The goal of Learning The material of Learning Sequence of Learning Source of Learning

56 LESSON PLAN SDMI : SD Negeri Bugangin Kendal Subject : English LevelSemester : VI Competence Standard : 2. Expressing the simple instruction and the simple information in the school context. Basic Competence : 2.2 Chatting to takegive servicegood that relevant which involving: Giving and taking assist, giving and taking direction, giving and taking good. Indicator : The students are able to asking in English to get the information by using the simple sentence questions and answer that by using the simple sentence “YES” or “NO” Theme : Animal Skill : Spoken Time Allotment : 2 X 30 Minutes The Fourth Meeting

XVI. The goal of Learning

: In the end of learning process, 75 students are able to: 1. Ask and answer to get information by using the simple sentence questions and answer. 2. Cooperate with their teammate to get information by using the simple sentence.

XVII. The material of Learning

: The use of “guessing’ game in asking and answering question to get information by using simple question “Do you…” and “Can you…” and simple answer “Yes” or “No”.

XVIII. Sequence of Learning

: 1. Warming Up : a. Greeting and checking the Roll. 2. Main Activity : a. Teacher reviews the material that learned last day. b. Teacher gives them a list of questions and a pictures of object in guessing to make easier in doing the game. c. Teacher explains that the rules in that day as same as the game last day. d. Dividing the class into two groups, with ten or more students in each group. e. Tell each team that they must select a teammate to go to the front of the classroom and face their team. Explain both teams that the teacher will give their selected teammate a secret object that can be anything. f. This person can say only two words YES or NO. g. Each member of team will rotate ask question to their teammate who is standing at the front of the classroom. They will continue to ask questions until the last member 57 of that team. After that, they must guess their respective object. If it’s true they get the score, but if it’s wrong the other team has a chance to guess. 3. Concluding : a. Teacher asks the difficulties that may face by the students by giving them a list of questionnaire and they have to answer those questions by “Yes” or “No”. b. Teacher gives motivation, reinforcement, and also a big applause to the students in their cooperation with their teammate.

XIX. Source of Learning

: Jim Solomon Tokyo on the design of Guessing Game online at: http:www.eslcafe.comideaindex.cgi?disply:984642976-12078.txt. The website of game for kids: http:members.tripod.com~ESL4Kidsgameswho.html.