Board Games The Students’ Speaking Achievement

concepts or the terms used in the research title. The terms necessarily to be defined operationally were Board Games, the students’ speaking achievement, and telling experiences.

3.4.1 Board Games

Board Games are language games that can be applied in language teaching and learning process. In this research, the use of Board Games had the objective to tell a recount text based on the picture clues provided on the board orally. Therefore, Board Games used in this research wa s called “What Did You Do Yesterday?” adapted from www.ESLprintables.com by Roeland. These games were played by 6 students in each group. Each group was given a dice, different colors of thumbtacks for each player, and a set of Board Game. The set of Board Game contained 3 layers in which the player had to do the exercises given in each layer. On the first layer, the students were expected to state the place of the picture got and listed some related words dealing with the place. On the second layer, the students were expected to mention some recreational places based on the picture got and told the feelings of having vacation there. On the last layer, the students were expected to outline the content according to generic structure of a recount text by answering some jumble questions provided. Then, they had to sequence the events on the previous task based on the generic structure of a recount text. Finally, they were expected to perform the recount text consisting of approximately 10 sentences orally. The maximum time was 2 minutes. Board Games were chosen because these games had never been used by the English teacher of SMPN 4 Jember. Besides, these games were easy to do and could be implemented based on the curriculum and syllabus used at SMPN 4 Jember.

3.4.2 The Students’ Speaking Achievement

In this research, the students’ speaking achievement referred to how successful the result of the students’ speaking post-test after being given the treatments, that is, Board Games, by the researcher for the experimental group and for the control group was taught speaking without media. In this case, the speaking achievement covered the aspects of 1 content, 2 grammar, 3 pronunciation, 4 vocabulary and 5 fluency.

3.4.3 Telling Experience

Dokumen yang terkait

THE EFFECT OF USING BOARD GAMES ON THE EIGHTH GRADE STUDENTS’ SPEAKING ACHIEVEMENT IN TELLING EXPERIENCE AT SMPN 4 JEMBER IN THE 2014/2015 ACADEMIC YEAR

0 12 130

THE EFFECT OF USING COMPOSITE PICTURES ON THE EIGHTH GRADE STUDENTS’ RECOUNT PARAGRAPH WRITING ACHIEVEMENT AT SMPN 4 JEMBER IN THE 2014/2015 ACADEMIC YEAR

0 4 119

THE EFFECT OF USING GAMES ON THE EIGHTH GRADE STUDENTS’ TENSE ACHIEVEMENT AT SMP NEGERI 2 CLURING IN THE 2012/2013 ACADEMIC YEAR

0 2 17

THE EFFECT OF USING PICTURE IN SERIES ON THE EIGHTH GRADE STUDENTS’ READING COMPREHENSION ACHIEVEMENT AT SMPN 2 RAMBIPUJI JEMBER IN THE 2012/2013 ACADEMIC YEAR

0 5 15

THE EFFECT OF USING PICTURE SERIES ON THE EIGHTH YEAR STUDENTS’ SPEAKING ACHIEVEMENT AT SMPN 1 POHJENTREKPASURUAN IN THE 2010-2011 ACADEMIC YEAR

0 8 13

THE EFFECT OF USING PICTURE SERIES ON THE EIGHTH YEAR STUDENTS’ SPEAKING ACHIEVEMENT AT SMPN 1 POHJENTREKPASURUAN IN THE 2010-2011 ACADEMIC YEAR

0 3 13

THE EFFECT OF USING POP SONGS ON THE EIGHTH GRADE STUDENTS’ PRONUNCIATION ACHIEVEMENT AT SMPN 4 JEMBER IN THE 2015/2016 ACADEMIC YEAR

0 3 51

THE EFFECT OF USING PUZZLE ON THE EIGHTH GRADE STUDENTS’ VOCABULARY ACHIEVEMENT AT SMPN I4 JEMBER IN THE 2013/2014 ACADEMIC YEAR

0 2 106

THE EFFECT OF USING SINGLE PICTURES ON THE EIGHTH GRADE STUDENTS’ DESCRIPTIVE TEXT WRITING ACHIEVEMENT AT SMPN 4 ROGOJAMPI SATU ATAP IN THE 2014/2015 ACADEMIC YEAR

3 10 113

THE EFFECT OF USING TEAM GAMES TOURNAMENT TECHNIQUE ON THE EIGHTH GRADE STUDENTS’ VOCABULARY ACHIEVEMENT OF RECOUNT TEXTS AT SMPN 09 JEMBER IN THE 2015/2016 ACADEMIC YEAR

0 13 135