Pengaruh Bermain Game Terhadap Peningkatan Kemampuan Visual Selective Attention

Pengaruh Bermain Game Terhadap Peningkatan Kemampuan Visual Selective
Attention
Chairunnisa1 dan Dina Nazriani2

ABSTRAK
Bermain game dapat memberikan dampak pada pemain-pemainnya. Tidak hanya
dampak negatif, namun juga menimbulkan dampak positif. Penelitian ini
bertujuan untuk melihat pengaruh bermain game terhadap peningkatan salah satu
aspek kognitif, yaitu visual selective attention. Jumlah responden dalam penelitian
ini sebanyak 37 orang yang merupakan siswa dan siswi Sekolah Dasar yang
berada di tingkat ke lima dan enam. Responden terbagi ke dalam dua kelompok,
yaitu kelompok eksperimen (20 orang) dan kelompok kontrol (17 orang) dengan
menggunakan metode random assignment. Kelompok eksperimen mendapatkan
perlakuan yaitu bermain game “Don’t Tap the White Tile” pada smartphone
selama tiga hari, setiap harinya dikenakan waktu bermain selama 60 menit,
sementara kelompok kontrol tidak diberi perlakuan apapun.
Alat ukur yang digunakan dalam penelitian ini adalah Multi-Operational
Apparatus for Reaction Time (MOΨART) yang dikembangkan oleh Lafayette
Instrument. Data yang didapat pada penelitian dianalisis menggunakan uji
perbedaan independent sample t-test. Berdasarkan hasil analisa, diperoleh
perbedaan peningkatan rata-rata kecepatan reaksi yang cukup signifikan antara

kelompok eksperimen dan kelompok kontrol. Maka, dapat dikatakan bahwa
terdapat pengaruh yang signifikan bermain game terhadap peningkatan visual
selective attention.
Kata kunci: Selective Attention, Visual Selective Attention, Don’t Tap the White
Tille

___________________________
1

Mahasiswa Fakultas Psikologi Universitas Sumatera Utara
Dosen Departemen Psikologi Umum & Eksperimen Fakultas Psikologi Universitas Sumatera
Utara
2

i
Universitas Sumatera Utara

The Effect Playing Game on the Improvement of Visual Selective Attention Skill
Chairunnisa1 and Dina Nazriani2


ABSTRACT
Playing game can bring many effects on its users. But not only negative effect,
playing game also bring positive effect. This study investigated the effect of
playing game on the improvement of visual selective attention skill. The number
of respondents in this study were 37 people who were fifth and sixth grade
student. They were divided into two groups, the experiment group (20 students)
and control group (17 students) by using random assignment method. The
treatment that was given to experiment group was playing “Don’t Tap the White
Tile” game which already installed on respondents’ smartphones during three
days, play time for each day were sixty minutes, while the control group was not
given any treatment.
Measuring instruments that used in this study is Multi-Operational Apparatus for
Reaction Time (MOΨART), developed by Lafayette Instrument. The research
data were analyzed using independent sample t-test. According to data analysis,
there is a significant difference in mean of reaction time between the experiment
group and the control group. So, in the other words, there is a significant effect of
playing game on the improvement of visual selective attention skill.
Keywords: Selective Attention, Visual Selective Attention, Don’t Tap the White
Tile


___________________________
1
2

Student of Faculty of Psychology, University of North Sumatera
Lecturer of Department of General and Experimentl Psychology, University of North Sumatera

ii
Universitas Sumatera Utara