S JEP 1206172 Table of content

xvi

DAFTAR ISI

COVER ................................................................................................................... i
LEMBAR HAK CIPTA........................................................................................ ii
LEMBAR PENGESAHAN ................................................................................. iii
LEMBAR PERNYATAAN ................................................................................. iv
KATA PENGANTAR ............................................................................................v
UCAPAN TERIMAKASIH................................................................................. vi
ABSTRAK .......................................................................................................... viii
ABSTRACT .......................................................................................................... ix
要旨 ..........................................................................................................................x
SINOPSIS ............................................................................................................. xi
参考文献 ................................................................................................................xv
DAFTAR ISI ....................................................................................................... xvi
DAFTAR TABEL ................................................................................................xx
DAFTAR GAMBAR .......................................................................................... xxi
BAB I PENDAHULUAN .......................................................................................1
1.1 Latar Belakang ..............................................................................................1
1.2 Identifikasi Masalah dan Batasan Masalah ....................................................3

1.2.1 Rumusan Masalah..................................................................................3
1.2.2 Batasan Masalah ....................................................................................4
1.3 Tujuan Dan Manfaat Penelitian ......................................................................4
1.3.1 Tujuan Penelitian ...................................................................................4
1.3.2 Manfaat Penelitian .................................................................................5
1.4 Struktur Organisasi Skripsi ............................................................................5

Konstantina Adinda Putrilani, 2016
EFEKTIVITAS MEDIA PERMAINAN SUDOKU DALAM MENGHAFAL HURUF KANA
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

xvii

BAB II LANDASAN TEORI ................................................................................7
2.1 Pembelajaran ..................................................................................................7
2.1.1 Pengertian Belajar ..................................................................................7
2.1.2 Pengertian Pembelajaran .......................................................................9
2.2 Efektivitas Pembelajaran ..............................................................................10
2.3 Pembelajaran Bahasa Jepang........................................................................11
2.3.1 Pembelajaran Bahasa Jepang di SMP ..................................................11

2.4 Faktor Kesulitan Bahasa Jepang ...................................................................12
2.4.1 Kesulitan Dalam Mempelajari Huruf Kana .........................................12
2.5 Huruf Kana ..................................................................................................13
2.5.1 Huruf Hiragana ...................................................................................14
2.5.2 Huruf Katakana ....................................................................................17
2.6 Pengertian Media .........................................................................................19
2.6.1 Manfaat Media ....................................................................................20
2.6.2 Fungsi Media ......................................................................................21
2.7 Permainan (games) ......................................................................................23
2.7.1 Pengertian Permainan ..........................................................................23
2.7.2 Manfaat Permainan dalam Pembelajaran ............................................23
2.8 Permainan Sudoku ........................................................................................24
2.8.1 Sejarah Singkat Sudoku .......................................................................26
2.8.2 Cara Bermain .......................................................................................27
2.8.3 Kelebihan dan Kekurangan .................................................................28
2.8.3.1 Kelebihan permainan sudoku .................................................28
2.8.3.2 Kekurangan permainan sudoku ...............................................28
2.9 Penelitian Terdahulu ...................................................................................28
BAB III METODE PENELITIAN .....................................................................30


Konstantina Adinda Putrilani, 2016
EFEKTIVITAS MEDIA PERMAINAN SUDOKU DALAM MENGHAFAL HURUF KANA
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

xviii

3.1 Metode Penelitian .........................................................................................30
3.2 Desain Penelitian ..........................................................................................31
3.3 Anggapan Dasar dan Hipotesis ....................................................................32
3.3.1 Anggapan Dasar ..................................................................................32
3.3.2 Hipotesis .............................................................................................33
3.4 Partisipan ......................................................................................................33
3.5 Populasi dan Sampel Penelitian ...................................................................33
3.5.1 Populasi Penelitian ..............................................................................33
3.5.2 Sampel Penelitian ...............................................................................34
3.5.3 Lokasi dan Waktu Penelitian ..............................................................34
3.6 Instrumen dan Variabel Penelitian ...............................................................35
3.6.1 Instrumen Penelitian ...........................................................................35
3.6.2 Variabel Penelitian ..............................................................................36
3.7 Data dan Sumber Penelitian .........................................................................37

3.7.1 Data Penelitian ....................................................................................37
3.7.2 Sumber Penelitian ...............................................................................37
3.8 Teknik Pengumpulan Data dan Instrumen ...................................................38
3.8.1 Observasi ............................................................................................38
3.8.2 Pre-test dan Post-test ..........................................................................39
3.8.3 Angket .................................................................................................41
3.9 Prosedur dan Tahap-tahap Penelitian ...........................................................43
3.9.1 Tahap Persiapan ..................................................................................43
3.9.2 Tahap Pelaksanaan ..............................................................................44
3.9.3 Pelaporan ............................................................................................44
3.10 Teknik Pengolahan Data ............................................................................45
3.10.1 Teknik Pengolahan Data Statistik .....................................................45

Konstantina Adinda Putrilani, 2016
EFEKTIVITAS MEDIA PERMAINAN SUDOKU DALAM MENGHAFAL HURUF KANA
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

xix

3.10.2 Teknik Pengolahan Data Angket ......................................................47

3.11 Pengujian Instrumen Penelitian ..................................................................48
3.11.1 Uji Validitas ......................................................................................48
3.11.2 Uji Reabilitas ....................................................................................49
BAB IV ANALISA DATA DAN PEMBAHASAN ............................................50
4.1 Deskriptif Data .............................................................................................50
4.2 Pelaksanaan Penelitian .................................................................................50
4.3 Hasil dan Analisis Data Instrumen ...............................................................60
4.3.1 Hasil Data Instrumen ..........................................................................60
4.3.2 Analisis Data Instrumen .....................................................................62
4.3.2.1 Membuat tabel persiapan untuk analisis data .........................62
4.3.2.2 Menghitung rata-rata hasil Pre-test dan Post-test ...................62
4.3.2.3 Mencari gain (d) ......................................................................64
4.3.2.4 Menghitung nilai kuadrat deviasi ............................................65
4.3.2.5 Mencari nilai t hitung ..............................................................67
4.3.2.6 Memberikan interpretasi (tafsiran) .........................................67
4.3.2.7 Menguji kebenarannya dengan membandingkan nilai t hitung
dengan nilai t tabel ..................................................................67
4.3.3 Analisis Data Instrumen Angket .........................................................68
4.4 Pembahasan Penelitian .................................................................................74
BAB V SIMPULAN DAN REKOMENDASI ....................................................76

5.1 Simpulan .......................................................................................................76
5.2 Rekomendasi ................................................................................................77
DAFTAR PUSTAKA ........................................................................................ xxii
LAMPIRAN ..............................................................................................................

Konstantina Adinda Putrilani, 2016
EFEKTIVITAS MEDIA PERMAINAN SUDOKU DALAM MENGHAFAL HURUF KANA
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

xx

DAFTAR TABEL

Tabel 2.1 Daftar Huruf Chokuon ..........................................................................15
Tabel 2.2 Daftar Huruf Yoo’on .............................................................................15
Tabel 2.3 Daftar Huruf Seion ................................................................................16
Tabel 2.4 Daftar Huruf Dakuon ............................................................................16
Tabel 2.5 Daftar Huruf Handakuon ......................................................................17
Tabel 2.6 Huruf Katakana .....................................................................................18
Tabel 3.1 Jadwal Kegiatan ....................................................................................35

Tabel 3.2 Kisi-kisi Pre-test dan Post-test .............................................................39
Tabel 3.3 Kisi-kisi Angket ....................................................................................42
Tabel 3.4 Pelaksanaan Penelitian ..........................................................................44
Tabel 3.5 Tabel Persiapan Data Perolehan Nilai Pre-test dan Post-test ...............45
Tabel 3.6 Klasifikasi Interpretasi Perhitungan Persentase Setiap Kategori ..........48
Tabel 4.1 Nilai Pre-test dan Post-test (Skala 100) ................................................61
Tabel 4.2 Tabel Persiapan Analisis Data (Skala 100) ...........................................62
Tabel 4.3 Sigma Nilai Pre-test dan Post-test ........................................................62
Tabel 4.4 Gain Antara Nilai Pre-test dan Post-test ..............................................64
Tabel 4.5 Hasil Pengkuadratan Gain ....................................................................65
Tabel 4.6 Data Angket Untuk Pertanyaan No. 1 ...............................................................68
Tabel 4.7 Data Angket Untuk Pertanyaan No. 2 ...............................................................69
Tabel 4.8 Data Angket Untuk Pertanyaan No. 3 ...............................................................69
Tabel 4.9 Data Angket Untuk Pertanyaan No. 4 ...............................................................70
Tabel 4.10 Data Angket Untuk Pertanyaan No. 5 .............................................................70
Tabel 4.11 Data Angket Untuk Pertanyaan No. 6 .............................................................71
Tabel 4.12 Data Angket Untuk Pertanyaan No. 7 .............................................................72
Tabel 4.13 Data Angket Untuk Pertanyaan No. 8 .............................................................72
Tabel 4.14 Data Angket Untuk Pertanyaan No. 9 .............................................................73
Tabel 4.15 Data Angket Untuk Pertanyaan No. 10 ...........................................................73


Konstantina Adinda Putrilani, 2016
EFEKTIVITAS MEDIA PERMAINAN SUDOKU DALAM MENGHAFAL HURUF KANA
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu

xxi

DAFTAR GAMBAR

Gambar 2.1 Contoh Permainan Sudoku huruf Hiragana ..................................... 25
Gambar 2.2 Contoh Permainan Sudoku huruf Katakana ..................................... 26
Gambar 3.1 Desain Penelitian .............................................................................. 31
Gambar 4.1 Treatment 1 ...................................................................................... 50
Gambar 4.2 Treatment 1 ...................................................................................... 51
Gambar 4.3 Treatment 1 ...................................................................................... 51
Gambar 4.4 Treatment 1 ...................................................................................... 52
Gambar 4.5 Treatment 2 ...................................................................................... 52
Gambar 4.6 Treatment 2 ...................................................................................... 52
Gambar 4.7 Treatment 2 ...................................................................................... 53
Gambar 4.8 Treatment 2 ...................................................................................... 53

Gambar 4.9 Treatment 3 ...................................................................................... 54
Gambar 4.10 Treatment 3 .................................................................................... 54
Gambar 4.11 Treatment 3 .................................................................................... 54
Gambar 4.12 Treatment 3 .................................................................................... 55
Gambar 4.13 Treatment 4 .................................................................................... 55
Gambar 4.14 Treatment 4 .................................................................................... 56
Gambar 4.15 Treatment 4 .................................................................................... 56
Gambar 4.16 Treatment 4 .................................................................................... 56
Gambar 4.17 Treatment 4 .................................................................................... 57
Gambar 4.18 Treatment 4 .................................................................................... 57

Konstantina Adinda Putrilani, 2016
EFEKTIVITAS MEDIA PERMAINAN SUDOKU DALAM MENGHAFAL HURUF KANA
Universitas Pendidikan Indonesia | repository.upi.edu | perpustakaan.upi.edu