Teaching media Classroom Practice
Finally, the last way is by manipulating the complexity of the words and the language patterns in the songs. As remarked by Paul, “songs should be fully
integrated whenever possible in the main course either for introducing or practicing the main language targets” 2003:60. Therefore, the complexity of the
words and language patterns in the songs should be gradually increased. It is necessary to be done in order to utilize the songs not only for memorization but
also for exploration of English language.
3 Games
As being explained previously, one of the main characteristics of children is like to play. Thus, games are very useful and beneficial media to be used in
teaching young children, including teaching English to primary students. Paul 2003:49 stated that games have a significant role in English lesson to enable the
children to be completely integrated in the learning process. Game is defined as “an entertaining, engaging, even challenging activity which enables the learners to
play and interact with others” Wright, Betteridge, Buckby, 2006:1. Based on that definition, game must bring fun and make the leaners to enjoy the process of
English learning in the classroom. Games should become the part of the English learning in the classroom
since they have many beneficial advantages. Some experts proposed many benefits of the games that are very useful in English language learning. Wrigth,
Betteridge, and Buckby 2006:2 remarked some benefits of using the games in language learning. First, games help the language learners to keep their interest
and motivation through the process of learning. As a matter of fact, language learning requires many efforts and time in order to obtain the optimal result.
Therefore, the games can be the aiding tools to make the long process become more joyful and entertaining for the learners. Second, games can help the learners
to “experience the language rather than merely study it” Wright, Betteridge, Buckby, 2006:2. By using the games, the contexts of language learning can be
created. By learning the language in its contexts, the language becomes more useful and meaningful for the learners. Taking for example, sometimes the
learners must speak or write in order to survive in the games. By doing so, the learners experience language as a means for communication. Third benefit is that
games can make the repetitions in the language learning become more meaningful since they involve the emotions and real experiences related with the repetition.
During the games, the learners often have to repeat some particular language items but they do not really conscious about that repetition. Therefore, the
repetitions do not seem monotonous since they do not really aware of the repetitive actions compared with conventional repetition drills. Considering all
benefits of games above, games should be considered as the part of language learning process and not only as time fillers.
In addition, Paul proposed some benefits that games provide for teaching English to young learners. First, games help the young learners to enjoy learning
English. When they enjoy it, their motivation and curiosity to learn English will keep increasing. Those high motivation and curiosity will support their success in
English language mastery. In other words, games can be the positive reinforcements for young learners to learn English language.
Second, games can create a conducive atmosphere to learn new things. Paul remarked that “in a comfortable environment, the young learners are likely less
hesitant to try new things, to make mistakes, and to cope with confusion related with new words and patterns” 2003:49. While involved in the games, the
children unconsciously trying many things, making mistakes, and also solving problems in order to keep surviving in the games. By doing all of them, the
children have involved in the process of learning in a fun way. Third, the new information of English language obtained through the games
give more impacts to the children. As stated by Paul, “the new knowledge about English language which obtained through the games tends to be more interesting
and more internalized by the learner” 2003:49. Furthermore, he argued that games function not only to support the learning but also to facilitate the learning.
In other words, the English language learning happens during the games, not before or after the games.
However, the use of games to facilitate the English learning should consider some principles in order to ensure the obtaining of optimal stimulations from the
games Paul, 2003:50. Those principles are related to the selection, duration, and number of games for the language learning. First principle is about the selection
of the games. The games should be interesting enough to attract the children. In addition, the games must have the language contents which can be developed
gradually to enable the learning process. The next principle is related to the duration of the games. The games should be stopped before the children want to
stop in order to keep the children‟s interest toward the games so the games can be used again for the next time. Meanwhile, the last principle is related to the
number of games used for English learning. The games which are used should not too many to ensure that the stimulations do not come from the variation of games
but from the evolution of the games. However, the teacher also should not use too few games in order to prevent the over-repetitions of the same games. If the
games are repeated too many times, the students might get bored and the lesson becomes less interesting for them.
In addition, Paul also proposed some ways to manage the games in order to optimize the learning 2003:51. The first way is related to the best time to use the
games in the process of learning. According to him, the best time to use the game is when introducing “the new language targets for the first time”. It aims to make
the learners come across the new words and patterns during the games so the process of learning becomes more meaningful to them.
The second way is related to the kinds of games being used. Paul 2003:51 suggested that the quieter kinds of game should be used for the new class. It aims
to situate the children to learning circumstances including how to behave appropriately during the lesson. After that, more active activities or games can be
conducted to make the learners more active mentally and physically. Besides, the physically active games are more fun for young learners and offer more
opportunities for learning Paul, 2003:52. Doing the physical activities during the games help the young learners to remember and give them positive feeling about
what they learn. Based on the explanations above, games are also very useful and
advantageous media to be used in English lessons for young learners. The games enable the learners to enjoy the English learning in the classroom, help the
learners to be involved deeply in to the process of English learning in a fun way, and enable the learners to internalize the English knowledge better. The creativity
of the teachers in selecting, modifying, and integrating the games in the English lessons can give great contributions to a better English teaching and learning
process for the young leaners.