Pembangunan aplikasi magic book rumah adat tradisional berbasis
Augmented Reality. Skripsi. Universitas Komputer Indonesia.
Johnson, L., Levine, A., Smith, R., & Stone, S. 2010. Simple Augmented Reality. The
2010 Horizon Report, 21- 24. Austin, TX: The New Media Consortium.
Kadobayashi, R., Kochi, N., Otani, H., Furukawa, R., 2004: Comparison and
evaluation of laser scanning and photogrammetry and their combined use for
digital recording of cultural heritage. IAPRS & SIS Journal, 35(5), pp. 401-406.
Kipper, G dan Rampolla, J .2013. Augmented Reality an Emerging Technologies
guide to AR, Syngress Wyman Street,Waltham:.
Kubakaddi, S. & B, N, P. 2014. Implementation of Hand Gesture Recognition
Technique for HCI using OpenCV. International Journal of Recent
Development in Engineering and Technology 2(5).
Pramono, A (2013). Media pendukung pembelajaran rumah adat indonesia
menggunakan Augmented Reality. Jurnal ELTEK
Remondino, F. & El-Hakim, S. 2006. Image-Based 3D Modelling: A Review. The
Photogrammetric Record 21: 269-291.
Rentor, M.F. 2013. Rancang Bangun Perangkat Lunak Pengenalan Motif Batik
Berbasis Augmented Reality. Tesis. Universitas Atma Jaya Yogyakarta.
Shum, H. Y & Kang, S. B. 2000. A Review of Image-based Rendering Techniques.
Microsoft Research.
Universitas Sumatera Utara
Ardhianto, E., Hadikurniawati, W. & Winarno, E. 2012. Augmented Reality objek 3
dimensi dengan Perangkat Artoolkit dan Blender
Azuma, R.T. 1997. A survei of Augmented Reality. Presence: Teleoperators and
Virtual Environments 6: 355-385.
BSS, M, I. 2012. Penggunaan Augmented Reality Technology (ART) untuk
Pembuatan Buku Cerita Anak. Skripsi. Universitas Sebelas Maret.
Blender Foundation & Wiki Blender. 2012. Modifier and Deformation. (Online)
http://wiki.blender.org/index.php/Doc:2.4/Manual/Modifiers (12 September
2015).
Chen, C. et al. 2009. Applying Augmented Reality to visualize the history of
traditional architecture in Taiwan. 22nd CIPA Symposium.
Chafied, M., Asmara, R, S.Kom., Taufiqurrohman, S.ST. & Yuniar, R, S.Kom., 2010.
brosur interaktif berbasis Augmented Reality
Do, V. T. & Lee, J.-W. 2010. 3DARModeler: a 3D Modeling System in Augmented
Reality Environment. International Journal of Mathematical, Computational,
Physical, Electrical and Computer Engineering Vol:4
Erwin., Malik, R.F. & Erviza, R.A.M. 2013. Perpaduan Teknik Pemetaan Pikiran
dengan Aplikasi Augmented Reality Berbasis Marker Pendeteksian untuk
Media Pembelajaran. Augmented Reality 1: 1-6.
Universitas Sumatera Utara
Fernando, M. 2013. Membuat Aplikasi Android Augmented Reality menggunakan
Vuforia SDK dan Unity. Salemba: Manado
Faisal, R.M. 2014. Pembangunan aplikasi magic book rumah adat tradisional berbasis
Augmented Reality. Skripsi. Universitas Komputer Indonesia.
Johnson, L., Levine, A., Smith, R., & Stone, S. 2010. Simple Augmented Reality. The
2010 Horizon Report, 21- 24. Austin, TX: The New Media Consortium.
Kadobayashi, R., Kochi, N., Otani, H., Furukawa, R., 2004: Comparison and
evaluation of laser scanning and photogrammetry and their combined use for
digital recording of cultural heritage. IAPRS & SIS Journal, 35(5), pp. 401-406.
Kipper, G dan Rampolla, J .2013. Augmented Reality an Emerging Technologies
guide to AR, Syngress Wyman Street,Waltham:.
Kubakaddi, S. & B, N, P. 2014. Implementation of Hand Gesture Recognition
Technique for HCI using OpenCV. International Journal of Recent
Development in Engineering and Technology 2(5).
Pramono, A (2013). Media pendukung pembelajaran rumah adat indonesia
menggunakan Augmented Reality. Jurnal ELTEK
Remondino, F. & El-Hakim, S. 2006. Image-Based 3D Modelling: A Review. The
Photogrammetric Record 21: 269-291.
Rentor, M.F. 2013. Rancang Bangun Perangkat Lunak Pengenalan Motif Batik
Berbasis Augmented Reality. Tesis. Universitas Atma Jaya Yogyakarta.
Shum, H. Y & Kang, S. B. 2000. A Review of Image-based Rendering Techniques.
Microsoft Research.
Universitas Sumatera Utara